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Organized Play Member. 193 posts (1,341 including aliases). No reviews. No lists. No wishlists. 22 Organized Play characters. 10 aliases.
Kitsune Sorcerer. GG anyone else who thinks they are good at enchantments
Honestly, fighters are fine as is. The only thing I would like to see improved is adding perception as a class skill.
But, neither ideas are bad. I would use trip/disarm much more if I didnt need 13 int
Will Save #1: 1d20 + 1 ⇒ (8) + 1 = 9 Will Save #2: 1d20 + 1 ⇒ (3) + 1 = 4 Will Save #3: 1d20 + 1 ⇒ (10) + 1 = 11 Will Save #4: 1d20 + 1 ⇒ (5) + 1 = 6
The goblins look up at the blast of light, and fall over unconscious.
Edward Sobel wrote: I am having character writer overload at the moment not sure what to play. so many different ideas. guess I'll roll stats and see what comes up: 4d6 =13 4d6 =13 4d6 =11 4d6 =15 4d6 =9 4d6 =11 ohhhhh a 14 point buy hmmmm, not sure, should I go with expert or commoner oh... I know expert merchant/chef Oh come on man, where's your sense of adventure? I rolled a monk with an 8 point buy.
I am having character writer overload at the moment not sure what to play. so many different ideas. guess I'll roll stats and see what comes up: 4d6 =13 4d6 =13 4d6 =11 4d6 =15 4d6 =9 4d6 =11 ohhhhh a 14 point buy hmmmm, not sure, should I go with expert or commoner oh... I know expert merchant/chef
I am having character writer overload at the moment not sure what to play. so many different ideas.
guess I'll roll stats and see what comes up:
4d6 =13 4d6 =13 4d6 =11 4d6 =15 4d6 =9 4d6 =11
ohhhhh a 14 point buy
hmmmm, not sure, should I go with expert or commoner
oh... I know expert merchant/chef
Watch out guys, were dealing with a BA over here