Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Player: Hawthwile
Thank you so much for taking on this game and seeing us through to the end Noral!
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
"Oh look at these!" Reginald holds up a handful of vials with a grin on his face. "One of these should be able to help Sarah upstairs look more like herself - they're powerful cleansers of all sorts of curses and transmutations. I think our friend Aaftaab might be in need of one as well." He winks at Ischell and Robynn, then chuckles as if inviting them to join in the joke.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Well, we could either try to subdue Crowe and tie him up and wait for the duration to run out. Rope is easy enough, even if we're going to need more than usual due to his current size. We could also let him chill in here for a little while while the rest of us fly upstairs, across the ocean, and call in some favors with the Society to get stronger casters on-site. I don't think he has options for flight at this level (thankfully). Kinda a lousy thing to do to a coworker though. Last resort - dispel magic, then Folio reroll with a +4 star bonus. Still very unlikely to work, but we're not out anything and it might dispel something else even if it doesn't get the dominate.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
So mind maze is a bit of a doozy - the target can’t attack or cast spells, and they have to use at least one move action to move in a random direction at full speed. It’ll only last for 5 rounds, but that gives us some time to debuff/grapple/tie up our poor dominated friend.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
“Now really Aaftaab, this is no way to be behaving. Maybe you should go for a walk to clear your head.” Reginald shakes his head disapprovingly at the taller man on the ground. Casting mind maze (Will 19) on Crowe - assuming that Ischell’s tripping and disarming are successful, of course.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald points a finger dramatically at the fish-thing and waggles it threateningly. Casting ill omen - the two next times the aboleth rolls a d20, it needs to roll a second time and take the lower result. @Robyyn, this might be an excellent opportunity to use something powerful that requires a saving throw!
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Odd, I thought I’d included this thought in my last post. Oh well. @GM, would Crowe attacking his ally be “an act against his nature” and prompt another saving throw (with a +2 bonus)? Asking for a friend. Who is named Ischel. XD
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
No complaints here. Always a terrible time when your highest-level martially-oriented party member is dominated. XD
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Knowledge (dungeoneering): 1d20 + 13 ⇒ (1) + 13 = 14 Reginald finishes wiping the tears from his eyes just in time to see the fish-thing emerge and Crowe begin striking Ischell. "Aaftaab, stop that this instant!" he orders, hands on his hips. "Now you apologize while I go greet our newest uninvited guest." Hitching up his robes, the man sloshes through the standing water on the floor. He raises a finger at the fish-thing, wriggles his eyebrows... and spiders begin to spew from his mouth. Move and cast vomit swarm.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald inches closer. “Hey young man, why the longbwahaha… Why the lowahaha… The face! Why sowahee!” He can’t finish the thought through his side-splitting laughter. 5 ft step, Evil Eye to reduce the skum’s saving throws for 9 rounds (Will 18 to reduce duration to 1 round), and Cackle.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald sloshes forward through the water, eyes watering furiously as he tries in vain to rub out the lightning's afterglow. @GM - are we still in the surprise round? If not, Reginald will use his standard action to move again to the faded token's position.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald wipes a tear (or maybe a bit of extra oil) from his face and sighs at Robyyn. "They grow up so fast, don't they?" He waves a hand at the two giants advancing on the skum like schoolboys on frogs. Delay until after Ischell and Crowe move forward, then moving into position behind them.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Knowledge (engineering) vs DC 15: 1d20 + 10 ⇒ (3) + 10 = 13 “Remember those tentacles back at the lighthouse? Maybe we want to use this stuff now in case they come back.” Reginald doesn’t wait for an agreement before breaking open one of the vials and coating himself in the slippery substance within. “Ooo, it’s mint-flavored!” Ready to proceed.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
“Oh, why thank you Aaftaab! You’re a force to be reckoned with yourself, you know.” Reginald points down the passageway. “Now onward!”
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Knowledge (dungeoneering): 1d20 + 13 ⇒ (19) + 13 = 32 “Hey, what’s the difference between a dirty transit station and a well-endowed lady lobster?” Reginald asks, sliding closer to the action. “You see, one’s a crusty bus station, and the other’s… The other one’s… it’s a busty…” The man can’t finish his joke as tears oily tears of laughter roll down his face. Evil Eye to give Brown a -2 penalty to attack rolls for 9 rounds (Will 18 to reduce duration to 1 round) and Cackle.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Perception vs DC 26: 1d20 + 10 ⇒ (10) + 10 = 20 “Where?” Reginald squints suspiciously at the dark puddle.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Survival vs DC 15: 1d20 - 1 ⇒ (12) - 1 = 11 "Whoops! Almost there..." Reginald reaches fruitlessly for the walls to pull himself along as Casovir struggles behind him.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
"Only one way to go from the looks of it. Casovir, would you be a deer and give me a push? Hah! A deer!" Reginald slaps his knee midair as his poor familiar flaps his wings furiously to move the two of them towards the unblocked passageway. I suppose we could have Crowe push Reginald and Ischell instead, but where's the fun in that? XD
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
“Maybe you can put something in the middle of the doors then? You look like you’ve grown some strong arms since the last time I saw you, Aaftaab.” Reginald laughs at his joke while Casovir studies the portal nervously. Alternatively, could someone hold the door open while the rest pass through? Then only one person has to make the danger jump. XD
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Oh, didn't we use the levitate potions to get down to the bottom of the well already? Apologies for any confusion.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
"Oh my! Aaftaab, I'd swear you've gotten taller!" Reginald beams with delight at the Shoanti man as he levitates himself down into the pit. "What a lovely magic trick! You really must show me how you did it sometime."
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Sorry, just been a bit busy lately. Which does translate to not really wanting to run a second character unfortunately. XD
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Yeah, that sounds like a plan. I’d usually recommend a cleric, but we’ve got folks who can use wands of cure light wounds so we should be good on that front. Maybe someone who hits things, to give Ischell a hand?
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
No complaints here, though we’d miss half our frontline. I bought this module already (planning to run with another group), and Robyyn is more than capable of handling witchy duties if we think that would be a better party balance. Alternatively, we can ask on Flaxseed if someone would be willing to fill in for our missing GM. That would have the benefit of keeping all the players playing, but also the addition of another uncertainty factor as a risk. Any of the three ways is fine by me at the end of the day.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald passes out the bottles to everyone. "Here you are, these potions should do the trick! Drink it, then step over the edge of the pit and will yourself to descend. Here, I'll demonstrate!" Lol. At least I think the potions of levitate should allow us to descend? Not certain about how we'll get back up, but that's beyond the scope of how far in the future Reginald can think. XD
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
"Do you think they're pond skum?" Reginald cackles madly as he begins to rise ominously into the air. Oily sweat falls like strange rain on the ground below him, jostled loose by his belly-aching laughter. Standard to activate Flight hex and move to ascend 15 ft. 4 out of 5 minutes used. :|
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
"Why, for the desiccated corpse of an old Azlanti god!" Reginald answers cheerfully. "Of course, it might not actually be a deific body - but if it was, imagine the research possibilities! The journals we'd be published in! The conferences we'd get to attend and speak at and eat those fancy cheeses afterwards with the rich amateurs!"
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald bravely steps behind Castinus. "Hey, did you hear about the man who put a fish in his baby grand?" he asks the skum in front of Ischell. "He said he needed a piano tuna! Hah! Get it? A tuna..." The man's voice is quickly lost in his wheezing laugh. 5 ft step, Evil Eye to give Red a -2 penalty on attack rolls for 9 rounds (Will 18 to reduce duration to 1 round) and Cackle to extend duration of Evil Eye by 1 round.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Sense Motive vs DC 20: 1d20 + 1 ⇒ (1) + 1 = 2
Reginald shrugs back. "Maybe the guards know there's too many of them to contain and want to try to prevent a riot?" he suggests.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Spellcraft, Circumstance vs DC 30: 1d20 + 14 + 2 + 2 + 5 ⇒ (18) + 14 + 2 + 2 + 5 = 41 "Alright, now twist it counter-clo - no, counter-clockwise. You know, like a clock- Nevermind, just turn it the other way. No, the other other way. Like this!" The wizard makes a very complex motion with his hands. "See?"
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
"Or maybe we can catch it!" Reginald offers. "Just toss it down!" Yep. Absolutely no way that could go wrong. XD
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
GM Elberion wrote: Wait, is Reginald going to carry Mist up? Is that under your maximum heavy load? No offense meant to Mist :b Reginald’s maximum load? Very likely over. Reginald’s hair’s maximum load? Now that’s a different can of fish: Prehensile Hair wrote: The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch's elongated hair shrink away to nothing. Using her hair does not harm the witch's head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows. So at an Intelligence of 23, Reginald’s hair has a light carrying capacity of 200 lbs and a max capacity of 600 lbs. Fly: 1d20 + 6 + 2 - 8 ⇒ (7) + 6 + 2 - 8 = 7
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald wiggles his eyebrows, elongating them and twisting them together into a short rope. "Grab hold!" he cheers, lifting off into the sky and hovering close to Mist so the braided hair is within quick snatching reach. Fly hex and Prehensile hex.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
“Oh, right, the scholar memories in the mercury.” Reginald flaps a hand and pulls out a wand. “That must be the silver man we were told about. Now quiet please while I read these instructions.” Reginald has a wand of comprehend languages, good for 10 minutes per charge. Just let me know how many to mark off!
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Perception vs DC 18: 1d20 + 10 ⇒ (13) + 10 = 23
“Well, it certainly looks like someone’s been here recently,” Reginald observes. “Look, there’s a suspicious lack of dust over there. But the whole contraption’s been lock in place because there’s a lens missing. Incredibly rude, whoever did that. Have we seen one somewhere?” The mage scratches his oily head absentmindedly. “And where’s that silver gentleman we heard about? Ooo, or is there a way up to that floating tower-top?”
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald rubs his hands together with a gleeful expression as he prepares his worst puns for these terrible spiders. Readied action to use Misfortune on a spider affected by Robyyn’s Evil Eye.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Yeah, the Readied actions and sticking together might be our best bets. The spiders targeted Reginald and Robyyn last time, so they're probably looking for the least-armored opponents. Given that they can phase in as a swift action, bite as a standard, and phase out as a move action, we can't delay and hope for full-attacks against them. And glitterdust won't help against the etherealness, which is their biggest advantage. So stick the squishy witches and wizards in the middle and all of us move together, readying actions to attack/Evil Eye/Misfortune the spiders. @Robyyn, the two of us could coordinate so one person slaps one of the spiders with a -2 penalty to saving throws and the other follows up with a Misfortune that's more likely to stick.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
I think Reginald's see invisibility would have expired by now (50 minute duration), and he doesn't have another one prepared so we'll be flying kinda blind. Not much more to offer than Evil Eye and Misfortune - but we'll need to remember that if an opponent saves against Reginald's Misfortune then they're also immune to Robyyn's (and vice versa).
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
"Fascinating!" Reginald stares after the floating tower. "Positively fascinating! Why, I'm speechless with how fascinating it is!"
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
”Ah, that’s it! Spheres and Glyphs! Maybe we should start with that one - I do believe Robynn mentioned that the writings recovered earlier were rather incomplete on that particular subject.” Reginald beams happily before waving a hand at his familiar. ”And behave yourself, Casovir! I’m already sweaty enough from the humidity here, and I can only imagine you are too - but do please try to stay civil even in the face of adversity.”
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
”I’d swear I’d heard that phrase recently,” Reginald muses. ”Spheres and... and... goats? Nonono, maybe glitter? Griffons? It’s on the tip of my tongue...”
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Knowledge (dungeoneering) vs DC 17: 1d20 + 13 ⇒ (6) + 13 = 19 "Oh look - a chuul!" Reginald finally notices the strange figure. "I wonder what it's doing up here. They're aquatic creatures, you know." He whistles, oblivious to both the implications of what he just said and the fact that the creature had been under the effects of a glamor.
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Spellcraft vs DC 21: 1d20 + 14 ⇒ (20) + 14 = 34 ”Oh, it’s obviously some kind of archaic crown of blasting,” Reginald remarks offhandedly. ”Or a minor one at least. The plate separates into smaller pieces and orbits the user’s head, much like the ioun stones that were also very popular in Azlant.”
Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Fly: 1d20 + 8 ⇒ (5) + 8 = 13
Reginald likewise hands his dagger to Ischell and wraps his cloak around his head to obscure his headband before taking to the air. Perception: 1d20 + 10 ⇒ (2) + 10 = 12
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