Gearsman

Serghar Cromwell's page

281 posts. No reviews. No lists. No wishlists.


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GameDesignerDM wrote:
Verzen wrote:
KrispyXIV wrote:
Verzen wrote:

No. It wasnt. What defined the summoner was having a customizable pet. Not a completely watered down but mathematically enhanced summon monster spell.

Where is the FLAVOR ? Its just not there.

Verzen, the flavor is there. Flavor has nothing to do with mechanics.

Its the "customization mechanics" that you're missing.

What defined the 1E summoner was the "man and his summoned companion dynamic" - the customizable pet was just how that was implemented.

The implementation has changed, not the concept.

There's a joke about how the British sailed all over the world in search of spices and then decided they liked none of them.

Same concept here. The playtest summoner is the equivalent of the British while all the other classes make up various different cultures where they enjoy flavor for their food.

In your opinion.

Well, yeah. Who else's opinion would it be?


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I share your frustration with the human body. Here's another: Eyelashes are supposed to keep small particles out of our eyes, but they often fall out and land directly in our eyes.


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I hate that it's possible to bite the inside of my own mouth.


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When someone apologizes to me for something I've already stopped being mad about. It just reminds me why I was mad.


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Use a syringe spear to turn skinsend into an offensive spell.


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My brain is remarkably quick to interpret the fact that I'm lying down to mean I must be falling to my death.


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I also enjoy brushing my teeth while listening to "My Shiny Teeth and Me" from The Fairly Oddparents. It's almost exactly two minutes long, which is how long you're supposed to spend brushing.


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I thought of another. You know how when you think someone is splitting hairs, you can respond with "po-tay-to, po-tah-to" or "to-may-to, to-mah-to"? I have two corruptions for that one. The first is to pronounce the word the same way both times (e.g., "po-tay-to, po-tay-to"). The second is to say "po-tay-to, to-may-to".


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Intentionally mixing and otherwise mangling metaphors. My most commonly used include "That train has sailed," and "It's half of one and six-dozen of the other."


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I just learned that the terms highbrow and lowbrow come from phrenology. Just one more thing the 19th century has ruined for me.


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The fact that it's possible for me to bite the inside of my own cheek.


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>_>
<_<
>_>


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Philo the 'Wampi Rat wrote:
Serghar Cromwell wrote:
People who tell me they're sensitive to MSG while munching on Doritos.
In such moments, we need an Ignatz Mouse who pops up to clonk said offender in the noggin with a brick of gluten.

Your ideas are intriguing to me and I wish to subscribe to your newsletter.


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People who tell me they're sensitive to MSG while munching on Doritos.


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Moody covers of "Mad World". The contrast between the music and lyrics is one of my favorite things about that song.


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blahpers wrote:
Jeven wrote:
Waterboarding isn't torture
this_is_bait.gif

Here you go.


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I've heard some local high school students shout it while throwing things, so it must be the opposite of "yoink".


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People signing their posts. It's just redundant when your name is automatically attached to all of them.


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Why'd you write it to the tune of the Pokémon theme?


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I forget where I read this, but this is a good test for fumble rules.

Have 10 level 1 warriors each attack a training dummy every round for 2 minutes, resulting in an average of 10 natural 1s. If, at the end of those 2 minutes, any of those warriors are noticeably wounded, your rules need some tweaking. If any of those warriors are dead or dying, scrap your fumble rules and start over.


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quibblemuch wrote:
Serghar Cromwell wrote:
quibblemuch wrote:
May I just say this is the best use of the internet ever?
No, that's probably the website that lets you anonymously send people eggplants with messages written on them.
Meh. I prefer my cryptic aubergines analog.

Oh, they're analog all right. The website just facilitates their delivery.


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quibblemuch wrote:
May I just say this is the best use of the internet ever?

No, that's probably the website that lets you anonymously send people eggplants with messages written on them.


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Darksol the Painbringer wrote:
Serghar Cromwell wrote:
How can it be a feature of the game if it's a myth propagated by people with agendas?

The mechanics of the game objectively prove it to be a feature, saying it's a myth is likewise "a myth propagated by people with agendas."

In short, you're the Pot calling the Kettle black, buddy.

I think your sarcasm detector needs new batteries.

Reviewman wrote:


He is quoting one of the devs. Jason Buhlman I believe.

James Jacobs, actually.


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How can it be a feature of the game if it's a myth propagated by people with agendas?


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"Ryan Freire wrote:


To be fair, calling it a fallacy doesn't make it one

The Stormwind fallacy definitely is, since the name just shorthand for a particular type of false dichotomy.


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Each PC's Perception and Sense Motive bonuses in case you need to make a secret check.


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Your recommendation problems are over. If you use Chrome, anyway.


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If it's like Exalted, a tick is one second.


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Well, everyone knows cows produce milk by siphoning it from the Plane of Dairy through their udders. Since summoning spells usually disable abilities that involve inter-planar travel, I'd say that cow's milk flow is disrupted for the duration.


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Nope. Every death my group has had was either in the middle of a battle due to unlucky rolls or intentional team killing.

Except for that one time a level 1 monk wandered off into the tundra by himself and picked a fight with a polar bear.


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Sundakan wrote:
It's a good thing Phantom Blood is mercifully short, since Dio is honestly its only redeeming quality.

I think you're selling Zeppeli's hat short.


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Ashiel wrote:
Serghar Cromwell wrote:
Ashiel wrote:


It's pretty glorious. Alternatively if you have money to burn and item creation feats, you could make an x/day item of...

As someone's who's tried to make a CL 20 divine power item, I would certainly agree with that.

I've also had a lot of fun with dance of a hundred cuts, but then again, I also had someone willing to spam moment of greatness on me.

My brother did something like that in a game I was GMing. He was a Paladin with item creation feats and decided to craft a magic item of divine power using the same formula as boots of speed, which is 1/day with the duration divided into individual rounds/minutes/hours/whatever.

That sets the cost at 32,000 gp for 20 rounds worth of divine power/day split up into individual rounds.

He flavored it so when active, a pair of glowing angel wings appeared on his back. He also added a fly spell to it that worked in much the same way. So he would angelic leap into a battle and mulch something, then return to being a normal Paladin. Then when the time came, pop wings and mulch something, etc.

It was kind of like this. He was a sword & board Paladin.

I might have to steal that for one of my players. He has a gestalt paladin/dragon sorcerer who'll be all over that if I fluff it as dragon wings.

I myself once had a paladin who did the angel thing, but it was with the angelic aspect line and a normally-cast divine power. He was also a vampire. That campaign was weird.


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Try playing a melee character in a high power Black Crusade game. You'll be glad there's no parry or dodge mechanic in Pathfinder.


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The fighter is diseased. Rotten to the core. There's no saving it. We need to pull it out by the roots. Wipe the slate clean.

BURN IT DOWN!

And from the ashes, a new fighter will rise, evolved but untamed! Free to live as he sees fit, he'll make Pathfinder great again!

*cough*

Not sure if I need more brandy or less.


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Mellita, domi adsum.


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I rebel against it because I think that labeling certain things (spells, for example) good or evil regardless of what one actually does with them cheapens the concepts of good and evil.


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Saldiven wrote:
CBDunkerson wrote:

Why is it so hard to conceal stabbing in Pathfinder?

I mean... first you've got to sneak up without anyone seeing, smelling, hearing, tremorsensing, lifesensing, and whatever other wacky sensing they might have.

Then you've got to actually HIT the person... and they've got all that armor and deflective magic and what not.

And then... when you get through all that there is this ridiculous rule that they AUTOMATICALLY detect the stab. Oooh they feel 'pain'. I mean, how unfair is that? No matter WHAT you do to conceal it they just KNOW they've been stabbed!

Even OTHER people get perception checks because there are supposedly tell tale signs of the stabbing like 'blood' and 'screaming'. It's so obviously set up to just make it impossible to stab someone without anyone noticing!

I wish these forums had a "like" button....

They do. See the + on the upper right of each post?


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I'd have a lot more time to write the plot and build my world if I didn't have to keep stopping to apply duct tape to the rules.


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Kirth Gersen wrote:

If they're even remotely balanced, I like both.

When they're egregiously not but pretend to be -- as with 3.0/3.5/PF -- I generally prefer not to play using that system.

There's a reason my list of PF house rules is approaching the size of a hardcover release.


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Well, you did ask us to vote with favorites...

In general, I prefer casters because the sheer number of options they have means you might as well not even be playing the same game as the guys without spells. My first Pathfinder character ever was a buff/control wizard. He was the linchpin of most of the party's plans, and that campaign still stands as some of the most fun I've ever had with the game.

I say "in general" because the paladin is cool enough that it's actually my favorite class despite all that stuff I just said.


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Pan wrote:
Thats a lot of missed perception rolls....

I get it from my dad.

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