Legendary Fighters (PFRPG) PDF

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Legendary Fighters is the latest volume in our series of class-focused player supplements, this time focusing on the biggest, baddest, and best battlers in the game: the fighter! This exhaustive encyclopedia of martial matters brings you over 100 new and enhanced fighter-focused feats, archetypes, and class features, including armor mastery and weapon mastery techniques from dazzling intimidation and spell smash to armored confidence and warding shield. This book explores the core mechanics of the fighter, from weapon and armor training to bravery and more, plus adding new perseverance and prowess features to keep your unstoppable soldiers on the battlefield. It also compiles a massive collection of weapons and weapon groups from across 60 different sources. Best of all, it offers a newly reimagined fighter class, the legendary fighter, so you can use all the amazing ideas in this book to polish up your standard fighter or conquer the world with a whole new kind of martial master, with bonus archetypes from Lore Wardens to Living Weapons compatible with fighters of both types! Grab this amazing 60-page Pathfinder Roleplaying Game class supplement today and Make Your Game Legendary!

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Your new Flexible Fighter - no longer just the feat guy

*****

I have been looking for a new fighter class for a while. Between other people’s homebrew, the various archetypes and 3rd party. Legendary has everything I was looking for; fighter specific abilities, true choices (besides feats) almost every level, more skillful, some cool things with latent feats without stepping on the brawler’s toes and some higher level abilities that are not just more numbers.
Favorites: Rapid attack at 11th level can move and full attack. Explaining how all current archetypes work with the legendary fighter. I also really enjoyed the sections where LG explained why they made the choices they did. I also really enjoyed how they broke armor training up so you only needed to select the pieces you wanted.

All in all, I think the Legendary fighter is far more flexible and adaptable than the core “feat guy” fighter. It also does not "need" an archetype to "fix" him. I would put him on par with the other martials like paladin, barbarian and ranger.


Paizo Employee Webstore Coordinator

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Does the Legendary Fighter have more utility to it than a standard fighter?


1 person marked this as a favorite.

Can anyone give any hints as to how well this matches up to the 'Everyman Unchained Fighter' from Everyman/Rogue Genius? I hope they can be made to work together, as I truly love the Unchained Fighter even as I know this will also be an amazing piece of work.

Really, please, any further clues as to what the PDF contains will be vastly appreciated!

Contributor, RPG Superstar 2010

2 people marked this as a favorite.
Eric Hinkle wrote:

Can anyone give any hints as to how well this matches up to the 'Everyman Unchained Fighter' from Everyman/Rogue Genius? I hope they can be made to work together, as I truly love the Unchained Fighter even as I know this will also be an amazing piece of work.

Really, please, any further clues as to what the PDF contains will be vastly appreciated!

In a nutshell, more advanced armor training options, more advanced weapon training options, two new types of fighter class feature - perseverance options and prowess options. Ways to fix the fighter chassis to make it comparable with other martial classes. Options to allow fighters to take combat feats easier and earlier by reducing prerequisites. And brought all together to make a Legendary Fighter that is reasonably compatible with existing archetypes. Conversion notes for all Paizo published fighter archetypes as well as some new archetypes.

Perseverance options are 'resilience' options that allow the fighter to keep going in spite of the adversities of combat. Some examples include Hard-bitten which reduces the damage from critical hits and effects triggered by critical hits, and Dogged Obstinacy which grants bonuses when attempting the same action repeatedly.

Prowess options are what I started out calling 'metafeat' options. They allow a fighter to do more or gain more from skills and combat feats. Some examples include, Friendly Persuasion lets a fighter use his Intimidate bonus on Diplomacy checks and Latent Recall the fighter gains an additional latent feat and can gain the benefits of a latent feat as a move action. What's a latent feat? It's what I call a tax rebate for all the feat taxes that martial classes often have to pay.

Is it compatible with EMG's Unchained Fighter? A lot of the options are, but I've gone a different path to the UF. It is a lot like Legendary Rogues, there is a whole arsenel of new options and you can pick which ones you want to use.

Milo v3 wrote:
Does the Legendary Fighter have more utility to it than a standard fighter?

I'm hoping that the legendary fighter feels and plays like a badass, and your players will consider it an equal choice to a barbarian, slayer, or ranger.


Matt Goodall wrote:
I'm hoping that the legendary fighter feels and plays like a badass, and your players will consider it an equal choice to a barbarian, slayer, or ranger.

So that's a no then.... ?

Contributor, RPG Superstar 2010

If you are asking for Legendary Fighters to solve the caster martial disparity, then no that isn't the aim of this product. My aim was to make the fighter a class that is competitive with other martial classes.

Shadow Lodge

How does the Intimidate/Diplomacy option compare to the use of Intimidate that does Diplomacy already?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

So nice to see this book out in the wild at long last. It brings a lot more fun and versatility to the fighter class. I think people will definitely enjoy it.

It also offers plenty of material that is well-suited to a standard core rules fighter, even if you don't go all in with the new variant Legendary Fighter alt class.

Contributor, RPG Superstar 2010

Dragonborn3 wrote:
How does the Intimidate/Diplomacy option compare to the use of Intimidate that does Diplomacy already?

The influence opponent's attitude option of the Intimidate skill only lasts for 1d6x10 minutes, the target only provides limited assistance, and after it expires the target treats you as unfriendly and may report you to local authorities.

However, with this prowess option it is like a normal Diplomacy check and none of the above limits apply.

Shadow Lodge

A class feature that makes one skill two. I like it.


Matt Goodall wrote:
Eric Hinkle wrote:

Can anyone give any hints as to how well this matches up to the 'Everyman Unchained Fighter' from Everyman/Rogue Genius? I hope they can be made to work together, as I truly love the Unchained Fighter even as I know this will also be an amazing piece of work.

Really, please, any further clues as to what the PDF contains will be vastly appreciated!

In a nutshell, more advanced armor training options, more advanced weapon training options, two new types of fighter class feature - perseverance options and prowess options. Ways to fix the fighter chassis to make it comparable with other martial classes. Options to allow fighters to take combat feats easier and earlier by reducing prerequisites. And brought all together to make a Legendary Fighter that is reasonably compatible with existing archetypes. Conversion notes for all Paizo published fighter archetypes as well as some new archetypes.

Perseverance options are 'resilience' options that allow the fighter to keep going in spite of the adversities of combat. Some examples include Hard-bitten which reduces the damage from critical hits and effects triggered by critical hits, and Dogged Obstinacy which grants bonuses when attempting the same action repeatedly.

Prowess options are what I started out calling 'metafeat' options. They allow a fighter to do more or gain more from skills and combat feats. Some examples include, Friendly Persuasion lets a fighter use his Intimidate bonus on Diplomacy checks and Latent Recall the fighter gains an additional latent feat and can gain the benefits of a latent feat as a move action. What's a latent feat? It's what I call a tax rebate for all the feat taxes that martial classes often have to pay.

Is it compatible with EMG's Unchained Fighter? A lot of the options are, but I've gone a different path to the UF. It is a lot like Legendary Rogues, there is a whole arsenel of new options and you can pick which ones you want to use.

"Milo... [/QUOTE wrote:

Thank you Mr. Goodall for that lengthy and very helpful response.


Pathfinder Adventure Path, Roleplaying Game, Starfinder Roleplaying Game Subscriber

Still working my way through this, but loving it so far. I might even have to figure out how to build it in Hero Lab to replace the core fighter.

Contributor, RPG Superstar 2010

2 people marked this as a favorite.

The first of my big 'must haves' for this were to have pretty much every fighter archetype retain weapon training and armor training, that way every fighter can access advanced weapon training options and advanced armor training options. The second was to make the legendary fighter reasonably compatible with existing archetypes, some of the more non-standard archetypes required either a few notes or a redesign of the archetype, but the conversion notes in Legendary Fighters should allow any future archetypes to be converted with minimum fuss.

Contributor, RPG Superstar 2010

I hope that people are enjoying this one. Let me know if there's anything you want clarified, or have comments or questions about why I went a specific way with certain options.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

The response to this book has been very nice - I'd love to see Chemlak's (or anyone else's) thoughts in a review now that you've had some time to digest it!


Pathfinder Adventure Path, Roleplaying Game, Starfinder Roleplaying Game Subscriber

Before I do my review, I need to recreate a certain character of mine as a Legendary Fighter, and see how he plays compared to the core fighter and slayer versions of him (expectation - he’ll be closer to the vision of him I’ve had since 1987 than core fighter, but slayer might give the LF a run for its money).

I will tease my review a bit, though: I see what you did, there, and that’s niiiiice.

Contributor, RPG Superstar 2010

1 person marked this as a favorite.

Thanks Chemlak, my goal wasn't to outdo the slayer or barbarian etc., but to make the fighter a legitimate choice that stands alongside other modern martials and still has his own design space. Certain character concepts may work better as a slayer and that's ok; each class should have its selling points.


Pathfinder Adventure Path, Roleplaying Game, Starfinder Roleplaying Game Subscriber

I absolutely understand, Matt. I have some specific build choices that I’ve gone for, and the aim for me is to see if I can be relatively effective without too many moving parts (core fighter is simple: hit with big stick; slayer is harder: try to flank, study target(s), remember your talents, hit with big stick).

Without going into too much detail here, your detailed analysis of the fighter, the niche it tries to fill, the balance of the existing fighter class features, and how to adjust things to both meet the existing options and expand on the class’s capabilities is extremely impressive, so I have high hopes, not in terms of damage output, but of my choices being meaningful and able to change how the character plays to meet my vision of it.


I have one question about the legendary fighter class. In the description for advanced armor training, it says the fighter gets to pick one at levels 3, 7, 11, and 15, while the description for regular armor training says the fighter gets an advanced armor training option at levels 3, 5, 9, and 13. Was one of those supposed to say something else, or does the legendary fighter actually get one at all those levels?


Never mind. I get it now. Shouldn't have done my first read through at 1:00 in the morning.

Contributor, RPG Superstar 2010

Yep, the legendary fighter gets 2 sets of 4 armor options. For two reasons, to break down armor training into smaller pieces which makes it easier to balance the options against each other and so that existing archetypes which trade out armor training still retain 1 set of armor options and so still count as having the armor training class feature.

I was considering listing it as one big class feature that the fighter gets 8 options from, but this way makes it a lot easier to see what gets replaced when applying archetypes.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

5 people marked this as a favorite.

Congrats to Legendary Fighters for spending well over a month in the Top Ten Downloads here at Paizo, including two straight weeks at number one!

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