Greetings fellow adventurers
SoL is set to have a significantly higher base power level for both players and monsters, as an example during Character creation if you choose the Point-buy system it will assume that each player begins with 30 points for an average game, with 25 or lower for the low-power options and 35 for high-power campaigns. However, to compensate for the significantly boosted character base power there will be a host of improvements applied to Monsters, as an example Dragons will have DR Adamantine and magic and their fear aura will be constantly active.
If you want more information there will be a Stream tonight at 6PM EST on Twitch or you can check out the various Social media pages:
OK on the Front of Bows the problems are a follows: 1 the Volley special quality means if you fire a bow within the bracket listed distance, 50 feet on longbow, you take a -2 penalty on attack rolls the same as you do if you fire outside it's initial range increment, Crossbows son't have the volley property, and 2 composite bows now only add half your strength modifier.
So unless you can guarantee you're firing between 50 and 99 feet a crossbow will be more accurate than a longbow and has a larger damage dice, not to mention the fact ranger's early feats benefit a crossbowman and not an archer.
Then we can't even run base-setting Golarion, home to cannibalistic Goblins, inbred gang-raping ogres, and a rampant legal slave trade, by the gods you couldn't even run a tabletop version of Disney's Hunchback of Notredame in the new PFS. Or any campaign is Paizo's publishing hold there Ap's to the same rules they're apparently holding GM's and Players to.
Right so stories presented by the GM can never contain unpleasant or challenging themes and villains are not aloud to hold detestable views, the game world must be scrubbed cleaner than a Disney movie and the challenges presented should in no way resemble something realistic. I'm sure this create great stories and memorable villains when the world is near Utopian and the villains less threatening than those found in cartoons for 3 year olds.
MR. H wrote:
OK I can agree the current layout is unpleasant on the eyes, at the least, and needs to be reworked but as for it not being simple that might be true at the moment, but the stated goal of the system was to a be a simpler more beginner friendly game andwith some minor changes it will be at the level of 5E or there abouts.
That might be true as I don't really find any strengths in those systems save for their simplicity and accessibility, I find 5E to usually be boring and I found 4E actively unpleasant as a system to the point I basically gave up on the D20 sytsem when 4E came out until I found pathfinder and landed the role of permanent PF GM for my local group.
Compared to other rulebooks I've been looking at, like WFPR4e and Savage Worlds, it looks pretty darn similar.
Yes it's similar in that it's on the D20 chassis, other than that it has more in common with 4E or 5E than it does with Pathfinder or 3.X, it like those systems treats customisation and variation like vile expletives.
Having played 5E a lot lately, and Pathfinder longer ago, I see a lot of PF1 in PF2. BUT, since you're approaching it from a different angle, I can see why it may look different to you. Which is okay. I hope it is able to thwart your current feelings, though!
Unfortunately this seems unlikely as one of the primary traits they've promoting is the simplification of the system, and seeing as about 50% of the audience seem happy with that Paizo will probably go with that over the people like me who would see the majority of the current test document gutted. As those in favour of simplification mean less changes to the current iteration and a better chance at the coveted 'mass market appeal' despite the simple mass-market field being solidly in WotC's grasp.
Disagree. Feels like a beta(playtest) to me, but yeah, obviously. Can't wait to try it tonight. GMing it for my 5E group. They're pumped too. Probably my new system, just going off a cursory read-through.
Yes and I'm sure it will do great with a 5E group, for people who wanted something that even vaguely resembled Pathfinder as we know it you have to admit there isn't much similar to the 1e incarnation
Welp, finally Pathfinder is heading into the direction where nerds with too much free time won't be automatically at an advantage over new/casual players due to system mastery.
and that's the point where people like me who came to pathfinder because it was the opposite of 4E/5E, lots of customization and variables, wave goodbye to the good people of paizo, because I want more than 3 effective options per class and that's coming from a permanent GM.
Honestly wasn't aware it was that far in advance, right I'll leave this be now sorry to have dragged it on so long.
Gorbacz, normally I'd have assumed that was what they meant, I always prefer to assume writing about a fictional setting is purely about said setting, particularly when it's blurb. However, from what I recall, and please feel free to correct me if I'm wrong my memories not the best, but the blurb was, as best I can remember, released at a politically tumultuous time and coincided with some definitive changes to established lore about Taldan law and foreign policy and as bad as I am at indirect communication even I could notice the stance those changes took was the opposite to modern politics.
A fair point, as someone else mentioned it was the previous description which descibed 'dragging Taldor kicking and screaming' in to a modern political view that had me twitchy as it came onlinne at a contentious moment in real world politics if I'm remembering things right.
Right the thornier of the two issues out of the way:
I also have to say Dudemesiter that you seem to be outright stating that a work of fiction cannot be written without political intent and I both disagree with the idea and find it distasteful in the extreme. their are plenty of works written either purely for the purpose of entertainment or without seeking to impart an inherently political message, whether it imparts some other form of message is another matter entirely, I would say this lack of political message applies to the majority of the romance, horror and even a fair chunk of the fantasy genres.
I have to Ask Dudemeister do you honestly think that unless an author writes some form of denigration of the status quo in to their work that they should have it treated as support of the establishment? that would seem to do a disservice to creators as a whole, to espouse that they are incapable of setting their politics aside for the purpose of creating something entertaining. the only way I could see to justify that stance would be to claim that all expressions and indeed all views have to be related back to politics. If I've misunderstood please let me know.
OK I've got a couple of different points to make on separate subjects so two long messages incoming:
In regards to the quoted statement and the statement by the Head Dino I mentioned earlier, I'm somewhat confused as I understood the goals of the LGBTQA+ activists was to hammer home the fact that members of said community are the same as everyone else and should be treated as such, A position I agree with completely, However, at the same time both you, Dudemeister, and Mr Jacobs claim that while this isn't the case that they as a group should not be represented amongst villains.
Surely if the idea is to show that LGBTQA+ people are the same as everyone else they should be found at all points of the alignment spectrum represented by well written characters, rather than what were, to me at least, the sub-par characters as found in WotR.
Maybe I've misunderstood something, quite possible as I'm not neurotypical and do sometimes misinterpret points particularly in the ever-shifting goals and lexicon of activism.
Thomas Seitz wrote:
So...I keep thinking my idea for a Winter Witch from Irrissen but is actually a defector from that place MIGHT work here...
Haven't had the chance to get my hands on it yet but definitely sounds interesting, maybe have them pass themselves off as a member of the Ulfen Guard who were assigned to the queen, the alternate race trait that grants weapon proficiency would help with that.
You're conflating two different issues, I'm perfectly happy to run or play a game which tethers a general political themes or story Hence why I've run campaigns inspired by the Sengoku period and the court of Louis the 14th.
However, that is completely different kettle of fish to having an adventure where the NPC 'hero of the people' and main villain are both blatant stand-ins for opposing political figures. which is what I feear this Ap may become because of how one-sided and potent thee Paizo political leanings are.
Hence why I base villains on the likes of Nobunaga Oda or Cardinal Richelieu and not Theresa May or Jeremy Corbyn, the former pair do not have a chance to start arguments at the table like the latter.
Sorry this took so long to reply, sleep and work took priority, probably the most blatant examples I can think of were certain NPC's in Wrath of the righteous which was outright stated they were written as they were to support paizo's political leanings, and to me at least that showed through in the quality of the writing, the other would be the Head Dino stating he will never allow a transgender villain because, if I remember correctly he either thought writing them as such in the current political climate was transphobic or at least a bad choice for writing.
Thurston Hillman wrote:
I would disagree to a point about real current events having to be factored in to writing a medieval fantasy setting as regards politics I've found that feudal japan offers more relevant political motivations, plots and is less likely to rub player's the wrong way if you favour certain philosophies or views.
However I will say I'll honestly be happy with the campaign so long as it doesn't turn in to Princess Hillary V Senator Trump, because I've got a group of mixed political affiliations and I don't need the campaign bringing up real world tensions.
could be worse we could have the fantasy age publishing schedule.
Hi folks I'm trying to figure out a build for a level 8 NPC antagonist for the party, each party member has an established enemy and this Ifrit Witch Killer's the one for our Aasimar sorcerer.
I've used rolled for the perosnal foes with the same rules as the party, which once I factored in the 2 stat bonuses looked like this:
so any thoughts on what sort of build would complement the witch killer archetype?
So I was wondering if anyone else remembered the template and where it could be found? I think it was in a 2010-2012 publication.
Uh, you’d be paying the same amount if your preordered or bought the physical copy from Paizo. Subscriptions don’t cost more than the other methods of buying from Paizo.
as mentioned above the mistake your making is 'from Paizo', if I buy from brick and mortar or order through Amazon UK,, it costs me the same as price where as if you order it through Paizo and want it shipped in good time outside of north america it's an extra $90 per book.
t be fair 'll be happy if it just rebalances the prices of trade goods, a pound of black pepper should not be cheaper than a chicken in the sort of economy Golarion has and I'm more looking for details on orchestrating trade deals anyway.
Shifter's aspects do not count as the "Animal Focus" class ability and so they do not qualify, sadly. Even if the elemental focuses don't have major forms, it would be cool to have them available as minor forms. But keep in mind a Shifter only has at most 5 aspects unlike Hunters who can freely swap between all of them, so a Shifter would be hard up to sacrifice a possible wildshape form just for a minor buff.
So, on top of the limited number of aspects they don't actually count s the 'animal focus' ability so any feats related to that are useless for the class? Despite your positive outlook on the class, you're not making me any more confident in its abilities.
Apart form this I'm considering a bloodrager version of the runechild and potentially remaking the blood hunter class
[Archives of Nethys] September Update - Horror Realms, Inner Sea Temples, Planes of Power, and more!
[Archives of Nethys] September Update - Horror Realms, Inner Sea Temples, Planes of Power, and more!
My basic idea was that instead of Pilts becoming interested in Salavator the spider cults sees his prophetic visions as a potential source of power.
I'm still working on how I'd remodel it to work properly but wondered what people thought of the combination?
Don't do it unless the player is sick of that character, the recruitment/training involves torture, psychological conditioning and minor uses of arcane mind control, it's effectively rendering those who survive an effective automaton unable to question orders