HP 82/82
A creature appears next to the remaining enemy... This canine-headed humanoid’s well-groomed appearance and polished greatsword show it to be more than a common beast. It's a hound archon! His avatar's border is purple.
It slashes with it's greatsword and tries to tear out "flesh" with its teeth! Greatsword attack with flank: 1d20 + 11 ⇒ (10) + 11 = 21
Greatsword attack with flank: 1d20 + 6 ⇒ (7) + 6 = 13
Bite attack with flank: 1d20 + 5 ⇒ (12) + 5 = 17
Rone pulls out a wand and fires magic missiles at the creature.
HP 82/82
Rone casts a spell... Cast life bubble on the group. 5 hours each Life Bubble: You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition, the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
HP 82/82
Knowledge (religion): 1d20 + 21 ⇒ (3) + 21 = 24 "I think this is getting more dangerous.", Rone says as he indicates the glowing boxes. Rone walks over to the control panels and examines the buttons and other controls to see if there is a way to alter the gas. Not sure what kind of check that is, so just trying a few.
HP 82/82
Reflex save: 1d20 + 9 ⇒ (1) + 9 = 10 Ouch! Knowledge (planes): 1d20 + 21 ⇒ (1) + 21 = 22
Knowledge (religion): 1d20 + 21 ⇒ (9) + 21 = 30
Cast Haste on everyone.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
HP 82/82
Rone feels the sense of falling for a moment before he is able to steady himself. Knowledge (religion): 1d20 + 21 ⇒ (8) + 21 = 29 "Take out those rectangle shaped thing there!", he says as he pulls out a wand and fires a few bolts at one of them. Wand of Magic Missile (CL 3): 2d4 + 2 ⇒ (1, 3) + 2 = 6
HP 82/82
Rone examines the green gas that jets out at the party members to see if there is any magical effect associated with it. Cast Detect Magic at the gas.
He then starts sifting through and examining the objects along the eastern wall. "Fascinating...", says as he starts interacting with them. Knowledge (Eng) on small box with a large circular lens on one side: 1d20 + 12 ⇒ (12) + 12 = 24
HP 82/82
Rone ponders the greenish vapor for a moment and then says, "I may have something that can help us. Please gather around." Cast Life Bubble split between the five of us, so that is 4 hours of protection each. You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition, the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
HP 82/82
Blessing of Fervor benefit: +2 attack and +2 AC/Reflex Rone casts another spell. Cast Glitterdust centered behind the big robot, so it doesn't hit the other party members. DC 22 Will save
Any creature covered by the dust takes a –40 penalty on Stealth checks.
HP 82/82
Rone flies a little closer and casts another spell. Cast Grease. I created a 10 ft square on the map to indicate its location. Blue and Red are affected DC 21 Reflex Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
HP 82/82
Rone flies closer and casts a spell. A shower of golden particles engulfs the robots. Cast Glitterdust centered behind the robots. I don't think I can get the big one behind them. I put a red dot where I'm centering it. DC 22 Will save
Any creature covered by the dust takes a –40 penalty on Stealth checks.
HP 82/82
I forgot my perception roll. Perception: 1d20 + 10 ⇒ (18) + 10 = 28
I also forgot about the Ghost Wolves help. Can I request that they deal damage to one target? Damage to blue outlined enemy: 2d6 + 4 ⇒ (6, 4) + 4 = 14 Edit: One more thing...can I make a Knowledge check to figure out what the green vapor is?
HP 82/82
Rone approaches the tent where the mystics are congregating. He steps just inside the tent and with a short bow says, "Good day. This is my first time I've been to this land. I've acquired a bit of knowledge on my travels. Perhaps I could share our knowledge?". He says this as he pats the spellbook in the crook of his arm. Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
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