Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Its always sad to see a campaign end especially before the first book ends. I don't think we actually completed the sanctioned part of the adventure path so I don't believe that the chronicle was earned, and honestly without the chance to get the later chronicles I'm not much interested in the first chronicle for this one.
Sucks for it to end like this, but at least you didn't disappear on us like many people do, I wish you the best of luck in your future endeavors and perhaps we shall play a game together again one day.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
As far as who gets surprise, we opened the door and he saw it opening before we would see him, additionally, we would have made noise opening the door, so I understand him getting a surprise round. That damage though, ow.
I'm pretty sure most of us understand that you are on our side Mini, it was just an unfair situation, but not everything is fair, if it was the game would be a cake walk.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
That would be unfortunate.
We are however not currently equipped for fighting at a range, and the fight with the king would be much easier on us if we go up the stairs or somehow he gets down to our level.
He's a powerful enemy, we need a plan to combat him.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
"Well, I've been better, that's for sure, then again, I've been worse as well. If you could spare some healing, I would appreciate it." Shiori says with a smile.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
"They aren't human, that is for sure." Shiori says before searching around the room herself, checking the door first. Perception:1d20 + 6 ⇒ (14) + 6 = 20
She places her back firmly against the wall and waits for someone to step through the door at which point she will swipe at them with her dagger. Should get sneak damage from the stealth check, as I have cover vs them currently.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Stealth:1d20 + 3 ⇒ (18) + 3 = 21
Shiori will stealthily rejoin the rest of the party. "The two creatures seem to be fighting over a tick like creature, they may come to blows if given a reason." She turns to Koytine, "Perhaps you could use your illusions to get them to fight each other?."
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Well, I'm not going to throw a rock from my position under the table because sniping penalities suck. How about using the previous bluff to attempt to make it seem like theres a tick-pony sound coming from the open door.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Bluff:1d20 + 8 ⇒ (10) + 8 = 18Create a distraction, I'm thinking throwing my voice to make it sound like there might be another insect Slight of Hand:1d20 + 7 ⇒ (19) + 7 = 26While they are distracted, this is the really difficult part, take the tick, and plant it on one of the two creatures, preferably the one that looks less likely to win the argument. If it's too big, move it closer to one of them, trying to make it seem like one of them tried to distract the other and took advantage of the moment to gain an edge on the claim of the meal. Stealth:1d20 + 3 ⇒ (14) + 3 = 17To get away with it all.
I am trying to get them to fight each other, without getting caught.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Knowledge (Local):1d20 + 6 ⇒ (6) + 6 = 12Do I recognize what sort of creatures the two conversing are? Sense Motive:1d20 + 8 ⇒ (16) + 8 = 24How heated is their argument? Linguistics:1d20 + 7 ⇒ (9) + 7 = 16Just if needed.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Remembering what happened at the graveyard before, Shiori protests, "I don't think the graveyard would be the best place to sleep, perhaps an abandoned building in town might be better?"
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
So I'm still prone at this point, any chance I can dive under #3 and get up on the other side? Maybe with an Acrobatics? Acrobatics:1d20 + 5 ⇒ (6) + 5 = 11Nevermind with that roll...
Shiori attempts to make her way under the only creature that didn't fall from Koy's spell, but fails and stands up. Take an AoO, and that should be 2 move actions.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Shiori retrieves her daggers, and glances around the room. "Well, if this room was a little cleaner, it might not be a bad spot, only two ways in or out seems pretty defensible."
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Feint:1d20 + 8 ⇒ (11) + 8 = 19
Shiori moves up to the creature, with her dagger in hand, and swings, but doesn't strike the creature.
Mary healed me last turn, so she should be able to reach Vis.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
"Well, if we were going to rest here, it would be a little cramped, but it would be defensible for sure." Shiori states, taking a look around the small room. "I wouldn't recommend sleeping here though, there would just be too many bodies in such a small place."
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Perception:1d20 + 6 ⇒ (15) + 6 = 21
"Finding a defensible place that we could potentially spend the night sounds like a good idea." At Vis' suggestion of checking the south door, Shiori leaves the stables and examines the door leading south.
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
"Stupid birds indeed." Shiori adds, noting their bodies under the broken catapult. "We should keep moving, there may be more of them, and staying still may only invite them to converge upon us."
Shiori tumbles past the creature and places her dagger firmly in what she believes to be the creature's knee once she is opposite Mary. Mary has her morningstar out still right?