Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Seo-Yeon looks confused.
Then, insight lights on her face.
She looks around to the stowaway rat.
Casting detect thoughts DC 13
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I'm really thrilled about the new book Starfinder Enhanced! Any chance we will be using that? Sounds very exciting and probably some things are real improvements.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Culture: 1d20 + 7 ⇒ (4) + 7 = 11 Seo-Yeon stays in the background, checking the intruder out and quietly observing him, ready to strike at any time.
And how did you contract lycanthropy? Do you know anything about that other wererat? Anyway, let's check those barrels out. We have some time until we arrive. What can we do to check the barrels? Medicine checks? Engineering or perception to see they have been tempered with?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Seo-Yeon is obviously very perplexed by the situation, not understanding how someone can knock in her ship and how they even came there.
Uh... what? Did someone just knock there, but we are all here? Is someone else on the ship? How is that even possible? As it turns out it is a were-rat, she is even more shocked. I can't even...DR34-M12 stay and monitor everything, i put the ship on autopilot. I'll go and make sure the boys handle this properly.
What's the plan here? Right out of the airlock or first check who and what that actually is? Or why it is there in the first place? I think i would like to find that out first.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Ehm, ah, well, if you want to?
Alright Sharn, charge the credits, we're going through now. Have a nice day.
Attention, commencing gate jump, everyone grab a hold or better buckle in!
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
That's not you paying then, that's us...but thanks for your generosity, i guess. Seo-Yeon counters in a dry tone without looking over her shoulder this time. Probably makes sense though to deduct all expenses we have during missions and everything we need to restock´, fuel and run the ship before sharing personal gains.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Ya don't worry, i flew this baby before.
I'll get us there, this is just a standard procedure. Piloting: 1d20 + 13 ⇒ (4) + 13 = 17 She starts the ship towards the jump gate, considering a safe flight route with safe distance to any other ships, but as direct as possible.
Sharn, this is the Cosmic Flash. We're ready to go. Please quote the pay rate before though for confirmation. Thank you. Over her shoulder she says We do have enough credits, right?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
DR34-M12, calling her boss and suggesting something like a date, already got more and more awkward looks and responses from Seo-Yeon, but the mention of something "interesting" to happen lets her chin drop. Activating the auto-pilot she turns on the pilots chair, looking at the rest of the crew on the bridge.
I think we should talk about the layout of the ship and perhaps come up with a plan? This sounds a bit like the Enterprise bridge to me right now, but i think on a small ship it could be a bit different.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Her cheeks turning red, Seo-Yeon lets DR34-M12s sudden outburst of intimacy pass over her like a downpour of heavy rain, seemingly surprised and unsure what to do, she gives her a pad on the back.
Ugh, i'm not sure we have the credits. Perhaps we can do that once we earned some more. If we are all stocked on supplies, i'm ready to go. Thanks for your invitation, maybe next time.
DR34-M12, when everyone is on board and Declan gives the go for the engine, can you upload the coordinates of our destination please, so i can plot a course? We'll be ready for take-off soon then!
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
On the way to the ship
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Is the fuel stocked up and do we have enough ammunition? And food? It's very uncomfortable to be in the middle of nowhere without enough fuel or food. Ammunition speaks for itself. Always hope you don't need it, but if you need it, you better have enough. Seo-Yeon answers the clerk in an attempt to appear jokingly, laying her hand on his shoulder in a supposedly friendly manner, trying to give him a friendly smile. Closer looks reveal that she is trying really hard to overcome usual unheeding mannerism and give a genuine smile. Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21 What else is there the Commodity Exchange or you have to offer?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
The camera refocuses and then zooms into the background, where an elven woman, more on the elvish petite side, leans casually against a wall, arms crossed in front of her chest.
Lifting one hand to move a strain of her long, jet black hair out of her pale face, she speaks up with a sweet and melodic, but at the same time emotionless voice, the deep purple eyes looking at no one in particular: We should take the medical supply job. Boring is good and so is keeping a low profile. I just got us this ship, wouldn't want to put it on the edge already. With the rat, is that bringing in or deposing of? I don't like rats. No offense she adds with a look to Declan. Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I like the artwork! I'm fine with Hima taking kind of a leading role, but expect discussions on that "firm morale compass".
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Very good question!
If all are on board with this name, that is.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Oh i see!
Speaking of faith, Seo-Yeon is a follower of Calistria and that for good reason.
What did she loose in the war for independence?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
What's a question for the elves of the group? I'm fine with the ship design and don't know any better there. How does everyone feel about the backstory about how we got the ship?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Haha i feared the worst when you said guitar ship, but it's actually not bad! A lot of scifi ship designs come from everyday items. Starships for tabletop gaming often are build out of water pistols, there's a lot of challenge on youtube. Did you just make that board?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I like it too.
300 years after the war, somewhere on Dol Dorn, a band of ragtag "veterans" came together, all on the search for food, a place to stay and a job. Some also for some sense and direction in their lives, but that's a different matter.
And she was able to deliver. Some days later an old, but nice ship stood in a bay nearby. Some bumps and scratch marks on the hull - you're uncertain whether some of them are actually scorch makes from laser fire or not -, technology and outfitting kind of old, but trustworthy, proven time and time again. It's a small old freighter or transport shuttle. The design is a bit unfamiliar, but average, wouldn't raise eyes anywhere. It's a totally safe, sound and secure deal. Who wouldn't trust a lovely elf and dismiss such a good opportunity? spoiler/@GM:
Obviously, this ship is stolen and once belonged to House Phiarlan. Seo-Yeon used it in her escape, removed the house signs and any or most other traces of the origin.She might have done good, or not. Could also be interpreted as an undercover ship by some. Let me know what you think?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I saw that more of an expanse setting, Dol Dorn/Okra/Mars is independent from Eberron/Earth and things are tense. Also very interesting, two very different elves on board, no possible tension at all there :D
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Yup i wasn't talking about starship mechanical roles^^ I did Starship combat only once and didn't find it bad, but that was a low level one.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I don't know, i think we could go a democratic route about it. Perhaps the starship is a joint venture?
We could do with kind of a dedicated spokesperson though in some cases.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Mh i guess with some minor adjustments i could go for captain, but originally aimed for pilot, which Seo-Yeon might be best at. Firefly wise she'll probably be a mix of River and Hoban "Wash".
I'm not married to the spy specialization, so i could be a bit flexible there to fill needs. Also could reallocate for higher CHA if needed.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
The whole Eberron system! Nice, have no clue beyond my basic Eberron knowledge. I'll trust your guidance^^ We said Seo-Yeon might be from the house of shadows and dragonmarked?
Also i remember this website about TV Tropes, but i couldn't find something about the typical scifi show cast.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
14 is a nice number, but i do hope this has several seasons^^ That said i think it's as many episodes and seasons as needed.
Also i have some questions about Space Elves in this setting.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
My sincere apologies too all and especially the GM for prolonged absence.
I work in a german trading chain in IT, but in this situation most people are also out supporting different markets, so people can buy their toilet paper and stuff. Know that i will do my best to catch up and return to regular posting, but with this situation i can't say exactly when. Thanks for your understanding.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I'm heavily in favor of taking care of that patrol first as well. It's a high risk leaving someone who could fall in your back anytime. Just imagine we get into a firefight and they barricaded themselves, then suddenly that patrol shows up from the other side! We would be trapped! Or they take hostages in the camp or start to attack for retribution. It's a thread we should definately tie up. Seo-Yeon walks up and down the crowded room while talking, playing with her laser pistol in her hands all the while. Spending an RP to heal the damage taken as well.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I would have start Seo-Yeon in a different spot to be able to move behind them. Seo-Yeon shakes her head.
Trick Shot: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29 Laser Pistol: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 1d4 ⇒ (1) + (3) = 4
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Seo-Yeon dodges the attack but is obviously out of air.
Trick Shot: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19 Laser Pistol: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 1d4 ⇒ (3) + (3) = 6
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
And how would you do that Xawn? I know no way of it, but i know this!
Trick Shot: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18 Laser Pistol: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 1d4 ⇒ (1) + (2) = 3
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
What is tis? How can the water vanish everytime i get close? Is that their water rationing? Must be some kind of weird curse or evil ancient magic they use! Is this even safe to drink?
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Do you think they put guards here to ration access to the water? That would be difficult, because they can always just replace them. Let's take a look. Perhaps we can rig the water supply so it can be accessed from somewhere else. Like from inside this building next to it, or another one close by. Seo-Yeon sneaks around in the chaos looking out for any guards or installations, as well wether the moisture collector and the water have been restricted with devices in any way.
Unfortunately a strange breeze keeps blowing her hair over her eyes, so she looks awesome, but doesn't see much at all and is more busy getting her hair back under control.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Ah this one i guess:
Aibretta wrote: "Now, the Azlanti have taken over the moisture vaporator that supplies the water here, which is a problem because we don't have a well. They ration out water, but with five extra mouths to feed, er, drink, my stash is going to run out fast. Plus if people have water, it's one less thing for them to lord over us, and the populace will be more willing to help you." Might help to know how exactly they ration it. If they just put guards there, they can always replace them. But i have an idea.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Apologies, i actually posted yesterday while stuck in a train for several hours, but seemingly it didn't get through :( On the way to my work and back several people somehow seemingly tried suicide on the train tracks since tuesday.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
IF we want to release those little pests someone will have to climb up and hack that lock.
Right now they are looking for wildlife. If we disguise ourselves, especially Rook, we might get away somehow without the distraction for a little time. But i guess escalating things here is what we wanted anyway, so getting done with all the tasks and then enter their lair as quickly as we can might still be good.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Apologies, I'm on a Christmas vacation and internet and time have not been what I expected.
And the game is very awesome!
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
I guess we start with the private part? I'll try to open the door.
Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
That sounds like a good plan overall, but i would change the orde of events a bit. First recover information from Madelons home, then take out the graveyard patrol, after that take care of the water supply and last free the hobgars before we infiltrate the garrison. And while taking out the garrison, we can all disguise using their uniforms. Should bring some confusion to them. Do you have a sniper rifle available? |