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Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Format whips out a couple of arrows ACC find them off at the cube. ahhhh Longbow Flurry Attack 1: 1d20 + 1 ⇒ (17) + 1 = 18
Longbow Flurry Attack 2: 1d20 + 1 ⇒ (6) + 1 = 7
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Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() [ooc]Now you're making me look bad![ooc] Against his better judgement Rormar moves to a space where he has line of sight on the cube (if any) and draws his bow. ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Hearing Fenn's warning, Rormar peeks around the threshold of the door to look at the objects. "I really don't like the look of this. This door has a knob that is now not-unturned, I say we head on to the next." ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() "Thanks for grabbing all that, Malthu. And I dare say that outfit would look pretty nice on you. And I hope you don't mean that literally, Fenn, I do appreciate my privacy at night. Nonetheless, I agree with the sentiment." Rormar sees Malthu and Fennrick looking intently at the door, so he checks it out as well, though only to see if the door is interesting looking at all. perception: 1d20 + 8 ⇒ (4) + 8 = 12 Also, sorry for the absence. Also, yeah, I'm definitely fine with dropping combat. Was going to set myself up to chase him if we could, but we were too far away at that point anyway, I think. ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Ay sorry, here I am Don't worry Toorg, I've done plenty of hunting in my days, this should be easy Let's see here, twist this lever...murmer murmer murmer move the hinge..... Disable device: 1d20 + 8 ⇒ (12) + 8 = 20 And that should do it! Rormar says as he stands up to admire his work. ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar takes a look through over the room gets off the ladder and notices the troll is not looking too well anymore. As he spots the surprisingly quiet Toorg over in the hallway stuck in a beartrap, he runs over toward him and attempts to tinker with the mechanism to finagle it open. Move action:move to square before Toorg
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Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() By the way, guys, I just wanted to apologize. Just started night shifts and I've been dead the past week or so, but I'll try to be better about posting regularly in the future (though I might be limited to effectively 1 post per day on my on days, due to the time I have available). ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Also, want Rormar to do some non-lethal to Daktani, if he gets down in time? Might be useful for information, unless you guys think there's no chance ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar hears the sudden commotion down below, but can't actually see any of the action. "What's going on down there? and what's with the holdup? Sounds like they're not having the best of times down there." he cries out in frustration as he taps Rurik on the shoulder with his foot as he readies himself to move down. Ready move action: move down ladder once Rurik moves ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Assuming I'm back now "Can't give up the chance to go exploring down a dark hole. Also, anyone have a torch? Otherwise, I do agree, someone who can see in the dark should head it up and probably tail the group too. Malthu seems pretty anxious to get down there, so you can lead? I'll shore up the rear, unless anyone has any objections." Rormar takes a look around the group and then pauses for a second on Toorg, then turns to Roosevelt."Also, does Toorg do ladders?" ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() will save: 1d20 + 7 ⇒ (6) + 7 = 13 Not sure if this matters anymore "Phew, thanks guys, that was quite a fright. So who wants to be the lucky one to scout around down there? ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() "And maybe you can tell me how to act during an infiltration after you have done your time in the militia." Rormar goes back and grabs the coffer That I think nobody has specifically grabbed yet, right? before heading over into the room near to Fenn to take a look at the door. "Peculiar place for a door there. Anyone know what it might lead to?" ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar throws Roosevelt a look accompanied shortly afterwards by a quiet terse Shhhhhhh. He then draws his bow and moves toward the door to await a signal from Fenn. ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar is still hanging out near the bookcases, so probably no perception roll for me? "Ah, it's been abandoned forever, and kids hang out here all the time, I doubt there's any chance we'd catch anything from here" ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() I got you "Hmmm, two paths before us, you guys want to finish off this floor? The small room might be a stair down, and I'd rather be through." ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() "Never felt better, honestly, let's get this show on the road. Just make sure not to demonstrate why you got that name on us, Malthu. "Also, I don't think I'd count on the intelligence of a few spiders, but we can hope." ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Awesome, sounds like a plan Gasp!"Thank you so much. I take it by the presence of spider goo in the corner there that you guys managed to finish them off? ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Ah, yes, should leave my skills and such around too. Rolled my hp, and got a 4 before, so I'll grab DM's one instead as well. Monk (Zen Archer) 2:
Skills: Acrobatics, Disable Device, Perception, Sense Motive, Stealth, Knowledge (Geography), Knowledge (History) (+1 From Favored Class) ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() and it probably won't effect my dying To stabilize (+1 CON -1 HP):
Rormar, discontented with the fact that consuming his whole zen focus still did not allow him to strike his enemy, shuns life and allows himself to bleed out slightly more. -1 HP ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Before he gets any angrier at the advanced spider for evading his attacks with all but a scratch, he hops out of range of the spider's reach (next to Malthu now) and starts channeling his inner zen to will his arrows to strike true. Using my use of perfect strike on the first shot this round (roll twice, take higher of the two, use other dice for crit confirmations) He then looses off another two arrows at the advanced spider: Longbow Flurry Attack Roll: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Longbow Flurry Attack Roll: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
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Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar draws a couple more arrows, intent on doing more than scratches to the advanced giant spider. "Don't worry about the acid, a bit of sugar will mellow it right out afterwards" Flurrying bow:
Longbow Flurry Attack Roll: 1d20 + 1 + 1 + 1 ⇒ (10) + 1 + 1 + 1 = 13
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Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() "That tree is unstoppable!" Rormar says after hearing the satisfying squish of wood against exoskeleton. He prepares to flurry a couple of arrows at the advanced spider Longbow Flurry
crit confirm: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11crit damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12 "Keep that up Fenn, I'm feeling good now" Remembered the bonuses this time! Also sorry for the formatting, it looks a lot worse than I was expecting, so I'll fix do it differently next time. ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar jumps back away kitty corner to Malthu and grabs his bow move action. He then readies an arrow and looses it toward the advanced spider. Longbow Roll: 1d20 + 2 ⇒ (4) + 2 = 6
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Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() "Huh, would you look at that," Rormar motioning toward the support beam, "R & B, I wonder if Rodrik and Brinya were one of the young couples that came here, though it would have had to have been a while ago, I can't imagine someone his age carving initials into a wooden beam. ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar nods his head in indifferent assent after he realizes Fenn's cautious motions. Aiming for the small room or the big room after the hall? ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() "Okay, guys, I can't see anything up here. Feel free to check out for yourselves, but it doesn't even look like there's a good vantage point from here." As Rormar descends the stairs. ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Know(Religion): 1d20 ⇒ 12 "Well, I don't think there's much reason to continue being sneaky at this point. Anything with ears would have been able to hear that ruckus" Rormar says as he heads toward and gingerly up the stairs, making sure to test the steps to see if they can support him. He pauses at the top to look for any signs of any large creatures, both on the loft and anywhere where he might be able to see to the first floor. perception: 1d20 + 8 ⇒ (8) + 8 = 16 ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() don't think I quite can, not having my weapon out yet =/ Can't let you get in all the hits! Rormar says toward Malthu as he sees him readying an attack on the second centipede. Rormar then draws his bow and looses off one arrow: Longbow Roll: 1d20 + 2 ⇒ (6) + 2 = 8
oops, forgot my point blank shot bonuses, but I doubt it matters ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() When Rormar regains his composure he looks toward Fenn and says "Fenn! You look like you know some stuff; do you know if arrows are effective toward these guys?" ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() Rormar tries to enter all stealthy-like Stealth: 1d20 + 6 ⇒ (4) + 6 = 10 Shhhhhhhhh, there might be something dangerous here, assuming Rodrik was right ![]()
Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5
![]() "You know, this is sounding more and more like a bad idea going down the pit. I'm going to vote we take the collapsed wall entrance #2, though I think it's labeled 3 on the map?, since it looks like it will at least give us some area to move around in. Also, should we have someone try to sneak a bit ahead to scout?" By the way, anyone have a high stealth? I got a +6, and it might be reasonable to have someone try to sneak ahead and catch anyone inside unaware, if possible?
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