Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Disclaimer: I have been a PF subscriber for over 10 years and believe in supporting Paizo by purchasing as much content as possible. Now, as the title says I am wondering if anyone can help me out. I find that having so many options for players to choose from has caused some issues in my games. I'd really like to pare down to as few books as possible to get away from all the choice bloat (and power creep) that comes when there are just so many books. I am not trying to gimp the players into unplayable characters by limiting choices, but rather keep the choices to ones that I can still enjoy running a campaign for. Example: A few posts down I see one titled "Help me make a Teddy Bear Warrior". While I'm sure there are tons of players and GMs who would be thrilled to have that in their game, I am not interested in telling that story. Another problem I have run into is having a character that is so complicated that each turn we struggle to figure out what even happens when all of their abilities are activated at different times (Magus - bow wiedlder, Starlit Span, Expansive Spellstrike, etc.) After a while I just kinda took their word for the 40+ damage and where their spell that was delivered by the arrow began and who it hit just so we could move on to the next players turn. HERE IS THE CRUX OF MY QUESTION: Which books could I limit player access to that would make for a still fun (subjective i know), competitive yet much more simple game? I am currently thinking Core books, plus maybe a couple others. If anyone who loves making lists is thinking of responding, please do. Maybe something like... Suggested
Maybe add with caution
Skip (because now you've got warrior teddy bears)
Thanks everyone!
EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
I have a magus in my group that deals damage through her bow using Starlit Span and Expansive Spellstrike. She shoots the arrow charged with a breathe fire spell. When it hits a target she chooses the direction of the breathe fire. Let's say the breathe fire hits 3 mooks, If the roll to hit is a crit on the original target, is the spell damage also doubled before reflex saves are made? Or just for the arrow itself? Thanks anyone!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Simply put, I've seen tons of threads like this, but due to all the arguing I can't find an answer. This must have been answered by a Paizo rep right? Two groups in same vicinity, one group undetected, a PC from the undetected group fires his bow at an "enemy" from the other group. Allow the shot, then roll initiative? If so, where does the original shooter go? He could get two straight shots if he rolls highest. Thanks!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
If I’m bitten and fail the save against “curse of the werewolf” during nighttime under a full moon, do I transform right away? Or is there an incubation period until the next full moon? Also, I’m surmising that a full moon is 3 nights, is this correct? Thanks anyone!
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TJSM wrote:
Thank you very much! I will make sure that I am all updated and try it again. Update: It worked like a dream!!!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
I have activated it on the Foundry website under my profile, but I haven't used FVTT for a while now, and I can't find the "module" to activate in Foundry. Boomer skills don't help, but the interface has changed in the new version of Foundry. Anyone else have this problem?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
This familiar does have "independent", but I ruled that he could pour oil onto a square, but not the troll. As he approached to do so the Troll crit kicked him into oblivion all over the trees surrounding the area...soooo.... Hahaha!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Player has 3rd level Magus build Longbow Starlit Span
Cantrips Acid Splash
1st Burning Hands
2nd Scorching Ray Focus Shooting Star A few questions... 1. Which of these spells are able to be "sent" along with the arrow damage? All? 2. Telekinetic Projectile = 2d6+3 + 1d8? Crit: 4d6+6 + 1d8 + 1d10? 3. 2 Action Scorching Ray damage on a hit = 2d6 + 1d8? Crit: 4d6 + 1d8 + 1d10?
4. Area effect spells start at one corner of their targets square and spread from there. This class gives me a bit of a headache to track all the ins and outs of each attack. Also, this player is doing way more damage than anyone else per round because they routinely get off 15 - 30 pts in the first round of combat, sometimes to multiple targets, since they only use their full attack bonus they seem to crit a lot. Do I have this all correct?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
I have a player running a Magus with a bow using "Starlit Span" and "expansive spellstrike". Any thoughts on this build? For now he's used it to send an arrow which does damage plus extra damage from Gale Burst. How would that work with Phase Bolt, Telekenetic Projectile, chill spray? Also, he has "Arcing Cascade", can he send an arrow with a spell and then use arcing cascade to charge up a weapon in it's sheath on his belt? I know the questions are a bit all over the place, but any help would be great! EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
I thought I'd check in and give an update. Well, the monk died. Fell to the Whiptail Centipede. I guess that solves the problem. Also, crouching down (Clumsy 1) is really tough on melee combatants. Achievement unlocked: After 46 years of playing different forms of fantasy RPGs, this was my first kill as GM. I think it will lend a real gravity to the campaign. Thanks everyone for the help! EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Which encounters? Black Tears What level are the PCs? 1st What level are the NPCs? also 1st Also happened defending Oleg's after which they are now level 2. I let them take one NPC at PC -1 level. So Linzi is still level 1. The encounters there are based on level 1 characters (and four of them). If the monk has a +9 to hit then they'd have to be 3rd level (I think)...+4 for Attribute, +2 Trained in Unarmed, +3 level though they could be second with +1 handwraps. Yes (handwraps), plus Linzi inspire courage at level 1 was +9 IIRC. So the Black Tear folks are either 3 or 4 levels below the party (Creature -1) and even the boss is at most Level +1, instead of Level +2 (Creature 3). Black Tears were -1 i think If you haven't adjusted the encounters then yes, the party is going to cakewalk these encounters. If the monk is critting every combat that's because crits happen on AC+10 and if the creatures are significantly below the PC's level, crits happen more frequently. And finally. The MAP is applied normally to each attack in the Flurry. The benefit of Flurry is 2 attacks for one action, not a MAP reduction. I let him know to stop totally cheating on the Flurry MAP! hahahaha.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Hi all, My players are wiping out every encounter with ease. The monk of the party gets his flurry of blows off at +9 or +10 with inspiration and crits at least once or sometimes twice against the miniscule AC 14 mook, or AC 15 lieutenant style opponent. Is it really full attack bonus for both attacks?! So he's doing 20+ damage routinely vs 8hp or 22 hp. Are we figuring something wrong? We also have a Summoner merged with Eidolon (big damage), an Evoker (Electric Arc can kill two 8 hp guys) and a Thaumaturge who can search for weaknesses. At first level a few characters were given the dying condition due to the lieutenants actually getting a special attack off, but man, they are cake walking so far.
Thanks in advance hive mind! EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Are Summoners able to learn spells from scrolls? The rules were probably black and white, but I may have read something wrong. Under the learn a spell action it says "Requirement: You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list". Is that the same for any class with a spellcasting class feature? Thanks! EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Hi everyone, I know that "The Zero Check" have produced a podcast based on this AP, but does anyone know of any extant or upcoming live play video series for Kingmaker 2e? I wonder if people are waiting for the Foundry VTT version of KM before they go into production, or if the book is just so large that people are still prepping like I am. Any direction is much appreciated! EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Hello everyone, So I am prepping to run this monster of a campaign, but as I read through it I am finding the scope so large that I'm pretty sure I may miss something important along the way. I see a "Quest Index" on page 622, but those are listed alphabetically. Has anyone done the work to list them by challenge rating? Kind of like a loose flowchart of things that make sense at any level without missing out on any of them. Thanks for any help anyone can give. EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Thank you all SO much!! I was simply thinking in terms of old rule sets where there was a large list of different magical robes. I see now that it is basically covered by runes. This is what I thought, but wanted some confirmation since it is sometimes very hard to pinpoint something in 2e... Thanks again!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Since Battle Medicine is technically different from treat wounds, can you do Battle Medicine and then do a Medicine check for Treat Wounds? I ruled they could not, since the character treating the patient would basically be doing everything they could to help the wounded. They would therefore be redundant. The advantage of Battle Medicine I posited is that it can be done during battle. Anyone have any ideas?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
So say I found 50gp worth of alchemical reagents...does that mean my alchemist can use those in increments to craft "permanent" versions of my formulas? For example, let's look at a Lesser Acid Flask 3gp price. Just expend 3gp and 4 days, make the check and it's done? Otherwise, what is the use of 50gp of Alchemical Reagents? Am I waaaay off? Thanks anyone who can help!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Now you've really got me thinking about what I may find objectionable in an adventure run for young teens. I think my main concern is simply the fact that many of the adventure paths put the player in direct conflict with other humanoid adversaries. Now that I spend some time pondering my feelings I realize that these same kids play video games where they go around blowing peoples heads off. Hahaha, I guess I shouldn't worry about it so much.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
I was wondering if anyone had any suggestions for adventures that could comfortably be run for slightly younger players (13-14). When I was a kid we played D&D with the early editions that had all the classic art we all remember (lots of topless women), but I'd rather have a more family friendly option since times have definitely changed. Thanks EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
With everything learned below Jorgenfist I would think most players would just try to head on toward XS. What is the motivation to return all the way to Sandpoint AGAIN after finding out about the magical city and big bad in the K mountains? Any help would be great!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
I like to allow a cleric to choose the spells he has in a pool for the day limited by his # of spells per day. So if it says a 3rd level cleric gets 4 zero level, 2 1st plus 1 domain, 1 2nd plus domain I would allow him to memorize that many spells then cast them however he likes. If he wants to pray for Bless(1st), Magic Weapon(1st) and Obscuring Mist (1st Domain), I would allow him to cast Magic Weapon twice at the cost of his 2 non domain spell slots. The domain spell I treat as a one time thing. It seems more realistic that way to me.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
I have also reached out to a couple people about becoming an Agent but haven't heard anything either. Tonya said I could email her about it when I spoke to her at Paizocon, but she's probably too busy. It would be nice to be certified. EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Wraith,
As far as awesome goes I mean "Hey, it's a wand of (insert spell)! That changes the way I play my character in combat!!! Until the charges run out..." Is that an old way to look at it? Probably, since I've been playing since the 70s after taking the 90s and 00s off. Haha. Snow
Also, I'll check out the unchained item as well as the other links, thanks for all the help so far everyone! EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
So, in my game we have a Barbarian, Bard, Cleric and Magus. They have found numerous magic items in play but never really use them. Is this a common thing in Pathfinder? It seems like the character creation and development are so flexible with the multitudes of options at the players disposal that they can literally craft perfect characters that have no need for most magic items. I've never played in organized play, but from what I've read it CAN be about min/maxing which really just becomes a competitive game of math. That's not the way I like to play, but maybe my players do. I must say that one main problem I have is that my games are too combat centric and therefore it probably encourages the players to arsenal up as opposed to maybe rounding out their characters more. I can't remember the last time a non combat spell was used in game. I remember playing when magic items were awesome and rare. Is there some way I can look at this "problem" that will help me out a bit? Any advice is appreciated. Thanks, EJ
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
My wife, daughter and I are attending for the 2nd time. Last year was a bit intimidating because I knew no one, but I am hoping to get involved in many more activities this year. Even though I still know no one. I must say, it was very nice of Greg Vaughn and James Sutter to take a moment to start a conversation with me. I was a little star struck. Is that ok for a 48 year old guy to admit. hahaha. |