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Serghar Cromwell's page
281 posts. No reviews. No lists. No wishlists.
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GameDesignerDM wrote: Verzen wrote: KrispyXIV wrote: Verzen wrote: No. It wasnt. What defined the summoner was having a customizable pet. Not a completely watered down but mathematically enhanced summon monster spell.
Where is the FLAVOR ? Its just not there.
Verzen, the flavor is there. Flavor has nothing to do with mechanics.
Its the "customization mechanics" that you're missing.
What defined the 1E summoner was the "man and his summoned companion dynamic" - the customizable pet was just how that was implemented.
The implementation has changed, not the concept. There's a joke about how the British sailed all over the world in search of spices and then decided they liked none of them.
Same concept here. The playtest summoner is the equivalent of the British while all the other classes make up various different cultures where they enjoy flavor for their food. In your opinion. Well, yeah. Who else's opinion would it be?
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I share your frustration with the human body. Here's another: Eyelashes are supposed to keep small particles out of our eyes, but they often fall out and land directly in our eyes.
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I hate that it's possible to bite the inside of my own mouth.
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When someone apologizes to me for something I've already stopped being mad about. It just reminds me why I was mad.
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Use a syringe spear to turn skinsend into an offensive spell.
I can't seem to find the base rules for the outsider type anywhere.
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My brain is remarkably quick to interpret the fact that I'm lying down to mean I must be falling to my death.
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I also enjoy brushing my teeth while listening to "My Shiny Teeth and Me" from The Fairly Oddparents. It's almost exactly two minutes long, which is how long you're supposed to spend brushing.
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I thought of another. You know how when you think someone is splitting hairs, you can respond with "po-tay-to, po-tah-to" or "to-may-to, to-mah-to"? I have two corruptions for that one. The first is to pronounce the word the same way both times (e.g., "po-tay-to, po-tay-to"). The second is to say "po-tay-to, to-may-to".
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Intentionally mixing and otherwise mangling metaphors. My most commonly used include "That train has sailed," and "It's half of one and six-dozen of the other."
In the days after the polar vortex, my area has been unseasonably warm and rainy, so there's been a persistent, Silent Hill-esque fog everywhere. That's pretty annoying.
I suggest a divination specialist wizard. You can always act in surprise rounds and add half your level to initiative, which is incredibly useful.
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I just learned that the terms highbrow and lowbrow come from phrenology. Just one more thing the 19th century has ruined for me.
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The fact that it's possible for me to bite the inside of my own cheek.
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Philo the 'Wampi Rat wrote: Serghar Cromwell wrote: People who tell me they're sensitive to MSG while munching on Doritos. In such moments, we need an Ignatz Mouse who pops up to clonk said offender in the noggin with a brick of gluten. Your ideas are intriguing to me and I wish to subscribe to your newsletter.
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People who tell me they're sensitive to MSG while munching on Doritos.
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Moody covers of "Mad World". The contrast between the music and lyrics is one of my favorite things about that song.
I prefer Dodge Traffic, myself. More useful day-to-day.
I'd call it room-temperature garbage at worst.
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blahpers wrote: Jeven wrote: Waterboarding isn't torture this_is_bait.gif Here you go.
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I've heard some local high school students shout it while throwing things, so it must be the opposite of "yoink".
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People signing their posts. It's just redundant when your name is automatically attached to all of them.
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Why'd you write it to the tune of the Pokémon theme?
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I forget where I read this, but this is a good test for fumble rules.
Have 10 level 1 warriors each attack a training dummy every round for 2 minutes, resulting in an average of 10 natural 1s. If, at the end of those 2 minutes, any of those warriors are noticeably wounded, your rules need some tweaking. If any of those warriors are dead or dying, scrap your fumble rules and start over.
How many times are you going to make the same post?
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quibblemuch wrote: Serghar Cromwell wrote: quibblemuch wrote: May I just say this is the best use of the internet ever? No, that's probably the website that lets you anonymously send people eggplants with messages written on them. Meh. I prefer my cryptic aubergines analog. Oh, they're analog all right. The website just facilitates their delivery.
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quibblemuch wrote: May I just say this is the best use of the internet ever? No, that's probably the website that lets you anonymously send people eggplants with messages written on them.
Never mind. I get it now. Shouldn't have done my first read through at 1:00 in the morning.
I have one question about the legendary fighter class. In the description for advanced armor training, it says the fighter gets to pick one at levels 3, 7, 11, and 15, while the description for regular armor training says the fighter gets an advanced armor training option at levels 3, 5, 9, and 13. Was one of those supposed to say something else, or does the legendary fighter actually get one at all those levels?
For some reason my brain was stuck on trying to fill squares with it. Thanks for unsticking it.
While I enjoy the book overall (particularly the knight of willpower), I'm not exactly sure what I'm supposed to do with 3-5 cubic feet of liquid.
Darksol the Painbringer wrote: Serghar Cromwell wrote: Darksol the Painbringer wrote: Serghar Cromwell wrote: How can it be a feature of the game if it's a myth propagated by people with agendas? The mechanics of the game objectively prove it to be a feature, saying it's a myth is likewise "a myth propagated by people with agendas."
In short, you're the Pot calling the Kettle black, buddy. I think your sarcasm detector needs new batteries. Or a sarcasm detector doesn't work too well on text-based mediums without extremely obvious cues, this being one of those times. You're right, of course. I just got snippy because the word choice in your response set me off.
In my defense, it's a post thats been joked about ever since it was made, so I thought it was an obvious cue.
Omnius wrote: What was the quote in question, in context? Here you go.
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Darksol the Painbringer wrote: Serghar Cromwell wrote: How can it be a feature of the game if it's a myth propagated by people with agendas? The mechanics of the game objectively prove it to be a feature, saying it's a myth is likewise "a myth propagated by people with agendas."
In short, you're the Pot calling the Kettle black, buddy. I think your sarcasm detector needs new batteries.
Reviewman wrote:
He is quoting one of the devs. Jason Buhlman I believe.
James Jacobs, actually.
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How can it be a feature of the game if it's a myth propagated by people with agendas?
Cleric. Despite all its power, the lack of customization can really make it a bore to play. I'm also not a fan of having a single class feature based on a different mental stat than all the other ones.
Ryan Freire wrote: Serghar Cromwell wrote: "Ryan Freire wrote:
To be fair, calling it a fallacy doesn't make it one The Stormwind fallacy definitely is, since the name just shorthand for a particular type of false dichotomy. More referring to this threads title. Ah. Never mind, then.
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"Ryan Freire wrote:
To be fair, calling it a fallacy doesn't make it one
The Stormwind fallacy definitely is, since the name just shorthand for a particular type of false dichotomy.
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Each PC's Perception and Sense Motive bonuses in case you need to make a secret check.
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Or me. I'd say a good third of my posts are nothing more than snarky quips at people.

TimD wrote: DungeonmasterCal wrote: Serghar Cromwell wrote: The PCs are part of an outcast prince's attempt to start his own country on a different continent. So far they've founded two towns and befriended both a tribe of kobolds and a nest of phase spiders. There is an overarching plot involving demons and a Lamashtu cult, but the last session before the break developed that, so I'm mostly looking for ideas for interesting things to have them do while I try to get my brain back in GM mode.
The PCs all work for the fledgling government. The indigenous population is short on core races. Except gnomes. Those guys pop up everywhere.
If that summary isn't helpful, I'll be glad to answer any questions anyone has. What if someone from the exiled prince's former homeland comes looking for him for a bounty? The PCs could defend him and gain favor with him if they successfully repel the attackers. I ran a similar adventure like this in which my PCs had to go after an exiled prince who was trying to orchestrate a coup on the government (and his brother the newly crowned king) of the country he was forced to leave. ^ or instead of coming directly after him, they decide to destroy his (already limited support base) and turn the locals against the settlers. Maybe the local gnomes start dropping like flies from plague that's never been seen in the area again and think that the PCs' side of things has brought it over, but in the end it's a plot from the prince-in-exile's enemies... Those are some tasty seeds, right there.
Fromper wrote: Or the other obvious storyline would be an outside threat to the two towns they helped found. Barbarian raiders, cultists, Godzilla... whatever. I've done that a couple times already, so I'd like to have some more sessions before the next one to avoid it getting stale.

DungeonmasterCal wrote: Serghar Cromwell wrote: The PCs are part of an outcast prince's attempt to start his own country on a different continent. So far they've founded two towns and befriended both a tribe of kobolds and a nest of phase spiders. There is an overarching plot involving demons and a Lamashtu cult, but the last session before the break developed that, so I'm mostly looking for ideas for interesting things to have them do while I try to get my brain back in GM mode.
The PCs all work for the fledgling government. The indigenous population is short on core races. Except gnomes. Those guys pop up everywhere.
If that summary isn't helpful, I'll be glad to answer any questions anyone has. What if someone from the exiled prince's former homeland comes looking for him for a bounty? The PCs could defend him and gain favor with him if they successfully repel the attackers. I ran a similar adventure like this in which my PCs had to go after an exiled prince who was trying to orchestrate a coup on the government (and his brother the newly crowned king) of the country he was forced to leave. Sounds like exactly the kind of thing his family would do. I like it. Thanks.
DungeonmasterCal wrote: Serghar Cromwell wrote: I'm about to resume a campaign after a long hiatus and I have no idea what to write for the first session. Let's hear about your campaign. Maybe someone can throw some ideas your way. The PCs are part of an outcast prince's attempt to start his own country on a different continent. So far they've founded two towns and befriended both a tribe of kobolds and a nest of phase spiders. There is an overarching plot involving demons and a Lamashtu cult, but the last session before the break developed that, so I'm mostly looking for ideas for interesting things to have them do while I try to get my brain back in GM mode.
The PCs all work for the fledgling government. The indigenous population is short on core races. Except gnomes. Those guys pop up everywhere.
If that summary isn't helpful, I'll be glad to answer any questions anyone has.
I'm about to resume a campaign after a long hiatus and I have no idea what to write for the first session.
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