Goblin

Scrabbler's page

389 posts. Alias of Doomed Hero.


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HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Hi folks. You might have noticed I've been absent for a while. My apologies. I'm dealing with a bunch of overlapping life changes that have left me wiped out during my small amount of free time.

I can't reliably post right now, and I'm not sure when that will change, so I'm reluctantly dropping out of this game.

I've really enjoyed the character interactions. If I can sort out real life I'll come back and beg to rejoin.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler put the thorny crown on his head. "Maybe plants be nicer if they think mees they king."


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I liked PF2's character creation system, and how dynamic the combat feels. The three-action system is elegant.

However, the trap-making system and the "pet class" system both suuuuuuuuuck.

Admittedly, I played during the beta, so those systems might have changed. I haven't followed up.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Wait, have we been a level behind for a while? No wonder this area kicked our assess so bad.

I'll get my level ups done in the next few days.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Reflex: 1d20 + 10 ⇒ (1) + 10 = 11

Nearly free of the plants, Scrabbler was snagged again at the very edge.

Escape Artist: 1d20 + 10 ⇒ (19) + 10 = 29

But he managed to slip free again.

Moving into stealth with the rest of my action.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Reflex: 1d20 + 10 ⇒ (6) + 10 = 16

Scrabbler managed to keep free of the grasping plants and struggled out of their reach.

Double move, 20'


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Alch Fire, round 2: 2d4 ⇒ (2, 3) = 5

Escape Artist: 1d20 + 10 ⇒ (20) + 10 = 30

Scrabbler managed to slip free of the grasping vines. He pushed through toward the hag.

Standard action, escape. Move action at 1/2 speed means I only move 10 feet. This might take a while.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Reflex: 1d20 + 10 ⇒ (2) + 10 = 12

Scrabbler struggled against the grasping plants but found himself thoroughly trapped. "ME HATE STUPID PLANTS!" he screeched.

Pulling out a vial of alchemist's fire, he threw it at the awful longshanks lady.

Ranged Touch, inspired, 5th increment: 1d20 + 7 + 1 - 8 ⇒ (13) + 7 + 1 - 8 = 13
Fire damage, inspired: 2d4 + 1 ⇒ (3, 2) + 1 = 6

Alchemist fire is considered a persistent damage source and forces concentration checks on the rounds it deals damage


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

According to the map I'm not near the chest, which is fine. I'm fine being rear guard.

I don't see the elf druid on the map though. I'd really like to stab her.

"Why everything here bad!" Scrabbler yelled. He hurled himself at the elfshank plantwizard, happy for someone to stab that would actually bleed like stabbed things should.

Intended action is to charge the druid. I'll wait to make the rolls until I find out if that's possible.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Yes please, sorry about all the delays lately. Life is crazy right now and will likely continue that way until the end of august.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler yelps as the thorn buries itself in his side. Then he ducks out of sight.

Stealth: 1d20 + 14 ⇒ (9) + 14 = 23

My intent is to move behind cover to hide, then move in stealth adjacent to the thing, then go for a full attack sneak attack next round.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Sorry, I'm traveling until the 27th. I thought that I'd have more time to post, but so far I haven't. I'll post now, but please bot me if I'm not as present as usual for the next week.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler whined unhappily. He did not like the idea of fighting another plant. He did not like climbing them, or eating them, or stabbing them. Plants were just bad.

He resorted to his sling so he didn't have to get up next to it.

Sling: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 - 1 ⇒ (1) - 1 = 0


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Being made of metal, the trap should have a hardness of 10 or more. Does blast damage ignore hardness?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Might be a short fight.

Scrabbler tapped Bupkis and held up his bear trap. "Do rock throw trick with this?" he asked nervously.

Scrabbler is afraid of the plant and doesn't want to engage, so he's going full defensive this round.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"Scrabbler no like eaty plants," the little goblin said, disheartened by the idea of facing off against yet another dangerous vegetable.

In spite of his fear he moved next to Bupkis, opened and readied his beartrap, and waited.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler blinks in slow confusion, then hopped to his feet, seeming to skip all the usual stuff that went into standing up. He went from lying prone to upright with one big twitch.

"Bad plants make sleep dust!" He exclaimed, finally catching on. "Why all the plants here bad?"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"SSSSSSNOOOOOORRRRRREwheeeezeSNOOOOORRRRRRKKKK"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

How long will I continue to sleep for?

Fort save: 1d20 + 5 ⇒ (5) + 5 = 10
Con damage: 1d2 ⇒ 1


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Fort: 1d20 + 5 ⇒ (2) + 5 = 7

Scrabbler's flailing made him breathe the pollen deeply. He slumped to the ground.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Fort: 1d20 + 5 ⇒ (11) + 5 = 16

Scrabbler was still full of fear and adrenaline after his encounter with the evil chompy plant, so he shook off the fatigue without really realizing what it was.

He definitely noticed everyone else falling asleep though, and it sent him into a new spiral of panic.

"Nononoes! Is no sleep time!" He lashed out, hitting Daseem and Bupkis with his tiny fists.

Purposefully using Strength to damage, and dealing Non-lethal damage. Will 5' adjust between attacks if I need to.

Punch Daseem, Flurry 1, (attacking prone, unconscious targets, should be hard to miss): 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Super Secret Wake Up Punch Technique: 1d4 - 2 ⇒ (1) - 2 = -1 Minimum one damage

Punch Bupkis, Flurry 2, (attacking prone, unconscious target): 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Goblin Friendship Smack: 1d4 - 2 ⇒ (2) - 2 = 0 Minimum one damage


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler eventually shook off the stiffness with a wimper. His new skin was bright green and healthy looking, but his eyes were wild and traumatized.

"Bad plant eats me." he whispered.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

ok, so down two and wasn't unconscious at any point. I think Scrabbler just developed a new phobia


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I have no idea what state I'm in when (if) I wake up. A little help, GM?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Fort: 1d20 + 5 ⇒ (8) + 5 = 13

Scrabbler's muffled screams went abruptly silent.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler squawked in surprise. "Haaaalp!"

Initiative?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Knowledge Nature: 1d20 - 1 ⇒ (13) - 1 = 12 Newp


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Scrabbler slipped ahead of the party to look around, disappearing into the green.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"Bupkis smart gobbo," Scrabbler grinned proudly.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler's eyes went wide, looking between himself and Bupkis, and the much larger Dwarf. Anyone with even rudimentary self preservation instincts would have been able to see that it was a terrible idea that would probably send them all careening into the abyss.

"Oh, good ideas!"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler came scampering back.

"Goes to inside a big tree, downs there!" he pointed below into the dark beneath the lily pads. "Well, not rights there, but like there. Under the bridge with the not-see-um things!"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"Me scouts!" Scrabbler said impulsively. He disappeared around the corner.

Moving into the hallway.

Stealth: 1d20 + 14 ⇒ (9) + 14 = 23

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

After they'd rested, Scrabbler was impatient. "We goes now? Over big froggy leaves, yes?"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"Why Daseem talks like that?" Scrabbler quietly asked Bupkis. "Is hims cold?"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler sighed. "This place no funs."

Then he worked his way back across the lily pads.

Taking 10 on Acro to hop from pad to pad. Once on the other side Bupkis can TK the rope to me and I'll find a place to anchor it.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

From safely behind the cover of Ivan's shield, Scrabbler threw a burny flask at the big bug.

Alchemist Fire, ranged touch: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d4 ⇒ (3, 3) = 6


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

You are mistaking Dazed with Staggered.

I should have had a standard action every round.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

That was two rounds ago. Last round I moved to where Ivan was for cover. This round I wanted to try to attack the thing, and I've been told no.

So its clear I dont understand the situation. What are my options?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

This fight is confusing to me. Doesn't this thing have reach? Was it adjacent to us? I thought it was above us.

How come Menrozzor, Daseem and Ivan were all able to attack this thing, but I couldn't?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

GM, my Limb Climber ability requires me to be adjacent. This thing is flying. Can I jump up to get adjacent to it and try for the required Climb check?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Somehow I got skipped last turn. I was Staggered, but I still should have gotten an action (not that it probably would have helped)

Acro, DC 21: 1d20 + 17 ⇒ (12) + 17 = 29

Again, Scrabbler was knocked flying through the air, this time hitting the wall with the force of the blow. He slid to the ground, holding his ringing head, sprawled on the ground.

Wall damage: 1d4 ⇒ 2

Prone, and also staggered until the end of my turn.

Activate Monkey Style so I can crawl without penalty.

Scrabbler crawled beneath Ivan's legs, crouching and taking cover behind the dwarf's massive shield.

"It gonna eat me!"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Reflex save: 1d20 + 10 ⇒ (15) + 10 = 25

Scrabbler managed to catch the edge and gave his companions a sheepish grin from near their feet, his eyes looking a little unfocused and dazed.

"Mees back."

Staggered until the end of my next action.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

The feat says I pick the direction my movement takes me, so I picked. If I take that blow, I'm grappled and nearly dead.

So I guess I'll go up then? Or back the way I came and land among the party?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Acrobatics, DC 26: 1d20 + 17 ⇒ (18) + 17 = 35

Scrabbler rose the blow as the creatures mandibles shot out, letting himself be knocked back. He rolled to his feet, his head spinning.

Moving 20 feet, which puts me on the next lily pad over. I am staggered during my next action.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23

"Yum!" Scrabbler said, opening his mouth wide and chomping down on a big mouthful of squirmy flies. He couldn't see though. His longshank friends probably wouldn't want to eat flies. He couldnt' stab them or punch them.

"Oh!" he said, suddenly inspired.

Scrabbler closed his eyes and fished out a bomb and a tinder twig. Move action

Then he lit the tinder twig. Standard action. I'll light the bomb next round.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler nodded quickly and ran for the lily pads.

"Hop hop! Like froggy!"

Acrobatics: 1d20 + 16 ⇒ (2) + 16 = 18 Uh oh.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"What chalk for?" Scrabbler asked.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

So Amira is locked out? Can I do the readied action door thing again to let her through?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"Not locked! We runs?" Scrabbler asked, not sure what to do.

My plan is to use a move action to open the door, then ready a standard action to 5' adjust and shut it when the party is through. Screw this thing.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I'm staggered this round.

Scrabbler half stumbled the rest of the way to the door.

I can't get sneak attack against this thing, so my damage is piddly.