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lright, I can see where you're coming from, and I can't say I disagree with it. I don't think every character should be a cookie cutter, but I also was starting to feel like PF1 started offering so much versatility that my character's class became less relevant as the game marched on. From eyeballing it (been working a lot this weekend so I won't have time to really dig in and absorb this thing till Monday), it looks each weapon has become much more statistically distinct, which I like, but I wonder whether that would create balance issues for opening sneak attack to each weapon from the get go? But yeah, I guess I can see how maybe a class feat (or multiclass feat?) should be able to give it to other weapons.
What is it about the bow so that makes it so unappealing (classes and feats are the last thing I'm reading in great detail - trying to figure out the moving parts of this thing before I look at how each class interacts with them)? When I look at the stats compared to the crossbow, it seems like the bow is set up to do a lot more.
OK on the Front of Bows the problems are a follows: 1 the Volley special quality means if you fire a bow within the bracket listed distance, 50 feet on longbow, you take a -2 penalty on attack rolls the same as you do if you fire outside it's initial range increment, Crossbows son't have the volley property, and 2 composite bows now only add half your strength modifier.
So unless you can guarantee you're firing between 50 and 99 feet a crossbow will be more accurate than a longbow and has a larger damage dice, not to mention the fact ranger's early feats benefit a crossbowman and not an archer.