Acadamae Student Korvosa

Radical Edward's page

72 posts. Organized Play character for Flaming Duck.


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The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Ed will use her cure stick on the Cap when she can, assuming that no one else beats her to it.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Whatever brings him awake.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"Ed is fixing it!!!"

K. Engineering: 1d20 + 16 ⇒ (18) + 16 = 34
K. Engineering: 1d20 + 16 ⇒ (16) + 16 = 32
K. Engineering: 1d20 + 16 ⇒ (19) + 16 = 35

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Ed will soldier on through the smoke, and hold her breath if she has to. If something comes up in conversation that allows her to get some azers home, she will signal the adults that she may accommodate them, however, preventing explosions are her priority.

@Ember: Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19
"Wait Emby! Don't break it! Ed can fix it, now! Cap, what should Emby do?"

Yeah, I'd like to live, please!

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Ed still has protection from fire active.

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Huh.

She'll do that. Ignoring Mooks.

Round 1 Knowledge Engineering: 1d20 + 16 ⇒ (9) + 16 = 25
Round 2 Knowledge Engineering: 1d20 + 16 ⇒ (11) + 16 = 27

+Techno Jazz

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Protection, fortunately! I think I still took some damage...although 20d6 is for submerged. Did Ed go all the way under?

CRB wrote:
Lava or magma deals 2d6 points of fire damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 20d6 points of fire damage per round.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Shit is real. Ed is WAY past finesse.

Knowledge Engineering: 1d20 + 16 ⇒ (2) + 16 = 18...Does she think J's remote control can shut down the portals, or does she need to be at the console? If she thinks the remote control will work, she goes that'a'way, otherwise the console. If she needs to approach the console, she will use the following:

Edward fiddles with some doo-dads on her person before a massive power surge bursts out and smashes into Tig-0! Ed casts lightning bolt (DC 20)

Lightning!!!: 8d6 ⇒ (1, 3, 2, 4, 4, 1, 2, 2) = 19

She then backs up a step, before hurtling the lava, hoping to the gods that Ember's protection holds.

Acrobatics: 1d20 ⇒ 7

"Aiiiiiie!

The dice favor me, I see.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Bluff: 1d20 + 17 ⇒ (11) + 17 = 28

"Whoa! Who reversed the polarity of the neutron flow?"

Ed will continue to roll for whatever to shut things down. If she ascertains that no more can be done from here, she will move.

Knowledge Engineering: 1d20 + 16 ⇒ (17) + 16 = 33
Disable Device: 1d20 + 16 ⇒ (1) + 16 = 17

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Yeah, Ed's gonna be pretty committed now. Seems like the boom is close, so just figure her actions that'a'way.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

I'll take it!

"Ahhhh, Ed's got the HOTFOOT!" Ed cries as she leaps up to the battery, as if to escape the lava - but Ed is fine! It's all a feint for the battery!

Bluff: 1d20 + 17 ⇒ (9) + 17 = 26

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"Owie...and lotsa fire!"

Ed starting trying to remove the battery that started this mess. I'm pretty sure this was where Jethzarai was when he installed it. Can she uninstall it prone? If not, she will stand.

Knowledge Engineering: 1d20 + 16 ⇒ (5) + 16 = 21+Technologist
Disable Device: 1d20 + 16 ⇒ (11) + 16 = 27

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Ed throws another [Snowball]! "Cold Fight!

Ranged Touch: 1d20 + 5 ⇒ (19) + 5 = 24
Cold Damage: 5d6 ⇒ (1, 2, 6, 4, 2) = 15

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Ed is dismayed that her hacking isn't working, and so with a pouty face, she steps away from the fray, reaches into her pack and pulls out [[casts]] a snowball, before tossing it at Jethzarai. "Hi-yaaa!"

ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19
Snowball: 5d6 ⇒ (4, 6, 6, 2, 2) = 20

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Not a re-roll, it looked like I was hit by a firebolt as well as a fireball. Not quite sure what's happening, but since Ember was handing out fire resistance candy, I figured it was fine either way.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

..But Ember gave Edward a resist fire (20), and so save Edward some burns!

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Oy vey

"Arrrrrrrgh!" Edward cries, "Why is all the things down here big fat, stupid, jerks!?"

Initiative: 1d20 ⇒ 15

Given that Jethro-Rocket-Pack will not let her undo his explosion-doing, and T-I--Gah-Oh will go balistic if she fixes it anyway...Ed is done messing around!

concentration: 1d20 + 19 ⇒ (19) + 19 = 38
Edward will cast Suggestion (DC 21) on Jethzari: Destroy Tig-0!!!

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

K. Engineering: 1d20 + 16 ⇒ (14) + 16 = 30+Technologist

Ed tugs on the sleeves of Ember and Captain Steves and stage whispers "Battery goes there. Was built there." Taking additional cues from the two, she adds "Can Ed help? As long as we don't 'splode the place, Ed wants to help!"

She pauses a second, and takes on a thoughtful look. "SoooOOOoooo J-rai...is machine mage alive? A zombie? A robot-zombie? Ed has been confused...when did the mecha-mage say all that?"

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Perception: 1d20 ⇒ 2
"Ai-yaa! More peoples! We are trying to stop our robot friend from 'sploding the place! He's evil now, ya know!" Let's be friends! Ed waves to the newcomer.
diplomacy: 1d20 + 25 ⇒ (3) + 25 = 28

She also cautions him / it: "Don't fix the portals or attack the robot right now, 'kay?"

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"No one hit the robot. No one fix a portal. Ed is gonna heal Ed. Pinpis' got tentacled'd too!"

Ed will pull out her wand and heal herself, and Pinpi if called for.
Actions may change if combat (fighting, since already in rounds) starts again.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"Uhh....dunno! As long as command line stays, Tiggy won't fight! Depends on gods is how long single instance is, so Ed can't say! Eight hours, max! Ed finishes with a sotto whisper to Suli and Ember: "Just don't provoke the robot."

Ed will attempt to discern how long Tig-0's homicidal tendencies are suppressed for.
Sense Motive: 1d20 ⇒ 2 and K. Engineering: 1d20 + 16 ⇒ (6) + 16 = 22

Edward will also go back to dismantling portals unless Tig-0 resumes combat.
K. Engineering: 1d20 + 16 ⇒ (3) + 16 = 19 + Technologist
K. Disable Device: 1d20 + 16 ⇒ (2) + 16 = 18

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Not quite sure if we are all supposed to post in whatever order...

On her turn, assuming that the robot is not in pieces.

Ed gasps in pain as the robot shows its true evil colors! She will 5-foot step back (into Cap's square if he moves on his turn) and while it was rebuffed before, she'll try again...REPROGRAM!

Ed defensively Concentration: 1d20 + 19 ⇒ (17) + 19 = 36 casts Suggestion, suggesting that Tig-0 obey Ed for a year and a day. She will use Eastern Mysteries to bump the spell's DC to 23.

"No fighting Tiggy!"

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"Aaah! My Blackberry, maybe!"

Reflex Save: 1d20 + 7 ⇒ (16) + 7 = 23

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Initiative: 1d20 ⇒ 15

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"Edward can do it!" Ed suits actions to words and leaps back into the machines.

Ed will continues dismantling portals until there are no more working portals, or adjacent hostiles are a thing.

K. Engineering: 1d20 + 16 ⇒ (3) + 16 = 19+Technologist
Disable Device: 1d20 + 16 ⇒ (18) + 16 = 34

K. Engineering: 1d20 + 16 ⇒ (13) + 16 = 29+Technologist
Disable Device: 1d20 + 16 ⇒ (20) + 16 = 36

K. Engineering: 1d20 + 16 ⇒ (20) + 16 = 36+Technologist
Disable Device: 1d20 + 16 ⇒ (13) + 16 = 29

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

I ACTUALLY laughed out loud to that one!

"Yaaaaa!" Ed nods emphatically. "Portals overloadin' and 'splodin' was a bad thing for like eight whole minutes, and now your zombie-robot overlord is telling our zombie-robot overlord to get to 'sploding'! Ed thinks it's still bad." She finishes with a sage look, while dropping a pile of old wires in Pinpi's afro. Edward thumbs her chest dramatically, saying "Edward wants a better explaination!"

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Ed pokes her head out of a pile of scrap and wires.
"Huh? Why initiate the I-D-F-D-S! Tell Ed why!"

Seriously, wtf.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

This what you want?

Ed continues working...
K. Engineering: 1d20 + 16 ⇒ (20) + 16 = 36+Technologist
Disable Device: 1d20 + 16 ⇒ (18) + 16 = 34
"Well, we're fixing them! Tiggy, you sure that the portals are gonna 'splode? What timeline you thinkin'? Ed knows - and this is a suggestion - if you connect to the network, you can automatically update your chronometer. Also, Ed suggests McAfee Free. Maybe help Tiggy's speech 'pediment!
She sounds like she's gonna keep working and talking unless someone stops her or a portal explodes. Let's see what happens first!

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Ed will do whatever stops portals from exploding. She'll spare a moment to look over Cap's battery and portal, to see if that disabled it.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Uggg..seriously...this laggy PbP sucks sometimes.

Ed would have spoken up if she sees the Captain start moving with intent to break. She still believes that she can fix it without breaking it...that wouldn't have changed. So Cap ignores her (totally fine, she's a kid), and if the first swing didn't take it out, she would have spoken up harder.

"Ed can fix it, Cap! Let Ed Fix it!"

I can hit it with a Make Whole later too.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Edward can fix it without breaking it! Something coming through?

I dunno, if we want to keep it intact, I know Pinpi's got a stellar Disable Device too, so if you guys want to risk fighting off hazards/ fire critters, we can keep it in one piece. Or we will all explode and die. Well, not Ember, but either way is fine with me.

Ed moves to the nearest portal than.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Edward will do so with SCIENCE! Somehow.

Aaaaahh! Portals gonna 'splode! Or beltch fire monsters! Edward is not sure! Ed can fix it, maybe! She cries to the adults.

Another Knowledge Engineering: 1d20 + 16 ⇒ (6) + 16 = 22 (not including any Technologist bonus), if the first one was insufficient. She may not have console access, so perhaps a Disable Device: 1d20 + 16 ⇒ (18) + 16 = 34 as well.

If we are not in rounds, she will attempt these from the main control area first, and move to the portals if there is no option to fix at the main control.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Ed will scamper behind Tig-0, totally in her element.

Ed cannot fail the Eng. Check
Perception: 1d20 + 0 ⇒ (8) + 0 = 8

Ohh, how about a nice game of chess?....wait, Tiggy! You'll explode things if you switch those now! Let Ed fix it first! Pinpi, tell Tiggy to stop trying to explode things!

Uh...these things being... Ed scratches her head.
Knowledge Engineering: 1d20 + 16 ⇒ (18) + 16 = 34 to determine what this place does. Does not include any bonus from Technologist

Ed will attempt to fix things before playing chess on the busted console. She can use Knowledge Engineering or Make Whole, possibly.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Craft Alchemy: 1d20 + 7 ⇒ (19) + 7 = 26

Just super anti-fire foam! Much better than the old flame pro-tardant Polymascotfoamalate! Probably here cause the core will be full of fire. Or maybe on fire...it also could be made of fire. Fire. Edward ends in an awkward giggle, her hand behind her head.
Anyway, wands out! Annnnnnnd, good to go!
Edward will take a moment to heal up.

Out of combat 2 charges for 11 hp off a wand OK?

Spells Expended:
1st[1]; 2nd[1]; 3rd [0]; 4th [1]

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

What kind of check would it be? And actually...Ein or Pinpi make better knowledge checks that Ed!

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Ew!

Is it still expanding? I'd start wanding people too, otherwise try to deal with the foam.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Edward sees nothing here...but heat might be from other fire! She gestures to the next room. And, after a brief conversation with the dog, Ein jumps into the familiar pouch (and off the field). One fire resist please! Edward calls to Ember.

In case that was not clear, to me, it sounds like this room is a literary warning for the next.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Same as before, I think. Once it's checked for traps we go through. I'm not waiting three days to get to the other side.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Assuming that Ember and Pinpi are on board with moving on, I say we look for the power station. Tig-0 can bring its warmongering robo-ass if it wants. Only if the party is done here...

Ed will move across the bridge to the core looking area.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Ed will move behind Roger, pushing him to the exit, either the hole or the doors, if nothing stops her. Bye-Bye ladies! Have fun giving Jezzy your robot brain! Um...is Jezzy up ahead? Ed shrugs. You coming Tigger?

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Having been rebuffed in her hacking attempt, Ed flops back to the floor.
Ed is BORED! Let's go find Jezzi, now!
Ed proceeds to look around the room for any more exits or interesting things.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

I feel like this is going to end so badly for us...

Edward's fingers begin moving as if using a virtual haptic device as she casts Charm Monster and hacks Tig-0 (DC 22). She will then tell Tig-0 to settle down and ignore the "Malfunctioning robots" with an opposed charisma check, if the spell takes.

Charisma Check: 1d20 + 10 ⇒ (18) + 10 = 28

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Edward, still on the ground, glances over at Tig-0, then back to the Azers. Ed's robot overlord thinks you are misbehaving robots. Ed's dog thinks you are fire people. And Edward just wants to see the robot brain.
To Tig-0: What is misbehaving with the fire robots? Can't we just go around? diplomacy: 1d20 + 26 ⇒ (5) + 26 = 31

Seriously, our robot is gonna be the instigator? Robot demands you fight this!

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Edward turns to look at her dog, before rapidly calming down.
Huh? 'Kay!
She rolls over until she is on the floor in front of the women. Let Edward see your robot brain! Edward will tell you all about it - and trust Ed - you don't want to eat it! Ed finishes with a pointed and serious look on her face. Still on the floor. After talking to her dog.

diplomacy: 1d20 + 25 ⇒ (1) + 25 = 26

...a 1. I'm pretty sure Paizo dice hate me.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Edwards stops to digest Tig-0's information. An alarmed expression sets itself in her features, as she throws up her hands and enters into the personal space of the two women.
Aaaaaaaah! You're killing them! What is that? Robot heart? Robot spleen? No? No! It's gotta be the brain! ROBOT BRAINS!
Edward dashes back and forth between Suli and Ember shaking each furiously!
Does Suli understand? Emby, robot-zombies EAT robot brains!
Edward keels over at the foot of the group, having worked herself into an alarmist frenzy.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

If they ignore Edward, then Edward is still more interested in the shiny.

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Also: are they reacting to Tig at all?

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

K. Engineering from before was a 27. If that's not enough, Ed would use Technomancy for another +10...

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9
PbP wrote:
"argue who will get to present some important item to someone named Jethzerai."

Is that item not present? Even if I couldn't understand them, I figured it'd be at the center of things...

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

Did I know what this thing is, or do I need to use Technomancy?

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"Eh?" Peeking around the group, Edward spies the interesting item. She attempts to "appear" in front of the firey-haired people.
Stealth: 1d20 ⇒ 1
and takes a look at the item in question:
K. Engineering: 1d20 + 21 ⇒ (6) + 21 = 27

Lol, so bad!

The Exchange

Female Human Sorcerer (Impossible/Seeker) 8, HP 56/66, Init +0, AC 10, t 10, ff 10 Perception +2, F +5, R +7, W +9

"He he he he...ummm? There's a button?" Edward responds to Ember with sheepish embarrassment.

I'm not sure. I think once you know what it is and how it works, you know the activation procedure. It just says "a standard action."

She adds "Edward thinks you should take a step back before the button button...in case you blow up!"