HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
I liked PF2's character creation system, and how dynamic the combat feels. The three-action system is elegant. However, the trap-making system and the "pet class" system both suuuuuuuuuck. Admittedly, I played during the beta, so those systems might have changed. I haven't followed up.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Reflex: 1d20 + 10 ⇒ (1) + 10 = 11 Nearly free of the plants, Scrabbler was snagged again at the very edge. Escape Artist: 1d20 + 10 ⇒ (19) + 10 = 29 But he managed to slip free again. Moving into stealth with the rest of my action.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Alch Fire, round 2: 2d4 ⇒ (2, 3) = 5 Escape Artist: 1d20 + 10 ⇒ (20) + 10 = 30 Scrabbler managed to slip free of the grasping vines. He pushed through toward the hag. Standard action, escape. Move action at 1/2 speed means I only move 10 feet. This might take a while.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Reflex: 1d20 + 10 ⇒ (2) + 10 = 12 Scrabbler struggled against the grasping plants but found himself thoroughly trapped. "ME HATE STUPID PLANTS!" he screeched. Pulling out a vial of alchemist's fire, he threw it at the awful longshanks lady. Ranged Touch, inspired, 5th increment: 1d20 + 7 + 1 - 8 ⇒ (13) + 7 + 1 - 8 = 13
Alchemist fire is considered a persistent damage source and forces concentration checks on the rounds it deals damage
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
According to the map I'm not near the chest, which is fine. I'm fine being rear guard. I don't see the elf druid on the map though. I'd really like to stab her. "Why everything here bad!" Scrabbler yelled. He hurled himself at the elfshank plantwizard, happy for someone to stab that would actually bleed like stabbed things should. Intended action is to charge the druid. I'll wait to make the rolls until I find out if that's possible.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Scrabbler yelps as the thorn buries itself in his side. Then he ducks out of sight. Stealth: 1d20 + 14 ⇒ (9) + 14 = 23 My intent is to move behind cover to hide, then move in stealth adjacent to the thing, then go for a full attack sneak attack next round.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Scrabbler whined unhappily. He did not like the idea of fighting another plant. He did not like climbing them, or eating them, or stabbing them. Plants were just bad. He resorted to his sling so he didn't have to get up next to it. Sling: 1d20 + 7 ⇒ (6) + 7 = 13
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Might be a short fight. Scrabbler tapped Bupkis and held up his bear trap. "Do rock throw trick with this?" he asked nervously. Scrabbler is afraid of the plant and doesn't want to engage, so he's going full defensive this round.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
"Scrabbler no like eaty plants," the little goblin said, disheartened by the idea of facing off against yet another dangerous vegetable. In spite of his fear he moved next to Bupkis, opened and readied his beartrap, and waited.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Scrabbler blinks in slow confusion, then hopped to his feet, seeming to skip all the usual stuff that went into standing up. He went from lying prone to upright with one big twitch. "Bad plants make sleep dust!" He exclaimed, finally catching on. "Why all the plants here bad?"
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Fort: 1d20 + 5 ⇒ (11) + 5 = 16 Scrabbler was still full of fear and adrenaline after his encounter with the evil chompy plant, so he shook off the fatigue without really realizing what it was. He definitely noticed everyone else falling asleep though, and it sent him into a new spiral of panic. "Nononoes! Is no sleep time!" He lashed out, hitting Daseem and Bupkis with his tiny fists. Purposefully using Strength to damage, and dealing Non-lethal damage. Will 5' adjust between attacks if I need to. Punch Daseem, Flurry 1, (attacking prone, unconscious targets, should be hard to miss): 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Punch Bupkis, Flurry 2, (attacking prone, unconscious target): 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Scrabbler's eyes went wide, looking between himself and Bupkis, and the much larger Dwarf. Anyone with even rudimentary self preservation instincts would have been able to see that it was a terrible idea that would probably send them all careening into the abyss. "Oh, good ideas!"
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Scrabbler came scampering back. "Goes to inside a big tree, downs there!" he pointed below into the dark beneath the lily pads. "Well, not rights there, but like there. Under the bridge with the not-see-um things!"
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Scrabbler sighed. "This place no funs." Then he worked his way back across the lily pads. Taking 10 on Acro to hop from pad to pad. Once on the other side Bupkis can TK the rope to me and I'll find a place to anchor it.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Somehow I got skipped last turn. I was Staggered, but I still should have gotten an action (not that it probably would have helped) Acro, DC 21: 1d20 + 17 ⇒ (12) + 17 = 29 Again, Scrabbler was knocked flying through the air, this time hitting the wall with the force of the blow. He slid to the ground, holding his ringing head, sprawled on the ground. Wall damage: 1d4 ⇒ 2 Prone, and also staggered until the end of my turn. Activate Monkey Style so I can crawl without penalty. Scrabbler crawled beneath Ivan's legs, crouching and taking cover behind the dwarf's massive shield. "It gonna eat me!"
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Reflex save: 1d20 + 10 ⇒ (15) + 10 = 25 Scrabbler managed to catch the edge and gave his companions a sheepish grin from near their feet, his eyes looking a little unfocused and dazed. "Mees back." Staggered until the end of my next action.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Acrobatics, DC 26: 1d20 + 17 ⇒ (18) + 17 = 35 Scrabbler rose the blow as the creatures mandibles shot out, letting himself be knocked back. He rolled to his feet, his head spinning. Moving 20 feet, which puts me on the next lily pad over. I am staggered during my next action.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23 "Yum!" Scrabbler said, opening his mouth wide and chomping down on a big mouthful of squirmy flies. He couldn't see though. His longshank friends probably wouldn't want to eat flies. He couldnt' stab them or punch them. "Oh!" he said, suddenly inspired. Scrabbler closed his eyes and fished out a bomb and a tinder twig. Move action Then he lit the tinder twig. Standard action. I'll light the bomb next round. |