Pirate Queen

Skully Lancaster's page

68 posts. Alias of WerePox47.


Full Name

Skully Lancaster

Race

HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

About Skully Lancaster

Backstory:

Skully Lancaster always seems to be in trouble. She's a good soul but her mischevious nature always has her poking her head around in things it shouldn't be.. Ever looking for a good time Skully isn't afraid to think outside the box when the situation calls for it. A genuinely happy soul she is.. Always looking for her next avenue of entertainment..

Description:

Like most halflings Skully appears to be a human child at times, something she uses to her advantage occasionally.. Standing just under 3' tall Skully is small for even halflings.. WHat she lacks in height though is made up for in raw personality..

Crunch:

Skully Lancaster
Halfling Rogue 1
NG Small Humanoid (halfling)
Init +4; Perception +6
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Defense
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AC 18, touch 15, flat-footed 14 (+3 Armor, +4 Dex, +1 Size)
hp 10
Fort +2, Ref +7, Will +1; +2 vs. Fear
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Offense
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Speed 20 ft.
Melee Rapier +5 (1d4+1/18-20x2) and
Dagger +5 (1d3+1/19-20x2) and
Sap +5 (1d4+1/x2)
Ranged Shortbow +5 (1d4/20x3) and
Dagger +5 (1d3+1/19-20x2)
Special Attacks Sneak Attack +1d6
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Statistics
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Str 12, Dex 18, Con 12, Int 12, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Skills Acrobactics +9, Climb +6, Disable Device +7(+8 Traps), Knowledge(Dungeoneering) +5, Knowledge(Local) +5, Perception +6(+7 Traps), Sense Motive +4, Stealth +11, Swim +4
Languages Common, Halfling, Goblin
SQ Sneak Attack, Trapfinding +1
Combat Gear/Other Gear Rapier, Dagger(6), Sap, Shortbow, Arrows(20), Studded Leather Armor, Pathfinder Kit, 50'Rope, Grapple Hook, Bandolier, Candle(5), Chalk(5), Thieves Tools, Caltrops(2), Piton(4), Belt Pouch(3gp)
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Special Abilities
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Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.