Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi kneels down next to Jean and puts a finger on his neck. She sighs sadly, and closes his eyes. "Down to the locker with him. I'm sorry, there's nothing I could do...I wish I could have known he was going to unleash such a devastating attack..." She looks up at the countdown sound. "Whatever that is, it can't be good. Mourn the dead, but fight like hell for the living. Come on, there will be time to mourn him later."
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Spiritual Weapon: 1d20 + 9 ⇒ (9) + 9 = 18
Delay for now. I'm out of helpful spells and nobody is that injured. Also I believe this is the last round for spiritual weapon.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Oops forgot spiritual weapon last round. Spiritual Weapon previous round: 1d20 + 9 ⇒ (12) + 9 = 21
Spiritual Weapon this round: 1d20 + 9 ⇒ (19) + 9 = 28
Confirm: 1d20 + 9 ⇒ (5) + 9 = 14
Revhi channels to keep everybody up! Healing: 3d6 ⇒ (2, 1, 4) = 7
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi's spiritual weapon continues attacking! Spiritual Weapon: 1d20 + 9 ⇒ (19) + 9 = 28
Confirm: 1d20 + 9 ⇒ (3) + 9 = 12
Revhi sees that Marcus is taking the brunt of the beating and moves up behind him to heal him! CSW: 3d8 + 6 ⇒ (1, 3, 3) + 6 = 13 Sacrificing water breathing.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi strolls into the room, then raises a hand and barks out a spell. A force rapier appears in the air and lunges at the engineer! Spiritual Weapon: 1d20 + 9 ⇒ (11) + 9 = 20
Moving to AJ16.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 "Well, personally is right. Death is right. But I think you have the who wrong here." Revhi raises her holy symbol and sends out a burst of magic.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi runs in and channels malevolent power, using the walls and her natural ability to exclude her allies. Channel: 2d6 ⇒ (6, 2) = 8
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Profession (sailor): 1d20 + 9 ⇒ (17) + 9 = 26 Revhi goes pale, stumbling back from the captain. "Back, back! He has the black spot!"
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 GM Only: Will: 1d20 + 9 ⇒ (7) + 9 = 16
Assuming nothing dramatic happens... Revhi scans for magic to start identifying the items.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi sneers at the captain. "It's time to give up." With a gesture, another image of Revhi appears as she takes a deep breath. Heal: 1d4 + 1 ⇒ (4) + 1 = 5 Standard action: Second wind to heal self.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Sorry, last night I was playing with my local group, and one of my friends is one of those frustrating rules-lawyer types. God forbid I forget a minute detail like fast stealth or distance perception penalties applying to spellcraft, we have to stop the game cold in its tracks...
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 It just seems odd that he voluntarily decided to pass on an attack of opportunity even though he should have had no idea I was going to provoke with a spell later. Alright, do you want will saves for the glitterdust than?
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Two things. 1) Movement provoked, not spellcasting. He stabbed me, I kept moving, then I cast a spell. Should not interrupt my spell. 2) I think glitterdust is a powerful enough spell without it creating a blinding field for several round.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi shoves her way behind the blinded captain and raises her hand with a furious gaze. "May the pirate queen curse all your endeavors." Her hand glows a grisly black and she reaches for the captain. Touch: 1d20 + 5 ⇒ (13) + 5 = 18 Bestow curse, DC 18 will save negates. If he fails, he will have a 50% chance to act each round.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi's brows lower in anger. "You back-stabbing bastard!" Her hand glows with white energy as she steps behind Marcus to heal him. CMW: 2d8 + 6 ⇒ (6, 6) + 6 = 18 If you guys can open a spot next to him I can try to land a bestow curse.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 "Hey now, you're not the one who gives orders around here!" Revhi narrows her eyes, then turns with a flourish. "I say we should sweep for magic before moving forward!" She flashes a grin at Dinetta and scans the area for magic.
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 Revhi wrote: "Hell no. I'll grow a beard before I make that jump." "Hope you have fun over there by yourself, cus' I'm sure as hell not coming."
Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8 baldwin the merciful wrote: salty undead Jean, could you please put what your maximum HP is in your header? Your current HP doesn't mean a lot to me if I don't know how much you're missing :P According to everybody's headers there's no serious injuries, so I won't be healing this round. Correct me if I missed something. Revhi casts magic vestment on Jean. Your AC increases by 1 for the next 6 hours.
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