Captain Collateral Damage's Ruins of Azlant (Inactive)

Game Master Captain collateral damage

Island Map
Party Treasure


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Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd continues to assault the damaged undead creature. He knows that this fight is hurting Valdern and that if it doesn't come to an end soon, he might send away from this place temporarily.

Slam1 vs Red: 1d20 + 5 ⇒ (6) + 5 = 11
Slam2 vs Red: 1d20 + 5 ⇒ (18) + 5 = 23
Damage1: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage2: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Male Human

Have PM'd Bhookaaj, playing him for now.
Rhyfedd first strike is again avoided, but his second hits home, knockng his enemy back once again.
Bhookaaj moves around to a flanking position and strikes with his machete, a frosty aura enveloping the blade. It cuts deep, and the cold somehow dissipates the smoke surrounding the undead.
One undead lashes out at Rhyfedd, but its burning claws are deflected by magical force. Bhookaaj is not so lucky, and the undead retaliates with two quick but strong and fiery slashes.
Machete: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d6 + 1 + 1 ⇒ (6) + 1 + 1 = 81d100 ⇒ 27
Machete Crit: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 241d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

GM Rolls:
1d6 ⇒ 61d6 ⇒ 21d20 + 11 ⇒ (5) + 11 = 161d20 + 11 ⇒ (4) + 11 = 151d20 + 11 ⇒ (16) + 11 = 271d20 + 11 ⇒ (14) + 11 = 251d8 + 2 + 1d6 ⇒ (3) + 2 + (6) = 111d8 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12

Everyone is up!
Bhookaaj takes 23 damage, 10 of which is fire.
Both undead no longer have concealment.


Male Undine Rogue (inactive)

Round 2
Ouch! That was about 2/3 my HP! :P
Yelping in pain from the fire, Bhookaaj will take another swing at the undead that he and Rhyfedd are now flanking:
chop-chop (+1 machete), plus sneak: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
damage: 1d6 + 1 + 2d6 + 1 ⇒ (2) + 1 + (3, 1) + 1 = 8
1d6+1(STR)+2d6(sneak)+1(cold)


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Ebirah hacks again at the undead.

Longsword: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15
Slashing,Magical: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

Valdern, having recovered from the pain, tries another stab from his spear.

Longspear: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd continues his assault, trying to bring one of the creature down.

Slam1 vs Red: 1d20 + 5 ⇒ (12) + 5 = 17
Slam2 vs Red: 1d20 + 5 ⇒ (13) + 5 = 18
Damage1: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage2: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Lorelei channels healing energy for her companions.

channel: 2d6 ⇒ (1, 2) = 3


Female Human (Varisian) Wizard 4

With the undead now close at hand, Elia attempted to zap the nearer one with a spell.

Casting defensively DC 17 Concentration: 1d20 + 11 ⇒ (20) + 11 = 31
Shocking Grasp Touch attack: 1d20 + 1 ⇒ (5) + 1 = 6 Damage: 3d6 ⇒ (3, 6, 5) = 14


Male Human

Bhookaaj and Rhyfedd's attacks seem to injure the undead, but they prove to be both quick and tough, evading or blocking Ebirah, Valdern, and Elia's attacks. The undead seem singularyly focused on their chosen enemies, although their claws are turned aside by Elia's ward. They manage a glancing blow on Bhookaaj and a stronger hit on Rhyfedd.

GM Rolls:
1d6 ⇒ 41d20 + 11 ⇒ (6) + 11 = 171d20 + 11 ⇒ (18) + 11 = 291d20 + 11 ⇒ (20) + 11 = 311d20 + 11 ⇒ (8) + 11 = 191d20 + 11 ⇒ (11) + 11 = 221d8 + 2 + 1d6 ⇒ (1) + 2 + (3) = 61d8 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14

Everyone is up!
Bhookaaj takes 6 damage, (3 of which is fire) and Rhyfedd takes 14 damage (6 of which is fire)


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

"Please return to death," Ebirah asks the undead creature he is hacking at.

Longsword: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23
Slashing,Magical: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Male Undine Rogue (inactive)

Round 3
Despite being in poor shape, Bhookaaj takes another swing at the undead that he and Rhyfedd are flanking:
chop-chop (+1 machete), plus sneak: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
damage: 1d6 + 1 + 2d6 + 1 ⇒ (5) + 1 + (6, 4) + 1 = 17
1d6+1(STR)+2d6(sneak)+1(cold)


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Lorelei flings another icicle at the closest undead to her.

ranged touch attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

"These things really hurts." Valdern uses some more magic to heal Rhyfedd.

CMW: 2d8 + 4 ⇒ (3, 5) + 4 = 12


Male Dwarf Phantom (water subtype)| hp 25/28 | AC15 T11 FF14 | CMD 16 | DR 5/Slashing | F +4 R +2 W +3 | Spd 30' | Init +1 | Perception +6 | Valdern Buffs: Mage Armor 19AC

Rhyfedd attacks again. The first attack goes for the torso, leaving a good size dent in the creature. The second goes the head, with the hope of being able to attack the second one soon.

Slam1 vs Red: 1d20 + 5 ⇒ (19) + 5 = 24
Slam2 vs Red: 1d20 + 5 ⇒ (12) + 5 = 17
Damage1: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage2: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Female Human (Varisian) Wizard 4

In a war of attrition, the undead seemed to have the edge. Accordingly, Elia did her best to escalate her efforts, stepping back and turning a crackling thundercloud loose on her enemy.

Aggressive thundercloud damage: 3d6 ⇒ (2, 1, 3) = 6 DC16 Reflex negates.


Male Human

Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
The undead evades Elia's lightning bolt, but not Bhookaaj's machete, which slices through charred flesh. The other undead takes numerous deadly hits from Lorelei, Rhyfedd, and Ebirah. It suddenly ceases attacking, and its mouth twists into a smile. Then it explodes in a blast of searing flame, laeving only a small pile of ash. The other undead does not appear to have been harmed, but was briefly blinded, as its claws find nothing but empty air.
5d6 ⇒ (5, 1, 5, 6, 3) = 20 fire damage. You may make a DC 17 Reflex save for half. :D

GM Rolls:
1d20 + 11 ⇒ (1) + 11 = 121d20 + 11 ⇒ (5) + 11 = 16

[ooc]Everyone is up![/ooc]


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Reflex: 1d20 + 7 ⇒ (20) + 7 = 27

Jumping back at the last second on instinct as the undead combusts in its death throes Ebirah uses the momentum to hustle over to flank the other one with Bhookaj.

Longsword: 1d20 + 6 + 1 + 2 + 2 ⇒ (10) + 6 + 1 + 2 + 2 = 21
Slashing,Magical: 1d8 + 3 + 1 + 1d6 ⇒ (2) + 3 + 1 + (6) = 12


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

did the explosion reach all of us?


Male Human

Yep, it hits everyone within 30 feet.
Ebirah: The party has hit this undead for quite a bit of damage, and the last one exploded on death. Are you sure you want to attack it while some people might be unconscious?


Male Undine Rogue (inactive)

Round 4
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
No damager per Rogue's evasion; gotta love it! If you're a rogue, of couse!

Somehow avoiding the blast of the one undead, Bhookaaj decides not to take his chances on another blast like that and puts himself prone into some of the water near the destroyed undead

acrobatics, to avoid AoO: 1d20 + 11 ⇒ (12) + 11 = 23

@ Captain collateral damage: don't know if that's enough water to activate the hydrated vitality racial trait. But I figure being soaked in water is the best way to maybe survive another blast like that one.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |
Captain collateral damage wrote:

Yep, it hits everyone within 30 feet.

Ebirah: The party has hit this undead for quite a bit of damage, and the last one exploded on death. Are you sure you want to attack it while some people might be unconscious?

I thought it only exploded on those adjacent to it, not everyone since it wasn't specified who all had to make a save, so I was operating under the assumption it would just get me and Bhoo (who has Evasion).


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Always ask questions so you don't accidentally kill the party. I've had that happen in games before. :)

reflex: 1d30 + 2 ⇒ (20) + 2 = 22

After the explosion, Lorelei channels healing energy to her group.

channel: 2d6 ⇒ (4, 6) = 10


Male Human

Bhookaaj: Yep, the water is deep enough if you lie prone.
Lorelei: But accidental deaths are the best kind of deaths! :D


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

I don't know about the best, but they are usually the most humorous.


Male Undine Rogue (inactive)

@ Captain collateral damage: Thanks!


Female Human (Varisian) Wizard 4

Reflex save: 1d20 + 2 ⇒ (16) + 2 = 18

Elia managed to throw herself clear of the brunt of the explosion but, being on the fragile side, it was still sufficient to cause her vision to grey out for a moment until the healing energies washed over her.

How did you fight an enemy which would explode in your face if you hit it hard enough? Elia started by trying to put as much distance as she could between herself and the remaining undead.


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

Reflex Save: 1d20 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9

Valdern tries to duck safely from the explosion, but the dwarf was just too slow. As he falls to the ground, Rhyfedd vanishes from sight. As Valdern lay there, a wave of positive energy brings him back. Slowly he gets back on his legs. "What in the nine hells was that?" He uses some of his remaining psychic energy to mend some of his wounds.

CLW: 1d8 + 4 ⇒ (1) + 4 = 5


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Male Human

With the rest of the party trying to recover from the explosion, Ebirah steps up to the undead to block it. The undead attacks, but its claws can't get through his armor.

GM Rolls:
1d20 + 11 ⇒ (10) + 11 = 211d20 + 11 ⇒ (1) + 11 = 12

I assumed total defense for Ebirah.
Everyone is up!


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Lorelei channels positive energy again to try to make sure that everyone can survive the destruction of the next undead.....

channel: 2d6 ⇒ (4, 3) = 7


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

So what's the plan?


Male Undine Rogue (inactive)

Round 5
Being restored to near full health, Bhookaaj gets up and warns the others:
"Everyone who isn't in full nick, get away from that thing!
"I might be able to kill it, but that will be explosive!"

I can use Scout's Charge to do sneak damage, but if that connects, it could be painful, or worse, to anyone too close to it

@ Captain collateral damage: will hold my action and then charge the undead when everyone else isn't too close.

Rolls and all that:
Should Bhookaaj get the chance to charge the undead:
chop-chop (+1 machete), scout's charge: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 + 1 + 2d6 + 1 ⇒ (2) + 1 + (5, 1) + 1 = 10
machete + magic bonus + sneak + cold
and -2 to AC for charging


Female Human (Varisian) Wizard 4

Elia needed no further urging to put more distance between herself and the undead, waiting until the others were clear before directing the thundercloud to attack.

Retreating and holding an action to direct the thundercloud to attack once everyone other than Bhookaj is clear. Damage: 3d6 ⇒ (1, 1, 3) = 5 DC 16 Reflex negates.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Ebirah shall wait for the others to clear the room before retreating.


Male Human

Alright, I'm assuming everyone but Bhookaaj is outside the blast radius.
As the party retreats from the fiery undead, Bhookaaj runs forward, swinging his machete. It cuts a long line across smoldering robes and skin, and the creature becomes a brilliant ball of flames, leaving behind only smoke and ash.
Explodey: 5d6 ⇒ (4, 2, 4, 5, 5) = 20
DC 17 Reflex for half/none, Bhookaaj.
Combat over.


Male Human

The doors to the North and East are both sealed, with no apparent keyhole other than a small indentation. Some of the metal inlays on the doors lead to the indentation, and the one on the North doors looks to be about the right size for the spindle-shaped Ioun stone.


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Didn't someone have an ioun stone?


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

”You okay Bhoo?”

~~~

I guess I have it?

Heading to the north door Ebirah pops the ioun stone out of the hilt of his sword and places it into the door.


Male Undine Rogue (inactive)

Reflex: 1d20 + 8 ⇒ (4) + 8 = 12oh well, still standing, though...

Not nearly as graceful as the last time, Bhookaaj takes the full brunt of the undead explosion.

"THAT was painful! But it did the job!"

He'll then follow along with the others to the North door.

anyone got a few points of healing on hand?


Female Human (Varisian) Wizard 4

According to the party treasure document, we have 11 potions of cure light wounds and one of cure moderate, so we can always use up a few of those.

"We may want to think about how to deal with any more exploding undead," Elia noted, "If we end up with one or two people keeping them at arms' length from the rest, that will wind up being tough on those people."


Male Human

When the spindle-shaped ioun stone is slotted into the indentation, inlays on the wall flash and the doors retract into the wall. The room beyond seems mostly collapsed, although how big it once was is unclear. The silver inlays in the floor lead to a large smooth metal dais covered in arcane sigils. Surrounding the dais are four thin crystal pillars, which occasionally flicker with light.

Know. Arcana or Spellcraft DC 15:
This is some kind of magical communication hub, although a severely damaged one. It may be possible to repair, at least partially.
You may make a Know. Arcana, Use magic device, or disable device check to do so.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

So the Stone is lost forever? :3

”Yeah!” Ebirah says to Bhookaj. When Elia points out the rather glaring flaws in their current tactics he can only nod.

Arcana: 1d20 + 7 ⇒ (15) + 7 = 22

”I belive this room was used for communications of some sort.” he says while surveying the room.


Male Dwarf Drowned Channeler 4 | hp 22/31 | AC15 T12 FF13 | CMD 15 | F +7 R +3 W +8 | Spd 20' | Init +3 | Perception +11 | Phantom
Spiritualist’s Ressources:
Spells : Level 1 (3/4) Level 2 (2/2)|

"Before we open any more doors, I need to bring back Rhyfedd back with us. It will take but a minute." Once the phantom is back with the group, Valdern proceed to the next room. After Ebirah's comment he turns toward him. "You sure? It just looks like a bunch of nonsense to me."

Knowledge Arcane: 1d20 + 7 ⇒ (3) + 7 = 10


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

"Well it is a bit rubbish in it's current state, but look here at the sigils on the dais, and the crystals. We were trained to identify magical means of communication in case we needed to hijack or intercept such means." Ebirah states as he looks over the damage.

Arcana: 1d20 + 7 ⇒ (16) + 7 = 23


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Lorelei looks about the room. Is the damage just from age and the room being partially collapsed or does it look like anyone sabotaged it?


Male Human

The damage appears to be mostly from age, and the partial collapse of the room. Ebirah is able to partially repair the device, activating a playback feature. He touches a sigil on the dais, causing it to glow blue. A monotonous voice states ”Replaying message” in Azlanti, and the four pillars begin to shine colored light on the dais. The beams combine to form a familiar image of a human in black robes and a face-concealing helmet, although one of the pillars flickers and dies just as the image begins, causing it to look less realistic and more spectral. “The time we have been preparing for is now upon us. Our enemies move to bring about our end, but we will not allow them this victory. Hold fast, remain brave, and have faith that the final solution is at hand. Soon we will rid the world of this veiled menace. Glory to Azlant!” The spectral figure raises a clenched fist and then disappears like the blown-out flame of a candle as the remaining three pillars cease projecting light.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

Ebirah stares at the image as it plays out. "... I don't know why I didn't think it wouldn't be in Taldane."


Male Human

Oops. To clarify, it is in Azlanti, but the party has enough Azlanti speakers that I did’nt bother with a spoiler, butI forgot to specify that it was in Azlanti.


Malenti HP 18/34 | AC 20/13/17 | F +6 R +6 W +4 |

lol no worries, the first part said "in Azlanti" so I naturally assumed the rest was too. In fact, I'd actually be concerned/curious if they were speaking something else :3


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

"I wonder what the "veiled menace" was and if it died out with them or is the shapechanger from the tower? I'm guessing that was the last message played over that device."


Male Undine Rogue (inactive)

"We keep finding messages for people long dead.
"So maybe their enemies have also died long ago."

@ Elia: Thanks for the reminder!

potions of clw used by Bhookaaj:

potion clw #1: 1d8 + 1 ⇒ (3) + 1 = 4
potion clw #1: 1d8 + 1 ⇒ (3) + 1 = 4
potion clw #1: 1d8 + 1 ⇒ (3) + 1 = 4
potion clw #1: 1d8 + 1 ⇒ (6) + 1 = 7

... don't want to deplete the stock more than I need to!

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