Aroach1188's page

Organized Play Member. 193 posts (1,341 including aliases). No reviews. No lists. No wishlists. 22 Organized Play characters. 10 aliases.



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Kitsune Sorcerer. GG anyone else who thinks they are good at enchantments


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Honestly, fighters are fine as is. The only thing I would like to see improved is adding perception as a class skill.

But, neither ideas are bad. I would use trip/disarm much more if I didnt need 13 int

Grand Lodge

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Will Save #1: 1d20 + 1 ⇒ (8) + 1 = 9
Will Save #2: 1d20 + 1 ⇒ (3) + 1 = 4
Will Save #3: 1d20 + 1 ⇒ (10) + 1 = 11
Will Save #4: 1d20 + 1 ⇒ (5) + 1 = 6

The goblins look up at the blast of light, and fall over unconscious.


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hgsolo wrote:
Edward Sobel wrote:

I am having character writer overload at the moment not sure what to play. so many different ideas.

guess I'll roll stats and see what comes up:

4d6 =13
4d6 =13
4d6 =11
4d6 =15
4d6 =9
4d6 =11

ohhhhh a 14 point buy

hmmmm, not sure, should I go with expert or commoner

oh... I know expert merchant/chef

Oh come on man, where's your sense of adventure? I rolled a monk with an 8 point buy.

Watch out guys, were dealing with a BA over here