Cleric of Pharasma

Signey's page

93 posts. Alias of spinningdice.


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Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

If she can shoot a goblin without cover will fire her crossbow
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d8 + 2 ⇒ (4) + 2 = 6
If she can't, then will instead use Sacred Flames (same damage roll, but without the +2, and with a DC13 Dex save to avoid dmg)
Crit: 1d8 ⇒ 1


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey checks her crossbow and nods to Revjak.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Yep, moving on


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

I knew there was an app, I'm pretty sure I used to use it too, but it's a hard thing to search for when you can't remember the name.

Sadly it no longer seems to be in the play store and looks like it's slowly dying as the forums get updates, there are a couple of sites which seem to offer the apk but I might have to pull out my old phone to test it on before I trust apk files from random sites on my live one.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Sorry, my depression hit bad last week and I lost enthusiasm for much of anything.

I'm back on the up again now, but work has blocked the Paizo site, so no more lunchtime posting (I could look on my phone but it's a pain to type replies, check stats etc).


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

"I don't see anything." Signey whispers,


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"Was this a temple to Shar too?" signey muses as she cautiously takes a look around.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"If the simple sealing of the door has lasted for now, it will doubtless last until we've gone. I'm reluctant to seek out unnecessary foes until I can replenish my magic."


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

If you want to use it I don't mind, we ran through the first 5 or so of the first batch of adventures early in 3rd days. So it kind of blurs together and was 15-18 years ago. Only ones I can really remember are Sunless Citadel and the Speaker in Dreams


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"It says 'Danger, enter at own risk'." Signey grins, "I can't read it, but that's what it says to me."

She presses her ear to the door, straining to listen for any noise from the other side

Wisdom: 1d20 + 3 ⇒ (9) + 3 = 12- if anyone has better ears, maybe we can hear something before deciding whether or not to open?


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

I have run Sunless Citadel twice (once in early 3.5, once in 5e), run Forge of Fury (3.5 version, not long after it first came out), played Tomb of Horrors (in 2e, but only 3-4 years ago - think this may have been return to the tomb of horrors, or otherwise expanded version).

I don't think I've played any of the others, but some of my DM's keep it close to their chest when they are running a pre-written adventure.

I do have the book, but mostly only to re-run sunless citadel (and maybe Forge of Fury and for nostalgia's sake).

I don't mind re-running them, though I must admit ToH is a bit old school for my tastes. I'm not a fan of adventures with just rooms and rooms of rediculous traps.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey is fine where she is, she takes a shot with her crossbow once the enemy is in sight (unless the enemy has cover in which case she'll sacred flame instead - just use the damage roll without the 2 and they get a DC 13 save for none)
Attack: 1d20 + 4 ⇒ (11) + 4 = 15 dmg: 1d8 + 2 ⇒ (5) + 2 = 7


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Religion: 1d20 ⇒ 20

Signey may lack formal training in religious studies, but she still recognizes that symbol, she plucks it from Revjak's hand and is almost tempted to drop it back down to the excrement below, but instead tucks it into her coin pouch.

"'tis a symbol of Shar, a dark goddess who kept mine own imprisoned and nearly consumed her. I'll hold onto this." she utters gravely.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"Worg's are said to be intelligent creatures, it's possible they have some possessions?" Signey muses, though she has no desire to search their filthy beds.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Danger past, Signey rushes to Revjak's side, "May the caress of Sharess' restore you." laying a hand lightly upon him she restores some of his health. Cure: 1d8 + 3 ⇒ (7) + 3 = 10


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey glances at Revjak, she'd like to go help him, but would have to move past the beast to do so... so she continues to pray for Sharess to deal with this creature
Sacred Flame: 1d8 ⇒ 6

I do have Healing Word as well, so if the beast isn't down this round I'll stabilize Revjak with that next round


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey holds back and conjures sacred flames at the wolves dmg: 1d8 ⇒ 7 DC13 Dex save to avoid

Can't see the roll20 from where I am, position me as appropriate or I'll update later


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"An hour" Signey feels a pang of guilt, but letting it lead them into the caves would be a bad idea. Communicating that they didn't want their other friends to see them would be... difficult. She nods to the others, and puts her hand to her dagger.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Sorry had kids birthday and changes at work over last couple of days. Didn't think it was going to be that big an issue. But it wears you out. Should be getting back to normal now.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey sighs, she pulls the goblin away from the group a little and with one last attempt she tries to draw an image of the box they're looking for.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey quietly incants her spell. Pushing it's energy to the sleeping goblin, she then gently shakes it awake.
"Hush now, we're not here to hurt anyone, if you can just let us know where to find the box taken from the caravan?"


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

GM:

Signey ultimately would like to set up some form of temple, though she'll need some funds first. Unless there's an existing temple, though Sharess is not major goddess. In the short term perhaps find some sort of patron.
Of course she's enjoying the company of the rest of the group, so she'll be happy to continue to aid them if her services are still required.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"Wait," Signey whispers as Revjak moves on the goblin. "I can use magic to make it friendly, it might be able to tell us where the box is before we have to hack our way through them all?"

Have we heard the goblins speaking common at all, because if not I have no way to speak to it anyway so it's probably a moot point, or if the rest of the party would rather cut up all the goblins out of desire for revenge or keeping the peace Signey has no real objections. She's not feeling especially sympathetic towards them at the moment.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

This game moves so quickly, joined the Roll20, I have used it before, but not very much...


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Can't hit that DC

"I hear nothing and I don't like it, feels like calm before a storm." she sighs heavily and looks at Carric "I can bless you if you want to scout, or would you prefer we enter together?"


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey follows quietly letting the others work, her skills lacking in this area.

My +3 isn't so bad but isn't going to help here. Should someone reach a point where they can scout ahead, I can use blessing of the trickster to grant advantage to stealth.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey heads to Kehlann's room, but Revjak appears to have beaten her to it, she listens a moment before entering, "Well, if I'd have realised you two were so close I'd have laid off the flirting." she smiles warmly, mischief in her eyes. "We are already making plans to pursue the goblins, no guarantee's, but we're trying."


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Sorry, I may have missed it before you're Raven is Jareth? Now I've got music from Labrynth stuck in my head (not that that's entirely a bad thing I suppose).


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"At the risk of sounding like I'm responsible, we should retire to sleep. The sooner we can wake and take up the trail, the quicker we can catch them and get Kehlann's precious cargo retrieved" Signey sighs.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey raises a glass with the others, "I appreciate your aid, hopefully next time we fight together we fare a little better - and we can be the ones striking in ambush"


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

I'm not running this game, but when I run, I treat things like this as unknown until an npc shows it. i.e. when one or two npc's have been skewered by you, most others will give you a wider berth.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey smiles at Revjack, "I try, I only wish I could have prevented more harm. Still, I'll just have to try and do better next time." a slight frown crosses her face, "But you did not have to come rushing to my aid, I thank you for your concern but you opened yourself up to attack - I can handle myself.", her tone is light, no trace of anger or offence, more concern that he came to harm trying to protect her.

She looks to Carric as he speaks, "Do you think you can pick up the trail tomorrow? I'm not especially good at woodcraft?"


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey looks coyly at Mother Mahree "I'm not really a healer, I just ask for aid and if I still have enough favor it comes." she looks at Revjak curiously, Shamaness seems to sit oddly with her for some reason, though it is as good a title as any.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

I currently prefer either xp-less or group-xp. But I don't mind greatly if others want to do differently.
IRL most of my players still prefer AD&D2, so trying to divorce from xp is a battle I haven't tried.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Fine with you tracking too, if you're happy doing that?


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"Some of our wounded are in a poor state, if we could just get the people who are the worse injured to warm, dry beds we would be in your debt. I fear for infection otherwise."

Would prefer persuasion, I'm not exactly deceiving, but the check is the same whether deception or persuasionCharisma: 1d20 + 4 ⇒ (2) + 4 = 6. EDIT: And that falls flat regardless, so much for persuasive words...


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

"I am Signey, we're escorting Kehlann's Caravan, we were beset on the way and have wounded." Signeys voice sounds out calm and clear.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Signey looks at Reynwyn, glancing over his harsh looking wounds, before dashing over to Kehlann.
"I'm sorry I only have enough magic left to heal one person without a rest, and well... he is the one paying us." she looks around guiltily before laying her hands upon him and pushing the heat of her faith into his wounds. Cure Wounds: 1d8 + 3 ⇒ (2) + 3 = 5


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

No problem with making rolls on my account, I tend to roll poorly enough anyway.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Go for Reys' then, then I'll be on hand to bring him back if he drops too, move to U7 or there-abouts.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Probably not relevant for a while, but in the case of multiple people after an item, priority should probably go to whoever has least fancy stuff, rather than just straight roll off.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Seeing the large warrior rush off towards her target in the trees Signey decides to focus her intent elsewhere.

What's the goblin at P1 doing? Move towards and burn that one, or if that's not relevant go aid Rey with his instead Sacred Flame: 1d8 ⇒ 5


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey flinches as the big man comes charging towards her before seeing the goblin about to strike. As he cuts it down, she blows a searing kiss to another hiding in the trees.

I'm assuming Revjak's heavy blow there will take out the goblin engaged with me, if not, I'll blast that one instead

Sacred Flame at J3 1d8 ⇒ 7 DC13 Dex for no damage


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

If you need to send an invite, I use the account spinningdice@gmail.com for game-related stuff.

I've also used google-slides before, and it's pretty straightforward.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey's hand strays to her symbol and she murmurs a few quiet words, forging a shield of faith around Revjak (since he'll likely attract most attention once he wakes up. Bonus Action She then moves around to try and get a better look, and calls down Sacred Flame upon the hobgoblin once she gets sight of him.

Radiant: 1d8 ⇒ 3 or no damage on a DC 13 Dex Save, assuming I can move into position to target it


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Signey looks a little awkward in her armour, as light and well-crafted as it was she was still unused to its weight and restriction. Her shield slung across her back adding to the unfamiliar weight.
Still, she was detirmined to not show herself up, so she didn't complain, holding her lantern high so the large warrior nearby could more easily stand ready with his weapon. She was not too proud to say that the large man intimidated her, he looked like he could crush her skull in one of his hands - not that he seemed he would, but... still.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Sorry, that's fine, I'll be from Mirabar then. I had in the back of mind that she was from Waterdeep. But never actually said so in my background. Mirabar looks large and cosmopolitan enough.

I'll have to try and bring out my long unused Realms knowledge, it's been a while


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Probably not solo, she's not confident enough to travel alone, but she's not been interested enough in her prior travelling companions to stick around, unless anyone wants to have met her before...


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Look forward to traveling with you all, I'm sure it'll be fun.

Signey is slender, well dressed and graceful, while her armour is tailored and elegant, she prefers not to wear it unless on the road or expecting danger (along with the rest of her adventuring gear)

Signey has been struck by a little wanderlust, though hasn't strayed far from the sword coast, and is now looking to return to Waterdeep - she sees little harm in making a little coin on the way, especially since a caravan is less likely to be attacked than a lone young lady.

Signey will flirt shamelessly with Kehlann, while making it clear she has no interest in anything further, she will also talk easily with the other guards. The manservant makes her nervous and she avoids him whenever she can do so without being obvious about it. He feels a little too much like a disapproving parent or teacher.

She's intrigued by Carric, but a little intimidated by Revjak


Good luck to all, and good game to those who make it.

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