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Ryu Kaijitsu's page

560 posts. Alias of joriandrake.


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It was posted by a fellow player in an other campaign that you are recruiting, with a link here.

I see the allowed races listed, are 3rd party classes allowed? If yes Which one? (Or which aren't, if that is easier)

I will try to make a concept/char that is interesting but also able to fill a "Gap" in the party.


hm, I can only suggest try to play this build/concept in a gestalt game :)


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

asking for reply on pre-last PM, and about the bandit camp situation

edit: and 20 posts in discussion thread in this game alone, barely able to keep up, and I decided I don't want to go into arguing about alignments, but I wish to point out that while at start Ryu did try to get the island with exclusion of the party, he didn't do it for himself he tried to get it for the organization he owes much to


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Sorry about delay, had a mild food poisoning

Timeslip to bandit/Cilyanka/GM:
"If you are certain he is your brother, at least take a lock of hair from him, revival is always an option."

If I missed it then sorry, but I didn't see anyone else than Ryu and GM/npc caring about the scene of her brother. Also, what about the bandits and their camp now? I still have that key and as mentioned earlier I wanted to go there with their leader to search the location.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9
Alkaid wrote:

From My eyes I see,

Note: I am agreeing with some, but adding others
** spoiler omitted **

You followed your personal conscience when you CdG the bandit, and resented Alkaid for going to lecture you.
resentment toward legitimate authority, i.e. Ryu (a lawful Noble) got the bandits to surrender (meaning they are now unarmed civilians) and you CdG a unconscious bandit, and talked back to Ryu (a lawful Noble), and a Representive of the Church (Me).

So If I had to peg your alignment right now, it is closer to True Neutral, tilting to law and tilting now more to Neutral...

Sorry about delay, had a mild food poisoning

Sorry, but my current situation makes it so that I leave this discussion either entirely to Alkaid or that I comment on it later (I want to get up to speed in my games but I shouldn't even be up yet, so I sneaked to a net access PC)


Namelessone wrote:

Well when I DM and want too use a swarm of birds I just use the swarm of bats stats and remove the wounding effect.

If you want a swarm of scarabs how about using the stats for a swarm of cockroaches.

Raven Swarm already exists

but unless rules clearly state/allow swarms to be used as animal companions it doesn't matter if it gets houseruled, so I hope it will happen soon in an official way


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Ryu's attention turns to Cilyanka as he hears the weak voice say what it did.

"...what? What did you just say? He was your brother?" Ryu goes to her, checks the corpse, and the look on Cil's face. Did she really kill her brother, or was it just some close resemblance? Maybe she just felt tired and hallucinates.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Ryu listens to Alkaid. "I only know I have my own rules I have to follow, and not just during a war. Anyway, if you want, we could let the prisoners dig the holes for their comrades, but in this case I can't perform any funeral for them so either no one does or someone else does. You are right about that the fire could alert others."

Did anyone in our own group take wounds from the fight? I don't think so but maybe I overlooked something.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Ryu nods. "Or burn them. It takes less time. After that we have to check out their camp, maybe there is evidence for what the gnome assumes, or there may be prisoners."

After a moment of pondering Ryu adds. "The lands here may have different rules on how handling a surrender should be done, but I also have the laws I follow. As such, now I have to ensure the well-being of those who surrendered until the authorities take them over. Which means I have to protect them unless they try to turn on me, on us."


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

"No evidence doesn't equal guilt of assumed deeds. Do not hunt and judge without proof."

Ryu replies without emotion shown, or even looking at the gnome. "These people surrendered upon my offer to them to spare their lives. I don't care what you did with those at your feet, but every single one that surrendered handed their life in my hands. It is now my burden and duty to carry, and anyone who harms them until we hand them over to authorities will face me as enemy, and I am efficient at battle, for that one doesn't have to face its enemies, just have enough intelligence."

To not make the bandits feel too much relieved and at safety he turns to them however. "Of course, the moment you try to turn against us you forfeit your life. Be obedient."

Just how exactly are you RP-ing a Lawful Neutral character right now Strae? Just as earlier this time it also feels more like Chaotic. Perfectly fitting for Kaddoc but not for the gnome. You also provoke a conflict, also chaotic, IMO.

He turns back to Straehan, "Unless you plan to murder them in cold blood now that they surrendered, we have nothing more to discuss."


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

"Death is permanent unless ...certain entities or clerics watch over one. Life is short unless you are returned in a way, If you plan to make it even shorter for others you have to be clear of the consequences and the burden of that choice on yourself." Ryu nods towards Alkaid. The two may have different beliefs but Ryu thought the distance among them grew shorter due to a bit of mutual understanding. He avoided a mention of the Divine Phoenix or other gods, but it was evident that revival and rebirth is impossible without otherworldly interference.

Ryu decided not to go into the finer details of Brin's understanding of the situation, that he merely honored an agreement that he offered with the option to surrender to begin with. There was no need to talk about good or evil, merely the requirement to honor the rules of surrender. Compassion had nothing to do with honoring agreements.

As Ryu looks through the gathered gear he speaks. "I say everyone chooses what would improve their own gear, anything else will later be turned into gold. It may be efficient to have a small amount that the group can use for various fees, like spending at an Inn or buying healing potions. Without it being owned by a single person." He then turns to Cil to check if she feels any better by now.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Ryu looks at the half-orc as he finished piling the weapons up. "Nothing proves these men murdered and robbed the innocent travelers that frequented this way. Well, they did try to rob us that is true but it was just an attempted robbery. You may find evidence of such claims in their camp, but even then I won't let them take harm until we hand them to proper authorities. Taking or preserving life has the same responsibilities."

He watches as the bandits get their armors off with his hands in his pockets. "Do not hunt and judge without proof. I won't stand idle if anyone who surrenders is harmed further. Unless it is a target of an Oath of the Hunter. None of these people are as far I know. Sandpoint and Magnimar will decide about them."


"forced enrolling" kinda equals it


Diego Rossi wrote:
James Jacobs wrote:
Ryu Kaijitsu wrote:
Fract wrote:

Given that Outsiders now breathe, and the breadth of what the Outsider type covers, does it matter *what* they breathe?

That is to say, does every Outsider require a human breathable atmosphere, after accounting for their specific immunities and/or additional powers?
Interesting questions, especially in regards of fire/water and other elementals. What does a positive/negative elemental outsider breath?
There's air to breathe in those places. At least, there is where there's normal creatures to be encountered. It's not the atmosphere that kills you there, but the fire or the negative energy or whatever.

Elementals don't need to breathe, so the question is moot for them:

PRD wrote:

Elemental Subtype: ...

Elementals do not breathe, eat, or sleep.

I must admit that learning that now outsiders need to breathe was a surprise.

I meant outsiders from such elemental places, was tired when I wrote and I see the comment became something different.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Realizing that Cilyanka is most likely not approving of his close presence Ryu steps away from the girl, and begins to pile up all the weapons, and orders the bandits to take off their armor too.

It was not a problem that the unconscious ones were killed, they were never agreeing to surrender, and could have ended up burned on stakes. However, Ryu choose harsh words specifically to avoid his fellows killing the ones that properly surrendered. Giving them a speech to get them back to their senses in time. Kaddoc just a moment ago literally still raged.

Ryu sighed, the ones who are now dead could have been publicly executed, properly before the eyes of the families of those the bandits killed, if it would have been proven they did such things. To give them a sense of revenge fulfilled. This was not an option anymore.

"Alkaid, please check if some of those still lying around are unconscious but alive, or maybe acting as if they are unconscious." Already thinking about how the transportation should be handled Ryu doesn't notice that he dropped the honorifics.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

"I offered them a chance to surrender, they accepted it even though I personally didn't have much faith that they would." Ryu looks at Straehan and Kaddoc with disgust in his eyes. "What kind of scum are you to break such an agreement? You talk about empathy and assumptions based on perhaps not even existing bones and past victims. The only evidence that is there is that they attacked us, and they didn't kill any of us, unlike we did. Do not hunt and judge without proof." He stands up from the half-orc, with the key in his pocket and the leader stripped from all weapons.

"You killed those which directly attacked you, you had the right to that that is fine, I hope your bloodlust is now satisfied, because retribution has been. People deserve a second chance, a rebirth in spirit through actions proving a willingness to improve themselves. I won't tolerate killing those who accepted a chance of spiritual revival."

He turns to the bandits. "You all will be handed over to the Sheriff in Sandpoint, you will most likely work during the preparations of the festivities, and be imprisoned for a while. Your leader however will come with us to your camp, and then will be handed over to Magnimar."

He turns back to Strae. "What do you know about their past? Did you have to live is squalor and poverty on the streets? Do you have any idea what some people are forced to do just to survive? I don't say these people are in the same situation, but killing people who surrender makes you nothing better than a common murderer. You don't even know if all of them here joined the bandits out of their free will."

I never thought that I as Lawful Evil will have to keep others from massacring surrendered people.

Ryu then walks over to the sobbing Cilyanka. "Here, take this. What you did was self-defense, the one you killed was attacking you and wasn't unconscious and didn't surrender to you either. You acted bravely." He places a blanket on her shoulders, then turns her away from the corpse.


Buddah668 wrote:
Depends on what he did with the cash. Spreading the wealth to charities and such would alleviate any alignment issues in this case. Keeping it on the other hand is an atonement waiting to happen.

not if they spend the money on buying weapons and armor against demons and undead and such, an use for the greater good


blackbloodtroll wrote:

When the DM makes all the choices for players,

then you end up with a DM playing with himself,
with some friends over to watch.

That is what must be avoided. Changing the setting and even the encounters based on what the group is, moving places around to enforce that the players go to those, these are all bad choices in my opinion. Daronil also removed traps from the world basically because he doesn't like them, sure it may be the other players don't like them either, but no one really loves traps, or puzzles, they are there to be a challenge, and not just to rogues.

Daronil wrote:


My intent was to say that you can remove rogue-specific obstacles from an adventure and replace them with generic obstacles. Doors can be broken down or bypassed without a rogue - hence my unconcern about "normal" doors (such as would be found in someone's hometown). My only caveat to this would be ridiculously high-DC doors that could only be opened by a high-level rogue...there's simply no reason to keep them in an adventure with no rogue; put something else in there instead. I think I specifically used an example of a DC 30 Disable Device-check door.

And? You don't have to remove that door just because there is no rogue, let the players come up with something else than unlocking it, maybe make the door rot away, or blow a hole near it in the wall to go past it. The only thing that is "rogue-specific" in my opinion is if for some reason a device HAS to be disabled, or if an enemy HAS to be "sneak-stabbed" upon.

EDIT: derailing, right, sorry.


maybe, but nothing is free if it comes with "but"-s, so a PDF in such case wouldn't be really free anymore


Wouldn't make much difference, barely anyone (at all?) reads what one has to click through to get a PC game installed too (as example), as everyone just wants to quickly be done with it. Same with downloading things.


"I do agree that including explicit terms (such as "You can download this for free but may not make copies, nor distribute this to other people") would be a good idea in cases such as the freely downloadable PDFs."

Why? it makes no sense to me to restrict the copy/re-distribution of a free pdf.


so, wraith: If a hex got used on someone, then witch got invisible, then she cackles to increase duration of the hex, the Invisibility will not break, correct?


to make this easier: are there ANY witch hexes that would NOT break invisibility? or maybe a combination of them?

(example: scarred enemy gets a secondary effect, or a cackling witch hex modified by the cackling?)
I am unsure hexes even get considered as spells to begin with (or at least most of those)


If one of the spells is empowered (by metamagic made to be higher power/level) then it will win above the other one and prevail with effect however.


sometimes laws change on their own as time passes, due to how the majority doesn't find them acceptable anymore


concerro wrote:

This has come up before.

The benefit of the spell working this way is that if cast on a caster he is shutdown. He can't just leave the area. If you cast it on an object there is no save, but the caster can just walk away.

Quote:


Helmholtz wrote:

Shouldn't the illusory wall in D14 in HoHR and the silence spell in the pit trap in D10 grant the PCs a Will Save?

The illusionary wall should have a save DC of 16 if interacted with. The silence spell on the other hand, in an area affect and not targetted on the PC. As such it does not give a save.

Hope that helps

Jason Bulmahn
HoHR Author
Managing Editor of Dragon

interesting, why isn't this added to the actual spell description i wonder


Tiny Coffee Golem wrote:
Ryu Kaijitsu wrote:
http://paizo.com/pathfinderRPG/prd/spells/silence.html wrote:
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.

By RAW, I don't see anything about people not getting a Will save if the area moves or they step into it, as far I read it this means all the unwilling characters get a save against the effects.

The tricky part is, I think if the barbarian runs back and forth it would mean they have to roll more checks every time the enemy gets into the area of the spell.

By raw no save unless you were the target of the spell.

Nope, by RAW it allows you to place the spell on a creature, but that doesn't mean people in an area don't get a saving throw. That part is covered by "An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any."

I don't see it specified anywhere that those unwilling creatures in the area effect don't get the saving throw unless they got targeted directly.

I don't say this is the intended method, just that it can also be read like this. :)


triade? this complicates things

Torag:

He is an often distant deity, lending magical power to his clerics, but leaving his followers to make their own way through life, knowing that this will make them strong and determined.

Sarenrae:

if enemies of the faith can be redeemed, they should be

Hmm about portfolios:

Valor
Rulership
Justice
Redemption
Honesty
Strategy

I believe these gathered together from the 3 may be justifying an offer to the villain to accept Judgement of the paladin, and have a chance of redemption. The Paladin can also have a plan/strategy on how to use that wealth they get from the villain.

Considering that 2 (if not all three) of the gods have Law as a domain, I would say there is a plausible explanation on why the paladin acts like a policeman/judge/justicar at the same time. The portfolio element of "Rulership" may be represented in the personality of the paladin as a will to take action on its own, and not wait for local authorities. He may not even believe in that local authorities would serve Justice properly.

In the end however, it is totally up to you as the GM, you were the one who allowed this Triad religion as well.


I don't know, do you use Golarion specific deities?
The paladin may follow a god of judgement (or maybe wealth/money), it may be he acts as a Judge himself, something akin to Judge Dredd
I believe his intention was to demand a monetary payment for the deeds, this is often the case at court/trial today.


http://paizo.com/pathfinderRPG/prd/spells/silence.html wrote:
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.

By RAW, I don't see anything about people not getting a Will save if the area moves or they step into it, as far I read it this means all the unwilling characters get a save against the effects.

The tricky part is, I think if the barbarian runs back and forth it would mean they have to roll more checks every time the enemy gets into the area of the spell.


The 8th Dwarf wrote:

That is a bit of a troll Dingo. You should know what the responses will be after all your time here on the boards.

I listened to a very interesting podcast that said that if it wasn't for the British armies high command in the colonies (during the early stages) being sympathisers and the French tying up the Royal Navy funding the rebels supplying training, experienced officers and men, the rebels would have lost.

I would say that is a quite truthful statement, the British had more manpower and wealth, and the lands were better developed as well, if not for foreign interventions and troubles the UK would have won.


Ascalaphus wrote:

I'm not familiar with the adventure, but;

Were the crimes committed against the PCs, or against a civilian third party? In the latter case, the donation should be to the victims or some charity, rather than the PCs.

Well, the party of paladin does good, it can be considered charity, if there are no living victims/family of theirs due to the crimes

and as said, a lot depends on what god is followed


Arikiel wrote:

No minuses to Strength? O_o

Seem Strength would be their lowest stat by far.

due to size they can carry very less already, same as how larger characters can carry more


I wonder if someone could make a char concept/build based on trying to amass the most possible modifiers on its own.


1 person marked this as a favorite.

It sounds very lawful to me, as it would aid the group and also punish the person at the same time. Being good may be a reason he doesn't want its head on a spear.

What god does he worship though? That is also of importance.


Forencith wrote:
Well, you have to pay to train, unlike other F2P MMOs...that will probably make it on par with a pay to play game.

this is something that the more I think about, the more it troubles me


Fract wrote:

Given that Outsiders now breathe, and the breadth of what the Outsider type covers, does it matter *what* they breathe?

That is to say, does every Outsider require a human breathable atmosphere, after accounting for their specific immunities and/or additional powers?

Interesting questions, especially in regards of fire/water and other elementals. What does a positive/negative elemental outsider breath?

Danny Kessler wrote:
Where does a creature summoned with summon nature's ally come from? Elsewhere in the world? The First World? Obviously an elemental creature comes from the appropriate elemental plane, but what about a summoned giant, rhino, or fey creature?

"Daddy, the rhino just went and POOOF gone!" /excited little girl in a Zoo


So, unless you post the class details here I won't know what it is like, or use it if it would be my choice. I contacted one of the authors and he said it won't go for public access, but this is a campaign where it is supposed to be an option.

Btw, please tell us what level the character should be made for. I can't see that mentioned.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

how far is any settlement from where we met the bandits?


Machinesmith class if possible please


nightflier wrote:
joriandrake wrote:
Machinesmith? okay, will read it then, where is it described?
Machinesmith

I can't find it anywhere on the net, although I do like the class background/description


Hail Kane! ...erm, Ashrael! XD

Sorry, just feels like this brotherhood has much in common with the Brotherhood of Nod, that is good in my book. :)


Buri wrote:

I think you're assuming the spells only activate once shot, which isn't how I would take it. From the moment the spell was cast I would say the effect is there.

The wall spells say they can't move. So you'd have this immovable wall with an arrow sticking out of it.

arrow quiver of anti-magic


d20pfsrd.com wrote:
Ryu Kaijitsu wrote:
Spiral_Ninja wrote:

Actually, I've always found them very good at listing which is core and which is 3rd party.

I mean: all of them would be in one place, split off from the mixed things, or be able to see it like that
Not going to happen only because the amount of work that would be required would mean I would have to quit my day job and do nothing but re-org the site. I happen to NEED my day job, the income it provides, and the insurance I get from it lol

sheesh, start a Kickstarter project to get money for the time you work on d20pfsrd instead of being at dayjob. XD

you could also get extra cash this way, enough to make unique drawings for weapons, armor, classes :3


blackbloodtroll wrote:
Ryu Kaijitsu wrote:
so clothes then? like an overall?

More like the Venom Symbiote.

Which would be awesome by the way.

but that is a creature, so not enchantable o.O


I guess now it is more fun to trip with reach weapons?


so clothes then? like an overall?


blackbloodtroll wrote:

All the White-Haired Witch abilities are swift actions. That's actually bad.

Prehensile Hair is better.

why is it bad?

and taking levels in some other class can still grant you the prehensile hair hex as a W-H witch


now, this is interesting


Nazard wrote:
Shinon wrote:
blackbloodtroll wrote:
Lore Warden does it good.

Lore Warden is stupidly good at being a tripper. Free Combat Expertise on top of every other bonus feat the fighter gets, and a +8 bonus to your CMB and CMD that stacks with your full BAB and your bonuses to Trip from Improved Trip, Greater Trip, and Weapon Training. (Plus Weapon Focus/Greater Weapon Focus and the enhancement bonus on your weapon).

If they expect trip weapons to ever be relevant, they should have them grant a +2 bonus on the check or something.

But unless your weapon is a tripping weapon, you aren't getting weapon focus and those enhancement bonuses from your weapon on your trip attempts. That's how the tripping property becomes relevant.

I wonder how a witch with white hair could be made better at tripping, maybe some multiclassing with this lore warden?

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