Eando Kline

"Red Stick" Reegar's page

153 posts. Alias of Wrong John Silver.


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Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Sense Motive: 1d20 ⇒ 12

Carefully checking his grip, Red Stick replies, "Seems to. But you know, I never heard footsteps. And my nose still feels her heel from earlier, so she's not flying. If she teleported or whatever mages do, there'd be no need to use the door. Or, you know, act like you're using the door."

With a wry, predatory grin, he finishes, "Which means..."

Red Stick draws his whip and twirls it around his head. "...little girl lost is still here."


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

"Oh, I'm sorry, did I break your concentration?" Red gibes. "You might want to become visible. I'd hate to grab something I shouldn't."

He flexes his muscles, crushing something in his arms. "Oops! Clumsy me. Was that your arm or neck?"


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Grapple: 1d20 + 4 ⇒ (13) + 4 = 17
Miss Chance: 1d100 ⇒ 79

Red Stick reaches out... He thinks he grabs a hold of something...


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

"Help you fight? Certainly!" Grabbing the table to stabilize himself as he stands, he listens for the voice and makes a grab for it.

Grapple: 1d20 + 4 ⇒ (8) + 4 = 12
Miss Chance: 1d100 ⇒ 13


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

One of my tabletop buddies should be--he and his family go every year. I, on the other hand, will not.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red reaches up to grab the ankle of whatever it is that is stepping on his face.

Grapple from prone: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6

Invisibility miss chance: 1d100 ⇒ 32


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Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

"What? On top of the tab--whoops!"

Watching Melchesiech, Red Stick saunters over towards the table, forgetting about the Grease. Suddenly, he slips and falls, sliding across the floor, his leg flailing up and striking the edge of the table.

This is a planned pratfall. Red wants to slide across the grease, kicking the edge of the table, and upsetting whatever might be on top of it. He's trying for an element of surprise.

Bluff+Nonchalant Thuggery: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22
Dirty Trick: 1d20 + 5 ⇒ (3) + 5 = 8


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick rolls out from the other side of the table, stands, and passes next to E-Terah and Melchesiech, offering his hand and saying, "Pleased to meet you, my name's Reegar, I go by Red Stick or just Red." Skirting by the grease, he heads for the north door.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

No one invisible hiding under the table, huh?


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Looking around, Red Stick looks at Oynar, gives her a quizzical look, thinks a moment, then suddenly, without warning, makes a diving roll under the table.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

My condolences.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

"Everyone, stop fighting..." Red calls out, as he nonchalantly walks into the morass of mongrelmen. "These mongrelmen aren't here. And where is that buzzing coming from?"

Red listens carefully for the droning.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Will: 1d20 + 4 ⇒ (17) + 4 = 21

"Wait... huh?"


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Recognizing that he'll be a popular target now, Red keeps his falchion menacingly in front of him. He deftly slashes at his target from earlier, and holds in close, forcing the use of clubs over glaives.

Combat Expertise, -1 attack, +1 AC.

Attack: 1d20 + 5 - 1 + 1 ⇒ (8) + 5 - 1 + 1 = 13 Damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick bursts forward with his scimitar, ducks left, and slices at the first mongrelman he encounters.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 2d4 + 5 ⇒ (4, 4) + 5 = 13 Sneak Attack: 1d6 ⇒ 2


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick draws his falchion and creeps up toward the door.

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick shrugs. "Down it is!"

He heads back into the southern room.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick indicates the chamber. "Where would you like to start looking?"


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

How much of the map is covered when you say "other rooms"?


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick shakes his head. "They really did a number on this place. Come on, let's figure out how to get out of here to the surface."

Pointing to the southern door where they had been ambushed the first time, he adds, "That way led downward. I don't think that's the way."

Checking the two rooms north of the sleeping chamber, he comments, "That one is a closet. So, it's got to be this way."

He opens the northernmost door and leads the party into the next room.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Sure, bring them in here!


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

"Let's take our time to find out..."

Red Stick takes a good long time examining the three doors out of the room, checking for traps, or eyeholes, or any evidence that they are watched or about to be ambushed.

Taking 20 on Perception, get a 25.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red steps warily into the room, picking up an empty wine bottle. Testing its heft, he flicks it with his free hand to listen to the sound.

He continues to make dull bell sounds with the bottle at random intervals as he speaks. "Well, if they left, they didn't come back toward Neathholm. If there wasn't another way out, they would have stayed right here. So, they either left and there is a way out, or they're using illusions or hiding carefully."

He tosses the bottle behind him, with perhaps more force than necessary.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Woohoo! Welcome back, Morgrym! I hope the move went well.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

But I don't want to go back to Neathholm! Not yet, anyway.

ETA: Heck, fine, Neathholm it is. But let's find out just how much we can all heal up.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

And we should feel fine with botting Morgrym until he gets back. Moving can be a killer.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Just letting everyone know I'm still here. If we've got Morgrym up, let's get him to start healing people, starting with Horgus to get him up and moving as well. Once we're all out of negatives, we can decide where to hole up.

I still recommend holing up here, but first let's use up all the healing we can to figure out what we have, barricade whatever entrance we don't take, and move forward from there/camp for the night.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Is Morgrym up?


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

"I'm glad we found something. Let's see what Morgrym recommends to get us all back on our feet. Oh, and please, the armor's yours, Sarthonn. We'll need all the protection we can get."


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This is just a second level rogue, but the goal is to become a Rogue 4/Cav 4/Low Templar 10/Cav 2, with specialties in sneak attack and improvisational fighting. This is a guy who starts fights early and often.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick looks around and winces.

"Okay, so these guys had to come from somewhere, right? And it wasn't from back the way we came, and it wasn't from down that way where the mad archer was. So that leaves one of these two doors," he says, indicating the north doors.

"We've got a fire pit here, we should camp here. But if we do, we had better barricade both those doors. Also... we still have these potions. Can anyone up tell us what they are? If not... I'll be a guinea pig."


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

I just wanted to let people know that nightdeath is dealing with some family emergencies right now, and that's why he hasn't been posting.

nightdeath wrote:

This is going to all games I'm involved in.

My mum has just being warded and it is a critical time for all of us. My posting will be affected as I maintain virgil over her witing for teh doctors to dignosed what's wrong with her.

Bot me as needed or If I'm the GM, this game is on hold for the moment. My apolgies for the inconvenice.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

"Are the bad guys carrying potions or anything?"


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

With a grimace, Red Stick opens the entry door quickly and jumps through, expecting any number of ambushes in response.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick heads over to the entry door and listens to it, hoping to get an idea of whether friend or foe is on the opposite side.

Taking 10, get a 15.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

As the one mongrelman moves past Red Stick, he presses against his opponent's back and pivots within the reach of his attacker, to smite a blow right back.

Attack: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13 Damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Looking around, Red Stick recognizes his perilous situation. But then he looks at his opponents. North of him, he stands poised, ready to attack, with space to spare. South of him, another warrior is backed into the corner, with a long, long weapon.

The half-orc takes a step back, away from his northern opponent, pressing against his southern opponent. "Excuse me, such a tight space, isn't it? Oh, I'm sorry, is the wall right there?"

Spinning around, blocking one glaive, and barreling into the shaft of the second glaive, Red Stick holds position and tries slashing at the southern target with a fluid motion.

Combat Expertise, AC now 17.

Attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

I feel like a bunch of T-Rexes restricted to claw attacks.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Stepping northward to get past the glaive's tip, Red Stick attacks the mongrelman ahead.

Activating Combat Expertise for +1 AC

Attack on warrior north of Red: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick shifts south to set up a flank with Sarthonn, draws his falchion, and strikes.

Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Damage: 2d4 + 5 + 1d6 ⇒ (1, 2) + 5 + (2) = 10


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Woohoo, the first five d20 rolls this combat, and the highest one is a 6!


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Care for some theme music?

Red Stick, continuing to hold the door, angles it to fit through the doorway and crouches to get over the stone chair and under the door jamb. Using the door as a makeshift tower shield for cover, he rushes straight for the first warrior, plants the door down in front of him, tilts it forward, and steps on it like a plank, driving it down onto the archer as he runs over him.

Charging Overrun: 1d20 + 6 ⇒ (1) + 6 = 7

Of course, another 1.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

If I can Take 10, I will. If not...

Strength: 1d20 + 3 ⇒ (18) + 3 = 21


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

You got it right. I'll pull the door towards myself and hold onto it.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Keeping the stone chair firmly against the door, Red Stick acts to remove the hinge pins from the door. He points to Naravash, and crouches before the stone chair in demonstration.

Once Naravash is in position, bow drawn, peeking over the top of the chair, Red Stick stands on the chair, legs wide, and lifts the door up, until a horizontal arrow slit exists between door and chair.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick goes back to the doorway to pick up his sap, but stays armed with his falchion. He goes through the rooms the party has gone through in his head, pointing in the air and thinking.

He looks at the closed door the party went through. Shaking his head, he sheathes his weapons and attempts to push one of the stone chairs to the door. He checks the door's hinges. Into the room, or out?


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick sighs, shakes his head, and looks the mad archer over for equipment of value or any insignia that represents her loyalties.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick shrugs. "You had your chance," he replies, drawing his falchion and slamming it down on the archer.

Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 Damage: 2d4 + 5 + 1d6 ⇒ (3, 1) + 5 + (5) = 14


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red stick grunts as the arrow sinks into him. As everyone comes around him, he smirks, grabs a cushion, and thrusts it into her face.

Assuming I can flank with someone, I change my sneak attack into a Dirty Trick to blind her.

Dirty Trick: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

Full Name

Willie Walsh

Special Abilities

Natural ability to be Irish without really trying

Alignment

Chaotic Sober

Homepage URL

http://williewalsh.blogspot.com

About Willie Walsh

Long-time (and long ago) contributor to DUNGEON, Willie was kindly admitted to the WereCabbage Freelancers Creative Guild in February 2008. His published works include:

"In the Dwarven King's Court" Dungeon Adventures, #2 AD&D Levels 3-5
"Huddle Farm" Dungeon Adventures, #12 AD&D Levels 1-4
"Stranded on the Baron's Island" Dungeon Adventures, #14 AD&D Levels 4-6
"Roarwater Caves" Dungeon Adventures, #15 AD&D Levels 1-4
"Whitelake Mine" Dungeon Adventures, #18 AD&D Levels 2-4
"Encounter in the Wildwood" Dungeon Adventures, #19 AD&D Levels 2-4
"The Cauldron of Plenty" Dungeon Adventures, #21 AD&D Levels 2-4
"The Pyramid of Jenkel" Dungeon Adventures, #23 AD&D Levels 8-10
"A Hitch in Time" Dungeon Adventures, #24 AD&D Levels 7-10
"Nine-Tenths of the Law" Dungeon Adventures, #26 AD&D Levels 7-10
"Mightier than the Sword" Dungeon Adventures, #29 AD&D Levels 1-4
"A Wrastle with Bertrum" Dungeon Adventures, #30 AD&D Levels 2+
"Telar in Norbia" Dungeon Adventures, #31 AD&D Levels 6-8
"Pearlman's Curiosity" Dungeon Adventures, #32 AD&D Levels 1-4
"Asflag's Unintentional Emporium" Dungeon Adventures, #36 AD&D Levels 3-7
"The White Boar of Kilfay" Dungeon Adventures, #37 AD&D Levels 3-7
"Fraggart's Contraption" Dungeon Adventures, #47 AD&D Levels 1-2
"Back to the Beach" Dungeon Adventures, #50 AD&D Levels 1-2
"Pakkililirr" Dungeon Adventures, #52 AD&D Side Trek, Levels 1-3
"Clarshh's Sepulchre" Dungeon Adventures, #53 AD&D Level 1
"Briocht" Dungeon Adventures, #56 AD&D Levels 10-12
"Iasc" Dungeon Adventures, #60 AD&D Levels 3-4
"The Last Call Inn" Dragon Magazine, #160 Generic fantasy inn
Werecabbage Contributor to Goodman Games PC Pearls (2009)
Werecabbage Contributor to 0one Games Great City Player's Guide (2009)
Werecabbage Contributor to 0one Games Urban Creatures and Lairs (2010)
"The Curse of the Blue Titchyboo" Kobold Quarterly #16, Pathfinder-compatible mini-adventure, levels 2-3 (Winter 2011)
"The Spirit of the White Wyvern", Pathfinder-compatible module, levels 4-5, for 0one Games Black & White Adventures line (2011)