Pathfinder Roleplaying Game: Ultimate Wilderness

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Pathfinder Roleplaying Game: Ultimate Wilderness
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Alex Mack wrote:
graystone wrote:


Alex Mack wrote:
Could we get a few details on the barbarian archetypes?

There where barbarian archetypes?

It says so in the book description...

Oh, I'm sure it did but I not seeing them in my notes. the best i can do is list the names. Maybe someone else can fill in the blanks.

New rage powers
brutish swamper
Cave dweller
Pack hunter
Raging cannibal
sharptooth
Wildborn

Lemartes wrote:
Maybe I missed it but what does the Green Knight get? Can they actually survive decapitation?

Any idea what section it is in? Like the barbarian, I didn't put anything down for the Green Knight.

Joe Hex wrote:

I searched the thread, but didn't see anything about cultivating magical plants. Can anyone share anything?

Edit: Also, how's the First World section?

Pay a pile of cash and grow a plant that produces a number of magic fruit/leaves per day for a season: goodberries, high altitude cures, heros feasts, bombs, less sleep bark, ect

Didn't read any of the fluff sections as I didn't really have time to catch all the crunch parts, so no idea on first world stuff.


Bladelock wrote:
graystone wrote:
lots of good info
I have been waiting for a Hunter Archetype like Forester...Sweet!

Yes, it's nice to get a non-pet hunter. It's even better that they replaced all the pet abilities with actual useful abilities.


I think the Green Knight is a cavalier archetype.


Is it possible to get a bit more info on that forested?
Do they get more than one favored terrain?
Since they get camouflage, do they also get HiPS?
Are those bonus feats still strictly teamwork feats?
How is breath of life supposed to tie in with the rest of it?


1 person marked this as a favorite.
Lemartes wrote:
I think the Green Knight is a cavalier archetype.

Antipaladin, gunslinger, magus, shaman, psychic disciplines, shaman spirits and unchained summoners I have. Looks like I missed the cavalier section too, sorry... :(

DireToad wrote:

Is it possible to get a bit more info on that forested?

Do they get more than one favored terrain?
Since they get camouflage, do they also get HiPS?
Are those bonus feats still strictly teamwork feats?
How is breath of life supposed to tie in with the rest of it?

You mean forester?

Terrains: 4 total as you level, starting with 1 at 5th.
Camo: no concealment/cover needed for stealth.
Bonus Feats: combat not teamwork. even though they gain tactician, nothing forces them to take teamwork feats.
SLA: it replaces Raise Companion. The archetype is themed to have a bond with the environment so I take this ability to allow you to use that bond to 'jump start' a creature using that bond. That's my take anyway.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

So... is it viable to create an aesthetic kineticist with the wilding style feat????


graystone wrote:
Lemartes wrote:
I think the Green Knight is a cavalier archetype.
Antipaladin, gunslinger, magus, shaman, psychic disciplines, shaman spirits and unchained summoners I have.

Got any detail on the psychic disciplines? I think we’ve only seen their names so far.

I’d also be interested in the summoner stuff.


graystone wrote:
Lemartes wrote:
I think the Green Knight is a cavalier archetype.

Antipaladin, gunslinger, magus, shaman, psychic disciplines, shaman spirits and unchained summoners I have. Looks like I missed the cavalier section too, sorry... :(

DireToad wrote:

Is it possible to get a bit more info on that forested?

Do they get more than one favored terrain?
Since they get camouflage, do they also get HiPS?
Are those bonus feats still strictly teamwork feats?
How is breath of life supposed to tie in with the rest of it?

You mean forester?

Terrains: 4 total as you level, starting with 1 at 5th.
Camo: no concealment/cover needed for stealth.
Bonus Feats: combat not teamwork. even though they gain tactician, nothing forces them to take teamwork feats.
SLA: it replaces Raise Companion. The archetype is themed to have a bond with the environment so I take this ability to allow you to use that bond to 'jump start' a creature using that bond. That's my take anyway.

Hah, yeah, Forester not forested. Smartphones are dumb sometimes.

Hm, I'm a little sad that favored terrains kick in that late, but very glad it's not locked into one. Lack of hide in plain sight is a touch disappointing too, but not really a big deal. The rest sounds really solid, I wish I'd had it for the last hunter I played.
I can't wait to get this book myself.


Verzen wrote:
So... is it viable to create an aesthetic kineticist with the wilding style feat????

Not style but strike. You need wildling and imp unarmed strike to take the first wildling strike and then you can take imp wildling strike. Each strike feat bumps up your base unarmed damage. The feats only work with 'normal' unarmed strikes so aesthetic should work fine.

Note wildling does have a downside: someone can charm animal on you. ;)

DireToad: No worries. I figured that's what you meant as I'm on a mobile device too. Just wanted to make sure.


Well thanks for checking, then. And thank you very much for sharing all this info, greatly appreciated.
So, these wildling (wilding?) and wildling strike feats, they just increase unarmed strike damage incrementally? That seems so lackluster...

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
Verzen wrote:
So... is it viable to create an aesthetic kineticist with the wilding style feat????

Not style but strike. You need wildling and imp unarmed strike to take the first wildling strike and then you can take imp wildling strike. Each strike feat bumps up your base unarmed damage. The feats only work with 'normal' unarmed strikes so aesthetic should work fine.

Note wildling does have a downside: someone can charm animal on you. ;)

DireToad: No worries. I figured that's what you meant as I'm on a mobile device too. Just wanted to make sure.

What is the BAB prereq? And how much damage does it go up to?


Yeah thanks for all the info from all who posted it. ;)


Bladelock wrote:
graystone wrote:
lots of good info
I have been waiting for a Hunter Archetype like Forester...Sweet!

Same. Like, this might be my go-to class now.


Mbertorch wrote:
Bladelock wrote:
graystone wrote:
lots of good info
I have been waiting for a Hunter Archetype like Forester...Sweet!
Same. Like, this might be my go to class now.

Ditto. If my current character ever dies for good in the main game I play in, I think it'll be straight to the Forester I go.


Pennate wrote:
What are the brawler archetypes like? What are role and heritage archetypes?

Bumping this for attention (excluding the part that was already answered). Also, do any archetypes or feats allow PCs to count as an animal for beneficial purposes, like how the pre-errata Animal Soul feat worked?


Wilding feats
wilding: animal empathy and animal spells[harmful] can hit you
Wilding strike: str 13, 1d6 [stacks with actual size increase].
Imp wilding strike: str 16, BAB +11 [why?], 1d8
Wildling mind: Reroll mind save by taking int dam
wilding senses: Bonus to perception [doubles for surprise] and counts as alertness.
Wildling stride +10 MOVE!!!! stacks only with enhancement bonuses [like monks].

Honestly, the strike one's are the least exciting IMO. Why would you ever need a level limit on bumping unarmed damage up to 1d8 on a none unarmed focused character? It boggles the mind.

For me, this means I can make a merfolk with hunter and take Wildling/wildling stride, broadtail for 25' move and there are several enhancement bonuses to move to pick up. Triple Time masterpiece, rage power swift foot, monk movement Dervish Dancer bard, Ascetic oracle mystery, ect.

Pennate wrote:
Pennate wrote:
What are the brawler archetypes like? What are role and heritage archetypes?
Bumping this for attention (excluding the part that was already answered). Also, do any archetypes or feats allow PCs to count as an animal for beneficial purposes, like how the pre-errata Animal Soul feat worked?

Sort of. Wildling lets you take animal soul and aspect of the beast feats but also comes with harmful mental spell animal targeting.

role and heritage archetypes: I'm not sure what this is in reference to. Where was it mentioned?

Xenocrat wrote:
graystone wrote:
Lemartes wrote:
I think the Green Knight is a cavalier archetype.
Antipaladin, gunslinger, magus, shaman, psychic disciplines, shaman spirits and unchained summoners I have.

Got any detail on the psychic disciplines? I think we’ve only seen their names so far.

I’d also be interested in the summoner stuff.

Ferocity and symbiosis for disciplines.

Ferocity buffs senses, adds Wis to con for death checks, gain ferocity monster trait with stat buffs.
Symbiosis has share senses with animals, at will detect plant/animal, bonuses to know nature, SLA to use divination ability to scry through plants, and animate tree.

Summoner stuff:
Leshy caller: Plant eidolon with 1 of 5 forms; when summoning can change form if in terrain matching new form by spending 1 of your summon SLA uses. Summon SLA uses nature's allies.
Plant eidolon: gets some energy resistances [imm at 16th], plant immunities, tree shape, pass without trace, speak with plants.


3 people marked this as a favorite.

Excited about all the Wilding feats making it in! I think someone mentioned Beastmaster Style and Exotic Heritage earlier, too...

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Wilding strike is underwhelming. I was thinking it gave the monk damage bonus to someone else. Spending 2 feats for a damage increase of 1.5 damage per hit is..... ya...


Pathfinder Lost Omens Subscriber

Forester gives me an exciting new way to play my favorite class


Isabelle Lee wrote:
Excited about all the Wilding feats making it in! I think someone mentioned Beastmaster Style and Exotic Heritage earlier, too...

yeah, someone asked about Exotic Heritage. Not sure about Beastmaster... [looks in notes] Ah the style for people with animal companions. Yeah that looked interesting.

I'm surprised I didn't see anyone mention mutated shape. Growing a new appendage w/ natural attack is pretty sweet. ;)

PS: thanks for your input in the book.

Verzen wrote:
Wilding strike is underwhelming. I was thinking it gave the monk damage bonus to someone else. Spending 2 feats for a damage increase of 1.5 damage per hit is..... ya...

Well the first jumps it 2 steps [1d3 to 1d6], so that one seems fine. The second... Not so much. Maybe if you leverage actual size changes, like Giant form, into the equation it could be worth it but for your average small/medium pc it's not going to cut it.

Contributor

3 people marked this as a favorite.
Isabelle Lee wrote:
Excited about all the Wilding feats making it in! I think someone mentioned Beastmaster Style and Exotic Heritage earlier, too...

Lucky! I’m itching for someone to stumble on this one feat I wrote that made it in that I am crazy excited about.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Much about occultist archetypes?


Alexander Augunas wrote:


Lucky! I’m itching for someone to stumble on this one feat I wrote that made it in that I am crazy excited about.

If it's shifters edge, you're right. THAT feat might get me to play a shifter [or an archetype with shifters claws]. If not, I'm curious which one it is. ;)

DeciusNero wrote:
Much about occultist archetypes?

I posted about them earlier. Follow Post link below. If you have any follow up questions after reading, feel free to ask

Post

Dark Archive

Pathfinder Adventure Path Subscriber
graystone wrote:

DeciusNero wrote:
Much about occultist archetypes?

I posted about them earlier. Follow Post link below. If you have any follow up questions after reading, feel free to ask

Post

Sorry, missed it when trying to 'catch-up'. Thank you.

Naturalist - what kind of SLA's / jow many
Historian sounds cool, how detailed is the reading of ruins?


What is Shifter's Edge?
Also, was there anything good for archery? If anything's been mentioned already, I missed it.

Designer

6 people marked this as a favorite.

Shifter's Edge had some issues in the process and is pending a hotfix FAQ once we can get the new FAQ page up. I'm actually surprised it took this long to come up. And that's the only FAQ topic we know of for the book so far! After the FAQ, it's basically Lethal Grace for a shifter's claws (and claw-augmented natural attacks), meaning Dex-based shifters that use Dex to hit and Str to damage can do some pretty big damage (1/2 level scaling up to +10 damage).


4 people marked this as a favorite.

For Alexander Augunas, here are some nifty feats no one's asked about.
Command plant/command animal: like control undead
Eidolon Mount: give your Eidolon a mount form!
Energize wild shape: gain a resist energy and deal that damage as an extra with 1 attack.
Enhance gnome magic: add a spell to SLA's. Several nice attack spells included.
Extended animal focus/extended aspects: bonus minutes
Flinging charge: toss a thrown weapon before charge
One eye open: sleep doesn't lower perception checks
Shifters edge: use dex to hit with shifters claws and str to damage and get bonus damage.
Shifters rush: free action wildshape with move.
Vigilant charger: ready a charge
Wild vigor: temp hp when wild shaping.
Wolf rider: pick wolf for mount
Wood crafter: bonus to make wood objects and good check can reduce cost.
Woodland wraith: double move or withdraw ending in difficult terrain gives concealment.


graystone wrote:


Pennate wrote:
Pennate wrote:
What are the brawler archetypes like? What are role and heritage archetypes?
Bumping this for attention (excluding the part that was already answered). Also, do any archetypes or feats allow PCs to count as an animal for beneficial purposes, like how the pre-errata Animal Soul feat worked?

Sort of. Wildling lets you take animal soul and aspect of the beast feats but also comes with harmful mental spell animal targeting.

role and heritage archetypes: I'm not sure what this is in reference to. Where was it mentioned?

Role and heritage archetypes were mentioned earlier in the thread. They refer to animal companion archetypes.

Designer

graystone wrote:

Shifters edge: use dex to hit with shifters claws and str to damage and get bonus damage.

Huh, interesting. That's what it was supposed to say. Does it still say that somewhere in the book?


2 people marked this as a favorite.
DeciusNero wrote:

Naturalist - what kind of SLA's / jow many

Historian sounds cool, how detailed is the reading of ruins?

Naturalist:speak with planes, message, commune with nature.

Historian: if it's a lair;strongest monster;magic items?;layout;see past.

Mark Seifter wrote:
Shifter's Edge had some issues in the process and is pending a hotfix FAQ once we can get the new FAQ page up. I'm actually surprised it took this long to come up. And that's the only FAQ topic we know of for the book so far! After the FAQ, it's basically Lethal Grace for a shifter's claws (and claw-augmented natural attacks), meaning Dex-based shifters can do some pretty big damage (1/2 level scaling up to +10 damage).

Boo! And you wonder why we stayed quiet so long! :P

I didn't think it was out of line with Precise Strike, so I was expecting it to be changed to precision damage. Going lethal grace works too, since it gets multiplied with crits and damages creatures to sneak attack.

PS: Since you're here... Can you explain how the oozemorph works? There are SO many unanswered questions about it.

Mark Seifter wrote:
graystone wrote:

Shifters edge: use dex to hit with shifters claws and str to damage and get bonus damage.

Huh, interesting. That's what it was supposed to say. Does it still say that somewhere in the book?

LOL Now that I look at it again, it IS missing the str to damage part. I wrote it from memory and my brain must have been thinking "Lethal Grace for a shifter's claws" too. Now I just have to harness this predictive power for good!!! ;)

Role and heritage archetypes: OOOHHHHHHH... I was fixed on PC archetypes and forgot about the animal ones. My bad. Lets see...

I don't have role and heritage listed anywhere but I can take an educated guess what they are.
heritage: something the animal is born with. All of these are harder to handle animal.
Aberrant: darkvision, immune animal target mental spells, compression
augmented: 1/2 healing as living or construct, lowlight/darkvision, resistances similar to construct immunities.
deathtouch: Darkvision, healed by negative, bonus of saves an undead/object doesn't save against
draconic: lowlight/darkvision, dragon resistances, breathe weapon
feytouched: small size but extra stat bonuses, fey magic, DR
verdant: sunlight for food and bonuses on saves to a LOT of effects.

Role: something the animal was trained for
ambusher: camo and ambush abilities.
auspice: aligned, guidance, domain ability, aligned strike
bodyguard: abilities to stay up in negatives, uncanny dodge
bully: improved maneuver feats available and bonuses with maneuvers.
daredevil: bonus acrobatics, mobility, spring attack, immune flank.
precocious: extra tricks and can take mental stat bonuses
racer: bonus movement
Totem: Guidance, owner can spontaneously cast spells, beast speach, eldritch claws, attacks hit incorporeal
tracker: tracking
wrecker: sunder fets available, attacks ignore some hardness, bypass DR adamantine.

Dark Archive

Pathfinder Adventure Path Subscriber

Thank you, Greystone.

Glad to hear about the companion archetypes. :D

Liberty's Edge

Still waiting on the shipping for my PDFs. *sigh*


"shipping"

Silver Crusade

Uh, Vid, once your subscription ships you get your free PDFs.


You might and she might but mine doesn't!

Silver Crusade

... you don't have any subscriptions though.


...but I would still like the pdf when my order ships :(

Silver Crusade

1 person marked this as a favorite.

Subscribe! It doesn't cost extra, and if there's stuff later you're not interested you can just cancel, Paizo actually encourages this.


5 people marked this as a favorite.

They really should pay you for your efforts.

Silver Crusade

3 people marked this as a favorite.

^w^

I just like helping.


graystone wrote:
[conjecture on companion archetypes]

Can we get confirmation on these? The heritage ones seem rally cool.

Contributor

1 person marked this as a favorite.

I *did* contribute Shifter’s Edge, but the thing I’m excited for is Eidolon Mount!


What did they change about the plant immunities for the Ghoran?


And what kind of SLA in the forester's hunter?

What is interesting about the "chameleon adept"?

The Exchange

Rysky wrote:
Subscribe! It doesn't cost extra,

*sigh* if that was completely true, I'd be a happy subscriber. Unluckily, (international) shipping costs interfere heavily with that statement. Which is a shame really, because I'd love to support Paizo with more subscriptions and it's not their fault at all, but even with the Pathfinder advantage and all, it's an extra cost I can't afford, especially when I can get it much cheaper via amazon.

On a more positive note, it's only 9 days, and I have so much to read, that I can wait :)

Silver Crusade

WormysQueue wrote:
Rysky wrote:
Subscribe! It doesn't cost extra,

*sigh* if that was completely true, I'd be a happy subscriber. Unluckily, (international) shipping costs interfere heavily with that statement. Which is a shame really, because I'd love to support Paizo with more subscriptions and it's not their fault at all, but even with the Pathfinder advantage and all, it's an extra cost I can't afford, especially when I can get it much cheaper via amazon.

On a more positive note, it's only 9 days, and I have so much to read, that I can wait :)

Uh, you’d be paying the same amount if your preordered or bought the physical copy from Paizo. Subscriptions don’t cost more than the other methods of buying from Paizo.


I've got a boon that references the herbs on pages 152-155. Anything especially interesting there?


graystone wrote:
precocious: extra tricks and can take mental stat bonuses

Does this mean Paizo has taken the nerf bat to intelligent animal companions?


Rysky wrote:
WormysQueue wrote:
Rysky wrote:
Subscribe! It doesn't cost extra,

*sigh* if that was completely true, I'd be a happy subscriber. Unluckily, (international) shipping costs interfere heavily with that statement. Which is a shame really, because I'd love to support Paizo with more subscriptions and it's not their fault at all, but even with the Pathfinder advantage and all, it's an extra cost I can't afford, especially when I can get it much cheaper via amazon.

On a more positive note, it's only 9 days, and I have so much to read, that I can wait :)

Uh, you’d be paying the same amount if your preordered or bought the physical copy from Paizo. Subscriptions don’t cost more than the other methods of buying from Paizo.

"From Paizo" is probably the key mistake you're making. Buying them from a local store is cheaper than a subscription if shipping costs are high.

Lantern Lodge

Rysky wrote:
Uh, you’d be paying the same amount if your preordered or bought the physical copy from Paizo. Subscriptions don’t cost more than the other methods of buying from Paizo.

as mentioned above the mistake your making is 'from Paizo', if I buy from brick and mortar or order through Amazon UK,, it costs me the same as price where as if you order it through Paizo and want it shipped in good time outside of north america it's an extra $90 per book.

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