Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
I knew there was an app, I'm pretty sure I used to use it too, but it's a hard thing to search for when you can't remember the name. Sadly it no longer seems to be in the play store and looks like it's slowly dying as the forums get updates, there are a couple of sites which seem to offer the apk but I might have to pull out my old phone to test it on before I trust apk files from random sites on my live one.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Sorry, my depression hit bad last week and I lost enthusiasm for much of anything. I'm back on the up again now, but work has blocked the Paizo site, so no more lunchtime posting (I could look on my phone but it's a pain to type replies, check stats etc).
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
If you want to use it I don't mind, we ran through the first 5 or so of the first batch of adventures early in 3rd days. So it kind of blurs together and was 15-18 years ago. Only ones I can really remember are Sunless Citadel and the Speaker in Dreams
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
"It says 'Danger, enter at own risk'." Signey grins, "I can't read it, but that's what it says to me." She presses her ear to the door, straining to listen for any noise from the other side Wisdom: 1d20 + 3 ⇒ (9) + 3 = 12- if anyone has better ears, maybe we can hear something before deciding whether or not to open?
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
I have run Sunless Citadel twice (once in early 3.5, once in 5e), run Forge of Fury (3.5 version, not long after it first came out), played Tomb of Horrors (in 2e, but only 3-4 years ago - think this may have been return to the tomb of horrors, or otherwise expanded version). I don't think I've played any of the others, but some of my DM's keep it close to their chest when they are running a pre-written adventure. I do have the book, but mostly only to re-run sunless citadel (and maybe Forge of Fury and for nostalgia's sake). I don't mind re-running them, though I must admit ToH is a bit old school for my tastes. I'm not a fan of adventures with just rooms and rooms of rediculous traps.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey is fine where she is, she takes a shot with her crossbow once the enemy is in sight (unless the enemy has cover in which case she'll sacred flame instead - just use the damage roll without the 2 and they get a DC 13 save for none)
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Religion: 1d20 ⇒ 20 Signey may lack formal training in religious studies, but she still recognizes that symbol, she plucks it from Revjak's hand and is almost tempted to drop it back down to the excrement below, but instead tucks it into her coin pouch. "'tis a symbol of Shar, a dark goddess who kept mine own imprisoned and nearly consumed her. I'll hold onto this." she utters gravely.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey glances at Revjak, she'd like to go help him, but would have to move past the beast to do so... so she continues to pray for Sharess to deal with this creature
I do have Healing Word as well, so if the beast isn't down this round I'll stabilize Revjak with that next round
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
"An hour" Signey feels a pang of guilt, but letting it lead them into the caves would be a bad idea. Communicating that they didn't want their other friends to see them would be... difficult. She nods to the others, and puts her hand to her dagger.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey quietly incants her spell. Pushing it's energy to the sleeping goblin, she then gently shakes it awake.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
GM: Signey ultimately would like to set up some form of temple, though she'll need some funds first. Unless there's an existing temple, though Sharess is not major goddess. In the short term perhaps find some sort of patron. Of course she's enjoying the company of the rest of the group, so she'll be happy to continue to aid them if her services are still required.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
"Wait," Signey whispers as Revjak moves on the goblin. "I can use magic to make it friendly, it might be able to tell us where the box is before we have to hack our way through them all?" Have we heard the goblins speaking common at all, because if not I have no way to speak to it anyway so it's probably a moot point, or if the rest of the party would rather cut up all the goblins out of desire for revenge or keeping the peace Signey has no real objections. She's not feeling especially sympathetic towards them at the moment.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Can't hit that DC "I hear nothing and I don't like it, feels like calm before a storm." she sighs heavily and looks at Carric "I can bless you if you want to scout, or would you prefer we enter together?"
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey follows quietly letting the others work, her skills lacking in this area. My +3 isn't so bad but isn't going to help here. Should someone reach a point where they can scout ahead, I can use blessing of the trickster to grant advantage to stealth.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey heads to Kehlann's room, but Revjak appears to have beaten her to it, she listens a moment before entering, "Well, if I'd have realised you two were so close I'd have laid off the flirting." she smiles warmly, mischief in her eyes. "We are already making plans to pursue the goblins, no guarantee's, but we're trying."
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
"At the risk of sounding like I'm responsible, we should retire to sleep. The sooner we can wake and take up the trail, the quicker we can catch them and get Kehlann's precious cargo retrieved" Signey sighs.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
I'm not running this game, but when I run, I treat things like this as unknown until an npc shows it. i.e. when one or two npc's have been skewered by you, most others will give you a wider berth.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey smiles at Revjack, "I try, I only wish I could have prevented more harm. Still, I'll just have to try and do better next time." a slight frown crosses her face, "But you did not have to come rushing to my aid, I thank you for your concern but you opened yourself up to attack - I can handle myself.", her tone is light, no trace of anger or offence, more concern that he came to harm trying to protect her. She looks to Carric as he speaks, "Do you think you can pick up the trail tomorrow? I'm not especially good at woodcraft?"
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey looks coyly at Mother Mahree "I'm not really a healer, I just ask for aid and if I still have enough favor it comes." she looks at Revjak curiously, Shamaness seems to sit oddly with her for some reason, though it is as good a title as any.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
I currently prefer either xp-less or group-xp. But I don't mind greatly if others want to do differently.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
"Some of our wounded are in a poor state, if we could just get the people who are the worse injured to warm, dry beds we would be in your debt. I fear for infection otherwise." Would prefer persuasion, I'm not exactly deceiving, but the check is the same whether deception or persuasionCharisma: 1d20 + 4 ⇒ (2) + 4 = 6. EDIT: And that falls flat regardless, so much for persuasive words...
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Seeing the large warrior rush off towards her target in the trees Signey decides to focus her intent elsewhere. What's the goblin at P1 doing? Move towards and burn that one, or if that's not relevant go aid Rey with his instead Sacred Flame: 1d8 ⇒ 5
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey flinches as the big man comes charging towards her before seeing the goblin about to strike. As he cuts it down, she blows a searing kiss to another hiding in the trees. I'm assuming Revjak's heavy blow there will take out the goblin engaged with me, if not, I'll blast that one instead Sacred Flame at J3 1d8 ⇒ 7 DC13 Dex for no damage
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey's hand strays to her symbol and she murmurs a few quiet words, forging a shield of faith around Revjak (since he'll likely attract most attention once he wakes up. Bonus Action She then moves around to try and get a better look, and calls down Sacred Flame upon the hobgoblin once she gets sight of him. Radiant: 1d8 ⇒ 3 or no damage on a DC 13 Dex Save, assuming I can move into position to target it
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Signey looks a little awkward in her armour, as light and well-crafted as it was she was still unused to its weight and restriction. Her shield slung across her back adding to the unfamiliar weight.
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Sorry, that's fine, I'll be from Mirabar then. I had in the back of mind that she was from Waterdeep. But never actually said so in my background. Mirabar looks large and cosmopolitan enough. I'll have to try and bring out my long unused Realms knowledge, it's been a while
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Probably not solo, she's not confident enough to travel alone, but she's not been interested enough in her prior travelling companions to stick around, unless anyone wants to have met her before...
Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st
Look forward to traveling with you all, I'm sure it'll be fun. Signey is slender, well dressed and graceful, while her armour is tailored and elegant, she prefers not to wear it unless on the road or expecting danger (along with the rest of her adventuring gear) Signey has been struck by a little wanderlust, though hasn't strayed far from the sword coast, and is now looking to return to Waterdeep - she sees little harm in making a little coin on the way, especially since a caravan is less likely to be attacked than a lone young lady. Signey will flirt shamelessly with Kehlann, while making it clear she has no interest in anything further, she will also talk easily with the other guards. The manservant makes her nervous and she avoids him whenever she can do so without being obvious about it. He feels a little too much like a disapproving parent or teacher. She's intrigued by Carric, but a little intimidated by Revjak
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