Spell Sovereign

Sileth's page

972 posts. Alias of WabbitHuntr.


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HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Ulthar the Warped One wrote:
Goodbye everyone, I'll remember you all in therapy!

Lol...Thanks for sticking with us all these years


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Tis appropriate that Ulthar retains the Crown of Ulthar at the end.

Enjoy the Holidays everyone


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

5 years?!!! Didn't seem anywhere near that long. How time flies when we're having fun.

Thanks for all the alterations to the campaign that made it much more interesting....Unless Beer SLides and trailer park elves are in the original campaign.

Thank you Noonan for stepping in at the last minute to play heal-bot. Marckus and the resurrected Ulthar are now free to consummate the Melee-Bros budding bro-mance...off-screen of course. This campaign has had enough of raccoon erections causing deafness, no need for any more on-screen. Have fun in private you two.

It's been fun guys. Thanks for continuing through all these years.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

fort: 1d20 + 15 ⇒ (16) + 15 = 31

And dead


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

The Snowball rebounds off the foe and smacks Sileth in the stomach and decides to give up on spells vs this guy/gal (microaggression)

xtra Haste arrow: 1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 6
fire damage: 1d6 ⇒ 3

spell combat arrow: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 5
fire damage: 1d6 ⇒ 1

arrow1: 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 3
fire damage: 1d6 ⇒ 6

arrow2: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 4
fire damage: 1d6 ⇒ 3

arrow3: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 4
fire damage: 1d6 ⇒ 2

CRIT CONFarrow1: 1d20 + 23 + 1 + 6 ⇒ (1) + 23 + 1 + 6 = 31
XTRA CRITdamage: 2d8 + 30 ⇒ (8, 7) + 30 = 45
fire burst crit damage: 2d10 ⇒ (6, 1) = 7

at least one of those arrows has to hit
An arrow lodges in the villians thigh

Burrowing shot:

Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Marckus, self-abuse should be handled in private. Get a grip on yourself man. Correction, stop gripping yourself.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth fires a ball of snow and a cluster of arrows at the biyatch gender correct term

RTA Intensified SNowball: 1d20 + 19 ⇒ (10) + 19 = 29
cold damage: 10d6 ⇒ (3, 4, 5, 6, 1, 2, 3, 2, 3, 5) = 34

xtra Haste arrow: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 2
fire damage: 1d6 ⇒ 1

arrow1: 1d20 + 23 + 1 ⇒ (14) + 23 + 1 = 38
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
fire damage: 1d6 ⇒ 6

arrow2: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 5
fire damage: 1d6 ⇒ 1

arrow3: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 2
fire damage: 1d6 ⇒ 1

If any arrows miraculously hit

Burrowing Shot:

Burrowing Shot (Weapon Mastery)
You lodge your ranged weapons within your target’s body.

Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon.

Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

xtra Haste arrow: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 6

arrow#1: 1d20 + 23 + 1 ⇒ (13) + 23 + 1 = 37
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 6

arrow#2: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
damage: 1d8 + 15 ⇒ (6) + 15 = 21
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 6

arrow#3: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
damage: 1d8 + 15 ⇒ (6) + 15 = 21
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2

Gramps....Dispel(Greater) his buffs


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth uses 2 arcana to recall Dispel Magic and tries again

targeted dispel vs fickle winds: 1d20 + 15 ⇒ (16) + 15 = 31

maybe successful???? if it is I'll post arrow attacks for this round. Don't want to bother with that if FIckle is still up


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

imp spell recall Dispel Magic 2pts arcana swift action

Sileth tries once again to dispel Fickle Winds

targeted dispel magic: 1d20 + 15 ⇒ (3) + 15 = 18

and FAILS


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Noonan2 wrote:
Would you like to use my mace, Sileth? Or grab something off of Ulthar's corpse? Even a little poke poke could help.

Nah that would be less useful than Marckus trying to use my bow

I'll just have to try and dispel the fickle winds again next round


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Identify a spell effect that is in place, Arcana= 20 + spell level

know arcana to identify spell messing with his arrows: 1d20 + 24 ⇒ (8) + 24 = 32

targeted dispel vs particular spell:

"You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends. "

"You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect."

targeted dispel vs that spell: 1d20 + 15 ⇒ (12) + 15 = 27 meh

And after trying to end the wind spell sileth full attacks the villian
I won't bother posting the attacks since the dispel will have failed and his arrows will be useless due to the wind wall or whatever

Good luck Marckus, wearer of the Crown of Ulthar! You're our only hope.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

will: 1d20 + 15 ⇒ (15) + 15 = 30

Sileth fires 3 Scorching Rays at the caster

RTA Scorch Ray.1: 1d20 + 17 ⇒ (4) + 17 = 21
fire: 4d6 ⇒ (3, 6, 5, 3) = 17

RTA Scorch Ray.2: 1d20 + 17 ⇒ (14) + 17 = 31
fire: 4d6 ⇒ (3, 3, 6, 1) = 13

RTA Scorch Ray.3: 1d20 + 17 ⇒ (8) + 17 = 25
fire: 4d6 ⇒ (5, 6, 3, 6) = 20

xtra Haste arrow: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26
damage: 1d8 + 15 - 2 ⇒ (4) + 15 - 2 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 4

arrow#1: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
damage: 1d8 + 15 - 2 ⇒ (5) + 15 - 2 = 18
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 2

arrow#2: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
damage: 1d8 + 15 - 2 ⇒ (5) + 15 - 2 = 18
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 3

arrow#3: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
damage: 1d8 + 15 - 2 ⇒ (4) + 15 - 2 = 17
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 4

CRIT CONF arrow#3: 1d20 + 12 + 1 + 6 ⇒ (18) + 12 + 1 + 6 = 37
XTRA CRITdamage: 2d8 + 24 ⇒ (6, 5) + 24 = 35
flame burst damage: 2d10 ⇒ (5, 8) = 13

if any arrows hit

Burrowing shot
Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Attacking the mean demon who doesn't respect his elders

haste arrow: 1d20 + 23 ⇒ (3) + 23 = 26
damage: 1d20 + 15 ⇒ (6) + 15 = 21

spellcombat arrow: 1d20 + 23 ⇒ (8) + 23 = 31
damage: 1d20 + 15 ⇒ (3) + 15 = 18

1arrow: 1d20 + 23 ⇒ (13) + 23 = 36
damage: 1d20 + 15 ⇒ (16) + 15 = 31

2arrow: 1d20 + 18 ⇒ (8) + 18 = 26
damage: 1d20 + 15 ⇒ (3) + 15 = 18

3arrow: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d20 + 15 ⇒ (3) + 15 = 18


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sioleth takes aim at the remaining demon

haste arrow: 1d20 + 23 ⇒ (3) + 23 = 26
damage: 1d8 + 15 ⇒ (6) + 15 = 21
flame damage: 1d6 ⇒ 1
cold damage: 1d6 ⇒ 4

spellcombat arrow: 1d20 + 23 ⇒ (2) + 23 = 25
damage: 1d8 + 15 ⇒ (3) + 15 = 18
flame damage: 1d6 ⇒ 3
cold damage: 1d6 ⇒ 3

arrow1: 1d20 + 23 ⇒ (19) + 23 = 42
damage: 1d8 + 15 ⇒ (3) + 15 = 18
flame damage: 1d6 ⇒ 6
cold damage: 1d6 ⇒ 4

arrow2: 1d20 + 18 ⇒ (6) + 18 = 24
damage: 1d8 + 15 ⇒ (2) + 15 = 17
flame damage: 1d6 ⇒ 6
cold damage: 1d6 ⇒ 1

arrow3: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d8 + 15 ⇒ (6) + 15 = 21
flame damage: 1d6 ⇒ 3
cold damage: 1d6 ⇒ 4

CRIT CONF arrow1: 1d20 + 23 + 6 ⇒ (8) + 23 + 6 = 37
XTRA CRIT damage: 2d8 + 30 ⇒ (8, 2) + 30 = 40
flame BURST damage: 2d10 ⇒ (5, 2) = 7


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth focuses on #11

xtra Haste arrow: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 4

spell combat arrow: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 5

arrow1: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 2

arrow2: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 3

arrow3: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 3

CRIT CONFarrow2: 1d20 + 17 + 1 + 6 ⇒ (1) + 17 + 1 + 6 = 25
XTRA CRITdamage: 2d8 + 30 ⇒ (5, 3) + 30 = 38
flame BURST damage: 2d10 ⇒ (5, 9) = 14


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

what type of demon ? Same kind we've been fighting?
know planes: 1d20 + 24 ⇒ (8) + 24 = 32 special abilities yada yada

uh oh...you made Gramps angry

Noonan...Don't break a hip!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

mirror image: 1d7 ⇒ 5pop
mirror image: 1d6 ⇒ 6pop
mirror image: 1d5 ⇒ 5pop
no attacks land that round, 3 images remain

Once again Sileth aims at the undying incorporeal demon #16

ghost touch, keen,cunning, bless, haste
he does have Clustered SHots...just haven't been mentioning it...so while energy resistance is screwing him, the dr isn't affecting his pitiful damage output that much

haste arrow: 1d20 + 22 ⇒ (11) + 22 = 33
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 4

spell combat arrow: 1d20 + 22 ⇒ (17) + 22 = 39
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 5

arrow#1: 1d20 + 22 ⇒ (20) + 22 = 42
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 6

arrow#2: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 2

arrow#3: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 3

CRIT CONF arrow#1: 1d20 + 22 + 6 ⇒ (11) + 22 + 6 = 39
EXTRA CRITdamage: 2d8 + 30 ⇒ (5, 7) + 30 = 42
flame damage burst: 2d10 ⇒ (7, 5) = 12


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:

[dice=fort save]1d20 pass

Hit lands, bypasses DR.

Baddies go.

16 on Sileth

claw, claw, bite
[dice=to hit]1d20[dice=damage]1d6+6 [dice=cold]1d6

[dice=to hit]1d20[dice=damage]1d6+6 [dice=cold]1d6
[dice=to hit]1d20[dice=damage]1d8+6 [dice=cold]1d6

PCs are up.

did those attacks hit or miss Sileth? Hit or miss was posted for the attacks vs Multhar but not Sileth


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

images: 1d9 ⇒ 6pop
images: 1d8 ⇒ 5pop
images: 1d7 ⇒ 3pop
images: 1d6 ⇒ 5pop
images: 1d5 ⇒ 3pop
images: 1d4 ⇒ 3pop

the mirror image spell prevents Sileth from taking any hits this round leaving 2 images remaining after the assault

Sileth casts another Mirror Image defensively using 1 arcana pt 6/13
images: 1d4 + 5 ⇒ (1) + 5 = 6

and continues his assault on #16
ghost touch, keen,cunning, bless, haste

haste arrow:: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 6

arrow1: 1d20 + 22 ⇒ (17) + 22 = 39
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 5

arrow2: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 2

arrow3: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 5

as the first poster this round Sileth relinquishes the Crown of Ulthar


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Rather than a hedgehog...how about a raccoon?

I think a better ending would to tie up the arch-villain and then remove Trash Panda from stasis in one of our haversacks, give Trashy some viagra and set him in a cage around the villains head. At the very least the spellcaster will go deaf making spellcasting more difficult, and most likely will repent it's evil ways, anything to escape the relentless amorous actions of the viagra'd raccoon

from way back when

Rags McRory wrote:
"It's disappointing that we have to leave now, my raccoon still has an erection."
Sileth wrote:
that's gotta be a little uncomfortable with him on your shoulder and his erection right next to your ear.... is that why you're a little hard of hearing on the right side...


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

nope not lost. mistakenly thought I'd already posted this round

mirror images: 1d5 ⇒ 5pop
mirror images: 1d4 ⇒ 2pop
mirror images: 1d3 ⇒ 1hit
mirror images: 1d3 ⇒ 3pop
mirror images: 1d2 ⇒ 1hit
mirror images: 1d2 ⇒ 1hit

cold=(5,6,1)=12
dam=(6,5,3)= 1 13 absorbed by ablative barrier 4/50
total dam taken= 13

hp=97
ablative barrier 4/50
1 image remains

using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 7/13arcana

images: 1d4 + 5 ⇒ (4) + 5 = 9

And he continues to shoot these damn shadow demons (7,16) that WON'T die.
I know Clustered shots does not apply to energy resistance....BUT IT DAMN WELL SHOULD

ghost touch, keen,cunning, bless, haste
haste arrow: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 1

arrow.1: 1d20 + 22 ⇒ (10) + 22 = 32
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 6

arrow.2: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 2

arrow.3: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 2

CRIT CONFarrow.2: 1d20 + 17 + 6 ⇒ (2) + 17 + 6 = 25
EXTRA CRITdamage: 2d8 + 30 ⇒ (3, 7) + 30 = 40
CRIT DAM flame burst: 2d10 ⇒ (3, 8) = 11


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

mirror image vs 6 hits
mirror image: 1d9 ⇒ 5pop
mirror image: 1d8 ⇒ 1hit
mirror image: 1d8 ⇒ 7pop
mirror image: 1d7 ⇒ 5pop
mirror image: 1d6 ⇒ 3pop
mirror image: 1d5 ⇒ 1hit
4 images remain, 2hits for 2 cold damage, 1 dam and 6dam absorbed by ablative barrier 17/50

hp 86-3+41(healing)=110 topped off

why won't these damn shadow demons die?

Sileth tries again to eliminate some of these a$$&+&$s starting with #7 who he hit a couple of times last round and then #16

Ghost Touch, BLess+1 clustered shots deadly aim
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (2) + 25 + 1 - 2 - 3 + 1 = 24
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 4

spell combat arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (3) + 25 + 1 - 2 - 3 + 1 = 25
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2

arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (18) + 25 + 1 - 2 - 3 + 1 = 40
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 2

arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (1) + 20 + 1 - 2 - 3 + 1 = 18
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 3

arrow#3: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (17) + 25 + 1 - 2 - 3 + 1 = 39
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 5


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

breath of life being a touch spell has always been annoying. Inspiring Recovery 6th allows it at range. But still has the 1round limitation on reviving someone unfortunately


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth had 8 mirror images up vs 9 attacks, 1=Sileth

MI: 1d9 ⇒ 8pop
MI: 1d8 ⇒ 7pop
MI: 1d7 ⇒ 1hit
MI: 1d7 ⇒ 1hit
MI: 1d7 ⇒ 2pop
MI: 1d6 ⇒ 4pop
MI: 1d5 ⇒ 3pop
MI: 1d4 ⇒ 4pop
MI: 1d3 ⇒ 3pop

Sileth has one image remaining and the 2 hits that connected dealt 5cold and 1hp damage, ablative barrier absorbed 7, 23/50
current hp=80

poppoppoppoppoppoppoppop
Images pop all around Sileth but the magic does it trick as he avoids getting hit all but twice

using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 8/13arcana
MI: 1d4 + 5 ⇒ (4) + 5 = 98 images
I dont know if two MI spells can be active at the same time. If they can Sileth will have 9 images, if not 8 images

Sileth then tries to atone for his poor shooting last round
aiming at #7 first, then #16

Ghost Touch, BLess+1
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (18) + 25 + 1 - 2 - 3 + 1 = 40
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 5

arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (10) + 25 + 1 - 2 - 3 + 1 = 32
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 6

arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (15) + 20 + 1 - 2 - 3 + 1 = 32
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5

arrow#3: 1d20 + 15 + 1 - 2 - 3 + 1 ⇒ (14) + 15 + 1 - 2 - 3 + 1 = 26
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 5


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

that has to be the WORST attack post I've EVER posted 3 out of 5 natural ones


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

lol @the ground hamburger pic

Sileth will target Shadow Demon#2 and if that dies will fire on #18

Bow is +1Keen Seeking Cunning, GHost Touch

xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5

spell combat arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 6
sflame damage: 1d6 ⇒ 1

arrow#1: 1d20 + 25 + 1 - 2 - 3 ⇒ (4) + 25 + 1 - 2 - 3 = 25
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2

arrow#2: 1d20 + 20 + 1 - 2 - 3 ⇒ (1) + 20 + 1 - 2 - 3 = 17
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 1
sflame damage: 1d6 ⇒ 3

arrow#3: 1d20 + 15 + 1 - 2 - 3 ⇒ (10) + 15 + 1 - 2 - 3 = 21
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2

ac38, 8 images, 30/50 ablative barrier


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Black Tentacles vs 2,7,11,18, +5 already being grappled: 1d20 + 15 + 4 + 1 + 5 ⇒ (18) + 15 + 4 + 1 + 5 = 43
damage: 1d6 ⇒ 5

Seeing Marckus fall Sileth yells at Noonan and Ulthar Get out of line of sight of the caster

he then 5fts next to the wall

casts Mirror Image MI: 1d4 + 5 ⇒ (4) + 5 = 9

He then full attacks focusing on #4 with his Ghost Touch bow and after that he'll focus on #2

Haste+1,DA-3+6, Clustered SHots
+22 SEEKING (+10 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, arcane pool+1 1d6cold and 1d6 shock 1d6 flame to arrows) weapon spec+2dam, Martial FOcus+1dam, Bow is +1Keen Seeking Cunning, GHost Touch, +1Str

xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (7) + 25 + 1 - 2 - 3 = 28
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 3

arrow#1: 1d20 + 25 + 1 - 2 - 3 ⇒ (19) + 25 + 1 - 2 - 3 = 40
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 4

arrow#2: 1d20 + 20 + 1 - 2 - 3 ⇒ (13) + 20 + 1 - 2 - 3 = 29
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 3

arrow#3: 1d20 + 15 + 1 - 2 - 3 ⇒ (16) + 15 + 1 - 2 - 3 = 27
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 4

CRIT CONF arrow#1: 1d20 + 25 + 1 - 2 - 3 + 6 ⇒ (8) + 25 + 1 - 2 - 3 + 6 = 35
EXTRA CRIT damage: 2d8 + 30 ⇒ (3, 5) + 30 = 38
FLAME BURST damage: 2d10 ⇒ (3, 7) = 10

ac38 with 8 Images
ablative Barrier absorbed 30/50hp, -24hp


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

oops I erased a circle on the map. I thought I had mistakenly placed it there as potential radius for the tentacles


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileths initial target was going to be the demon Markcus turned into swiss cheese. Instead Sileth will focus on the Shadow demon#3 with his ghost touch bow

and instead of wasting a Snowball on it will cast a different spell

Invisible Wall of Force separating the spellcaster#6 from us...see map

75ft wide by 20 ft tall


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

It's Father's Day. Stop playing with the ones in the tentacles spell and Save Gramps!

Sileth focuses his attacks on the monster grappling Noonan

Intensified Snowball RTA: 1d20 + 11 ⇒ (5) + 11 = 16
cold dam: 10d6 ⇒ (5, 3, 2, 1, 2, 6, 3, 4, 6, 4) = 36

Haste+1
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Spell Combat cast spell and attack -2
Longbow (1d8+10 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2,pbs+1)

sneak attack =+8d6

xtra Haste arrow: 1d20 + 25 + 1 - 2 ⇒ (14) + 25 + 1 - 2 = 38
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 1
IF this attack hits Sileth will use Prescient Attack arcana denying target dex for rest of round enabling Sneak

arrow#1: 1d20 + 25 + 1 - 2 ⇒ (14) + 25 + 1 - 2 = 38
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (2, 3, 4, 1, 4, 6, 2, 6) = 28

arrow#2: 1d20 + 20 + 1 - 2 ⇒ (1) + 20 + 1 - 2 = 20
damage: 1d8 + 10 ⇒ (1) + 10 = 11
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
sneak damage if applicable : 8d6 ⇒ (6, 6, 4, 4, 6, 1, 4, 5) = 36

arrow#3: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 8d6 ⇒ (3, 1, 4, 4, 6, 5, 5, 2) = 30


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

i forget... Did each of us get those First Aid gloves?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Any effect of the black tentacles

See bottom of my last post


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth attacks the baddie that Gramps blinded with Holy Smite. That will be his target this round. If the blinded baddie goes down the rest of the attacks will focus on #3

But before unleashing arrows on the blinded target Sileth casts Shield on himself which he should have done b4 combat duh...ac now 38 and 23 vs incorporeal touch

target blinded= "The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any)" + sneak damage
Haste+1, Deadly Aim -3 +6, Spell Combat-2
+24 SEEKING (+11 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, arcane pool+1 1d6cold and 1d6 s 1d6 flame burst to arrows) weapon spec+2dam, Martial Focus+1dam,Str+1
Bow is +1Keen Seeking Cunning,Ghost Touch

xtra Haste arrow: 1d20 + 24 + 1 - 3 - 2 ⇒ (4) + 24 + 1 - 3 - 2 = 24
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 4
sneak damage if applicable : 8d6 ⇒ (4, 2, 3, 1, 4, 6, 2, 5) = 27

arrow#1: 1d20 + 24 + 1 - 3 - 2 ⇒ (5) + 24 + 1 - 3 - 2 = 25
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
sneak damage if applicable : 8d6 ⇒ (1, 4, 5, 3, 3, 4, 5, 6) = 31

arrow#2: 1d20 + 19 + 1 - 3 - 2 ⇒ (14) + 19 + 1 - 3 - 2 = 29
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 8d6 ⇒ (1, 3, 4, 5, 6, 4, 2, 1) = 26

arrow#3: 1d20 + 15 + 1 - 3 - 2 ⇒ (10) + 15 + 1 - 3 - 2 = 21
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 6
sneak damage if applicable : 8d6 ⇒ (2, 5, 6, 2, 1, 2, 6, 3) = 27

Swift action, Burrowing Shot on the last Baddie hit:

Burrowing Shot (Weapon Mastery)

You lodge your ranged weapons within your target’s body.

Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon.

Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).

edit: Remembered I have Quickened Arcana...Instead of Burrowing SHot Sileth will cast

Black Tentacles:
Contents [show]

School conjuration (creation); Level bloodrager 4, magus 4, sorcerer/wizard 4, summoner 3, unchained summoner 4, witch 4; Bloodline aberrant 4

CASTING

Casting Time 1 standard action
Components V, S, M (octopus or squid tentacle)

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area.

Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles’ CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.

If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB.

The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.

centered so it affects #2,7,11,12,18

cmb: 1d20 + 15 + 4 + 1 ⇒ (20) + 15 + 4 + 1 = 40


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth is pissed at turning visible. And tries to figure out if it was a targeted dispel, Invisibility Purge or something else?

what spell?: 1d20 ⇒ 6
spellcraft +23
know arcana +24

"Identify a spell that just targeted you Arcana 25 + spell level"


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

MBs...you guys concentrate on the corporeal demons. Sileth will concentrate on the shadow demons with his Ghost Touch bow


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

sorry for the minor retcon DrB...but there's no way SIleth would have cast Haste if Ulthar already cast it

Sileth casts Grtr Invis on himself.

" An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any)."

This may turn some of his misses into hits, so rolling sneak damage for all attacks

sneak damage Haste : 8d6 ⇒ (2, 6, 4, 3, 6, 1, 1, 2) = 25
sneak damage #1 : 8d6 ⇒ (3, 6, 3, 5, 5, 3, 4, 6) = 35
sneak damage #2 : 8d6 ⇒ (2, 1, 5, 4, 2, 2, 5, 3) = 24
sneak damage #3 : 8d6 ⇒ (2, 6, 6, 4, 1, 4, 3, 5) = 31


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

WHile mulling over the Black Tentacle and Stampede spell interaction Sileth opens with his normal 1rst round routine

casting HASTE on the group
and
Swift action enchanting his weapon: 1 arcana pts +1, Flaming Burst, Frost

Haste+1, Deadly Aim -3 +6
+24 SEEKING (+11 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, arcane pool+1 1d6cold and 1d6 s 1d6 flame burst to arrows) weapon spec+2dam, Martial Focus+1dam,Str+1
Bow is +1Keen Seeking Cunning,Ghost Touch

Aimin first at #20…Focusing on the Shadow Demons (this will be the first time his Ghost Touch weapon comes into play)

xtra Haste arrow: 1d20 + 24 + 1 - 3 ⇒ (2) + 24 + 1 - 3 = 24
damage: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18
cold damage: 1d6 ⇒ 4
flame damage burst: 1d6 ⇒ 1

arrow#1: 1d20 + 24 + 1 - 3 ⇒ (1) + 24 + 1 - 3 = 23
damage: 1d8 + 10 + 6 ⇒ (6) + 10 + 6 = 22
cold damage: 1d6 ⇒ 1
flame damage burst: 1d6 ⇒ 3

arrow#2: 1d20 + 19 + 1 - 3 ⇒ (19) + 19 + 1 - 3 = 36
damage: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18
cold damage: 1d6 ⇒ 4
flame damage burst: 1d6 ⇒ 3

arrow#3: 1d20 + 19 + 1 - 3 ⇒ (9) + 19 + 1 - 3 = 26
damage: 1d8 + 10 + 6 ⇒ (1) + 10 + 6 = 17
cold damage: 1d6 ⇒ 2
flame damage burst: 1d6 ⇒ 3

CRIT CONFarrow#2: 1d20 + 19 + 1 - 3 + 6 ⇒ (11) + 19 + 1 - 3 + 6 = 34
XTRA CRIT damage: 2d8 + 20 + 12 ⇒ (8, 7) + 20 + 12 = 47
flame damage burst: 2d10 ⇒ (6, 3) = 9

apply cover penalty if necessary


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

what would their cmds be? trying to judge whether the cattle would stand a chance vs the BTs.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

lol this Stampede spell is going to be hilarious ping-ponging around this room for the entire combat. Luckily we've all got evasion.

@DrB..... What will the Stampedes interaction with Black Tentacles be? I'm assuming based on "If the stampede’s path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell’s duration ends." that if the Stampedes movement brings it into the BT area that a new direction will be choosen for the Stampede rather than barreling through the BT area and facing grapple checks

Kuddos to Noonan for choosing that spell. It is a ridiculous spell and therefore appropriate for this group


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

init: 1d20 + 8 ⇒ (1) + 8 = 9


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Waiting on you big guy Sileth says to Ulthar with a wary on on Mr Wiggly


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

NOT IT Sileth says with a smile knowing that he once again beat the sluggish Ulthar in the Not It game, the loser of which has to lead the way in certain death situations


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Screw this you A+!%#&~S I'M going home He says feeling completely violated. But then thinks about all the free beer and massages he'll get on the beach in Tahiti AFTER saving the world FINE! Let's save the world first

He looks very disappointed at Gramps I expected better from YOU. The other two numb-skulls well...they of course live down to my expectations constantly


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Marckus wrote:

"Sileth, if you don't stop this I'm going to have to introduce you to Ulthar's little friend."

[dice=intimidate]1d20+32

NOOOOO. not the Wiggly


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:
though there's also protection from evil, or dispel magic, but this is more amusing

and therefore more appropriate for this campaign. Being b~!*!-slapped by Gramps ought to be sufficiently shaming to shake him outa the enchantment


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

WHATDYA THINK YOU'RE DOING.. I'M GOING TO TAHITI
Sileth struggles to continue on his path to white sand beaches and barely there bikinis


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Tahiti....yeah I'm going to TAHITI!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I know it's not saying much


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Ahem.... The character is the genius of the group

The player not so much

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