Jabbyr

Ragna's page

254 posts. Alias of detritus.


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Ragna joins in with a prayer.


And even with two aids on each not sure we would be able to help :(, but we can try on that first one that you got a 20 on, if the +2 helps for the rope, maybe +2 more from two of us could get you at least one save
1d20 + 6 ⇒ (18) + 6 = 24


Crawl to D11
Pull out my rope and start lowering it towards Malick

"Grab for the rope."


1d20 ⇒ 8


Is #5 dead it looks like it based on Typhus's attack, but it is still on the map, just wanted to make sure
If he is dead move to A12
Astral Thunder, close burst 3
1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30 vs fort on #2
1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 vs fort on #3
1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 vs fort on #4
2d8 + 8 ⇒ (2, 8) + 8 = 18 thunder damage and until the end of my next turn the enemy takes a penalty of -3 to attack
Divine Challenge against #2: you mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't inlcude me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.

Ragna lashes out at the 3 troops and the clash of thunder can be heard following her blow.


OA 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31 vs ac, 1d8 + 12 ⇒ (4) + 12 = 16

Ragna takes the opportunity to hack into the guard.


Move to B15
Divine Challenge #5: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't inlcude me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.
Enfeebling Strike: 1d20 + 18 ⇒ (16) + 18 = 34 vs AC, 1d8 + 12 ⇒ (1) + 12 = 13, If you marked the target, it takes a -2 penalty to attack rolls until the end of your next turn

Ragna leaps into the fray slashing into the first enemy she sees.


Welcome :)
1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24


1d20 + 6 ⇒ (12) + 6 = 18


Lay on Hands Rennik healing surge +5 health back
I gain damage reduction until the start of my next turn of 3
Acrobatics 1d20 + 7 ⇒ (6) + 7 = 13
Acrobatics 1d20 + 7 ⇒ (11) + 7 = 18


1d20 + 18 ⇒ (14) + 18 = 32 vs ac, 1d8 + 12 ⇒ (2) + 12 = 14 radiant damage

Ragna slashes at the golem.


Move to I10
Virtuous Strike 1d20 + 18 ⇒ (7) + 18 = 25 vs ac on Golem, 1d8 + 12 ⇒ (7) + 12 = 19 radiant damage
Divine Challenge on Golem


OA 1d20 + 18 ⇒ (6) + 18 = 24 vs ac, 1d8 + 12 ⇒ (5) + 12 = 17 radiant damage
Going to wait and see if the mage dies in the OA before I take my action


I was thinking i couldnt go through the circle for some reason :( totally misread it, sorry about wasting that power :(


Move to I15
Divine Challenge on Mage 2: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't inlcude me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.
Second wind: +2 to all defenses until the start of my next turn


Enfeebling strike against the Golem, 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22 vs AC, 1d8 + 12 ⇒ (3) + 12 = 15, If you marked the target, it takes a -2 penalty to attack rolls until the end of your next turn
If the golem dies with the attack I will move to H16, if it is still alive I will stay where i am


Golem takes 11 radiant damage form my challenge, and Typhus gains 9 hps back


Sigil expended to daze and heal


Totally forgot about it, can I use that now, or wait until next time?


minor: Healing Font,
Effect: Until the end of this encounter, when you attack on your turn and hit at least one enemy, you heal an ally. Choose one ally within 10 squares of you. That ally regains a number of hit points equal to 1d6 + your wis mod (3)
standard: enfeebling strike 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38 vs ac, 1d8 + 12 ⇒ (2) + 12 = 14, takes a -2 penalty to hit until the end of my next turn, heal 1d6 + 3 ⇒ (1) + 3 = 4 not sure who needs that

Ragna slams into the golem with renewed vigor and channels some of that rage into healing.


current HP: 37/118


Enfeebling Strike 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22 vs ac against Golem, 1d8 + 12 ⇒ (4) + 12 = 16, takes a -2 to hit until the end of my next turn

Ragna attempts to further damage the golem.


OA 1d20 + 2 + 18 - 2 ⇒ (5) + 2 + 18 - 2 = 23 vs ac, 1d8 + 12 ⇒ (6) + 12 = 18
Stand Up
Divine Challenge Golem: Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't inlcude me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.
Enfeebling Strike: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23 vs ac, 1d8 + 14 ⇒ (6) + 14 = 20, the target takes a -2 to attack until the end of my next turn

Ranga crawls forward and sends a blow at the golem, stands up then strikes again.


Yes I will do that, delay until after Malick, since there is nothing I can do form this far away


current HP: 43/118


Everyone attacked by the golem but me gains 9 hps from: hospitaler's blessing: when an enemy that you currently challenge attacks one of your allies whether the attack hits or misses, that ally regains hit points equal to one-half your level + your wisdom modifier (+9)


Shift to N10
Divine Challenge Golem: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't inlcude me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.
Enfeebling Strike 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28 vs ac, 1d8 + 12 + 3 ⇒ (8) + 12 + 3 = 23 radiant damage the target takes a -2 on its to hit until the end of my next turn

Ragna shifts to the side of the golem and tries to redirect its attention with a wicked slash.


Initiative 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15


The front is fine with me


OA Virtuous Strike 1d20 + 18 ⇒ (15) + 18 = 33 vs ac, 1d8 + 12 ⇒ (5) + 12 = 17, and I gain +2 to saving throws
percp 1d20 + 9 ⇒ (1) + 9 = 10
Enfeebling Strike against S1, 1d20 + 18 ⇒ (18) + 18 = 36 vs ac, 1d8 + 12 ⇒ (7) + 12 = 19 the target takes -2 to hit against me and -4 if it attacks anyone else due to my mark
1d20 ⇒ 14 save

Ragna lashes out at the skeleton in two quick motions, before steeling herself and shaking off the drain from the minor cuts.


Keeping my divine challenge on skeleton 1 (marked, takes 11 radiant damage and the person it attacks even on a miss heals 9)
Castigating Strike against skeleton 4 1d20 + 18 + 1 + 2 ⇒ (8) + 18 + 1 + 2 = 29 vs ac, 3d8 + 12 + 3 ⇒ (8, 5, 4) + 12 + 3 = 32 skeleton 4 and 3 are subject to my divine sanction until the end of my next turn (marked, takes 11 radiant damage if they do not attack me)


1d20 ⇒ 2 save vs ongoing


Astral Thunder close blast 3, weapon attack, enemy only
1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30 vs fort skeleton 1
1d20 + 15 + 2 + 3 ⇒ (3) + 15 + 2 + 3 = 23 vs fort skeleton 2
1d20 + 15 + 3 ⇒ (9) + 15 + 3 = 27 vs fort skeleton 3
1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24 vs fort skeleton 4
damage 2d8 + 8 + 3 ⇒ (4, 7) + 8 + 3 = 22 thunder damage, each target takes a penalty to attack of -3 until the end of my next turn

Ragna channels a thunderclap through her sword into the skeletons.


Divine Challenge: Skeleton 1, While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't include me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.
Call of Challenge: Skeleton 2, 3, 4 are subject to my divine sanction marked by me, duration based on the description in the power that sanctioned the target, until the mark ends, the target takes 11 radiant damage each round it makes an attack that doesn't include you as a target.
Enfeebling Strike 1d20 + 18 ⇒ (1) + 18 = 19 vs ac on skeleton 1, 1d8 + 12 ⇒ (2) + 12 = 14 and the target takes a -2 attack penalty until the end of my next turn

Ragna calls out multiple challenges and strikes a glancing blow against the skeleton in front of Ferdinand.


O14


Init 1d20 + 12 ⇒ (16) + 12 = 28, for some reason i cannot see the map


Flint Blackblade wrote:
Stealth Check, 1d20+18=38, Critical Stealth!

Thats monsterous :)


One each it is :)


1d20 + 8 ⇒ (18) + 8 = 26 stealth .
Did you want us each to roll 3 or one each?


Ditto on the welcome back


I would much prefer a chinchilla ranch


I will be here :)


Sounds good and in this flame forsaken place, i will not even have to feel bad about it.


Your plan sounds pretty good, I can shapechange into a specific official if we can find out any of them.


redotting


"Thank you Malick for the compliment. We all serve the flame in our own way."


So we have 17,000 gp in group loot, anyone want to shop?


We get half of the cost for selling or is it 25%?


17,000 gp each for the two +3 items


You could always scrawl alot of hasty notes, and leave them laying around. Notes to the maker you found. :)