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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik will take the masterwork weapons, figuring those must be worth some money back in town. He'll take one of the (un)holy symbols, too, handling it with distaste. "Anyone know what misbegotten demon this represents?" he asks in his gruff voice. ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik calmly reloads and fires, as he has trained to do thousands of times. masterwork rifle, w/ cover (same target): 1d20 + 10 + 1 - 4 ⇒ (10) + 10 + 1 - 4 = 171d10 + 1 ⇒ (10) + 1 = 11 ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() I can't be bothered with petty details, man! I'm a big-picture dwarf! Um, if Shenderik knows that one is more injured, he'll aim for that one. If not, he'll aim for the one due south. ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik waits for the ideal moment and squeezes the trigger. masterwork rifle, w/ cover: 1d20 + 10 + 1 - 4 ⇒ (19) + 10 + 1 - 4 = 261d10 + 1 ⇒ (6) + 1 = 7 ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik rushes in, just past Urga and, bringing the rifle to his shoulder, pulls the trigger. Fire on the northern figure. masterwork rifle: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 301d10 + 1 ⇒ (6) + 1 = 7 ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Given our encounters with undead, Shenderik has no intentions of approaching in the night! He waits a little ways off for Billy to signal any discoveries. ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() As stoic in battle as he is passionate in most other things, Shenderik reloads and fires with the practiced moves of an automaton. mwk rifle, deadly aim, PBS, cover: 1d20 + 10 - 2 + 1 - 4 ⇒ (11) + 10 - 2 + 1 - 4 = 16 damage: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13 ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik wordlessly reloads and fires, filling the area with smoke and flame. mwk rifle, deadly aim, PBS, cover: 1d20 + 10 - 2 + 1 - 4 ⇒ (12) + 10 - 2 + 1 - 4 = 17 damage: 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14 ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik anticipates returning to Magnimar very soon, so he fills up on cigars if he can find them, tobacco if he can't. He spends some time casting new bullets. ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik moves up, leaving room for others to fill in behind him. "Torag's Beard!" he says in surprise and, lifting his rifle to his shoulder, fires. mwk rifle, deadly aim, cover & PBS: 1d20 + 9 - 2 - 4 + 1 ⇒ (3) + 9 - 2 - 4 + 1 = 7 <- v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik Initiative: 1d20 + 4 ⇒ (4) + 4 = 8 And, to help out, here's Thomas's
God bless your grandson, Thomas! ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik takes nothing for himself, though he happily shoulders a large part of the load for later transport to Sandpoint's market (or Magnimar's). "I was thinking of burning the house, too. But even if that would work, I think we'd need to leave it alone for awhile. This 'Aldern Foxglove' worked for some evil brotherhood that intends to sacrifice people. Burning this place might alert hem to his fate. I say we go to his townhouse in Magnimar and wait for the brotherhood to show up, then beat some information out of them." ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() "What in the Nine Hells happened here?" says Shenderik, re-lighting his cigar. "Was it just me or did those folks seem an awful lot like the description of Sandpoint's heroes?" Shenderik will examine the painting, though he will studiously avoid that weird fungal growth. ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik takes careful aim and squeezes the trigger with the gentleness of a lover. mwk rifle, cover, Deadly Aim & PBS: 1d20 + 9 - 2 - 4 + 1 ⇒ (17) + 9 - 2 - 4 + 1 = 21 <- v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() "Well," says Shenderik, putting out the cigar he had just lit, "I was going to suggest some diplomacy, but I guess it can be delivered in lead with equal eloquence." The dwarf sighs and puts the cigar butt into his coat pocket, then takes aim and fires. mwk rifle, deadly aim & PBS: 1d20 + 9 - 2 + 1 ⇒ (18) + 9 - 2 + 1 = 26 <- v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Taking his own advice, Shenderik keeps up his furious pace of fire. MWK Rifle, Deadly Aim v. Kyra: 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24 <-v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik steps up and fires, being careful to stay out of Billy's line of fire. "Keep up your fire, lads!" roars the dwarf. "This is the last of 'em!" MWK Rifle, Deadly Aim v. Kyra: 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20 <-v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() "Go down, blast ya!" shouts Shenderik. His dwarven blood pounding in his ears tells him to charge the undead monster with his longaxe. But his mind stays focused, knowing he is far deadlier and more accurate at range. He lets out a breath, aims and squeezes the trigger. MWK Rifle, Deadly Aim v. Merisriel: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18 <-v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() The dwarf continues to blast away at Merisriel, firing for effect. Deadly Aim MWK Rifle, Deadly Aim v. Merisriel: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12 <-v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() With Doc and Lua now moving into his field of fire, Shenderik shifts to the left and changes his aim to the undead elf. MWK Rifle, Deadly Aim v. Merisriel: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21 <-v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik continues his ranged assault on Kyra. "Hang in there, Billy!" MWK Rifle: 1d20 + 9 + 1 - 2 ⇒ (8) + 9 + 1 - 2 = 16 <- v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Slapping back the bolt, ejecting the cartridge, ramming home a new cartridge, aiming and firing all within a few seconds, Shenderik fires again at Kyra, this time with Deadly aim. MWK Rifle: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 <- v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik calmly shifts aim to Kyra, though he drops Deadly Aim, now that's he's firing through cover. MWK Rifle: 1d20 + 9 + 1 - 4 ⇒ (9) + 9 + 1 - 4 = 15 <- v. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Seeing Urga in trouble, Shenderik draws a bead on the big fighter (Valeros) and shouts a challenge, then pulls the trigger on his long carbine. Far Challenge:+3 to damage target, target gains +4 to attack rolls vs cavalier Point-Blank Shot. Precise Shot. Deadly Aim. Cover. Masterwork Rifle: 1d20 + 9 + 1 - 2 - 4 ⇒ (13) + 9 + 1 - 2 - 4 = 17 <- vs. Touch AC
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Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik went. Fired and missed. I don't think it's come back to me, has it? If so, he repeats his last action. Shenderik's action, if he gets one: Masterwork Rifle: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6 <- v. Touch AC Gah! ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik keeps up a steady fire. Aiming at the same target of his challenge as before, but now with cover penalties. Far Challenge for +3 to damage target and target gains +4 to attacks rolls against me. masterwork rifle: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 61d10 + 3 ⇒ (10) + 3 = 13 ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() With a trained motion of his solid hands, Shenderik raises the rifle to his shoulder and fires at the evil-looking figures, shouting a wordless challenge. Far Challenge for +3 to damage target and target gains +4 to attacks rolls against me. masterwork rifle: 1d20 + 9 ⇒ (9) + 9 = 181d10 + 3 ⇒ (4) + 3 = 7 ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik pats Gunner on the shoulder as he passes, though the dwarf must stretch upwards to reach. "Cheer up, pal," he says around his customary cigar. "We're all in this together." The dwarf has no fear of dark underground places and follows with a mostly placid heart. ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik respects Lua's essentially gentle nature, but fears to become entwined in a story unrelated to their quest. "Leave it," he advises gruffly. "It's not who we're after. Ghosties and phantasms aren't our problem." ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik looks about warily. He does not like haunts and spirits and things of the unnatural world. "Let's be moving on, then," he says. I've seen no sign of these heroes we've come looking for." ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() Shenderik's eyes narrow and he keeps an eye on his friend Billy. Stress can do funny things to a man during combat. Not dwarves, you understand, but men. ![]()
Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4
![]() I wonder if I'm looking at the wrong map? The "Current Map" link up above doesn't show us, and the area I think we just entered is still blacked out. |