So, my question is simple, can a player ride another player and attack while riding said player? Someone said they had seen a ruling saying now, but couldn't show me said ruling.
The reason I ask this is due to the Vine Leshy's change shape ability and the leshykineticist archetype. Basically I want to know if I can have a leshy become a vine, 'ride' another pathfinder, and throw blasts while riding.
Nope, you pick an animal at level one and you're stuck with it. It has a little more variety than Mooncursed, but just like Mooncursed, you only get to be the one thing.
Considering you lose 3 rage powers and fast movement for gaining it, I don't see why this is in any way better than Mooncursed.
To answer your question Chess: Mooncurse effects Rage and improved uncanny dodge and eventually allows you to wield weapons... While Beastkin costs you 3 rage powers and fast movement, and can't use weapons.
I'm fairly annoyed at the Paths of the Righteous bans. Simply becasue it pretty much curtails 4 different character concepts I was actually looking forward to playing.
I'd have still purchased the book anyway, as I'd use it in my non PFS games, but it really was annoying to know that things that really jumped out to me like Bladed Brush didn't make it.
Fighter/Druid class that focuses exclusively on shapeshifting and smashing face in a variety of different monster forms. No spellcasting or Animal Companions or anything else.
I've wanted a pure shapeshifting class for years. Heck, i'd be fine with an Druid archetype that does it as well.
Mark Seifter wrote:
That actually sounds pretty interesting. What about them allowed them to hold their own in your opinion?
Jared Thaler wrote:
It is still a reliable, easy, and searchable source. That last bit is the most important. I almost never reference my stuff via pdf at a table. Either I brought a physical copy because I wanted to, or I search it. It saves a ton of time compared to opening dozens of pdfs.
So, I had a big question in my game come up in regards to Psionics and the Metabolism, Minor power in particular.
The rules regarding Psychometabolism state that for the purpose of psionics, psychometabolism powers are equivalent to powers of the transmutation school. What I took this to mean was that the Metabolism, Minor power operated under the same rules as Polymorph spells in regards to what you get and don't get. Is this accurate at all?
Even if PFS does reject a lot of stuff, I want to try out a lot of stuff in this book in my non PFS games.
Although I will admit that I am eagerly awaiting what PFS makes legal in here. I have a few builds ready and waiting on this book.
I'm not sure I buy it. You're effectively saying you can carry another person without having that affect your movement in any way. Even if that is true, that certainly puts you in the upper margins of strength
And I'm not.. believe you me.
But I routinely have to push 2000 lb equipment around. Now, if you take the PF encumbrance rules into account, you can push 5 times your max load, which would put me at str 23.. and if you consider 'favorable conditions' that would put me at str 18. Either way those are high numbers that don't make sense in regards to reality.
DM Livgin wrote:
Mobility certainly, but that's not really because of the weight of the outfit but instead of the layers. Making it, imo, more of a dex negative than a str one.
Encumberence is broken in general. Looking at what I typically have to push, pull, lift, or carry on a near daily basis and comparing it to the encumberence chart puts my RL str around 18 to 23 which just isn't true.
You get one for free, cost wise, but still have to count its weight (which apparently a lot of people think is also "free").
Which is kind of stupid IMO. My ability to lift stuff doesn't really change based on my outfit. I mean, My outfit I'm wearing right now weighs around 10-15 pounds and it'd be no different than if I was wearing shorts and a shirt instead or if I was wearing full battle rattle weighing at 50ish lbs.
I definitely plan on getting Improved Familiar eventually. The problem is that this starts at level 1 and I'm fairly limited as it is on gp.
Bob Bob Bob wrote:
Can an aquatic familiar like the isopod survive out of the water?
I'm trying to pick a familiar but I'm having issues. I'm not looking at the bonuses they give at all, but instead looking at them for fluff reasons. Basically my character is obsessed with the Outer Gods and the Great Old Ones and is trying to uncover whatever she can about them.
Does anyone have any suggestions for familiars that fit with that kind of theme? She's a gnome if that helps.
What's the likelihood of leveling up after the first session?
Do you have any idea if it'll be made legal or illegal? I rather liked it and the con is this coming weekend?
Is the Dark Tapestry spirit for Shaman legal for PFS play? It's not on the site yet.
Where do I find the full list of banned classes/archetypes/prestige classes etc?
So, I'm attending a con where there will be gaming. There are some PFS games going on, and I was wondering how does that work?
Do I make a character at level 1 and work my way up? Can I not join in in any games that are at a higher level than that?
I haven't done PFS before, so I'm kind of floundering?
SO this came up in a session I was running yesterday.
The rules for 5-foot step are:
What happened was a person was prone and wanted to stand up and take a 5-foot step.
The rules for standing up while prone are:
I interpreted standing up as a move action that a person wouldn't be able to 5-foot step afterwords.. The player disagreed with me. I was wondering who was right?
So I couldn't find a premade template for what I wanted to do to some animals, so I decided to mess around with them manually, but now I need some help figuring out their new CR and how much xp they should be worth.
First off, the bear:
Thanks for any help provided.
I have a question regarding the Slaugrak's Corrupting Bite (Su).
It says it does Con bleed damage. The rules for bleed damage say that Bleeding can be stopped with a DC 15 Heal check. However, Corrupting Bite says the save is Con based..
So my question is. How do the saves for the Con Bleed damagae for this creature work?
Bob Bob Bob wrote:
Enhanced Magical Tattoo replaces the 9th level bloodline power.
I was actually not aware of that. So.. Assuming that I go with that to get a familiar instead of tattooed sorcerer, I still want claws...
Would Eldritch heritage: Ghoul be the best way to go about getting them?
Bob Bob Bob wrote:
How would I lose the breath weapon completely? From what I see all I'd lose is one use per day.
Part of the reason I want to is fluffyness, the other is that I like the options that Tattooed give me in regards to the magic tattoos and the familiar.
H.P. Makelovecraft wrote:
I would love a test of the Starstone module, that can be solved with ingenious outside of the box thinking so a lvl 1 character can become a god simply because he had the right items and a positive can do attitude.
That's the problem. It needs to be so that anyone could THEORETICALLY pass the test..
Share Spells needs clarification--It's related to the playtest if it matters, as well as the core game.