Lassiviren

Robert Smythe's page

124 posts. Organized Play character for Eric Clingenpeel.


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Dark Archive 5/5

Saint Caleth wrote:
I'm just wondering if this actually Golarion cannon like the must worship one and only one deity to get divine spells ruling, or just a PFS house rule?

Heck, in Golarion canon (1 n, not 2) you don't even have to worship a deity to get spells as proven by Salim in Death's Heretic and Redemption Engine. He outright insults her and he still casts spells.

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Yeah, I already downloaded everything in the folder. :) Thanks

Dark Archive 5/5

2 pp/750 gp - Potion of Fly lasts 5 minutes.

I have players that always carry at least two of these.

Dark Archive 5/5

Congrats Carlos, and welcome to the Island! Just wait until you see the computer lab! ;D

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3 people marked this as a favorite.

Because 1) they're the most prevalent race on golarion and 2) there are many interesting ethnicities that Paizo has created with just as many fantasy leanings as any other race out there.

Dark Archive 5/5

Rei wrote:
BigNorseWolf wrote:
The DM is using a stuffed animal mini for the demon because that makes it "to scale"
We did this a while ago.

FEAR THE GOAT!

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Well, thank you so much for running. It was fun. Now I can't wait to run it myself. :)

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Is there any chance we'll be finishing today? :) I'm not trying to push or anything, but I know we aren't supposed to play characters in other scenarios that are currently being played in a pbp or a multi-session module, and I have a chance to play in RL today and wondered if I'd be able to play Robert or not. If not, I've got others, but it'd be nice to take him for a spin too. :)

Taa, any chance you moved to Mid-Michigan area? ;)

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Giving one last look at his pocketwatch, he puts it away and nods in satisfaction. "Well done everyone. I think we found everything we came for and more. Let's wrap up hear and head back, shall we?" He reaches down and pulls the card out from under the chair his double had been sitting in and pockets it like the rest have.

Dark Archive 5/5

Sorry to see you go Katie. I've always enjoyed your posts and loved to see your enthusiasm. :)

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Vic Wertz wrote:
Robert Smythe wrote:
You might be interested in this link or even this link
What you *really* want is this link.

Oh sure, show me up Vic! :P ;)

Dark Archive 5/5

Congrats Jonay and welcome to the team!

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Erixian wrote:
Vic Wertz wrote:
NOG the Demoralizer wrote:

Travel, cons, loaning, long term play, no insert... Time to consider branded sleeves so I can throw buckets of money at you Vic? Please? I really want to give you guys a lot of money, please let me....

Paizo is not doing branded sleeves. Sorry.

(Now, our friends at Ultra PRO...)

So are you saying that you are not producing sleeves, and you might have friends at Ultra Pro are? Because if you are saying that, then I need to find some money to get new sleeves.

You might be interested in this link or even this link

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5
Lucia the Moon's Shadow wrote:
Ive never dome day job rolls before I can take 20 with Slight of Hand as my day job right? Result would be a 17.

If you have the Thieves Guild membership vanity you can use Sleight of Hand as your day job, but that's the only way.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

"Yes, looks like she wants information on how to succeed daddy..." He quickly looks at his watch. "Ok, we've got about 10 minutes before we need to be back. Let's take our time, make sure everything is put back in place and get back to the library... the other one."

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5
Vassago Ilsidore wrote:
Worse, you cannot Take10 or Take20 on this, you have to roll.

Pssst:
Permanent bonuses from equipment, feats, racial

bonuses, and traits affect your Day Job check as they would
any check for the rolled skill, but temporary bonuses
such as those granted by spell effects, other than crafter’s
fortune, do not contribute, as the duration over which
the Day Job check is made is undefined and represents
a longer amount of time than a spell’s duration would
permit the bonus to remain. You may take 10 on a Day Job
check,
but you may not take 20 nor can you aid another.

Of course, its almost always better to roll because of how the amount increases rapidly.

Robert - 18811-14
Grand Lodge

Day Job: Craft Alchemy: 1d20 + 9 ⇒ (11) + 9 = 20

See, if I had taken 10, I'd only have gotten a 19 which would be 10 gold. but with my 11 I got 20 gold.

Dark Archive 5/5

1 person marked this as a favorite.

A corpse is not a material component for the spell, its the target. The material component is the 25g onyx per HD of the target.

Dark Archive 5/5

Unfortunately, I believe that as long as its RAW we can't as individual GMs change/disallow it even if we know it isn't right RAI. We can ask the player that since it seems an obvious abuse of the rules to tone it down/not use it, but we can't outright ban/change it at our tables.

Just like the Mysterious Stranger/Pistolero guntraining loophole that existed for so long. It was technically legal RAW, but anyone with common sense knew it shouldn't be. If something is really badly screwed up RAW, make sure the VOs/Mike/John are informed about it. We do point them out and changes have been made because of it.

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5
Lucia the Moon's Shadow wrote:
Completely missed that, I guess that's why you're the investigator!

Spoiler:
That was nothing, it took me days to notice it. You should have seen me figure out the puzzle in Weapon in the Rift at a RL table... :) I love riddles/puzzles, I can't believe it took me this long to figure out this one.
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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Rubbing his hands together at the sight of the treasure trove of knowledge and history, Robert leads the group into the vault. "Well, let's get to searching, shall we. And please, everyone be careful not to damage anything..."

Knowledge History: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (4) = 30

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Ok, after taking some time and looking things over again, I think I have it.

"Hmmm... I just noticed something... The engravings... Three of them seem to have a number or position in them. 'I must FIRST learn', 'never told TWICE', and 'In the End'. The other just has the same word three times, which would make them first, twice, three, and end." He looks around at the others, "Any objections if I put my guesses in that order?"

Since others haven't posted any other help, I'll assume not and go ahead and put them in that order. So, scroll lion, crouching lion, straining lion, and flag lion

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Once Vassago informs them of the phrase Robert writes it with the others. "Ok here's what I've got... Any thoughts, think any should be different? Also, we'll have to figure out an order. Was the caretaker's portrait on the north wall Vassago? If so, I'm thinking in order from north to west?"

Lion Scroll - dour portrait is affixed to the south wall "To serve Taldor, I must first learn the history of Taldor"
Straining Lion - hangs to the east, surveying everything in the room with magisterial authority "Persevere, persevere, persevere!"
Crouching Lion - West hangs a portrait wearing an especially smug grin "A cunning lie is never told twice"
Flag Lion - a stoic portrait (north? it didn't mention direction) "In the end, loyalty is its own reward."
.
Crouches as if preparing to ambush it's prey
Roaring as it leaps at prey
Wears a yoke that is chained to a large block that the lion strains to pull
Wears a tiny pair of spectacles and reads from an ornate scroll
Draped in the flag of Taldor
Sits erect and wears a crown.

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Well, we'll have to go through that room on the way to the lions anyway...

Dark Archive 5/5

I have GM'd for (and played as) characters from Earth.

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For those interested in increasing the DCs of items, if you're ok with third-party materials, Krazy Kragnar's Alchemical Surplus Shop pdf (available here at paizo.com) includes Alchemical Goad which does exactly what you're looking for.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

"I'm positive that there are. I'm certain that the positions and engravings have to do with the lion statues. What they do, I don't know, but I think we should figure it out before proceeding further. The only problem would be how do we find out the engraving in the caretaker's room? Come up with an excuse to bother her again?"

Yeah I was busy, sorry... The joys of being a VC...
.
Lion Scroll - dour portrait is affixed to the south wall "To serve Taldor, I must first learn the history of Taldor"
lion straining - hangs to the east, surveying everything in the room with magisterial authority "Persevere, persevere, persevere!"
- West hangs a portrait wearing an especially smug grin " "
- a stoic portrait (north? it didn't mention direction) " "

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Checking his watch, Robert replies to Kyrie's query. "We've got just less than 45 minutes remaining." After Kyrie found the card catalog, he smirks behind his balaclava. "See, I knew there should have been a card catalog..."

He quickly writes down the positions and descriptions of the four portraits of the prince.

So, thoughts?
??? - dour portrait is affixed to the south wall
Lion Crowned or pounce - hangs to the east, surveying everything in the room with magisterial authority
Flag, pounce, roar - West hangs a portrait wearing an especially smug grin
Lion Straining - a stoic portrait (north? it didn't mention direction)

Seeing Taa head towards the next room, Robert follows and thinks on the puzzle as he works.

Linguistics: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (2) = 28

Dark Archive 5/5

I've run this four times, and each time they've talked her into returning to the Spire.

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

So I've read through things twice, and seen nothing that I see helps here, so... anyone else have any ideas? The only thing I noticed was two portraits of of Stavian, but only two, and I have no idea what they'd go with anyway.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

"Hmmm... This is a Lion's Blade library, correct? What do we know about these Lion Blades?"

Sorry, last couple of days have been full of game days and prepping for said game days (ran Bonekeep for first time last night :D). I personally usually enjoy puzzles, but this has me stumped without any other clues... :/

Dark Archive 5/5

Prethen wrote:
I'm seeing more and more games offered at my local game store and online that I keep saying, "Done that one"..."Yep...done that one too".

<shrug> How many times a month do you play? Considering they only release 2 a month, you're bound to run out quickly if you play more than 4-8 times a month... Especially new ones, since everyone is wanting to offer the latest so they can help affect the metaplot.

Dark Archive 5/5

1 person marked this as a favorite.

Netopalis, those are some pretty good recommendations. I might throw in Confirmation after First Steps 1 instead of Severing Ties.

Netopalis wrote:
Murder on the Throaty Mermaid is an excellent murder mystery and has long been one of my favorite scenarios. If you can, try not to tell your players the scenario's name before they sit down.

I told my players it was called "Escort on the Throaty Mermaid... ;)

Dark Archive 5/5

Based on This guy's method (only with a grid).

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Jiggy wrote:
No can do, but I'm going to Gen Con!

Come check out my tables of A Bitter Bargain then... Only 2.5 D, but I think I've done a good job with them...

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7 people marked this as a favorite.
Finlanderboy wrote:

In a home game I asked everyon to have an orginal in depth story I could incorporate in to the game.

I came back with 3 "I am a drow and the worlds best assassin."

If it ever happens again, I'd stick the characters in a room together and tell them. "Ok, now we find out who is the world's best assassin... There can be only one!"

Dark Archive 5/5

I'm assuming he's doing this:

CRB wrote:

You may voluntarily add +10 to the indicated

DC to craft an item. This allows you to create the item
more quickly (since you’ll be multiplying this higher DC
by your Craft check result to determine progress). You
must decide whether to increase the DC before you make
each weekly or daily check.

He has the skill to make it at a DC 30, which would be 30x32=960 per week, swift alchemy would make it 1920 per week or 137.14 sp worth/day Which means it takes him 1.82 days to make one flask of Ghast Retch.

Dark Archive 5/5

Actually, if he's got the Master Alchemist feat, he's not calculating something right... And checking the character out, he doesn't. So now his math looks right. (I made a nifty spread sheet that calculates down to how many minutes an item takes to make depending on your bonuses/feats/abilities.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Ok, sounds good.
Remembering something he'd read earlier in the day...

Know History Reroll: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (6) = 24

I suppose double is better...

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Striding into the room, Robert gives it a quick look before before setting in to looking for clues.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16 Hey, at least I might see that it's more than a room...
Knowledge History: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12

Dark Archive 5/5

Some good advice here. I'll also add/expand on some, it is usually a helpful bit of advice to have players start new characters when their character hits the level of the pregens. So when their characters hit level 4, suggest they start new ones before going any higher. By doing this, eventually they'll have characters for every tier and will be able to play high or low depending on who shows up/what tier is being run.

Players can also play higher level pregens and apply the credit to first level characters as well. The rules for it are in the Guide. They basically get access to the items of the sub-tier they played, but their gold gets set to 500. This would allow them to 1) try out different pregens to get a feel for them if they are new to the game 2) play with the "big boys" 3) still be leveling a first level character.

Dark Archive 5/5

Masterwork items, +1 weapons/armor and first level scrolls are always available and will never show up on a chronicle. So besides those and the art items, everything else is on the chronicle sheet. High tier has the ring of sustenance and handy haversack, while the low tier has the ring of protection.

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Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Fort: 1d20 + 3 ⇒ (6) + 3 = 9 +1 Fort, +2 poison resist
I'm going to use my reroll on that.

Fort reroll: 1d20 + 8 ⇒ (19) + 8 = 27+1 Fort, +2 poison resist, +5 star bonus

"Gah! Damn it!" Robert grabs his leg in pain and gritting his teeth (again the slight screech of metal on metal) and yanks out the dart.

"That's what I get for not searching for traps in the secret hallway. Blast it!" He shakes his leg, getting used to the pain and rolls his eyes at the others. "Oops..."

He then takes a closer look down the hallway before continuing.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8 Looking for traps

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

After waiting to see if anyone else could identify the other bottle, Robert tosses the Elixir to Lucia. "Here, this will enhance your vision and help you spot things you might have missed otherwise. It should last for the rest of our time down here." He then stands and starts heading down the new hallway after making sure that everyone else was ready to follow.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Hearing a noise behind him Robert quickly snaps his head in that direction. "Huh, so that's what the lever does..." He turns back to the others. "So, anyone else want to see what's behind the secret door?"

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

"Well, I'm fairly certain this bottle contains an elixir of vision, which would help greatly in searching... if we had anywhere else to search. Unfortunately I'm not sure what this other bottle contains... Anyone else?" He sets the two bottles down, looks around at the others, shrugs, and activates the lever.

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Matthew Morris wrote:
ZanThrax wrote:
Dragon78 wrote:
Hey look, it is Gambit of the X-men;)
Maybe this book will have some more things to go along with Deadly Dealer.
I would SO love for that feat to be legal in PFS Daredevil or Archeologist bard with Deadly Dealer...

Yeah, but you've got to take some levels of ninja so you get Ki Charge for it to really work... Possibly staff magus as well...

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Holding up the two bottles, Robert shrugs. "Might be interesting, but I doubt we should take them. I have a feeling even if its ink that someone might miss them."

Craft (alchemy) to id: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (18) + 9 = 27

Is there any way to figure out what the lever does without triggering it?

Dark Archive 5/5

Also...

Y'know, considering this is a GM reward Chronicle sheet, I'm okay with someone using an otherwise unavailable Day Job opportunity from GM credit to check a box. I imagine many folks will apply this boon to a character that they intend to play far more often than not, but if a GM wants to get credit by GMing, more power to her.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Oops, for some reason I read the auras were ON the desk... I was checking the contents while I figured Vassago would identify the items on the desk. Heh. ah well.

Confident that there's nothing dangerous, Robert is a little annoyed that the Tengu thought he needed help, but instead of speaking his mind he just gritted his teeth, causing a slight screech of metal on metal to sound from beneath his balaclava. Coughing to try and mask the noise, he opens the drawers searching for anything of interest.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

After searching the bookcases and not finding much more information about the Shining Crusade, Robert goes to check out the desk as he pulls his pocket watch out to check the time once more. He sits in the chair, and first checks to see if any of the drawers might be trapped and or locked.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17 +1 for traps

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