Besmaran Priest

Revhi's page

217 posts. Alias of CampinCarl9127.


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Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

It was a blast all! If baldwin decides to run some more pirate-style adventures than Revhi will be happy to be aboard! As for now, happy gaming all!


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi kneels down next to Jean and puts a finger on his neck. She sighs sadly, and closes his eyes. "Down to the locker with him. I'm sorry, there's nothing I could do...I wish I could have known he was going to unleash such a devastating attack..." She looks up at the countdown sound. "Whatever that is, it can't be good. Mourn the dead, but fight like hell for the living. Come on, there will be time to mourn him later."


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

That sounds good!

Revhi moves closer and aids Dinetta!

Aid: 1d20 + 3 ⇒ (10) + 3 = 13


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Spiritual Weapon: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Delay for now. I'm out of helpful spells and nobody is that injured. Also I believe this is the last round for spiritual weapon.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Oops forgot spiritual weapon last round.

Spiritual Weapon previous round: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Spiritual Weapon this round: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Confirm: 1d20 + 9 ⇒ (5) + 9 = 14
Crit Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Revhi channels to keep everybody up!

Healing: 3d6 ⇒ (2, 1, 4) = 7


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Move to AI17 and delay. Sorry, busy time for me.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi's spiritual weapon continues attacking!

Spiritual Weapon: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Confirm: 1d20 + 9 ⇒ (3) + 9 = 12
Crit Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Revhi sees that Marcus is taking the brunt of the beating and moves up behind him to heal him!

CSW: 3d8 + 6 ⇒ (1, 3, 3) + 6 = 13

Sacrificing water breathing.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi strolls into the room, then raises a hand and barks out a spell. A force rapier appears in the air and lunges at the engineer!

Spiritual Weapon: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Moving to AJ16.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Oooh, SR.

CL Check: 1d20 + 6 ⇒ (5) + 6 = 11

"It has spell resistance!" Revhi calls to Jerome.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Well, personally is right. Death is right. But I think you have the who wrong here." Revhi raises her holy symbol and sends out a burst of magic.

Prayer


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi runs in and channels malevolent power, using the walls and her natural ability to exclude her allies.

Channel: 2d6 ⇒ (6, 2) = 8


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Continue to delay. With an untrained disable device and a negative strength, I can't think of any way to get through the door.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"I can rip through them with negative energy, but it won't go through the door!" Revhi shouts back.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Delay.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Blast, there's got to be a way to get this damn door open..."

Delay for now.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Do we have a map? I want to channel negative energy but want to make sure I can exclude everybody first.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Of course. Well I'm sure with enough fiddling around she'll get it working again."


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Acrobatics: 1d20 - 3 ⇒ (10) - 3 = 7

"Damn, that hurt." Revhi stands up sorely, looking around. "Hey, we made it!"


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi frowns. "Well hell, this ain't good."

Will to disbelieve: 1d20 + 9 ⇒ (11) + 9 = 20


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Idk, I'll try a minute. I'll scan it for magic again.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Well that ain't good."

Do we know how to activate it again?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Onwards!" Revhi jumps in with a grin.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Hey, that's sure enough for me. But I ain't leadin'." She japes.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Jerome, what do you think this is?"

Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"What jade eye?.. Ah you've all gone made with the shivers." All the same, Revhi scans the area for magic.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Perc: 1d20 + 5 ⇒ (1) + 5 = 6


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Profession (sailor): 1d20 + 9 ⇒ (17) + 9 = 26

Revhi goes pale, stumbling back from the captain. "Back, back! He has the black spot!"


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Knowledge (sailor): 1d20 ⇒ 14

Man, can't use profession for this?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Ahh! Some sort of parasite was on the bastard!"

Any sort of knowledge check for that?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

GM Only:
Will: 1d20 + 9 ⇒ (7) + 9 = 16

Assuming nothing dramatic happens...

Revhi scans for magic to start identifying the items.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi makes sure the captain is stable, then spits on him. "Serves you right you damn turncoat." Then she loots him.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi sneers at the captain. "It's time to give up." With a gesture, another image of Revhi appears as she takes a deep breath.

Heal: 1d4 + 1 ⇒ (4) + 1 = 5

Standard action: Second wind to heal self.
Move action: Copycat domain ability. A single mirror image for 6 rounds.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Glitterdust was a fantastic choice by the way. Blinded rogues can't sneak attack!


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Sorry, last night I was playing with my local group, and one of my friends is one of those frustrating rules-lawyer types. God forbid I forget a minute detail like fast stealth or distance perception penalties applying to spellcraft, we have to stop the game cold in its tracks...


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Will vs glitterdust: 1d20 + 9 ⇒ (15) + 9 = 24


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

It just seems odd that he voluntarily decided to pass on an attack of opportunity even though he should have had no idea I was going to provoke with a spell later.

Alright, do you want will saves for the glitterdust than?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Two things.

1) Movement provoked, not spellcasting. He stabbed me, I kept moving, then I cast a spell. Should not interrupt my spell.

2) I think glitterdust is a powerful enough spell without it creating a blinding field for several round.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Sorry that should have been +4 for 17.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi shoves her way behind the blinded captain and raises her hand with a furious gaze. "May the pirate queen curse all your endeavors." Her hand glows a grisly black and she reaches for the captain.

Touch: 1d20 + 5 ⇒ (13) + 5 = 18

Bestow curse, DC 18 will save negates. If he fails, he will have a 50% chance to act each round.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Against the blind captain? I guess I can risk that, especially since he can't sneak attack. Hell I'll just eat the AoO.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Is there any way for me to get adjacent to the captain?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi's brows lower in anger. "You back-stabbing bastard!" Her hand glows with white energy as she steps behind Marcus to heal him.

CMW: 2d8 + 6 ⇒ (6, 6) + 6 = 18

If you guys can open a spot next to him I can try to land a bestow curse.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Hey now, you're not the one who gives orders around here!" Revhi narrows her eyes, then turns with a flourish. "I say we should sweep for magic before moving forward!" She flashes a grin at Dinetta and scans the area for magic.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi takes the wand and pokes Marcus in his woundhole.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Is everybody's header up to date? I can start working on damage control.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi summons a spiritual weapon to attack the creature!

Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Acro: 1d20 - 2 + 8 ⇒ (12) - 2 + 8 = 18

With all of the help she gets, Revhi just barely manages to make it across.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8
Revhi wrote:
"Hell no. I'll grow a beard before I make that jump."
Dinetta Cillara wrote:
Dinetta takes a deep breath, sprints across and then leaps the chasm, just clearing it.

"Hope you have fun over there by yourself, cus' I'm sure as hell not coming."


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Hell no. I'll grow a beard before I make that jump."

I have a -3 to acrobatics, so only a nat 20 would be a success.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8
baldwin the merciful wrote:
salty undead

Jean, could you please put what your maximum HP is in your header? Your current HP doesn't mean a lot to me if I don't know how much you're missing :P

According to everybody's headers there's no serious injuries, so I won't be healing this round. Correct me if I missed something.

Revhi casts magic vestment on Jean.

Your AC increases by 1 for the next 6 hours.

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