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Occult Adventures Playtest document wrote:
Occult Adventures is designed to give players and GMs the tools and guidance needed to add mystery and secrets to their game. While an ordinary game might see the players facing off against a tribe of goblins who have been killing local livestock and threatening villagers, in an occult game, the players might then learn that the livestock were sacrifices made to a dark altar, and that the altar was given to the goblins for some foul purpose. .... So it goes in an occult game: each hidden truth hints at further mystery and stranger plots.
Does anyone have any recommendations for scenarios or PFS-sanctioned modules that are particularly fitting to the sort of adventures the playtest characters should experience? Off the top of my head, I could start the list with:
Black WatersEncounter at the Drowning Stones
Haunting of Hinojai
The Cultists' Kiss
Day of the Demon
Carrion Hill
My criteria are: hidden things revealed, more than once, and a macabre atmosphere.