N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 digs into their memory stick to see if it remembers seeing one of these things before. Life Science: 1d20 + 6 ⇒ (15) + 6 = 21
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 tries to follow up on Hack-it and Hum's shots. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (13) + 18 = 31 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol vs EAC (15' range, Acid): 1d20 + 10 ⇒ (13) + 10 = 231d10 + 2 ⇒ (10) + 2 = 12 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (3, 6, 7) = 16 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 tumbles into the room, is freaked out for a sec, but tries to still lay a shot into the red creature. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (2) + 18 = 20 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol vs EAC (15' range, Acid): 1d20 + 10 ⇒ (2) + 10 = 121d10 + 2 ⇒ (7) + 2 = 9 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (2, 1, 6) = 9 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 runs in past Booker and fires a shot! Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (10) + 18 = 28 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol vs EAC (15' range, Acid): 1d20 + 10 ⇒ (3) + 10 = 131d10 + 2 ⇒ (9) + 2 = 11 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (1, 8, 6) = 15 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 delves deep into its memory hard drive as the group approaches the dilapidated building. Culture: 1d20 + 13 ⇒ (13) + 13 = 26 Hey... I think I remember seeing something like that. Reminds me of something I saw in an old vidgame. Guy had a red hat with blue overalls and a sun was chasin... WAIT. Yes! That symbol looks very much like a sun! Everyone can click on the Culture spoiler.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 closes the distance by tumbling past Hack-It and Janzi and drops an acid shot. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (6) + 18 = 24 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol vs EAC (15' range, Acid): 1d20 + 10 ⇒ (14) + 10 = 241d10 + 2 ⇒ (5) + 2 = 7 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (3, 4, 3) = 10 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (9) + 18 = 27 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol vs EAC (15' range, Acid): 1d20 + 10 ⇒ (12) + 10 = 221d10 + 2 ⇒ (1) + 2 = 3 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (1, 2, 6) = 9 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 will stealthily move past Janzi down the corridor and will look around the corner. map updated Stealth: 1d20 + 17 ⇒ (2) + 17 = 19
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Let him go! R1G5 tries another juke. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (12) + 18 = 30 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (12) + 10 = 221d10 + 2 ⇒ (2) + 2 = 4 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (5, 4, 3) = 12 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Life Sciences: 1d20 + 6 ⇒ (19) + 6 = 25 R1G5 immediately dashes over towards the doors and fires a shot at the creature! Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (5) + 18 = 23 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol (acid): 1d20 + 10 ⇒ (7) + 10 = 171d10 + 2 ⇒ (6) + 2 = 8 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (6, 3, 6) = 15 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Perception: 1d20 + 13 ⇒ (7) + 13 = 20 culture: 1d20 + 13 ⇒ (2) + 13 = 15 Extra Perception checkPerception: 1d20 + 13 ⇒ (15) + 13 = 28
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
[b]You aren't getting away that easily.[b] R1G5 dashes forward and tries to fake out the kish. I'm factoring in one increment for distance penalty. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (19) + 18 = 37 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 271d10 + 2 ⇒ (8) + 2 = 10 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (5, 6, 5) = 16 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 sees the one nearby that stepped out of the building and attempts to put some acid in its face. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (1) + 18 = 19 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (10) + 10 = 201d10 + 2 ⇒ (10) + 2 = 12 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (7, 8, 1) = 16 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
Leg o' Lamb wrote:
I'm both excited and scared...
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 will move back around the crates and pop a shot at Yellow! Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (8) + 18 = 26 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (2) + 10 = 121d10 + 2 ⇒ (2) + 2 = 4 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (1, 2, 3) = 6 additional damage is Flat-Footed (-2 AC) until R1G5' next turn. They then look at the pistol with anger. "Really? Needs a new battery..."
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
"Would you two _actually_ start helping?" R1G5 lets out a sigh, runs around the crates and takes a shot at Red. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (1) + 18 = 19 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (10) + 10 = 201d10 + 2 ⇒ (10) + 2 = 12 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (2, 4, 7) = 13 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
After taking down one, R1G5 runs behind the stack of crates, does a barrel roll, and takes a shot at Green. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (12) + 18 = 30 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (19) + 10 = 291d10 + 2 ⇒ (2) + 2 = 43d8 ⇒ (6, 2, 7) = 15 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 tumbles around into position and lets off another shot. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (15) + 18 = 33 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (10) + 10 = 201d10 + 2 ⇒ (9) + 2 = 113d8 ⇒ (3, 5, 3) = 11 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
"Okay, I guess we are doing this." R1G5 runs up to the one outlined in black and fires the disintegration pistol. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (17) + 18 = 35 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (14) + 10 = 241d10 + 2 ⇒ (2) + 2 = 43d8 ⇒ (1, 3, 3) = 7 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 takes one of the Aeon Guard's armors and dons it. Ooh, this is spiffy. F^%#$ need to wash this out first. They take a look at Hack-It, eyes the missing eye, shakes their head, and goes on to start repairing the multiple broken vidgame controllers.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 goes over to Booker and Dunk to looks over the Azlanti bodies. An engineer? Challenge Accepted. Engineering: 1d20 + 13 ⇒ (10) + 13 = 23
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
"I kinda like this body and would rather keep it in good working shape. Having more 'people' around gives me a higher shot at doing so. I'm for getting the bugger fixed."
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Watching the massive explosion, R1G5 grows quiet... and then goes to assist for the recovery mission. R1G5 types in some code to get a little assistance from the ship from our Mk 2 Trinode Computers. Computers: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 re-positions and shoots the Azlanti scumbag. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (19) + 18 = 37 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 2 ⇒ (6) + 2 = 83d8 ⇒ (7, 8, 5) = 20 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 peers around the corner of the cargo crate, notices the two dents that Dunk made in the Azlanti punk, and aims to fire a shot in a dent. Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (10) + 18 = 28 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 10 ⇒ (9) + 10 = 191d10 + 2 ⇒ (5) + 2 = 73d8 ⇒ (8, 1, 5) = 14 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 chimes in over the headset. Two can play at that game. I'm pulling off that same trick. Move action: activate Cloaking Field (pg. 96)
Disintegration Pistol vs EAC: 1d20 + 10 ⇒ (9) + 10 = 191d10 + 3 ⇒ (4) + 3 = 7
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 dashes over to where the
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
LINE 'EM UP! Gunnery - Heavy Laser Net: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 155d6 ⇒ (2, 6, 4, 4, 1) = 17 You hear the familiar sound of a controller being thrown against the wall. #@$%@#$@#$@#$@$@#^%$^%$^ R1G5 scurries around to find a new controller.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Seeing the distance that Booker has created, R1G5 takes a closer aim with the heavy laser net and lets loose a barrage of nets. Heavy Laser Net vs Forward: 1d20 + 11 + 2 - 4 ⇒ (13) + 11 + 2 - 4 = 225d6 ⇒ (1, 6, 3, 6, 3) = 19
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5, using the new controller it's been tinkering with on this journey, takes control of the Heavy Laser Net, lines up with the front quadrant of the enemy, and speaks to Booker. Nice maneuver. FIRE IN THE HOLE!!!!!! Heavy Laser Net vs Forward: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 155d6 ⇒ (6, 6, 6, 3, 3) = 24 dumping the re-roll now w/ 1 Nova Heavy Laser Net vs Forward: 1d20 + 11 + 2 + 1 ⇒ (18) + 11 + 2 + 1 = 32
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 weathers the barrage of missiles coming its way, dashes over towards the red skeleton, and unleashes a nasty trick attack. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (19) + 19 = 38 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 9 ⇒ (15) + 9 = 241d10 + 2 ⇒ (2) + 2 = 43d8 ⇒ (6, 6, 2) = 14 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
On it, Hack! R1G5 dashes past Hack-It seemingly coming from nowhere and fakes out Da Blue One. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (12) + 19 = 31 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 9 ⇒ (6) + 9 = 151d10 + 2 ⇒ (8) + 2 = 103d8 ⇒ (5, 4, 2) = 11 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
https://youtu.be/xKwLXNJya5c?t=63 While the vampire is busy getting busy with Dunk, R1G5 hopes to use that as an opening to land an acid bullet right in the vampire's neck. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (9) + 19 = 28 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 2 ⇒ (2) + 2 = 43d8 ⇒ (7, 8, 6) = 21 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 takes off, making a beeline running through Janzi and Dunk, and takes a potshot at the vampire with a disintegrator pistol that's drawn while moving. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (8) + 19 = 27 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 2 ⇒ (5) + 2 = 73d8 ⇒ (3, 6, 5) = 14 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Third time's the charm. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (8) + 19 = 27 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 9 ⇒ (13) + 9 = 221d10 + 2 ⇒ (8) + 2 = 10 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (3, 7, 4) = 14 additional damage and is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 slams the disintegrator pistol against the side of the structure in frustration and attempts a pump fake. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (1) + 19 = 20 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only. Disintegrator Pistol: 1d20 + 9 ⇒ (19) + 9 = 281d10 + 2 ⇒ (5) + 2 = 73d8 ⇒ (7, 1, 7) = 15 If the Stealth check was successful and the attack hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
As the critter is attempting to gnaw on Dunk, R1G5 takes advantage of that to move and take a disintegrating pop shot. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (18) + 19 = 37 If successful, target is Flat-Footed (-2 AC) for this attack. Disintegrator Pistol: 1d20 + 9 ⇒ (6) + 9 = 151d10 + 2 ⇒ (3) + 2 = 53d8 ⇒ (2, 1, 5) = 8 If hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
Seeing the ominous creature lurking towards R1G5, it cautiously dashes backwards (Uncanny Mobility, no AoO), attempts a fake-out, and attacks. Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (3) + 19 = 22 If successful, target is Flat-Footed (-2 AC) for this attack. Disintegrator Pistol: 1d20 + 9 ⇒ (19) + 9 = 281d10 + 2 ⇒ (5) + 2 = 73d8 ⇒ (6, 5, 7) = 18 If hits, target is Flat-Footed (-2 AC) until R1G5' next turn.
N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None
R1G5 will hold position and do some fancy footwork to deke the beast. Doesn't it know that vesks are not healthy? Stealth vs DC 20 + CR: 1d20 + 19 ⇒ (8) + 19 = 27 If successful, target is Flat-Footed (-2 AC) for this attack. Disintegrator Pistol: 1d20 + 9 ⇒ (4) + 9 = 131d10 + 2 ⇒ (10) + 2 = 123d8 ⇒ (2, 5, 3) = 10 If hits, target is Flat-Footed (-2 AC) until R1G5' next turn. R1G5 then slams the side of the gun on the ground. "Damn thing got infested by whatever Book has..." Uriel Phoenix has not created a profile. |
