Kabran Bloodeye

Silver-hawk's page

****** Pathfinder Society GM. Starfinder Society GM. 19 posts (27 including aliases). No reviews. No lists. No wishlists. 54 Organized Play characters.


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Speed of the Bunny!


Hi All

Registration is open!

Join us in Scranton PA

September 16-18

Betacon features 24 hour gaming! We host slots 1-4 AM!

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Hello

The communications for migrated over to Google Groups Pathfinder_NYC

Art


For 6 - In play I made the assumption that the movement was the same as the spell, but it is not intuitive. As a creature its statistics, may be different from the spell.

Excaliburproxy wrote:
Korab Short - Medium wrote:

Several questions arise using the Demon Lantern Spirit.

1. The summoned Wisp is identified specifically as a creature, but other than AC no type or statistics are provided. There are various defensive and offensive powers and abilities that depend on these definitions.

2. Can the Demon Lantern Wisp somehow hide in a Dancing Lights spell? It may be implied but not stated.

3. There is a save listed for the damage of a killed wisp. Is that to negate or half the damage?

4. What is the radius of the dying wisp light explosion as it could conceivable not be in the immediate proximity of the slayer, because of its size and or the use of some affects or missile weapons.

5. It says that its movement draws attacks of opportunity, however, it doesn't appear to threaten or harass a target in any way - so it can just be ignored.

6. It would seem that speed and/or range are necessary.

For 4, it does not seem to have a radius. It only targets the creature that killed it. It does not even seem to need to be in melee with the creature it damages, rules as written. Currently, I think the wisp is mostly only good for penalizing area of effect abilities.

For 6, that is in the spell dancing lights.


Mark Seifter wrote:
Excaliburproxy wrote:


For 4, it does not seem to have a radius. It only targets the creature that killed it. It does not even seem to need to be in melee with the creature it damages, rules as written. Currently, I think the wisp is mostly only good for penalizing area of effect abilities.
It also does not target a specific number of creatures or require an attack roll (it just explodes on its destroyer), so it's an excellent swarmkiller. Most swarms are contractually required to gnaw on all creatures in their area :D

There is no requirement that causing an attack of opportunity, that the offended actually takes it.

Say the destroyer shoots the wisp w a crossbow or magic missile, the death explosion still goes to the person who destroyed it?

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Temple of Emphyreal Enightenment

Black Waters is such a mindtwist. Its own my favorite scenarios. The GM can get into the heads of the players with all of the imagery to cause them to do the deed at the end......WHAHAH....

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Congrats to a very hard working PFS volunteer!

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1 person marked this as a favorite.

I like the idea of 4 per month, if at all doable.
I have a further tweak to what was mentioned above about 2 being related to on-going story arcs and 2 being stand alones. Could at least one of the side stories be tied to the current Adventure Paths, like side treks? and or tie them to product releases?

I think the levels mentioned were right:

2 tier 1-5 or tier 3-7 scenarios
2 tier 5-9 or tier 7-11 scenarios

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Will there be games at Scottie's Brewhouse Wednesday and late night again? Is there a thread for thread for that yet?

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It is my pleasure to welcome and introduce Jason Schimmel as a new Venture Lieutenant serving east central Pennsylvania

vljasonschimmel@gmail.com

Art Lobdell *****
VC NYC

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Venture Captain Loremaster Akarian
Cleric of Serenrae 7/ Bard 1 / Loremaser 5
Osirian

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Congrats to our first lady Five Star!

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Natertot wrote:
Art Lobdell wrote:

Huzzah! We can change the name of the "Special Event" PFS Track for Dreamation to its proper name.

So is the "Special Event" Rise of the Rune Lords or Shatterd Star?

Nate

Shattered Star!

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Huzzah! We can change the name of the "Special Event" PFS Track for Dreamation to its proper name.

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Hello,

I also emailed directly.

It looks like you all have a plan going forward.

If I can help, support or be a guest GM please advise

Art

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Origins 2012

Columbus Convention Center, Columbus, Ohio Wed, May 30, 2012

Wed, May 30, 2012
Thu, May 31, 2012
Fri, Jun 1, 2012
Sat, Jun 2, 2012
Sun, Jun 3, 2012

Hi All,

We will need a whole host of GM's

4 Slots for a free badge 7 slots for a 1/4 of a room or voucher equivolent

Last year we ran 100 sessions/(tables)

This year we can grow to 150 or more!

Email me off line to sign-up psrdnyc@hotmail.com

In addition to the regular library of PFS scenarios we will run both of the Battle Interactives and a number of the Sanctioned published modules!

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100 Rounds of play completed at Origins! 94 sessions with some multiple slots! Great job everyone!

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There are folfks at Gamers Gambit in Fairlawn

I ride the train into NYC from Roxbury

Art

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I will be arriving in Indy late on Teusday night

Open late night Tuesday and all day Wednesday

Art