Akron Erix

Remos's page

137 posts. Alias of Guy Player Man.


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Remos hacks at the snake.

1d20 + 8 ⇒ (4) + 8 = 12
2d4 + 6 ⇒ (3, 4) + 6 = 13


"OW!"

Fort: 1d20 + 6 ⇒ (17) + 6 = 23


While we're waiting, can I get one of the spellcasters to make a check to identify the magical scimitar Remos found?


Remos walks in between the columns, looking for trouble.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Remos ties up Haidar, then proceeds to follow Makin.


Remos continues to attack.

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d4 + 9 ⇒ (2, 1) + 9 = 12


Remos clinches his jaws as he swings again at Haidar, staring angrily into the tiger-man's eyes.

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 2d4 + 9 ⇒ (3, 1) + 9 = 13

Intimidating Glare: 1d20 + 10 ⇒ (9) + 10 = 19


"RAAAAWWWHRRR! "Remos runs to humanoid tiger, screaming in rage, and attacks.

1d20 + 10 ⇒ (1) + 10 = 11
2d4 + 9 ⇒ (1, 3) + 9 = 13


Remos heads back to the exit.


Remos follows Haidar around the corner. "...but why you here?"


"I am Remos! Why you here?"

Diplomacy: 1d20 - 2 ⇒ (14) - 2 = 12


Enthralled by the floating object, Remos approaches the ancient barge, touching it, if possible, and looking for anything to discern its nature. "Why it do that?"

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


"His head not right." Remos advances through the winding corridor.


Remos waves his arm in front of him, trying to disperse the mist in front of his eyes. "Why statues breathe?"


"Why read door? Just break it!" Remos gets tense.


I'm ready.


Remos rests and is ready to go.


"GAH! I CAN'T SEE!"

...

After he's fully recovered from Numair's spell, Remos is ready to continue.


"ZzZzZz..."


Will: 1d20 ⇒ 3


"Aaaargh!" Remos fights through his fatigue and hacks at the monstrous pile.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8


Initiative: 1d20 + 2 ⇒ (18) + 2 = 20


Remos carefully steps through the wall.


"Where you go, little man? You gone!"


Remos steps 5' west and attacks #2.

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17


Remos withdraws into the last room.


Remos becomes enraged and attacks sphinx #2.

1d20 + 8 ⇒ (1) + 8 = 9
2d4 + 9 ⇒ (3, 1) + 9 = 13


Remos slashes downward at Haldo's foe.

1d20 + 6 ⇒ (5) + 6 = 11
2d4 + 6 ⇒ (2, 4) + 6 = 12


Remos attacks sphinx #1.

Att 1d20 + 6 ⇒ (1) + 6 = 7
Dmg 2d4 + 6 ⇒ (2, 4) + 6 = 12


If Remos can get into the room, he'll attack whichever sphinx he can reach.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10


Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Remos follows Makin into the chamber and looks around.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Remos is BBQ.


Remos hits his head on the floor, cutting himself open. "OWWW...!" he screams, touching the side of his head. At Faysal's healing channel, the wound mostly disappears. "You good little man!" he exclaims.

He walks around the chamber and prods each statue with his sword, then looks south, down the corridor.


Remos climbs down the shaft.

1d20 + 8 ⇒ (1) + 8 = 9


Remos takes 20 on STR check = 24


Remos dives through the trapdoor.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Remos follows Makin and Faysal.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Remos swats at the orbs, chuckling. "Heh heh." He swats at them, some more. "What these do?"


Remos off his blade on the pillars in the room, then heads north into the next room of the shrine.


Remos roars as retaliates against the second spider to bite him.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d4 + 9 ⇒ (2, 3) + 9 = 14


Remos becomes in enraged as he's entangled in the web.

STR: 1d20 + 6 ⇒ (12) + 6 = 18

If that's not enough to break free, I'll do another attempt at getting free. Otherwise, I'll attack.

STR: 1d20 + 6 ⇒ (8) + 6 = 14

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d4 + 9 ⇒ (2, 3) + 9 = 14


Remos moves three spaces west, slashing at spider #1.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11


Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Remos squats down and looks in the depressions, scraping the weeds with his sword.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Remos draws his falchion, following the others into the room.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth: 1d20 + 3 ⇒ (8) + 3 = 11


Perception: 1d20 + 5 ⇒ (2) + 5 = 7

"I don't see nothing."


Remos is 2nd in marching order.


Remos heads outside of the cathedral and waits for the others.

Remos carrying Faysal wouldn't be a bad idea.


Remos frowns. "Fine. When we go?"

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