Harrow Bloodline

Rone's page

68 posts. Organized Play character for MoFiddy.


RSS

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>
Dark Archive

HP 82/82

Thanks for running!

Dark Archive

HP 82/82

Rone shrugs and follows Fahd to the exit...

Dark Archive

HP 82/82

"These devices are fascinating. And they would be invaluable to the Pathfinder Society. We paid a heavy price for our journey here. I think we should take them. I know we promised, but we did provide a valuable service.", Rone says quickly as he looks at the others.

Dark Archive

HP 82/82

A creature appears next to the remaining enemy...

This canine-headed humanoid’s well-groomed appearance and polished greatsword show it to be more than a common beast.

It's a hound archon! His avatar's border is purple.
Hound Archon link

It slashes with it's greatsword and tries to tear out "flesh" with its teeth!

Greatsword attack with flank: 1d20 + 11 ⇒ (10) + 11 = 21
Greatsword damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13

Greatsword attack with flank: 1d20 + 6 ⇒ (7) + 6 = 13
Greatsword damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10

Bite attack with flank: 1d20 + 5 ⇒ (12) + 5 = 17
Bitedamage: 1d8 + 2 ⇒ (6) + 2 = 8

Rone pulls out a wand and fires magic missiles at the creature.
Magic missile (CL 3): 2d4 + 2 ⇒ (3, 4) + 2 = 9

Dark Archive

HP 82/82

Rone speaks an incantation and casts a spell...

Casting Summon Monster IV.

Dark Archive

HP 82/82

Ahh...ok. I missed that. Thank you!

Rone will cast Glitterdust instead. I'll target it, so it only gets Red.

DC 22 Will save or be blinded. If the first save fails, then he gets a new save each round to negate the blindness.

Dark Archive

HP 82/82

Sorry about that!

Rone casts a spell...

Cast haste on everyone.

Dark Archive

HP 82/82

"Please listen to Minata. You have so much knowledge to share."

Diplomacy aid: 1d20 + 9 ⇒ (18) + 9 = 27

Dark Archive

HP 82/82

Rone is pretty much with you in regard to understanding what's going on. :)

Dark Archive

HP 82/82

"Fascinating...", Rone remarks as he examines the strange items.

"Shall we continue exploring this place?"

Dark Archive

HP 82/82

Knowledge (religion): 1d20 + 21 ⇒ (16) + 21 = 37

Rone casts a spell...

Cast mage armor on myself.

Dark Archive

HP 82/82

"This place is a mess!", Rone says as he peers into the room.

Dark Archive

HP 82/82

Rone gives himself the power of flight. He isn't sure about this feeling of falling, so not taking any chances.

Cast overland flight on himself.

Dark Archive

HP 82/82

Rone casts a spell...

Cast life bubble on the group. 5 hours each

Life Bubble:

You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition, the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure.

Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).

When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.

Dark Archive

HP 82/82

"Sounds good to me. I need to catch on some reading anyway.", Rone says as he pulls a tattered book from his bag.

Dark Archive

HP 82/82

Rone wipes sweat from his brow as he follows the others...

Dark Archive

HP 82/82

Fortitude: 1d20 + 11 ⇒ (15) + 11 = 26
Whew!

Knowledge (eng): 1d20 + 12 ⇒ (2) + 12 = 14

Dark Archive

HP 82/82

Knowledge (religion): 1d20 + 21 ⇒ (3) + 21 = 24

"I think this is getting more dangerous.", Rone says as he indicates the glowing boxes.

Rone walks over to the control panels and examines the buttons and other controls to see if there is a way to alter the gas.

Not sure what kind of check that is, so just trying a few.
Knowledge (eng): 1d20 + 12 ⇒ (6) + 12 = 18
Intelligence: 1d20 + 8 ⇒ (11) + 8 = 19
Wisdom: 1d20 + 0 ⇒ (7) + 0 = 7

Dark Archive

HP 82/82

Knowledge (arcana): 1d20 + 21 ⇒ (20) + 21 = 41

"Good question..."

GM...is the synthesis core the two metal cylinders in this room?

Dark Archive

HP 82/82

"Let's try these doors to the North. Perhaps that will let us get around this barrier."

Cast Mage Armor on myself and use 2nd level pearl of power to recall Glitterdust.

Dark Archive

HP 82/82

Do you mean that the metal lattice blocks the area labeled C4? We can see through it, but not walk through C4 while the lattice is intact, right?

Dark Archive

HP 82/82

Thank you Arin

I think the Life Bubble spell should still be active. It was 4 hours each when I cast it right before we entered this place. How long do you think we have on it?

"Shall we?", Rone says as he moves to the door to the east.

Dark Archive

HP 82/82

I'm game for continuing!

Boon: 1d20 ⇒ 18
So close! :)

Dark Archive

HP 82/82

Knowledge (religion): 1d20 + 21 ⇒ (7) + 21 = 28

"I don't think we've seen the last of her.", Rone begins as he tells them of his thoughts on the voice in the screen.

I share the contents of the spoilered section in your last post, GM.

Dark Archive

HP 82/82

Will save: 1d20 + 13 ⇒ (16) + 13 = 29

"Not today, evil sorceress!", Rone says as he fires another blast of missiles at the screen.

Magic Missile (CL 3): 1d4 + 2 ⇒ (2) + 2 = 4

Dark Archive

HP 82/82

Rone fires a few more missiles at the strange boxes by the screen.

Magic Missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Dark Archive

HP 82/82

Rone moves the flaming sphere up 30' toward the screen. He sends out a couple of missiles from his wand.

Magic Missile (CL 3): 2d4 + 2 ⇒ (1, 3) + 2 = 6

Dark Archive

HP 82/82

Rone casts another spell!

Cast Flaming Sphere.
DC 20 Reflex
Fail? 10 damage
Success? 0 damage
Damage: 3d6 ⇒ (3, 2, 5) = 10

Dark Archive

HP 82/82

Reflex save: 1d20 + 9 ⇒ (1) + 9 = 10 Ouch!

Knowledge (planes): 1d20 + 21 ⇒ (1) + 21 = 22
I'm not sure how many questions I get, but here are a few:
Weaknesses/vulnerabilities?
Immunities/resistances?
Special attacks/abilities?

Knowledge (religion): 1d20 + 21 ⇒ (9) + 21 = 30
"Beware of the image! It will try to bend you to its will!", Rone yells out as he casts a spell.

Cast Haste on everyone.
Duration: 10 rounds

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Dark Archive

HP 82/82

"Arin, show the AI Core the glass with the image. Perhaps she can tell us what this is."

Rone casts Detect Magic into the room.

Dark Archive

HP 82/82

"Did anyone understand what was said?", Rone says as he looks around the room for any hidden passageways.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Dark Archive

HP 82/82

Rone feels the sense of falling for a moment before he is able to steady himself.

Knowledge (religion): 1d20 + 21 ⇒ (8) + 21 = 29

"Take out those rectangle shaped thing there!", he says as he pulls out a wand and fires a few bolts at one of them.

Wand of Magic Missile (CL 3): 2d4 + 2 ⇒ (1, 3) + 2 = 6

Dark Archive

HP 82/82

Hello all. I am finally able to access my account. I'm not sure why it took longer than others.

Dark Archive

HP 82/82

Knowledge (religion): 1d20 + 21 ⇒ (7) + 21 = 28

"Be careful! It is a haunt of some sort. Perhaps the remnant of another who perished in this place."

Cast Detect Magic on the mist as well as Spellcraft to identify its properties.

Spellcraft: 1d20 + 21 ⇒ (4) + 21 = 25

Dark Archive

HP 82/82

Picking up the metal box with wires, Rone asks "What do you mean by 'installed in my head'?"

Dark Archive

HP 82/82

Rone directs her gaze at the equipment that they found. "Can you tell us anything about these things? I believe this wand is kind of a portable torch, but I'm not sure about the others."

Dark Archive

HP 82/82

Just to clarify...is the AI speaking common or a language that only Arin can speak?

Dark Archive

HP 82/82

Rone examines the green gas that jets out at the party members to see if there is any magical effect associated with it.

Cast Detect Magic at the gas.
Spellcraft on gas: 1d20 + 21 ⇒ (13) + 21 = 34

He then starts sifting through and examining the objects along the eastern wall. "Fascinating...", says as he starts interacting with them.

Knowledge (Eng) on small box with a large circular lens on one side: 1d20 + 12 ⇒ (12) + 12 = 24
Knowledge (Eng) on wand with a switch on the side: 1d20 + 12 ⇒ (14) + 12 = 26
Knowledge (Eng) on bright red plastic cylinder: 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge (Eng) on set of form-fitting clothing: 1d20 + 12 ⇒ (3) + 12 = 15
Knowledge (Eng) on small, 2-foot-long egg-shaped device: 1d20 + 12 ⇒ (4) + 12 = 16
Knowledge (Eng) on metal box the size of a thumbnail: 1d20 + 12 ⇒ (9) + 12 = 21
Knowledge (Eng) on rectangular sheet of pale blue crystal the size of a large journal: 1d20 + 12 ⇒ (16) + 12 = 28

Dark Archive

HP 82/82

Rone ponders the greenish vapor for a moment and then says, "I may have something that can help us. Please gather around."

Cast Life Bubble split between the five of us, so that is 4 hours of protection each.

Link to Life Bubble

You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition, the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure.

Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).

When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.

Dark Archive

HP 82/82

Blessing of Fervor benefit: +2 attack and +2 AC/Reflex

Rone casts another spell.

Cast Glitterdust centered behind the big robot, so it doesn't hit the other party members.

DC 22 Will save
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.

Dark Archive

HP 82/82

Rone flies a little closer and casts another spell.

Cast Grease. I created a 10 ft square on the map to indicate its location. Blue and Red are affected

DC 21 Reflex

Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Dark Archive

HP 82/82

Rone flies closer and casts a spell. A shower of golden particles engulfs the robots.

Cast Glitterdust centered behind the robots. I don't think I can get the big one behind them. I put a red dot where I'm centering it.

DC 22 Will save
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.

Dark Archive

HP 82/82

Rone has no special hearing abilities.

Dark Archive

HP 82/82

I forgot my perception roll.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
"Do you feel that? The ground shakes.", he warns the others.

I also forgot about the Ghost Wolves help. Can I request that they deal damage to one target?

Damage to blue outlined enemy: 2d6 + 4 ⇒ (6, 4) + 4 = 14

Edit: One more thing...can I make a Knowledge check to figure out what the green vapor is?
Knowledge (arcana): 1d20 + 21 ⇒ (12) + 21 = 33
Knowledge (nature): 1d20 + 21 ⇒ (15) + 21 = 36

Dark Archive

HP 82/82

I still need to update my profile, but here is a link to my character online (still transferring stuff from paper). The Prepared Spells sheet has the current list of prepared spells. The one highlighted have been cast.

Link to character sheet

Dark Archive

HP 82/82

Rone speaks a quick incantation and then flies just high enough to peek over the ridge in front of him.

Cast Overland Flight on myself

Dark Archive

HP 82/82

This is my first pbp with this character. I'll try to have everything updated (spellbook, gear, etc.) in the next day or so.

Dark Archive

HP 82/82

Rone doesn't make a fuss as they examine him with their spells. He ponders the knowledge he has gained as he thinks, I wonder what would be best to prepare for this excursion....

He starts flipping through his spellbook.

Dark Archive

HP 82/82

Rone approaches the tent where the mystics are congregating. He steps just inside the tent and with a short bow says, "Good day. This is my first time I've been to this land. I've acquired a bit of knowledge on my travels. Perhaps I could share our knowledge?". He says this as he pats the spellbook in the crook of his arm.

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

Dark Archive

HP 82/82

"Robots are unusual creatures. They are similar to golems, but they are cunning. Their inner workings use electricity which makes them somewhat vulnerable to it. Also, if you can find a weak spot you can do quite a bit of harm to them."

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>