HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
5 years?!!! Didn't seem anywhere near that long. How time flies when we're having fun. Thanks for all the alterations to the campaign that made it much more interesting....Unless Beer SLides and trailer park elves are in the original campaign. Thank you Noonan for stepping in at the last minute to play heal-bot. Marckus and the resurrected Ulthar are now free to consummate the Melee-Bros budding bro-mance...off-screen of course. This campaign has had enough of raccoon erections causing deafness, no need for any more on-screen. Have fun in private you two. It's been fun guys. Thanks for continuing through all these years.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
The Snowball rebounds off the foe and smacks Sileth in the stomach and decides to give up on spells vs this guy/gal (microaggression) xtra Haste arrow: 1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40
spell combat arrow: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
arrow1: 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
arrow2: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
arrow3: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
CRIT CONFarrow1: 1d20 + 23 + 1 + 6 ⇒ (1) + 23 + 1 + 6 = 31
at least one of those arrows has to hit
Burrowing shot: Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth fires a ball of snow and a cluster of arrows at the biyatch gender correct term RTA Intensified SNowball: 1d20 + 19 ⇒ (10) + 19 = 29
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27
arrow1: 1d20 + 23 + 1 ⇒ (14) + 23 + 1 = 38
arrow2: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
arrow3: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
If any arrows miraculously hit
Burrowing Shot: Burrowing Shot (Weapon Mastery) You lodge your ranged weapons within your target’s body. Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon. Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
arrow#1: 1d20 + 23 + 1 ⇒ (13) + 23 + 1 = 37
arrow#2: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
arrow#3: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
Gramps....Dispel(Greater) his buffs
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth uses 2 arcana to recall Dispel Magic and tries again targeted dispel vs fickle winds: 1d20 + 15 ⇒ (16) + 15 = 31 maybe successful???? if it is I'll post arrow attacks for this round. Don't want to bother with that if FIckle is still up
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Noonan2 wrote: Would you like to use my mace, Sileth? Or grab something off of Ulthar's corpse? Even a little poke poke could help. Nah that would be less useful than Marckus trying to use my bow I'll just have to try and dispel the fickle winds again next round
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Identify a spell effect that is in place, Arcana= 20 + spell level know arcana to identify spell messing with his arrows: 1d20 + 24 ⇒ (8) + 24 = 32 targeted dispel vs particular spell:
"You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends. " "You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect." targeted dispel vs that spell: 1d20 + 15 ⇒ (12) + 15 = 27 meh And after trying to end the wind spell sileth full attacks the villian
Good luck Marckus, wearer of the Crown of Ulthar! You're our only hope.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
will: 1d20 + 15 ⇒ (15) + 15 = 30 Sileth fires 3 Scorching Rays at the caster RTA Scorch Ray.1: 1d20 + 17 ⇒ (4) + 17 = 21
RTA Scorch Ray.2: 1d20 + 17 ⇒ (14) + 17 = 31
RTA Scorch Ray.3: 1d20 + 17 ⇒ (8) + 17 = 25
xtra Haste arrow: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26
arrow#1: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
arrow#2: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
arrow#3: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
CRIT CONF arrow#3: 1d20 + 12 + 1 + 6 ⇒ (18) + 12 + 1 + 6 = 37
if any arrows hit Burrowing shot
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Attacking the mean demon who doesn't respect his elders haste arrow: 1d20 + 23 ⇒ (3) + 23 = 26
spellcombat arrow: 1d20 + 23 ⇒ (8) + 23 = 31
1arrow: 1d20 + 23 ⇒ (13) + 23 = 36
2arrow: 1d20 + 18 ⇒ (8) + 18 = 26
3arrow: 1d20 + 13 ⇒ (13) + 13 = 26
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sioleth takes aim at the remaining demon haste arrow: 1d20 + 23 ⇒ (3) + 23 = 26
spellcombat arrow: 1d20 + 23 ⇒ (2) + 23 = 25
arrow1: 1d20 + 23 ⇒ (19) + 23 = 42
arrow2: 1d20 + 18 ⇒ (6) + 18 = 24
arrow3: 1d20 + 13 ⇒ (10) + 13 = 23
CRIT CONF arrow1: 1d20 + 23 + 6 ⇒ (8) + 23 + 6 = 37
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth focuses on #11 xtra Haste arrow: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41
spell combat arrow: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34
arrow1: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
arrow2: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
arrow3: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
CRIT CONFarrow2: 1d20 + 17 + 1 + 6 ⇒ (1) + 17 + 1 + 6 = 25
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
what type of demon ? Same kind we've been fighting?
uh oh...you made Gramps angry Noonan...Don't break a hip!
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
mirror image: 1d7 ⇒ 5pop
Once again Sileth aims at the undying incorporeal demon #16 ghost touch, keen,cunning, bless, haste
haste arrow: 1d20 + 22 ⇒ (11) + 22 = 33
spell combat arrow: 1d20 + 22 ⇒ (17) + 22 = 39
arrow#1: 1d20 + 22 ⇒ (20) + 22 = 42
arrow#2: 1d20 + 17 ⇒ (12) + 17 = 29
arrow#3: 1d20 + 12 ⇒ (6) + 12 = 18
CRIT CONF arrow#1: 1d20 + 22 + 6 ⇒ (11) + 22 + 6 = 39
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:
did those attacks hit or miss Sileth? Hit or miss was posted for the attacks vs Multhar but not Sileth
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
images: 1d9 ⇒ 6pop
the mirror image spell prevents Sileth from taking any hits this round leaving 2 images remaining after the assault Sileth casts another Mirror Image defensively using 1 arcana pt 6/13
and continues his assault on #16
haste arrow:: 1d20 + 22 ⇒ (6) + 22 = 28
arrow1: 1d20 + 22 ⇒ (17) + 22 = 39
arrow2: 1d20 + 17 ⇒ (7) + 17 = 24
arrow3: 1d20 + 12 ⇒ (9) + 12 = 21
as the first poster this round Sileth relinquishes the Crown of Ulthar
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Rather than a hedgehog...how about a raccoon? I think a better ending would to tie up the arch-villain and then remove Trash Panda from stasis in one of our haversacks, give Trashy some viagra and set him in a cage around the villains head. At the very least the spellcaster will go deaf making spellcasting more difficult, and most likely will repent it's evil ways, anything to escape the relentless amorous actions of the viagra'd raccoon from way back when
Rags McRory wrote: "It's disappointing that we have to leave now, my raccoon still has an erection." Sileth wrote: that's gotta be a little uncomfortable with him on your shoulder and his erection right next to your ear.... is that why you're a little hard of hearing on the right side...
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
nope not lost. mistakenly thought I'd already posted this round mirror images: 1d5 ⇒ 5pop
cold=(5,6,1)=12
hp=97
using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 7/13arcana images: 1d4 + 5 ⇒ (4) + 5 = 9 And he continues to shoot these damn shadow demons (7,16) that WON'T die.
ghost touch, keen,cunning, bless, haste
arrow.1: 1d20 + 22 ⇒ (10) + 22 = 32
arrow.2: 1d20 + 17 ⇒ (19) + 17 = 36
arrow.3: 1d20 + 12 ⇒ (2) + 12 = 14
CRIT CONFarrow.2: 1d20 + 17 + 6 ⇒ (2) + 17 + 6 = 25
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
mirror image vs 6 hits
hp 86-3+41(healing)=110 topped off why won't these damn shadow demons die? Sileth tries again to eliminate some of these a$$&+&$s starting with #7 who he hit a couple of times last round and then #16 Ghost Touch, BLess+1 clustered shots deadly aim
spell combat arrow: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (3) + 25 + 1 - 2 - 3 + 1 = 25
arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (18) + 25 + 1 - 2 - 3 + 1 = 40
arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (1) + 20 + 1 - 2 - 3 + 1 = 18
arrow#3: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (17) + 25 + 1 - 2 - 3 + 1 = 39
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
breath of life being a touch spell has always been annoying. Inspiring Recovery 6th allows it at range. But still has the 1round limitation on reviving someone unfortunately
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth had 8 mirror images up vs 9 attacks, 1=Sileth MI: 1d9 ⇒ 8pop
Sileth has one image remaining and the 2 hits that connected dealt 5cold and 1hp damage, ablative barrier absorbed 7, 23/50
poppoppoppoppoppoppoppop
using Improved Spell Recall swift action 1pt arcana to recall Mirror Images which he casts again Defensively 8/13arcana
Sileth then tries to atone for his poor shooting last round
Ghost Touch, BLess+1
arrow#1: 1d20 + 25 + 1 - 2 - 3 + 1 ⇒ (10) + 25 + 1 - 2 - 3 + 1 = 32
arrow#2: 1d20 + 20 + 1 - 2 - 3 + 1 ⇒ (15) + 20 + 1 - 2 - 3 + 1 = 32
arrow#3: 1d20 + 15 + 1 - 2 - 3 + 1 ⇒ (14) + 15 + 1 - 2 - 3 + 1 = 26
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
lol @the ground hamburger pic Sileth will target Shadow Demon#2 and if that dies will fire on #18 Bow is +1Keen Seeking Cunning, GHost Touch xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
spell combat arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (1) + 25 + 1 - 2 - 3 = 22
arrow#1: 1d20 + 25 + 1 - 2 - 3 ⇒ (4) + 25 + 1 - 2 - 3 = 25
arrow#2: 1d20 + 20 + 1 - 2 - 3 ⇒ (1) + 20 + 1 - 2 - 3 = 17
arrow#3: 1d20 + 15 + 1 - 2 - 3 ⇒ (10) + 15 + 1 - 2 - 3 = 21
ac38, 8 images, 30/50 ablative barrier
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Black Tentacles vs 2,7,11,18, +5 already being grappled: 1d20 + 15 + 4 + 1 + 5 ⇒ (18) + 15 + 4 + 1 + 5 = 43
Seeing Marckus fall Sileth yells at Noonan and Ulthar Get out of line of sight of the caster he then 5fts next to the wall casts Mirror Image MI: 1d4 + 5 ⇒ (4) + 5 = 9 He then full attacks focusing on #4 with his Ghost Touch bow and after that he'll focus on #2 Haste+1,DA-3+6, Clustered SHots
xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (7) + 25 + 1 - 2 - 3 = 28
arrow#1: 1d20 + 25 + 1 - 2 - 3 ⇒ (19) + 25 + 1 - 2 - 3 = 40
arrow#2: 1d20 + 20 + 1 - 2 - 3 ⇒ (13) + 20 + 1 - 2 - 3 = 29
arrow#3: 1d20 + 15 + 1 - 2 - 3 ⇒ (16) + 15 + 1 - 2 - 3 = 27
CRIT CONF arrow#1: 1d20 + 25 + 1 - 2 - 3 + 6 ⇒ (8) + 25 + 1 - 2 - 3 + 6 = 35
ac38 with 8 Images
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileths initial target was going to be the demon Markcus turned into swiss cheese. Instead Sileth will focus on the Shadow demon#3 with his ghost touch bow and instead of wasting a Snowball on it will cast a different spell Invisible Wall of Force separating the spellcaster#6 from us...see map 75ft wide by 20 ft tall
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
It's Father's Day. Stop playing with the ones in the tentacles spell and Save Gramps! Sileth focuses his attacks on the monster grappling Noonan Intensified Snowball RTA: 1d20 + 11 ⇒ (5) + 11 = 16
Haste+1
sneak attack =+8d6 xtra Haste arrow: 1d20 + 25 + 1 - 2 ⇒ (14) + 25 + 1 - 2 = 38
arrow#1: 1d20 + 25 + 1 - 2 ⇒ (14) + 25 + 1 - 2 = 38
arrow#2: 1d20 + 20 + 1 - 2 ⇒ (1) + 20 + 1 - 2 = 20
arrow#3: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth attacks the baddie that Gramps blinded with Holy Smite. That will be his target this round. If the blinded baddie goes down the rest of the attacks will focus on #3 But before unleashing arrows on the blinded target Sileth casts Shield on himself which he should have done b4 combat duh...ac now 38 and 23 vs incorporeal touch target blinded= "The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any)" + sneak damage
xtra Haste arrow: 1d20 + 24 + 1 - 3 - 2 ⇒ (4) + 24 + 1 - 3 - 2 = 24
arrow#1: 1d20 + 24 + 1 - 3 - 2 ⇒ (5) + 24 + 1 - 3 - 2 = 25
arrow#2: 1d20 + 19 + 1 - 3 - 2 ⇒ (14) + 19 + 1 - 3 - 2 = 29
arrow#3: 1d20 + 15 + 1 - 3 - 2 ⇒ (10) + 15 + 1 - 3 - 2 = 21
Swift action, Burrowing Shot on the last Baddie hit:
Burrowing Shot (Weapon Mastery) You lodge your ranged weapons within your target’s body. Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon. Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses). edit: Remembered I have Quickened Arcana...Instead of Burrowing SHot Sileth will cast Black Tentacles: centered so it affects #2,7,11,12,18
Contents [show]
School conjuration (creation); Level bloodrager 4, magus 4, sorcerer/wizard 4, summoner 3, unchained summoner 4, witch 4; Bloodline aberrant 4 CASTING Casting Time 1 standard action
EFFECT Range medium (100 ft. + 10 ft./level)
DESCRIPTION This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area. Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles’ CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect. If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB. The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last. cmb: 1d20 + 15 + 4 + 1 ⇒ (20) + 15 + 4 + 1 = 40
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth is pissed at turning visible. And tries to figure out if it was a targeted dispel, Invisibility Purge or something else? what spell?: 1d20 ⇒ 6
"Identify a spell that just targeted you Arcana 25 + spell level"
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
sorry for the minor retcon DrB...but there's no way SIleth would have cast Haste if Ulthar already cast it Sileth casts Grtr Invis on himself. " An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any)." This may turn some of his misses into hits, so rolling sneak damage for all attacks sneak damage Haste : 8d6 ⇒ (2, 6, 4, 3, 6, 1, 1, 2) = 25
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
WHile mulling over the Black Tentacle and Stampede spell interaction Sileth opens with his normal 1rst round routine casting HASTE on the group
Haste+1, Deadly Aim -3 +6
Aimin first at #20…Focusing on the Shadow Demons (this will be the first time his Ghost Touch weapon comes into play) xtra Haste arrow: 1d20 + 24 + 1 - 3 ⇒ (2) + 24 + 1 - 3 = 24
arrow#1: 1d20 + 24 + 1 - 3 ⇒ (1) + 24 + 1 - 3 = 23
arrow#2: 1d20 + 19 + 1 - 3 ⇒ (19) + 19 + 1 - 3 = 36
arrow#3: 1d20 + 19 + 1 - 3 ⇒ (9) + 19 + 1 - 3 = 26
CRIT CONFarrow#2: 1d20 + 19 + 1 - 3 + 6 ⇒ (11) + 19 + 1 - 3 + 6 = 34
apply cover penalty if necessary
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
lol this Stampede spell is going to be hilarious ping-ponging around this room for the entire combat. Luckily we've all got evasion. @DrB..... What will the Stampedes interaction with Black Tentacles be? I'm assuming based on "If the stampede’s path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell’s duration ends." that if the Stampedes movement brings it into the BT area that a new direction will be choosen for the Stampede rather than barreling through the BT area and facing grapple checks Kuddos to Noonan for choosing that spell. It is a ridiculous spell and therefore appropriate for this group
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
NOT IT Sileth says with a smile knowing that he once again beat the sluggish Ulthar in the Not It game, the loser of which has to lead the way in certain death situations
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Screw this you A+!%#&~S I'M going home He says feeling completely violated. But then thinks about all the free beer and massages he'll get on the beach in Tahiti AFTER saving the world FINE! Let's save the world first He looks very disappointed at Gramps I expected better from YOU. The other two numb-skulls well...they of course live down to my expectations constantly
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote: though there's also protection from evil, or dispel magic, but this is more amusing and therefore more appropriate for this campaign. Being b~!*!-slapped by Gramps ought to be sufficiently shaming to shake him outa the enchantment
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