N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
With a grateful smile, Shamus nods appreciatively at Horus and Ilaktya.
"It was an honor to assist in safeguarding your city, Horus. The threat of those Qlippoths is no small matter, and we're pleased to have thwarted their menace."
Turning to Reena, he adds with a twinkle in his eye, "Lead the way to The Bloodbrother's tavern, Reena! A celebration is in order for a job well done and the bonds forged in the depths of the Halflight Path."
With a sense of camaraderie, Shamus and his companions follow Reena, eager to share tales of their exploits over a well-deserved celebration.
Over a game of cards at the tavern, Shamus ends up winning a hefty sum of gold when his lucky number turns up, much to the detriment of the other gamblers. He scoops the pile of coins into his pocket, bids the grumbling gamblers farewell, then joins his companions again in celebration.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
"It appears that their summoning ritual went terribly wrong. Thank the spirits this is over. Good job, gentlemen."
Shamus gives congratulations all around with handshakes and pats on the back.
Shamus has a look at the ring as he casts detect magic on it...
Spellcraft:1d20 + 9 ⇒ (3) + 9 = 12
"A ring of feather fall, possibly? Someone should put it on and jump off a cliff to see how well it works." he says while holding the ring out to his companions.
Wait! I never used my reroll. +4 w/GM Stars... Spellcraft:1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
That 7 that Jakko rolled for his damage earlier, he could reroll it or add +2 for Lucky Number. (I'd take the +2. Every hit point matters.)
Shamus slides the wand of bless back into his belt. He takes a step forward to get behind Dimak. He calls to his ancestral spirits to bless the dwarf with their good luck...
Fortune @ Dimak: The shaman grants a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing it to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. The target creature must decide to use this ability before the first roll is made.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus hustles back up the steps and into the cavern with his team.
"Dimak, shall I use a charge from your wand of bless?" he calls out, hoping Dimak hears him while in battle with the creature.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
I have a PFS PC that regularly summons a Lantern Archon. Here is the info from her profile that I use with the relevant info on their mechanics. Her Archon's name is Lite-Brite, but this info will help you run a Lantern Archon.
Lantern Archon:
Lite-Brite has truespeech, so it understands everyone & everything. It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points.
It can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
All archons are immune to electricity and petrification attacks, and have DR 10/evil.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Radu. wrote:
Fantastic. Thinking about things like healing, we probably also need to coordinate a bit in terms of where we all stand, as this cave has the potential for things to get a bit congested due to its size, which can make things a bit tricky in terms of safely delivering touch spells like cure spells. But I think it should be ok if we are coordinated about it.
That's mainly what Shamus' Heaven's Leap ability is for; Jaunting people into position in battle. I think Dimak is the only one that's been leaped so far.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Radu. wrote:
While we are waiting for the creature to come out of the cloud, does anyone have any buffs or healing they can apply to the party? I’m thinking especially about things like healing for our melee fighters who have been taking damage in the cloud for a few rounds?
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus whispers to the group as he heads down the set of western stairs, "Everyone, find a place to hide. We can ambush it when it comes out of the cloud as it follows us into this chamber."
Stopping partway down the steps, he presses up against the wall to hide in the shadows.
Stealth:1d20 + 3 ⇒ (15) + 3 = 18
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
"Well? What should we do?" Shamus asks, then continues, "We could wait out that acid fog for a minute or so. Or, I do have a gift of the Gaele that gave me a blessing to dispel magic, among some other useful spells, but, I can only use it once."
I suggest we wait until the acid fog expires. I really don't want to use my Gift of the Gaele boon if we don't need to. Any other suggestions?
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus is delaying since he didn't do anything on his turn. Also, I keep forgetting he doesn't need to touch a target for Heaven's Leap. They just need to be within 30 feet. However, Shamus is probably going to Leap himself out of that acid cloud.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
I'm going to borrow/steal that monster knowledge chart in the slides. So much better since so many GMs do monster knowledge checks differently. Hopefully we can get more GMs to use that chart.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
"Well. I know the creature is immune to acid, cold, poison, and mind-affecting stuff. And it is resistant to fire, and electricity. Oh! Use lawfully aligned weapons to really hurt it." he says to his teammates, and then adds,
"Unfortunately, I just don't know what it is."
"Egads! This creature is a Nyogoth! Another Qlippoth from the Abyss!"
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
soulnova wrote:
That would be enough for two bits of information.
Shamus knows this creature's IMMUNITIES are to acid, cold, poison, mind-affecting effects... and it RESIST fire 10, electricity 10, along with DR 10/Lawful.
Resistances & Immunities are part of the same line of information, which counts as one bit of info. I should get another one.
Wait. Maybe not. Lemme poke around a bit.
Edit: It changes by GMs, however, Resistances, Immunities, and Weaknesses are found in the same line, so it should count as only one question. However, I'll accept your 2 answers.
I also get name of creature, alignment, type (& sub-type, if any), and traits for hitting the DC.
For example, if it was a large black dragon, I would get CE Dragon (water).
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus gazes up at a giant, rainbow-hued crystal.
"Incredible." he says softly as he rubs a hand along the hard crystal.
"I wonder if these crystals would be able to amplify my spiritual connection with the heavens," he muses to himself before noticing the group moving down the crystal-lined passage.
Shamus stays near the middle of the group as the team slowly makes their way further into the chamber.
Waiting for those in front to move their icons on the map.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Dimak wrote:
Dimak takes a minute to sit down and calm his breath. ending rage
"What... *wheeze* ... was... *wheeze* ... that?"
"Something from far beyond, I would imagine. Beyond the heavens, I'm sure."
He lightly taps one of the creature's tentacles with his morningstar, just to be sure it's dead.
"Good work once again, gentlemen."
The old Samsaran congratulates his teammates all around. He then walks over to the corpse and kneels at its side.
"Let's find out what happened to this old chap, shall we?" Heal:1d20 + 9 ⇒ (14) + 9 = 23 "The body is that of a halfling. The poor lad must have been torn apart by that monstrosity." he says, shaking his head in sorrow.
"They did leave behind some interesting items." Spellcraft Cloak:1d20 + 9 ⇒ (6) + 9 = 15 Spellcraft Pearl:1d20 + 9 ⇒ (12) + 9 = 21 "All I can glean is that this pearl is a wondrous pearl of power."
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Well darn. That creature is immune to almost everything I have. I've got something that will affect it, though...
Shamus takes a step forward up the set of natural stone stairs. He waves his arms in an arcane gesture and drones an eerie, low-pitched cadence that echoes throughout the caverns. Motes of sparkly light swirl about his body, like celestial fireflies drawn to a cosmic call. With a focused thrust of his hands, he sends the crackling motes of stardust to surround the grotesque entity.
Stardust: No save. Creature is -2 to attacks & sight-based perception checks and it cannot benefit from concealment or any invisibility effects. Lasts for 2 rounds.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus shuffles forward to the base of the stone steps behind Jaakko. He stands on his toes to peer over the top of the steps to get a good look at the creature.
"Egads! That's a hideously ugly creature."
He watches Jaakko load a bullet into his musket.
"Take that thing out, my boy. Here's a bit of luck for you."
Shamus blesses the gunslinger with a bit of good fortune.
Jaakko can call upon this good luck once per round, allowing it to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. The target creature must decide to use this ability before the first roll is made.
Don't forget about your lucky numbers, everyone! Jaako could have rerolled that Will save earlier.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
If the room is not brightly lit, in fact I believe it has been mostly dim light down here, Radu can hide anywhere against a cavern wall. It's only an opposed Stealth check vs. the creature's perception.
Basically, Radu could've stayed in the spot he was in and attempt to hide.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus slowly and carefully makes his way up the slippery slope and shuffles his way to the south end of the large cavern where his teammates await.
"Thank you for waiting, friends. I was hoping to find some pretty gems to take back home. Well, you know what they say about cavern exploration: 'Leave only footprints and take only memories'." he says with a squinty grin.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus slowly and carefully shuffles down the slippery steps, using rocky growths on the wall as handholds, to the edge of the pool.
"Those crystals are very radiant. Quite pretty."
He looks around for any loose gems and then casts detect magic in and around the pool.
"You never know what could be down there."
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus detects magic on the items and looks at each one closely.
Perception, take 10 for total of 23 on potions. Read magic for scroll.
"Okay. We have three potions of cure serious wounds and 2 potions of protection from evil. And a scroll of summon monster 3."
So are the cure serious wounds at CL 5? It's normally a 3rd level spell for clerics, so should only be DC 18 to identify with perception. I'm a bit confused and a bit distracted being at work. If I can use Spellcraft instead, I'd have a 19 with Take 10, btw.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Shamus shuffles quickly up to the group.
"Hang on tight, Dimak!"
With a wave of his arms and a droning chant that resonates throughout the caverns, Dimak suddenly disappears. For a split second, Dimak sees stars as long lines of light as they speed past and majestic celestial bodies of the universe in the distance, including far away galaxies and supernovae. He suddenly reappears on the other side of the brain creature, in a flank with Radu.
Moved Dimak into position on map. Dimak can not be the target of heaven's leap again for 24 hours.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Radu. wrote:
Would Radu and Patros both be able to 5 foot step forward to get a flank from where we are, or would the steps be too steep?
Unfortunately, no. Going up steps is difficult terrain and, apparently, these steps lead up into the room.
Edit: Dimak just pointed out the creature took a 5-ft step going up the stairs. GM probably didn't know the rules about 5 foot step and going up stairs.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
"If any of you need to quickly get into flank," Shamus calls out to his teammates, "I can teleport you anywhere on the other side of that brainy beast!"
Just let me know if any of you are interested in being jaunted over. I can do it on my next turn. It's my heaven's leap ability.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
"Gaaah!" Shamus howls in pain and grabs the large gash across his chest. He pulls back, getting far away from the pesky creature.
(Full withdraw) "Smash that babbling birdbrain!"
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
"Good shot, lad!" Shamus says with a hearty pat on Patros' back.
Radu. wrote:
The Varisian heads back to the rest of the party to report on his findings.
"There's another chamber around the corner, its quite damp and it looks like someone has left some interesting looking potions and scrolls in there at some point... Other than that, nothing obvious... However, I get the feeling there is something else there, but I just wasn't able to see it."
"Maybe something invisible. Time to go have a look, then."
Shamus moves halfway up the steps until he can see into the room. He then scans the cavern with detect magic.