Test Run

Game Master RaFon


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Just waiting for everyone to check in.


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

Present! Looks like you've figured it out.


Yeah...playing this by ear and figuring it out as I go. May need some help from time to time. lol


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

All set to go!


Male Human Fighter lvl 1
stats:
HP 12/12 Init+5 Per+7 AC 15, T 11, FF 14 (+4 armor, +1 Dex) Fort +4 Ref +1 Will +0

here I am. Let me know if I need to add anything else to the profile.


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Skully is present and accounted for.. Been along time since i played a vanilla rogue lol.. Hopefully she will be of some help..


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

I'm sure Skully will do fine... Fenn won't let her or anyone else in the party fail or fall!


Just waiting to see if the wizard shows.


Any suggestions on how long we should wait before we try to find another player?

Scarab Sages

I'm here!
What would you like me to remove from Qs stats?


Welcome...everything is fine. We are just playing in a more generic world, but it shouldn't effect your character much.

I am at work now, sneaking on every once in a while, but when I get home I will post and put the campaign link here.


yay! looking forward to getting started. besides Legainn I appear to be the oldest here. No alcohol for Q, Fenn, and Skully they will drink milk.


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

I swear on me book, if you lot start calling me Mum...


We're live.

Test Run


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

Fenn, I've been meaning to ask, what's this {Winter} tag you have attached to your name? I'm not sure what to make of it.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Winter is his given surname... but its not really his last name...

From his lands it common to name bastard children born out of wedlock by the season they were born in. In short its something of an insult signifying to everyone that he does not have a legitimate mother and father.

His 'father' Fenn, 'The Sr' never gave him or declared him his son officially by giving him his last name... but named him 'winter' to tell everyone he was a bastard.

Though of course the question is.. who was Fenn's mother? Even Fenn does not know and Fenn 'The Sr.' has shown no inclination to tell him. Obviously his mother... or father was elven. Fenn's not even sure Fenn 'The Sr' is his father at all!

Honestly.. I don't know either.. I'm leaving the vagueness of Fenn 'The Jr' parentage up the the DM should he ever choose to address it. In the venue of our game we may never know..but its not particularly important.


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

Ah, good stuff. I think I was mainly snagging on the existence of the Reign of Winter campaign. Thought there was something I wasn't privy to...


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

To note folks it is my intention as the game goes along for Fenn to loose his country drawl as he becomes more worldly and educated... just having fun with it for now! :)


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Ok. Fenn's gear is completely done now..

I'm building him on a VERY long slow build.

Ultimately he will be - Ranger 11 / Sorcerer [Bloodline: Destined] 1 / Arcane Archer 9.

Feat Progression -
[R2] Two-Weapon Fighting
[GLv3] Precise Shot
[R3] Endurance
[GLv5] Scribe Scroll
[R6] Two-Weapon Defense
[GLv7] Craft Wondrous Item
[GLv9] Craft Magic Arms & Armor
[R10] Two-Weapon Rend
[GLv11] Weapon Focus {Longbow}
[S1] Eschew Materials
[GLv13] Arcane Armor Training {Light}
[GLv15] Arcane Strike
[GLv17] Vital Strike
[GLv19] Maximize Spell

...some of it is still up in the air as with only 15 stat build there are feats I'll NEVER be able to take for him.. so I'm still pondering.

I'm still not sure I'm not going to go with Wizard 1 [Evoker] instead...


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Hard to beat the +2 enhancement for 1 level of transmutation.. It is also the best buffing spell school.. I would leave the crafting to either the cleric or the wizard.. Or if your gonna just take one or the other.. It seems like your trying for a switch hitter that uses two weapons? Why not go full archery and pick up power attack and quick draw for the standard switch hitter? Why not instead

R2-Precise Shot
3rd-Rapid Shot
5th-Power Attack(You can drop your bow and pull a weapon until quickdraw)
6th-Improved Precise Shot
7th-Quick Draw
9th-Weapon Focus-LongBow
10th-Manyshot
11th-Critical Focus (Take Wizard Level 1, Transmtation Spec), Scribe Scroll
12th-Arcane Archer
13th-Arcane Strike
15th-Staggering Critcal
17th-Extend Spell
19th-Stunning Critical

You have your ECB and Longbow enchanted with keen and no matter what you have +4 to confirm and Stunning Crit..


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

Ah, I think it fits. Not too sure that we need to worry about optimization at the moment. My hope is that we continue to play for a good long while, of course- but as of now, we're only confirmed up to level 5. Fenn's got an interesting build in mind, and I believe that's plenty good for now.

On a side note, what with fantasy card-games and puttering about a two-word thread, I'm getting Bioware vibes from IC at the moment. Not that that's a bad thing! We'll just have to see how many side quests we end up with, ehe...


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Haha! Thanks Skully.. but I was not interested in the most 'efficient' build for Fenn.. just the most flexible.. though you have convinced me to go with wizard... scribe scroll for free! Hey a feats a feat...don't get many of them! But My intention with Fenn was not to 'gimmick' him focusing him around a single weapon or spell or ability..but to keep he a flexible switch hitter. I'm taking the Crafting feats cause they go along with 'self-made man' meme with his presentation. Fenn has taken a pretty poor life and litterally made himself what he is.. I want to stress that he is a builder a maker. Aslo I wanted to free our wizard up for more important feats than crafting feats. He can focus on spell power and penetration and meta-magic for his feat choices confident that the parties needs for crafting items will be handled by the craftsman half-elf 'hick' {who will decidedly become less and less hick as he levels... especially should his elven heritage and family come to light}!

His fighting prowess will be his 'gimmick' and the flexibility of being Very dangerous in melee and not someone you can ignore at range because of his arcane empowered arrows and spell power.

Yes about, 11th level he will dramatically change tracks... that's intentional. Its meant to signify him choosing to make a direct change in his life and the world around him. It'll be fun...!

But thx for the advice.. I'm actually going to use some of your suggestions! :)


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

In interest of pacing, I say we skip the next hand of 21 and move things along, if that's alright with everyone.

Scarab Sages

Sounds good to me. I'd probably rig the dice anyways. ;)


Does anyone know if you are able to delete aliases?


I don't think so. at least not after ten posts.


Okay...thanks.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Hmm...gotten real quiet here... waiting on some one to post.. :)


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

By the way... I'm enjoying the HELL out of this game! I'm hoping it goes a long time so I can slowly show the change of the half-breed fatherless-boy hick into the powerful spellcasting warrior hero! :)


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

I've thought about it and I think I'm going to use this progression for Fenn..

{future plans} – Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 8
Ranger 2 - [R2] Two-Weapon Fighting
Ranger 2 / Wizard [Elementalist-Fire] 1 - [GLv3] Precise Shot, [W1] Scribe Scroll
Ranger 3 / Wizard [Elementalist-Fire] 1 – [R3] Endurance
Ranger 4 / Wizard [Elementalist-Fire] 1 – +1 Wis; [GLv5] Weapon Focus {Longbow}
Ranger 5 / Wizard [Elementalist-Fire] 1 –
Ranger 6 / Wizard [Elementalist-Fire] 1 – [R6] Two-Weapon Defense, [GLv7] Craft Wondrous Item
Ranger 6 / Wizard [Elementalist-Fire] 1 / Arcane Archer 1 – +1 Dex
Ranger 6 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [GLv9] Arcane Strike
Ranger 7 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 –
Ranger 8 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [GLv11] Craft Magic Arms & Armor
Ranger 9 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – +1 Dex
Ranger 10 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [R10] Two-Weapon Rend, [GLv13] Quickdraw
Ranger 10 / Wizard [Elementalist-Fire] 1 / Arcane Archer 3 –
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 3 – [GLv15] Arcane Armor Training {Light}
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 4 – +1 Int
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 5 – [GLv17] Vital Strike
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 6 –
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 7 – [GLv19] Maximize Spell
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 8 – +1 Int

I think this will be a fun progression to play out. :)


Everyone ok with how things are going so far?

Scarab Sages

So far so good.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

I'm having a GREAT time! I just hope everyone else is not intimidated by the ...posts I make into not posting themselves. Its not a contest.. I post what I post about Fenn to give glimpses inot his personality and history.. so he becomes not just a collection of stats but a REAL character!

I tend to have characters that 'chew' on the scenery around them until its full of teeth marks.. kinda turns it into the 'my-character' show.. don't you players feel just cause you can't think of posting huge swaths of description like I do that you shouldn't post anything! Even if its just a little comment or description.. it just fine! :)

Post something ANY - thing! It don't have to be what you consider 'great' I'll likely engage you in some fashion on what you posted. My intention is to Draw EVERYONE into the story... of STORYTELLING! :)


Fenn...your posts have been great! They make me want to up my game, but sometimes its just going to be a few sentences from me, mostly to keep things moving. You are a very good writer and I am already learning about your character.

Just to let you guys know, if a day or two passes without a character or two posting, I'll hold up until they post or check in again. We've not heard from Legainn since Tuesday, so that's why I'm waiting.

I know life has to come first, so waiting is no big deal. If something comes up, please just post here that you've run into something and your character is just following along or we can have someone else control their rolls or whatever. I'm just going to do a status check every once in a while.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

{Blush!}...Why thank you Chronicler.. That's high praise indeed! :)


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

Apologies for that, folks. If I ever go two days without posting, so, that Tuesday-Thursday break, Fenn or Q can run Legainne's mechanics. Assume she's following along and occasionally registering a sarcastic remark when someone does something ridiculous. I don't want to hold us up over my own university work, especially as the semester moves forward- some nights I never make it to my own computer, as it is. If you'd like, you can PM me for skype info; I'm readily willing to register that for accountability purposes, haha!

But yes, the posts have been excellent. We've had some really good stuff in these few pages. I'm looking forward to more.


I hope I didn't come across as snarky, Legainn. I just like to check in with everybody from time to time. Trust me, I am sure there will be days I won't be able to post, whether it be because of work or our sketchy internet. I just want to be sure everyone is still around. :)


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

I take it Chronicler DM that when we resolve an encounter.. not just avoid it but deal with it... even if no combat occurs we STILL get exp for the encounters CR? Do you keep a running total of our exp or will you post? I know my current DM for Curse of the Crimson Throne and Legacy of Fire on this site just tells us to level when she thinks its appropriate.

Not that its majorly important... just curious.


I was going to ask everyone how they wanted to handle xp.

Scarab Sages

Medium progression.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Same.. medium progression is fine by me.

As for keeping track of xp.. I'm fine with what ever everyone else wants. I can keep track of awarded xp just fine... or wait for Chronicler to just say level up.. don't matter to me - just so long as its consistent. I'm an old school 2nd Edition D&D player... I'm perfectly fine with characters of different levels in the same party... or all being the same level.. does not matter to me.


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Im fine with whatever..


As far as the exp goes...I'm going to go with medium progression and I might award individual exp for good role playing or coming up with ingenious ways of handling a situation. If anyone starts thinking I'm not handling something right, please let me know.


After giving it some thought, I'm just going to go with group experience. Will be easier for me in the long run.

Consider the wolf encounter a CR 1. I figured he'd be dead by now. Glad that I was wrong.


Male Human Fighter lvl 1
stats:
HP 12/12 Init+5 Per+7 AC 15, T 11, FF 14 (+4 armor, +1 Dex) Fort +4 Ref +1 Will +0

I am going to kill the wolf and turn it into a cloak. It will look smashing.


HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary

oh dear, this'll end well


Is everyone good with the pace or would you rather we get to the meat of the adventure. As I stated in the recruitment, this is was not planned as an overly long adventure, but it's beginning to take a life of it's own. It's very exciting for me, but I worry that the group is growing bored.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Perhaps a little more pep to our pace... would be more interesting to the other players. Me.. I'm just fine.. I can 'chew' on scenery and I love doing it.. BUT this is NOT the Fenn show!

Scarab Sages

Meat!
Maybe some Serrano ham, possibly bologna. Cheese would be good too.


HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6

Im generally a middle road rper and high end combat guy, so while the rp isnt bugging me us getting on down the road would be nice :)

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