Tengu

Qul Vozo's page

47 posts. Alias of Wheres_waldo.


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Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (52 rounds)
Cat's Grace (22 rounds)

Qul stands still and stares at Hammer bro

Total damage=44

Current Stats:

HP: 55/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (53 rounds)
Cat's Grace (23 rounds)

Qul (now blinded) takes up a defensive position

Combat expertise: +2 dodge to AC/-2 to Attack

Current Stats:

HP: 78/78
AC: 27+2
Touch:18+2
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

DC25 reflex vs arena: 1d20 + 12 ⇒ (8) + 12 = 20
fails but makes DC20 to count as a 15ft jump/fall

DC15 acrobatics to ignore first 10ft of damage: 1d20 + 12 ⇒ (3) + 12 = 15

fall damage: 1d6 ⇒ 5

Qul vozo manages to avoid the spikes but takes some damage due to being alittle too slow to avoid the wall


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (54 rounds)
Cat's Grace (24 rounds)

Finally seeing an enemy close enough to hit, Qul Vozo steps up and takes a swing

Movement: 5ft step NE

First attack on Broozer: 1d20 + 15 ⇒ (5) + 15 = 20
hit vs AC 19

Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19

Second attack on broozer: 1d20 + 19 ⇒ (16) + 19 = 35
hit vs AC 19
crit range= 15-20 due to Katana +Swashbuckler weapon Training
damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17

Crit confirm: 1d20 + 10 ⇒ (9) + 10 = 19
\
crit damage: 1d8 + 8 ⇒ (4) + 8 = 12

Total damage to Broozer: 48

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3

Prepared action in case of attack:

parry and riposte on broozer: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
-2 due to size difference

If my attack is greater than opposing attack, opposing attack misses and i get 1 AoO
AoO: 1d20 + 15 ⇒ (12) + 15 = 27

damaage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (55 rounds)
Cat's Grace (25 rounds)

Qul moves closer to the wall to avoid being hit by a bomb himself

Movement: 5ft step SE

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (55 rounds)
Cat's Grace (25 rounds)

with all wall suddenly rising up, Qul moves south to go around it

Movement: 15 ft S

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (56 rounds)
Cat's Grace (26 rounds)

Qul Vozo continues to move towards the fighting

Movement: 15 ft SE

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (57 rounds)
Cat's Grace (27 rounds)

Qul Vozo continues to move, now seeing attacks in the distance

Movement: 15 ft SE

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (58 rounds)
Cat's Grace (28 rounds)

Qul Vozo continues to move

Movement: 15 ft SE

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (59 rounds)
Cat's Grace (29 rounds)

Qul Vozo moves southeast, keeping an eye out for enemies approaching from the darkness
Movement: 15ft due to difficult terrain

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)
Potions (1 per 2 character levels):
Shield of Faith (60 rounds)
Cat's Grace (30 rounds)

Qul Vozo materialized onto the new battle field, Katana in hand

Current Stats:

HP: 78/78
AC: 27
Touch:18
FF: 22
Panache: 3/3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

HP: -3
Con: 14

DC10 to stabilize: 1d20 + 2 - 3 ⇒ (12) + 2 - 3 = 11

Stabilized


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

HP: -2
Con: 14

DC10 to stabalize: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

HP:-3


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)

Potions (1 per 2 character levels):
Shield of Faith (60 rounds)
Cat's Grace (3o rounds)

Qul Vozo moves up to help his small friend
movement: 5ft west, 10ft north

attack on Broozer: 1d20 + 14 ⇒ (20) + 14 = 34
Bonuses: 6(dex)+1(weapon focus)+1(enhancement)+5(BAB)+1(weapon training)

Damage: 1d8 + 8 + 5 ⇒ (6) + 8 + 5 = 19
Bonuses: 6(dex)+1(enhancement)+1(weapon training)+5(Precision)

crit confirm: 1d20 + 14 ⇒ (10) + 14 = 24

crit damage: 1d8 ⇒ 6

Swift Action: Menacing Sword play
Intimidation to demoralize Broozer: 1d20 + 10 ⇒ (5) + 10 = 15
DC=10+HD+wis

Current Stats:

HP: 65/65
AC: 27
Touch:18
FF: 22
Panache: 2/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Hours (Free):
Barkskin +3 (1 hour)

Potions (1 per 2 character levels):
Shield of Faith (60 rounds)
Cat's Grace (3o rounds)

Qul Vozo spawns by a ruined temple already eyeing the familiar sight of the giant orc Hammer Bro

Current Stats:

HP: 65/65
AC: 27
Touch:18
FF: 22
Panache: 2/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

initiative: 1d20 + 6 ⇒ (11) + 6 = 17


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

HP: -2

Con: 14
stabalization roll: 1d20 - 2 + 2 ⇒ (19) - 2 + 2 = 19

hp:-2
Stabalized


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Potion: Barkskin CL9 (1 1/2 hour duration)
Potion: Cat's Grace (29 rds)

Qul steps towars Broozer hoping to get a hit in before he dies
5ft step

attack on broozer: 1d20 + 12 ⇒ (7) + 12 = 19
total concealment: 1d100 ⇒ 52

damage: 1d8 + 6 + 8 ⇒ (7) + 6 + 8 = 21
1 panache used to double precision dmg

Current Stats:

HP: 13/52
AC: 24
Touch:15
FF: 19
Panache: 1/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Potion: Barkskin CL9 (1 1/2 hour duration)
Potion: Cat's Grace (28 rds)

Qul Vozo moves south towards the advancing enemy
Move action: 30ft s/sw

Current Stats:

HP: 52/52
AC: 24
Touch:15
FF: 19
Panache: 2/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Potion: Barkskin CL9 (1 1/2 hour duration)
Potion: Cat's Grace (29 rds)

Qul Vozo moves north, keeping an eye out for enemies

Current Stats:

HP: 52/52
AC: 24
Touch:15
FF: 19
Panache: 2/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:

Potion: Barkskin CL9 (1 1/2 hour duration)
Potion: Cat's Grace (30 rds)

Qul Vozo spawns in the ruins looking about for his first target

Current Stats:

HP: 52/52
AC: 24
Touch:15
FF: 19
Panache: 2/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

initiative: 1d20 + 6 ⇒ (14) + 6 = 20


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

DC19 reflex: 1d20 - 1 ⇒ (7) - 1 = 6

HP:-15/39 (con 14)

Qul Vozo dies to friendly fire

Current Stats:

HP:-15/39 (con 14)
Panache: 1/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Seeing the giant finally felled by Kvit's last bomb, Qul moves to his next target

Movement Action: 15ft east

Attack on Bobomb!: 1d20 + 8 ⇒ (7) + 8 = 15
+3Bab\+4Dex\+1wepFocus

Damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8
+4SlashingGrace\+3Precision

Current Stats:

HP:3/39
Panache: 1/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Movement Action: 30ft E

Deciding to take Kbits lead, Qul Vozo moves up to Hammer Bro and tries to take him down with his new Katana

1 Panache for Precise Strike
attack on Hammer Bro: 1d20 + 8 ⇒ (10) + 8 = 18
+3bab/+4dex/+1fwepfocus

damage: 1d8 + 4 + 6 ⇒ (3) + 4 + 6 = 13
+4slashing grace/+3Precise Strike/+3 for using panache point

Current Stats:

Panache:1/2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Finally, Qul Vozo appears on Kvit's right

Current Stats:

See base


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Initiative: 1d20 + 6 ⇒ (6) + 6 = 12


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

DC14 reflex save: 1d20 - 4 ⇒ (15) - 4 = 11

Qul takes 5 damage and begins to bleed again

Current HP: -7/26 CON:14


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul Vozo drops to the ground and begins to bleed out

HP:-2/26 (Con 14)
DC10 to stabalize: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11

Qul has stabalized but is unconscious

Current HP:-2


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Seeing Nice fall, Qul turns to swing at Hammer Bro

Attack on Hammer Bro: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d6 + 2 ⇒ (2) + 2 = 4

confirmation: 1d20 + 5 ⇒ (8) + 5 = 13

Qul lands a blow on Hammer Bro but fails to make the most of it

Current Stats:
See base
HP: 23/26

Assume Hammer Bro attacks again

Parry roll:
Parry: 1d20 + 5 ⇒ (11) + 5 = 16


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

DC15 reflex save: 1d20 + 7 ⇒ (8) + 7 = 15

Narrowly avoiding most of the splash from Nice's attack, Qul steps up to finish her off.

Attack on Nice: 1d20 + 5 ⇒ (10) + 5 = 15

Qul swings at the air

Current Stats:
See base
HP= 23/26


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Seeing Nice begin to bomb Kvit, Qul steps up to attack her.

Attack on Nice: 1d20 + 5 ⇒ (20) + 5 = 25

attack damage: 1d6 + 2 ⇒ (2) + 2 = 4

Crit confirm: 1d20 + 5 ⇒ (17) + 5 = 22

Crit damage: 1d6 + 2 ⇒ (3) + 2 = 5

Total damage on Nice: 9

Current stats:
See base


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul takes Another swing at Kenshiro

Attack on kenshiro: 1d20 + 5 ⇒ (9) + 5 = 14
Standard action: attack
Free action: 5ft step

Missing once again, Qul steps away from the doorway

Current Stats:
See base


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul Pushes into the next room, seeing his first opponent he takes a swing

Attack on Kenshiro: 1d20 + 5 ⇒ (5) + 5 = 10
Attack bonuses:+2BAB+4Dex-1Shield

Qul in his excitement swings wide

Current Stats:
See bsae


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul, hearing the sound of what appears to be a winning battle against timber, advances into the adjacent room, standing by next to the door.

readied action:

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Current Stats:
See base


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Qul Vozo materializes in some sort of shop, getting his bearings and taking a few practice swings with his Wakazashi.

Current Stats:
See base


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

initiative: 1d20 + 4 ⇒ (19) + 4 = 23


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

DC10 to stabalize: 1d20 - 13 ⇒ (2) - 13 = -11
Qul Vozo perishes


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Active effects:
None

Having been gored on the tusks of broozer, Qul Vozo falls to the ground.

Movement: Fall to the ground bleeding at D15
DC10 to stop bleeding out: 1d20 - 1 + 2 ⇒ (1) - 1 + 2 = 2

Current stats:

Str:14
Dex:10
Con:14
Int:12
Wis:10
Cha:14
Current HP:-1
Fort:2
Ref:6
Will:0(+2 vs charm)
AC 20/Touch 15/Flat-Footed 15


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Active effects:
None

Seeing his ally go down at the tusks of Broozer, Qul vozo takes a swing at the boar, hoping to land a solid strike.

Standard action: Attack
attack vs Broozer: 1d20 + 4 ⇒ (13) + 4 = 17
attack damage: 1d6 + 2 ⇒ (1) + 2 = 3

5-ft step:F15- D15

Current stats:

Str:14
Dex:10
Con:14
Int:12
Wis:10
Cha:14
Current HP:2 (13-11)
Fort:2
Ref:6
Will:0(+2 vs charm)
AC 20/Touch 15/Flat-Footed 15


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Active effects:
None

Intimidate: 1d20 + 2 ⇒ (1) + 2 = 3

stepping around the corner, Qul Vozo catches sight of what appears to be an upright boar and attempts to demoralize it

"Hey there you!... Pig... thing... *Caw!*

Movement: 5ft F16 to F15
Standard Action: attempt to intimidate Broozer (failed miserably)

Current stats:

Str:14
Dex:10
Con:14
Int:12
Wis:10
Cha:14
Current HP:13
Fort:2
Ref:6
Will:0(+2 vs charm)
AC 20/Touch 15/Flat-Footed 15


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Active effects:
None

Aware of possible enemies around every corner, Qul Vozo draws his weapon in preparation.

Movement: 30ft F21 to F16
Part of move action (bab +1): draws wakazashi

Current stats:
AC 20/Touch 15/Flat-Footed 15


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Active effects:
None

Seeing the arrow sunk into the plank at his feet. Qul Vozo quickly backs up into the safety of the wall.

Movement: 30ft K23 to F21

Current stats:
AC 20/Touch 15/Flat-Footed 15


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs:
None

moving cautiously out of the house, Qul Vozo moves to K23

Current stats:
AC 20/Touch 15/Flat-Footed 15


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Current Buffs: None

A young Tengu enters into a house on the left of the dilapidated dock at G20.


Base Stats: AC 22, touch 16, flat-footed 17, CMD 25; HP 65; Init +6; Senses: Lowlight vision; Perception +8; Special: Panache: 2/2

Initative: 1d20 + 4 ⇒ (18) + 4 = 22