Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, No problem! :)
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Want to go exploring some more? I think if we chase him we might play into a purposely set trap... (possibly undetectable from our side of the door) How about we start with the room to the west? (just picking one arbitrarily to move things along)
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Good idea, Malthu. Wouldn't want to fight it a second time." Rurik then walks over to the chest and gives it a tap with his hammer. Making sure it isn't trapped in some way. He opens it if it isn't.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik will delay till after Malthu.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik tries to finish off the troll Attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, I'm fine with you rolling those for me :)
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik moves around Malthu to swing his axe at the Troll. to hit: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 + 2 ⇒ (6) + 2 = 8
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Move: Climb down the rest of the ladder Standard: Touch of Good on Malthu: You can touch a creature as a standard action, granting giving it a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. Rurik puts his hand on Malthu's shoulder, imbuing him with a small amount of energy.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Do you guys think someone should chase Daktani? 4 on 1 should be enough for the troll... Although splitting up is never a good idea :/
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik hears the commotion below, and after feeling the tap from Rormar, moves down the ladder as far as he can go without landing on top of Fenn.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Going down sounds like the plan, but we should wait for Rormar too before we go down. Did you see him run out when you were coming back, Malthu?" You going first sounds good Malthu, I should probably be near the front so I can reach everyone to heal them if needed.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Phew. Glad those creepy ghouls are gone. We should probably go as a group to go get Malthu before continuing on, wouldn't want to be split up if any more of those spiders come back looking for trouble." If anyone else fails the check, then Rurik will say we should get them too
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Will Save: 1d20 + 9 ⇒ (10) + 9 = 19 Rurik again calls upon his God to smite the rest of the Haunts Channel Positive Energy: 1d6 ⇒ 3
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Don't flee into the hole, Malthu :D
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Taking Fenn's advice, Rurik calls on the power of Torg to smite the haunts. Channel Positive Energy(Damage Undead): 1d6 ⇒ 2
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Edit: Woops, misread your post compl ERK so didn't see the part about the corpses hahaha -_-
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Shhhhh", Rurik whispers. "I think I hear something moaning for help from inside the room. Do you see anything on the beds Malthu?"
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Perception: 1d20 + 3 ⇒ (17) + 3 = 20 Rurik is right behind Malthu, so he isn't in the room yet "I'd prefer to not get the plague either, Malthu. That's two votes to skip this room."
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, ooh, yes.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Ready when you are!.", Rurik says with a wink.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "I think clearing this floor would be a good idea, wouldn't want any more spiders following us from behind." After seeing the contents of the cabinet Rurik remarks, "Do you mind if I grab the vials of Holy water and the potion of Shield of Faith, Fenn? I think they might be useful for me in the battles to come."
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Haha gotcha! I also realized it probably would be of use to not use all the channels, since Rormar will get some HP from leveling up
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik walks over to Rormar, in response to his moans and places a hand gingerly on his chest. Channel Positive Energy: 1d6 ⇒ 4 Channel Positive Energy: 1d6 ⇒ 4
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, HP:: 1d8 + 3 ⇒ (8) + 3 = 11 hmmmm... I think I'll take this one ;) Cleric 2:
Skills: Heal, Sense Motive
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik tries again to break out of the webs. break free: 1d20 + 3 ⇒ (8) + 3 = 11 This is out of order, but I'm just gonna make the check now since it won't impact the rest of the fight
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik tries to break free, "Come back here spiders!! Toorg has unfinished buisiness with you." Break Free: 1d20 + 3 ⇒ (7) + 3 = 10 Not being successful, Rurik slowly moves to the square diagonal to Toorg (upper left)
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik retaliates against the spider that tried to bite him. To Hit: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6 Rurik defensively casts Cure Light Wounds on himself in place of Sanctuary. Defensive: 1d20 + 1 + 3 + 2 ⇒ (20) + 1 + 3 + 2 = 26 caster lvl + wisdom + trait bonus
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Oh, I actually made a mistake. I just put Fenn's buff to my damage roll. It should have been 1d20 + 2 (from strength) + 1 (fenn buff) which would mean I dealt 4 damage, I think.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik readies his axe and shield, and in one swift motion brings his axe down on the Giant Spider next to him. To Hit: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik was curious about the war paint as well, so he's close to Fenn (1 square above on the map)
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Actually... On the 2cnd floor is there a door in the south corner? We could use that too?
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "I'm with you", Rurik says as he follows Rormar down. "You guys want to try another entrance? How about the front door?"
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "YOUCH" Rurik yelps in pain. "How could a stone deceive me!?!" Fort: 1d20 + 9 ⇒ (9) + 9 = 18 +2 from Hardy (dwarf trait)
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Perception: 1d20 + 3 ⇒ (2) + 3 = 5 Rurik stands by the debris and looks around it, not touching anything, but looking for a covered entrance/loot/etc...
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Listen: 1d20 ⇒ 7 Can Rurik hear anything upstairs?
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "That entrance sounds good to me, Rormar. Seems a bit safer than going down into a very deep hole. I also think scouting ahead couldn't hurt, although whoever goes shouldn't go to far ahead so as to split the group up. Strength in numbers!"
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "We could also try throwing something down there to see how far down the bottom is, based on the sound." Rurik throws a stone down the pit. Very important question! Is the splunk the sound of stone hitting very shallow water (an inch deep) or pure water (i.e. water we would have to wade/swim through... since the two situations sound very different
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Hum, it seems I can't even see the bottom of the pit with my darkvision, must be a pretty deep hole there. Do you think we can make it down safely?" In addition to Rormar's question, if the stairs are in bad condition, how steep is the pit? Is it walkable without the stairs?
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Lets smash some troll!" Awww yeah! :D
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik chuckles heartily at the first joke, which continues through the second. (he didn't quite get the second, but wanted to continue as to not be rude) "His dark visions were of the Plague House, which, when investigated by Rodrick, apparently housed a nasty Flood Troll"
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Fenn! Nice to meet you, the name's Rurik, and this (he points his thumb at Malthu) is Malthu. We can always use help fighting the orcs in theses parts." He pauses for a moment, trying to think of where to start, "As for my story, it's been pretty straightforward since I arrived at Trunau. My village was plundered and my people taken hostage by orcs when I was younger. I managed to narrowly escape and ended up here. I've been helping to defend travelers passing through ever since." Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9 hmmmmm ;) Rurik pauses after, looking Fenn up and down, trying to guage whether he can be trusted. After a moment of pondering, having decided he is trustworthy, he resumes, "As for Rormar, our fourth, we were all attacked by assassins last night. It's a long story as to why someone wants to kill us, but the end result was that Rormar was almost killed, and would have died if it wasn't for the work of the healers here at the Sanctuary."
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Nice work Roosevelt. Let's go get Malthu and see if Rormar has woken up yet. I bet He'll enjoy this longbow I got for him.", Rurik says with a wink.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, After grabbing his stuff, Rurik hears Malthu, Roosevelt, and Cham talking down the hall, and enters the room just as Malthu leaves. After turning in confusion he asks "What happened with Malthu? Is everything alright?" He leads right in to his next question, "And this room looks like a mess! I seem to remember you saying something about half-orcs causing havok in a room or two, this must be that room? Craft (Alchemy): 1d20 ⇒ 1 "Hm, I have no idea what the white paint on the walls could be, maybe it has something to do with the graffiti that's been popping up over town that can't be washed off?"
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Rurik heads back to the room he was staying in and grabs the things he left there.
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "Sounds like a plan! Also actually now that I think about it, Rormar could use a longbow since I noticed he only has a short bow. Do you mind if I grab one Sara?"
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, "I think I'm set with weaponry too, and say, when we go back to get Rormar, do ya mind if we stop at the Ramblehouse? I left my armor and my backpack in the room I was staying in when we were attacked."
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Lore (Orc Tribes): 1d20 + 3 ⇒ (1) + 3 = 4 Have any orc tribes in the Hold had dealings with/used Trolls in war before? "How long ago was that? What did you advise him to do after the flood troll incident?" Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20 Hmm... how trustworthy is he??
Male Dwarf
Abilities + Spells: Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, I'm fine for adding a 5th too! :)
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