Radyn |
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Disclaimer: I have been a PF subscriber for over 10 years and believe in supporting Paizo by purchasing as much content as possible.
Now, as the title says I am wondering if anyone can help me out. I find that having so many options for players to choose from has caused some issues in my games. I'd really like to pare down to as few books as possible to get away from all the choice bloat (and power creep) that comes when there are just so many books. I am not trying to gimp the players into unplayable characters by limiting choices, but rather keep the choices to ones that I can still enjoy running a campaign for.
Example: A few posts down I see one titled "Help me make a Teddy Bear Warrior". While I'm sure there are tons of players and GMs who would be thrilled to have that in their game, I am not interested in telling that story.
Another problem I have run into is having a character that is so complicated that each turn we struggle to figure out what even happens when all of their abilities are activated at different times (Magus - bow wiedlder, Starlit Span, Expansive Spellstrike, etc.) After a while I just kinda took their word for the 40+ damage and where their spell that was delivered by the arrow began and who it hit just so we could move on to the next players turn.
HERE IS THE CRUX OF MY QUESTION: Which books could I limit player access to that would make for a still fun (subjective i know), competitive yet much more simple game?
I am currently thinking Core books, plus maybe a couple others. If anyone who loves making lists is thinking of responding, please do. Maybe something like...
Suggested
Player Core
Player Core 2
Any book related to the AP, adventure or region
Book X, Y and Z
Maybe add with caution
Book A
Book B (to add some more choices without the bloat)
Skip (because now you've got warrior teddy bears)
Book Q
Book R
Thanks everyone!
I hope this is making sense.
EJ