I look around bleary eyed, yawn, and dissapear Cannot be detected by any means: I drink a potion of Anticipate Peril (My initiative is now 5 higher) I cast a scroll of Foresight http://www.d20pfsrd.com/magic/all-spells/f/foresight I drink a potion of Bestow Grace I Quick Draw my rod and dagger (My initiative is now 4 higher)
I look around bleary eyed, yawn, slip on a ring, and turn invisible. people who can see invisibility without the use of Divination spells or magic items: Let the buffing begin!
I draw and cast scrolls of Mind Blank Ward the Faithful http://www.d20pfsrd.com/magic/all-spells/w/ward-the-faithful Overland Flight Barkskin Circle of Protection Evil Circle of Protection Good Circle of Protection Chaos Circle of Protection Law Bestow Grace http://www.d20pfsrd.com/magic/all-spells/b/bestow-grace Stoneskin Spell Turning 1d4 + 6 ⇒ (2) + 6 = 8 Freedom of Movement Anticipate Peril (My initiative is now 5 higher) Foresight I have my rod and dagger out
Sleet Storm wrote:
That sounds like a challenge to me :P
Master Of The Games wrote:
Does this mean I can sell all these Necklaces and have the time I need to spend my gold effectively?
Jehova wrote: Aye, it's why you can't generally speaking use them as mines. I like it, Ripple, though it seems an expensive combat tactic :D I got into this late and had hundreds of thousands of gold left to buy things at 5 minutes to midnight, so I figured f@$! it XP. Ravingdork wrote:
Oooh, I think I'll try that next time.
Darkwolf117 wrote:
Necklaces of Fireball only go off when the person carrying them fails a save for some reason. That's why the Beetle is necessary :P.
I use a Time Stop and get 3 turns, as well as swift action Greater Invisibility. First turn I use to cast Summon Monster I and get a Fire Beetle. 2nd turn I drop a bag filled with 79 Necklaces of Fireball and command the beetle to carry them to a point in between Garret and Diajoubu, while I go put a paper hat on Varin. 3rd turn I ready an action to throw a Fireball bead from my one remaining necklace at the Beetle as time resumes and use my move to get the hell away from all of you. As time resumes I throw my bead and hit the beetle, who fails its save. The necklaces it's carrying each get a save against the effect at +7 and of 79 necklaces 20 go off, for a total of 20 20d6 Fireball beads, 40 9d6 Fireball beads, 40 7d6 Fireball beads, 40 5d6 Fireball beads, and 40 3d6 Fireball beads. Because the Beetle dies in the initial explosion he isn't there to fail his save against any subsequent explosions, leaving the other beads lying in the smouldering crater. There's now about half a million gold worth of beads there.
I don't reappear. Suddenly Garret and Diajoubu are engulfed in intense flame as 180 Fireballs go off in your vicinity. Make 180 reflex saves against DC 14. Total damage is 3748 from fireballs ranging between 3d6 and 10d6 damage. Damage is 1874 for characters without evasion or fire resistance who save every time. Characters with evasion take 187.4 damage on average from 1s on their saves and characters with improved evasion take half that. Fire resistance applies to each fireball so characters without evasion take approximately 180*resistance less damage than calculated, or .9*resistance less damage with evasion or improved evasion. Among the scorch marks now lie dozens of tiny red beads that glimmer like fire. The body of a dead Fire Beetle exists briefly before dissipating into aether.
GM: seems the dice roller can only handle 100 dice at a time. Total d6s rolled is 1160.
100d6 ⇒ (5, 4, 4, 1, 6, 4, 3, 1, 5, 5, 6, 4, 4, 3, 4, 4, 6, 2, 1, 4, 6, 1, 2, 1, 2, 2, 2, 6, 5, 3, 3, 3, 5, 6, 1, 1, 2, 2, 1, 4, 5, 4, 4, 2, 3, 2, 3, 4, 6, 1, 6, 1, 6, 1, 3, 3, 1, 2, 5, 3, 5, 5, 6, 3, 1, 6, 1, 3, 5, 2, 1, 3, 4, 3, 5, 5, 5, 1, 5, 3, 4, 4, 2, 6, 4, 4, 4, 5, 4, 2, 4, 5, 5, 6, 3, 1, 5, 1, 1, 6) = 347 100d6 ⇒ (4, 6, 5, 2, 4, 3, 6, 4, 5, 3, 3, 3, 6, 3, 1, 4, 3, 1, 4, 2, 5, 6, 5, 4, 4, 6, 6, 6, 1, 3, 1, 4, 3, 4, 2, 1, 2, 4, 6, 2, 6, 5, 3, 5, 4, 1, 5, 2, 4, 4, 1, 1, 6, 6, 5, 5, 3, 6, 2, 4, 5, 6, 6, 6, 5, 2, 6, 2, 5, 2, 3, 2, 5, 1, 3, 3, 4, 1, 1, 5, 3, 5, 3, 1, 6, 6, 5, 3, 1, 2, 6, 5, 5, 6, 1, 5, 1, 4, 1, 1) = 368 100d6 ⇒ (1, 6, 6, 2, 5, 6, 2, 6, 4, 1, 4, 3, 3, 3, 4, 4, 5, 3, 1, 2, 6, 1, 4, 2, 5, 6, 2, 5, 4, 4, 2, 3, 6, 4, 2, 3, 3, 2, 6, 6, 2, 6, 3, 1, 6, 4, 3, 2, 6, 4, 3, 2, 5, 5, 4, 5, 1, 3, 3, 3, 5, 3, 5, 3, 2, 3, 5, 6, 4, 1, 5, 5, 4, 5, 2, 2, 1, 4, 3, 3, 1, 3, 4, 1, 2, 4, 5, 2, 3, 3, 5, 6, 3, 1, 2, 1, 1, 5, 3, 5) = 349 100d6 ⇒ (3, 1, 2, 6, 4, 5, 1, 4, 2, 1, 2, 2, 4, 6, 5, 3, 6, 3, 2, 4, 6, 4, 3, 1, 3, 2, 5, 2, 3, 3, 1, 5, 3, 3, 6, 5, 1, 5, 3, 2, 2, 5, 6, 3, 6, 2, 1, 2, 1, 1, 4, 5, 5, 2, 3, 6, 2, 1, 6, 5, 2, 2, 6, 1, 5, 5, 3, 2, 4, 2, 5, 6, 1, 2, 2, 2, 1, 3, 6, 2, 2, 6, 2, 5, 2, 6, 6, 5, 1, 4, 1, 3, 2, 6, 4, 1, 4, 4, 1, 5) = 332 100d6 ⇒ (1, 3, 1, 5, 1, 1, 4, 4, 6, 4, 4, 5, 4, 3, 1, 1, 6, 1, 1, 2, 4, 4, 6, 2, 1, 4, 6, 2, 1, 6, 1, 6, 3, 4, 3, 4, 3, 6, 4, 3, 1, 2, 2, 1, 4, 6, 1, 5, 3, 5, 2, 6, 6, 6, 3, 2, 6, 3, 2, 5, 5, 3, 5, 4, 6, 6, 6, 1, 6, 3, 1, 3, 6, 5, 1, 4, 5, 6, 1, 3, 5, 4, 5, 1, 1, 6, 6, 6, 2, 2, 2, 4, 4, 6, 2, 6, 6, 2, 1, 4) = 357 100d6 ⇒ (5, 2, 6, 3, 3, 2, 5, 2, 4, 5, 1, 5, 5, 3, 3, 3, 6, 6, 1, 2, 5, 4, 6, 2, 3, 5, 5, 2, 4, 4, 2, 3, 5, 3, 5, 3, 1, 6, 3, 1, 6, 2, 3, 6, 3, 6, 1, 1, 3, 1, 4, 6, 2, 5, 4, 2, 5, 5, 1, 2, 2, 5, 4, 4, 5, 5, 4, 1, 2, 4, 2, 2, 6, 6, 3, 4, 6, 6, 5, 1, 3, 1, 2, 6, 3, 2, 6, 3, 3, 5, 1, 4, 3, 5, 6, 3, 4, 4, 6, 6) = 365 100d6 ⇒ (1, 3, 6, 5, 3, 3, 4, 5, 6, 4, 5, 1, 3, 4, 3, 2, 2, 5, 4, 5, 3, 4, 2, 4, 1, 5, 6, 5, 6, 6, 2, 6, 5, 2, 3, 2, 2, 1, 1, 6, 1, 2, 2, 3, 6, 2, 3, 3, 6, 2, 6, 2, 2, 1, 3, 5, 6, 1, 5, 2, 1, 3, 6, 5, 6, 2, 4, 4, 2, 3, 2, 5, 1, 3, 1, 6, 6, 3, 3, 4, 5, 6, 2, 2, 2, 6, 3, 5, 2, 5, 5, 4, 4, 5, 4, 6, 3, 5, 6, 2) = 361 100d6 ⇒ (3, 3, 6, 6, 6, 4, 3, 1, 5, 3, 6, 5, 4, 4, 3, 2, 2, 2, 5, 4, 5, 2, 4, 6, 4, 4, 1, 5, 3, 6, 5, 6, 2, 2, 1, 2, 4, 2, 4, 5, 2, 6, 6, 6, 3, 6, 5, 2, 1, 5, 3, 3, 5, 6, 6, 5, 4, 1, 5, 4, 6, 6, 3, 1, 1, 1, 3, 1, 1, 6, 4, 4, 2, 1, 1, 1, 6, 3, 5, 6, 2, 3, 6, 4, 3, 2, 5, 3, 2, 6, 2, 5, 6, 1, 5, 2, 3, 1, 1, 1) = 359 100d6 ⇒ (1, 1, 1, 3, 4, 6, 4, 2, 5, 2, 4, 3, 2, 2, 5, 6, 3, 4, 1, 1, 1, 5, 3, 6, 3, 6, 2, 2, 4, 5, 1, 1, 1, 4, 1, 2, 3, 5, 5, 4, 6, 4, 4, 6, 6, 2, 3, 5, 6, 6, 1, 6, 4, 3, 1, 1, 3, 1, 2, 2, 3, 3, 6, 1, 5, 3, 6, 6, 3, 1, 2, 4, 1, 2, 5, 4, 1, 6, 6, 3, 4, 1, 6, 3, 2, 5, 6, 2, 2, 4, 6, 4, 4, 4, 3, 5, 6, 1, 1, 2) = 338 100d6 ⇒ (2, 4, 2, 6, 5, 5, 4, 6, 3, 6, 6, 2, 3, 1, 6, 4, 5, 3, 4, 6, 6, 3, 5, 6, 5, 2, 2, 5, 6, 3, 2, 4, 1, 3, 4, 5, 6, 3, 4, 6, 3, 4, 3, 4, 4, 1, 3, 2, 5, 4, 3, 6, 4, 4, 5, 3, 1, 1, 1, 4, 4, 1, 4, 6, 1, 2, 4, 4, 3, 1, 4, 4, 3, 2, 3, 6, 3, 5, 2, 2, 1, 6, 6, 5, 5, 2, 6, 6, 1, 1, 2, 4, 2, 6, 2, 2, 3, 3, 2, 4) = 362 100d6 ⇒ (4, 6, 2, 5, 4, 6, 5, 5, 1, 4, 4, 6, 2, 3, 2, 4, 5, 5, 5, 4, 2, 6, 6, 3, 1, 4, 4, 4, 1, 6, 5, 5, 5, 5, 2, 6, 2, 1, 1, 5, 1, 5, 2, 1, 3, 3, 3, 6, 3, 4, 1, 4, 1, 3, 5, 4, 4, 3, 6, 4, 4, 6, 3, 1, 5, 3, 3, 4, 2, 1, 2, 4, 5, 6, 6, 2, 3, 1, 1, 2, 1, 4, 5, 2, 3, 2, 1, 5, 3, 4, 1, 2, 4, 3, 3, 2, 2, 2, 6, 6) = 347 60d6 ⇒ (2, 6, 6, 2, 2, 4, 4, 4, 4, 5, 5, 3, 3, 4, 5, 5, 1, 1, 2, 5, 6, 6, 6, 3, 1, 6, 3, 5, 5, 5, 3, 4, 3, 4, 1, 3, 5, 4, 3, 5, 6, 3, 2, 2, 6, 5, 1, 4, 1, 6, 4, 6, 1, 5, 3, 4, 6, 5, 1, 6) = 231 Totals to 3748 fire damage. Characters without evasion take at least 1874 damage. Characters with Evasion take on average 187.4 damage. Characters with Improved Evasion take on average 93.7 damage. Characters with fire resistance apply their fire resistance to each Fireball, taking approximately 180*resistance less damage than calculated if they don't have evasion, .9*resistance less damage with evasion or improved evasion. The radius of this blast is only 20 feet so only Garret and Diajoubu are hit by it.
GM: Beetle fails its save, all of its necklaces attempt to resist bursting aflame.
1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (4) + 7 = 11, 1d20 + 7 ⇒ (20) + 7 = 27, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (15) + 7 = 22, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (10) + 7 = 17, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (18) + 7 = 25, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (12) + 7 = 19, 1d20 + 7 ⇒ (18) + 7 = 25, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (10) + 7 = 17, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (4) + 7 = 11, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (6) + 7 = 13, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (3) + 7 = 10, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (8) + 7 = 15, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (11) + 7 = 18, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (17) + 7 = 24, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (19) + 7 = 26, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (1) + 7 = 8, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (20) + 7 = 27, 1d20 + 7 ⇒ (5) + 7 = 12, 1d20 + 7 ⇒ (14) + 7 = 21, 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (9) + 7 = 16, 1d20 + 7 ⇒ (7) + 7 = 14, 1d20 + 7 ⇒ (18) + 7 = 25, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (13) + 7 = 20, 1d20 + 7 ⇒ (17) + 7 = 24
GM: During my first round of Time Stop I take out my scroll of Summon Monster I and start summoning a Fire Beetle
During my second turn the Fire Beetle appears next to me and I drop my pouch filled with 79 Necklaces of Fireball VII and command it to carry them to a square 20 feet between Garret and Djabou. I then scribble a note saying "Come to area 50.62 by tomorrow morning if you want to talk alliance" and fold it into a paper hat that I then put on Varin's head. During my final Time Stop turn I get as far from everyone else as I can in 1 move action and ready an action to throw a bead from my last fireball necklace at the Beetle as soon as time resumes.
A mauve-skinned merwoman carrying several water tight pouches and wearing extensive jewelry puts down the crustacean she was in the middle of eating, harrumphs, and turns invisible. DM EYES ONLY: I turn invisible using my Ninja capstone ability for 2 ki (16 left) Initiative: 1d20 + 15 ⇒ (14) + 15 = 29 I take out my Gem of Seeing and take a quick survey of the other participants I take out several scrolls and cast Mind Blank, Ward the Faithful, Overland Flight, Barkskin, Circles of Protection Good/Evil/Law/Chaos, Stoneskin, Spell Turning, and Freedom of Movement. I slip off my Ring of Ki Mastery and slip on my Ring of Invisibility. I then prepare to book it the hell away from those dragons and everybody else. |