Son of the Spirit Mother

Rhyfedd's page

34 posts. Alias of Patrick Levasseur.


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Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd attacks again. The first attack goes for the torso, leaving a good size dent in the creature. The second goes the head, with the hope of being able to attack the second one soon.

Slam1 vs Red: 1d20 + 5 ⇒ (19) + 5 = 24
Slam2 vs Red: 1d20 + 5 ⇒ (12) + 5 = 17
Damage1: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage2: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd continues his assault, trying to bring one of the creature down.

Slam1 vs Red: 1d20 + 5 ⇒ (12) + 5 = 17
Slam2 vs Red: 1d20 + 5 ⇒ (13) + 5 = 18
Damage1: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage2: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd continues to assault the damaged undead creature. He knows that this fight is hurting Valdern and that if it doesn't come to an end soon, he might send away from this place temporarily.

Slam1 vs Red: 1d20 + 5 ⇒ (6) + 5 = 11
Slam2 vs Red: 1d20 + 5 ⇒ (18) + 5 = 23
Damage1: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage2: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Taking queue from Valdern, Rhyfedd moves forward to attack. His attacks are more precise than Valdern's. The blows are strong, but since the target is already dead, it is hard to know the impact of them.

Slam1: 1d20 + 5 ⇒ (9) + 5 = 14
Slam2: 1d20 + 5 ⇒ (13) + 5 = 18
Damage1: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage2: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12

He attacks the one with the red border


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd keeps punching is way through the Skums.

Slam1: 1d20 + 6 - 1 + 2 ⇒ (6) + 6 - 1 + 2 = 13
Slam2: 1d20 + 6 - 1 + 2 ⇒ (8) + 6 - 1 + 2 = 15
Damage1: 1d8 + 4 ⇒ (3) + 4 = 7
Damage2: 1d8 + 4 ⇒ (5) + 4 = 9


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Barely slowing down from the wound, Rhyfedd continue to attack the Skum, hoping to clear a path to Eliza.

Slam1: 1d20 + 6 - 1 + 2 ⇒ (4) + 6 - 1 + 2 = 11
Slam2: 1d20 + 6 - 1 + 2 ⇒ (12) + 6 - 1 + 2 = 19
Damage1: 1d8 + 4 ⇒ (5) + 4 = 9
Damage2: 1d8 + 4 ⇒ (2) + 4 = 6


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

With the Skum too far away for now, Rhyfedd attack one of the Eliza. He isn't sure which one is the real one, or if they are all fake, but the slam seems to be on target.

Slam: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd moves to intercept the Skums. If he can, he'll try to attack the closest one.

Slam: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Stepping up to take Ebirah's place, Rhyfedd flanks the creature with Bhookaaj.

Slam1: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Slam2: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage1: 1d8 + 4 ⇒ (5) + 4 = 9
Damage2: 1d8 + 4 ⇒ (5) + 4 = 9


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd's first attack hit the creature dead on. The force of the blow leaves a good mark on the skum's skin. The second attack, however isn't as precise.

Slam1: 1d20 + 5 ⇒ (19) + 5 = 24
Slam2: 1d20 + 5 ⇒ (8) + 5 = 13
Damage1: 1d8 + 4 ⇒ (8) + 4 = 12
Damage2: 1d8 + 4 ⇒ (8) + 4 = 12


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Upset to have been injured, Rhyfedd returns the favor to the creature in the for about two slam attacks. Rage might have blind temporarily the phantom, as his attacks aren't precise as they could be.

Slam1: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Slam2: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Damage1: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage2: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd, now in melee, uses his fury to strike at the goblin. He first aims at the leg of the goblin. The creature jumps to avoid the hit, but prepared for the dodge, Rhyfedd uses the momentum of the goblin against it and bring down a powerful fist on the top of the goblin's head.

Slam-Power attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Slam-Power attack: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd follows Ebirah's exemple and charges at one of the goblins. Sadly the nimble little creature manages to avoid the attack.

Slam-Power attack + Charge: 1d20 + 6 - 1 + 2 ⇒ (6) + 6 - 1 + 2 = 13
damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

AoO Slam: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

Not expecting the creature to flee, Rhyfedd misses the chance to hit it while it flee. He then pursues the creature, determined to bring it down.

Slam: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Again, Rhyfedd only manages one solid hit on the creature. A normal person would probably fight more defensively, but Rhyfedd was filled with too much anger to think of anything else than attacking.

Slam1: 1d20 + 5 - 1 + 2 ⇒ (15) + 5 - 1 + 2 = 21
Damage1: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Slam2: 1d20 + 5 - 1 + 2 ⇒ (3) + 5 - 1 + 2 = 9


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd steps forward, and attack the creature. The first swing bounces off the creature's tough skin, while the second score a solid hit in a more vulnerable spot.

Slam1: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
Slam2: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage2: 1d8 + 4 ⇒ (4) + 4 = 8


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd continues his assault, trying to clear his way to the rest of the group.

Slam1: 1d20 + 5 - 1 + 1 ⇒ (14) + 5 - 1 + 1 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Slam2: 1d20 + 5 - 1 + 1 ⇒ (1) + 5 - 1 + 1 = 6

If the grindylow is dead, Rhyfedd will move into its square.


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd attacks the grindylows. The first attack packs quite a punch, but the second misses the agile target.

Slam1: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Slam2: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd quickly head for the first grindylow. He rushes a bit too much to get there and his precision of his attack suffer from it.

Slam: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Unphazed by the hit, Rhyfedd continues his attacks.

Slam1: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Damage1: 1d8 + 4 ⇒ (1) + 4 = 5

Slam2: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Damage2: 1d8 + 4 ⇒ (3) + 4 = 7

Forgot to add the mage armor earlier, his AC is currently at 19. Also, if the first attack is enough to down the grindylow, he will move to where I placed the other icon with the inverted colours.


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Now on the ground, Rhyfedd stand back up. He then shifts his position to flank with Lorelei and slam at the grindylow. He scores a good solid hit.

Slam: 1d20 + 5 - 1 + 2 ⇒ (20) + 5 - 1 + 2 = 26
confirm?: 1d20 + 5 - 1 + 2 ⇒ (1) + 5 - 1 + 2 = 7
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd continues to attack the fishes. The watery nature of the phantom seems to be helping as he launches powerful slam at the fishes.

Slam-Power Attack: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Slam-Power Attack: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Drowned Phantom:

A drowned channeler has a drowned phantom. A drowned phantom’s ectoplasmic body drips with water and seems to bleed off watery droplets even its incorporeal form. A drowned phantom gains a swim speed of 30 feet in both forms and gains the water subtype in addition to the phantom subtype, meaning that it can use its natural slam attacks underwater without taking the penalty for bludgeoning attacks underwater. The drowned channeler’s etheric tether extends twice as far underwater, but only half as far above water. Additionally, the drowned phantom doesn’t grant any of the usual benefits while confined in the drowned channeler’s consciousness unless the drowned channeler is within 25 feet of an ocean, sea, lake, or other large body of water. Both forms of bonded manifestation grant the drowned phantom’s swim speed of 30 feet to the drowned channeler, and attacks from the ectoplasmic bonded manifestation’s tendrils don’t take the typical penalties for bludgeoning attacks underwater, as if the phantom itself made them.


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Sadly, Rhyfedd barrage of attacks misses the target.

Slam: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Slam: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd swims up to the creature. Still hoping to get the attention of the creature of the boat, he punches with all his might.

Slam-Power Attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Hoping that it was still standing in front of him, Rhyfedd swings at the spot where he last saw the ghost.

Slam-Power Attack: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
50% Miss Chance: 1d100 ⇒ 2
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Slam-Power Attack: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
50% Miss Chance: 1d100 ⇒ 64
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

Seeing the ghost again, Rhyfedd remembered that it doesn't stay visible for long. He rushes to it and tries to inflict as much damage as he can.

Slam - Power Attack: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Being incorporeal at the moment, Rhyfedd should be able to inflict direct damage to it.


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Level 2

+6 HP
+1 BAB
+1 to Will and Fort Saves

+1 Perception
+1 Stealth

+2 Natural Armor/Deflection bonus

+1 Strength & Charisma


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd tries to get into a flanking position to prevent the creature from running away.

Slam-Power Attack: 1d20 + 4 - 1 + 2 ⇒ (11) + 4 - 1 + 2 = 16
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

If he can get in position with a 5 ft step.
Slam-Power Attack: 1d20 + 4 - 1 + 2 ⇒ (12) + 4 - 1 + 2 = 17
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd doesn't hesitate a second and gets right up close to the creature. The attack has some power behind it, but probably not enough to knock it out in one shot.

Slam-Power Attack: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Now that he is in melee with the creature, Rhyfedd unleash a series of blows. The first one is a solid blow to the creature. The second one has a lot of strength in it, but it is hard to know if it connected where it needed to.

Slam-Power Attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
Slam-Power Attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd gets into melee with the creature. He hits the creature at the base hoping to throw it off balance.

Slam-Power Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd circles around to attack from the opposite side then Valdern.

Slam-Power Attack+Flank: 1d20 + 4 - 1 + 2 ⇒ (15) + 4 - 1 + 2 = 20
1d8 + 4 ⇒ (3) + 4 = 7


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Will Save: 1d20 + 2 ⇒ (7) + 2 = 9

Rhyfedd seems to be affected by the poltergeist, but because of the change he is going through, he is only able to take a 5ft step away from the undead creature.

I didn't see anything that said that the phantom was immune to fear effect. It seems weird so I'll keep looking.


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Seeing himself target of the golblins on the ground, Rhyfedd unleash a fury of attacks at the ennemies. He aims for any injured one first, hoping to finish them off. The first strike is a solid one, but the second fail to connect.

Slam1-Power Attack: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Slam2-Power Attack: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4

Buff: Mage Armor; AC at 17