How would you go about it? I see Magic Items that add claws/stings/bites/hooves/gore. Ragebred Skinwalker looks best to start with as far as I can tell, with hoof/hoof/gore. How do I go about maximizing natural attacks, and how should they best be utilized? Smite or sneak attacks looked the most tempting, but any opinions are appreciated.
What bloodlines would you recommend?
I was looking at doing Sage bloodline so I can utilize skills fairly well. Not sure about Savant though. More bonuses to UMD, ability to take a 10 on UMD, and your caster level on scrolls seem helpful though. Are there other ways to get caster level on scrolls faster?
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.
So, any opinions on how they help? Feel free to FAQ, I searched and saw a lot of people asking in the past with no answers.
I'm playing a gnome witch with 8 str and I have the flight hex. I was wondering if there were any ways to carry my party members while I'm flying that I'm missing:
I'm looking at the Nosoi familiar for my witch in particular.
As an outsider can it be banished? What does that do to my spells and how could I retrieve it?
What about resurrecting it if it dies. The Outsider section states it takes True Res/Wish/Miracle. Is that overwritten by it being a familiar? I would assume at least Raise Companion would work in that case, but what else?
Relevant text: Fetish Mask (Su)
At 1st level, a scarred witch doctor forms a bond with a wooden mask. As she gains power, her connection to this mask causes it to grow ever more hideous and grotesque as it absorbs the weight of the self-induced pain that underlies her magic. Her spells derive from the insights her patron grants her while she's enduring the cuts, burns, and other sorts of mutilations she inflicts upon herself. Her fetish mask acts in all ways like a witch's familiar for the purpose of preparing and gaining spells. Rather than communing with a familiar to prepare spells each day, a scarred witch doctor hangs her mask on a wall, tree branch, or something similar and contemplates the agony it represents.
This ability otherwise functions like and replaces the standard witch familiar.
Question is, how do these interact? I would assume it would only effect the intelligence factor of Arcane Enlightement...
Constitution dependent: A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence.
Spirit Talker feat: Benefit: Once per day, you can spend 10 minutes communing with a shaman spirit of your choice. When you do, you gain the temporary use of one hex from its list of hexes. This hex is added to your list of available hexes for the next 24 hours.
Choose Lore Spirit, Arcane Enlightenment:
I'm working on building a 6th level character. He's an empiricist investigator, but I'm currently completely unsure how to build him for combat. I could do a strength/melee build, a feat intensive dex/melee build, or a shortbow build. I'm having trouble deciding, so I was wondering if those of you with more experience could help me along.
Zen Archer monk has: At 3rd level, a zen archer may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a bow.
Erastil's 3rd boon is: Wisdom to attack rolls and damage to enemies within 30 feet when using a longbow.
My question, assuming the enemy is within 30 feet do you get wisdom to attack twice?
I'm looking to compare the DPR of an optimized Archer Fighter vs an optimized Zen Archer. Which does more damage at level 20? I haven't been able to hunt the two down so I was wondering if someone could calculate it for me.
I'm building a Scarred Witch Doctor. It is just me and one other new player, who is playing a Ranger. As such, I need to cover arcane casting and healing, so I thought witch would work well.
My GM is allowing me to play Scarred Witch Doctor on any race, provided it makes sense and I can work up a proper backstory for it.
I'm still trying to understand how it works. If I attack with a longsword in regular hand. My iteratives gives three attacks, so longsword/longsword/longsword. After that do I do all of my natural attacks? So, if I had three iteratives of longsword, then unleash 20 secondary tentacle attacks or whatever ridiculous example. Or do the tentacle attacks replace an iterative?
I want to make something that does massive Sneak Attack damage with nonlethal, blunt weapons. I was hoping to use natural attacks, particularly claws, but I'm not really sure how to get more attacks. Catfolk gets two claws and higher damage on them, so that is probably ideal.
But, what about using Vestigial Arm x2 and taking Aspect of the Beast somehow, that'd be 4 claws and a bite. Anything else? I've been working on this build forever, but I can't find a good way to make it work.
So, I want to make a mounted archer, particularly on a flying mount, but I'm open to land-based. My original choice was a Weapon Master fighter with a monster cohort. I'm looking for effectiveness though and read that animal companions are better.