Theaitetos wrote: Do you see how you fell into the trap of your own circular reasoning? Just like physicists did with epicycles? You have asserted you do not believe in black holes. You may hold this position. I look out over a enormous field of eminent physicists, such as Swarszchild and Hawking and Suskind (to name a tiny few), who do believe in black holes. I look out over their explanations and the evidence they have presented, including the history behind them from the first theorization to the detection confirming (again) their existence a few year ago. At the current time, I'll be going with the position that black holes are real. Can all this be overturned and the existence of black holes be swept away? Yes. It hasn't happened.
Theaitetos wrote: Personally, I do not believe that Black Holes exist. I'm going to point out that the merger of black holes has been detected. The staggering orbital speeds of objects (both stars and smaller black holes) circling Sagittarius A has no explanation other than Sagittarius A being a black hole. Qazars and active galactic nuclei have no other explanation than supermassive black holes at their cores. There is substantial evidence that black holes are real. So much so that large numbers of expert physicists treat them as real at the current time.
DeathlessOne wrote: The spell already has a way of determining the damage the spell would normally deal within its spell description. Since the spell never actually deals any damage, other abilities that trigger off of the spell dealing damage never have a chance to trigger, and never add to the damage total. You are limited to the damage that the spell delivers all on its own (or perhaps modified by another bloodline ability). I believe this is the correct interpretation.
Mudfoot wrote: Any demon, devil or whatever worth its brimstone can Greater Teleport at will. This causes a whole bunch of problems, and I''d like to abolish it. I'm just wondering if there's anything I'm missing I am with you. I have thought of removing fiendish teleports since the early 1980s. The capability is radically overpowered. Most of my thoughts regarding this was the use of the power on the outer planes. An adventuring party is spotted on Avernus by a lone Abishai flying a patrol. It teleports away and informs it's Central command. A squad or two of lesser devil's is sent by greater teleport to capture the party. When they arrive, they leave one or two members to observe. If the party appears about to defeat them, the observers teleport away and come back with an entire company of troops, with greater devil support. If that doesn't work, major figures show up. In Avernus, I had conceived of the Sisters of Slaughter (around 2000/2001), nine erinyes each with 20 levels of ranger. In the unlikely event there is an after that, it's companies of pit fiends led by the dukes of Hell. Thanks to greater teleport (teleport without error in the before times), this escalation can occur over the course of a few minutes. You can kiss any party who aren't gods goodbye, unless you perform twenty dance steps to explain these basic capabilies away. Yes, I was inspired by Ed Greenwoods masterpiece articles in Dragon 75, 76, and 91. These thoughts evolved over the course of the decades since. ---- Dimensional anchor and dimensional lock are not going to be of much use in these scenarios where PCs are being overwhelmed by sheer numbers who leave observers in the distance.
In Golarian books? Not much detail on criminal uses of magic that I recall. Mystara books had some, as listed by Bjørn Røyrvik. Forgotten Realms regional products sometimes had detailed legal codes, like FR1 Waterdeep and the North, though spell usage was not spelled out, illegal outcomes could be be handled as listed, but spells causing mind control were not listed at all.
1 - Megastructures: Starlifting, starmoving, ringworlds, Dyson spheres, Dyson swarms, Matrioshka brains, star colonies, world elevators, world rings, galactic engineering, races working now on the ultra-ultra-long range tasks of assembling matter and energy against the incoming heat death of the universe, all electronic AI civilizations; basically all the goodies from the finest of SF and the Issac Arthur channel on YouTube; and then throw magic into the mix. You can make this the size of an unabridged dictionary, please. Several unabridged dictionaries. 2 - Starships: Expanded construction rules and options, including extremely large vessels and unusual hull types. How about, dare I say it, a formula-based system (I'm still waiting for something better than Traveller's Highguard or a Fusion, Fire, and Steel w/o the errata). 3 - Non-weapon gear. Medicine, construction, lifestyles, etc. 4 - Setting: One book per Golarion system world, Azlanti Empire, Swarm, other nations, independent worlds. So far, SFi hasn't been heavy on the interstellar nature of its setting outside of APs, IMO. Lots and lots of setting. Maybe this should have been my number one spot. 5 - Computers/Hacking. 6 - Trade: I'm thinking interstellar for PCs in a small ship, but some corporate and financial rules might be good. There are banks and stocks and securities for the PC trying to squirrel money away. Cover how the bad guys cheat financially in a high level way to offer some useful plot points. 7 - Espionage: More hacking, plus infiltration, disguise, body swapping, body shaping, gear, organizations, etc. 8 - Magic: More. To me, magic seems to take a back seat to technology in the SFi setting. Give me more.
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In my version of the Great Wheel, the Blood War rages. In my version of the Outer Sphere, no. However, there is widespread warfare between the various planes. The primary conflict is good vs. evil and so there are armies of devil's and hordes of devil's battling angels. Axis vs. Maelstrom battles are also extensive. I use inevitables as the armies of Axis against the Maelstrom and also occasional devil and demon attack. Daemon hunger for souls leads them to wherever they can obtain their food. Mercenary work, raiding the River of Souls, and trade (nighthags, etc.) are their main areas. They tend to fulfill their "troop contracts" with large scale devil and demon forces, but otherwise are known as backstabbers at any turn. Other fiends are bit players at various levels.
There are people on Golarion who cheat death all the time: alchemists who pick the eternal youth grand discovery. Have a steady stream of inevitables been attacking Artokus Kirran in Thuvia for the last 3,000 years? Punishing characters via the milieu for selecting class abilities seems odd. I realize that most campaigns that reach 20 are over, but an epilogue of, "Inevitables rain on you until you die," is unsatisfactory.
All light from everywhere more than 300 ly away from anywhere is information from before the Gap. Off the cuff I would have to go with some type of enforced Cosmic Censorship. All the information is there and can be recorded, but when any intelligent being attempts to view high resolution data, what the being sees is different, contradictory, and inapplicable to the current universe every time. I mention high resolution so that the general starscape is still viewable. This is not a mind-effecting effect. It is a matter of an unavoidable interface between the intelligent viewer and the high resolution data. From every point in the universe, this does produce an expanding "shell" in which this viewing phenomenon occurs. For me, viewers with a lot of time on their hands could, by viewing many points many times across a range, come up with an average possible length over which the Gap occurred, but that won't help them know what happened during the Gap due to the censorship.
I guess I was curious as to the apparent amount of time lost in the Gap. I understand if it appeared to start at different times, even possibly in the same place because of contradictory information, but are we talking about apparent differences of 10, 100, 1000, or 10000 years in start times or even more? I guess this also leads to the question of how long after PF Golarion's current history do the first apparent Gap starts begin, to which there may also be no given answer.
The Gap ended 300 years before campaign start in the Pact Worlds. What happened during the Gap is not known. However, ancient history is known at least in as much as anything so far in the past can be known. Is there a known start date for the Gap? Or a suspected range of possible start dates? Or is this just not known?
Intellectually, I understand the explanation of the Gap. Viscerally, not so much. From various statements, we know some information came out of the Gap, but it was contradictory or did not make sense. One day, I hope some devs in Paizo can create some examples of the contradictory and nonsensical information that made it out of the Gap so players (who care to) can internalize the same things as people living after the Gap. Perhaps as a preface to a worldbook, or possibly a web enhancement to The Pact Worlds? I miss web enhancements.
I believe the entire Gap is time locked and also inaccessible by any other means. All attempts to travel into it fail: artifacts, dragons, aeons, inevitables, time-beings, gods, no one can get there, at least until the GM is ready for it to happen. Either the gods know what happened and aren't telling or they don't know. If they know, then I think that a) not telling is related to any revalation making matters worse, or b) they have told, but nobody can understand because it's information from inside the Gap, which the universe appears to be actively obscuring for most beings. If they don't know, I think not telling is related to avoiding embarrassment over not knowing.
The elves of Kyonin have some bad-ass magic rituals going 24/7 that keep those demons from teleporting away and from summoning in new demons. They also have an entire military organization devoted to border containment. These will be disrupted as soon as it becomes convenient for Treerazor's story to begin and for the players to enter from stage right.
Okay, it says wish list: A gigantic city map of Absalom, ala the map in AD&D FR1 Waterdeep and the North. It's thirty-two years later, somebody has the technology. That is to say, the map would go with a CRB-sized hardback of Absalom. Then duplicate it for Kelesh and Nex. Giant hardback and map of Kyonin. Giant hardback and map of *each* layer of the Darklands. Giant hardback and map (as possible) for each plane. Planar adventures was just the tip of the iceberg to me. Giant hardback and map for every region, town, village, organization, and NPC. [Heart beating a hundred-fifty, I wake up and wish my dreams were true.]
GeraintElberion wrote: https://www.drivethrurpg.com/m/product/247882. Can anyone guess why, when I tap that link to another website site, my browser (Safari mobile) goes to my Paizo shopping cart? |