|
Quartz Fizzlebang's page
315 posts. Organized Play character for Vahanian 89.
|
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
I will have to bow out for this one, I have played The Labyrinth of Hungry Ghosts before. Have fun guys!
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
So whenever I go to print it, it doesn't print any of the stuff you added. Its just a normal blank chronicle sheet.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Its been a lot of fun everyone!!!!!
Also I am out of subtier so I need that updated on my chronicle.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Know Religion: 1d20 + 6 ⇒ (4) + 6 = 10
I tried...
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
"This is a hard choice... On the one hand the other demon would be quicker to find and put down. On the other the library would be, in theory, safer but take longer. There is also the chance that the Babau, like that thing," Quartz says pointing at the dead demon, "Will try to take over. And that would be bad." Quartz paces for a moment, stroking the spot his eyebrows would be, "I have to say we put down the demon. I would hate to see anything bad happen to you while we waited. But if the library can help return you to normal, I think Kitarlo should still contact his friend and get the ball rolling."
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Does she look any different?
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz throws an acid bomb at the foe!
Attack: 1d20 + 11 + 2 + 4 ⇒ (4) + 11 + 2 + 4 = 21 Touch
Damage: 4d6 + 5 + 1 ⇒ (5, 3, 2, 4) + 5 + 1 = 20
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Sorry about vanishing this weekend. I was at a small local con and thought I would have a lot more time to post.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
"Ow. That wasn't very nice." Quartz says as he stands. He then takes a step forward and drinks his Heroism Extract.
Also Valais would get an AoO as im pulled from infront of her. If she is so inclined.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
So that's another +1 to hit but I had to take a move action to combine the crossbow bolt and bomb.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz shifts, risking the AoO, combines a bomb with his crossbow bolt and fires at the other demon!
Attack: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
GM Reroll +2: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30
Damage: 1d6 + 1 + 4d6 + 5 ⇒ (3) + 1 + (5, 3, 4, 5) + 5 = 26 Acid damage
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Yep AC 28 right now.
"Come on Valaris. You can fight it cap!" Quartz says.
Diplo: 1d20 + 8 ⇒ (5) + 8 = 13
He also draws his crossbow.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Out of curiosity will anyone be at Gen Con this year?
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
"Valais you can fight this! Remember who you are!" Quartz pleads.
Diplo: 1d20 + 8 ⇒ (13) + 8 = 21
Know Planes: 1d20 + 7 ⇒ (15) + 7 = 22
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz drinks his extract of heroism. Then moves closer to Valais, "Remember yourself Valais. You can fight this." he says.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
"Umm What staff and whats this tree? Also where are you? I like to see the person I'm talking to. Otherwise it feels like i'm talking to myself and thats just weird. Not that I'm saying your weird or anything." Quartz says as he enters the room.
Diplo: 1d20 + 8 ⇒ (7) + 8 = 15
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz will cast cats grace, shield himself and drink his mutagen.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Linguistics: 1d20 + 12 ⇒ (2) + 12 = 14
Quartz walks slowly forward till he interacts with the illusions.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz shares this info and attempts to disbelieve the illusion.
Will: 1d20 + 4 ⇒ (19) + 4 = 23
There might be an extra +4 on there for knowing its an illusion
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz scans the area with detect magic.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz attempts to deactivate the trap!
Disable Device: 1d20 + 14 ⇒ (11) + 14 = 25
Sorry for the delay here. What else do we need?
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Just a heads up i have a wedding this weekend, posting will be limited.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Can I do a know planes to see if I remember what kinds of things like to do this?
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Disable device: 1d20 + 16 ⇒ (16) + 16 = 32
Quartz unlocks the door.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz drinks his Heroism extract and tries to figure out whats going on.
Will: 1d20 + 6 ⇒ (18) + 6 = 24
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Disable Device: 1d20 + 14 ⇒ (19) + 14 = 33
Quartz hums to himself as he unlocks the door.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
"No problem its why im here!" The little gnome says with a smile. "This the right way boss?" He asks Valais.
Keep them nudges coming! I find its easy to miss and forget things in PBP due how long it can take to finish a scenario.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Disable device: 1d20 + 14 ⇒ (20) + 14 = 34 Boom! If anyone can aid for a 36 that would be cool.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz would be. And taking samples wherever he can. Can I try on the trap?
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Know Planes: 1d20 + 7 ⇒ (4) + 7 = 11
"Hmm I don't know what these things are. And whats with this message..." Quartz says, telling the group the meaning.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Sorry for vanishing these last couple days. I got caught up studying for a couple of exams and a lab practical. I thought I would have more time to post but time got away from me.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Im confused are we just here to escort Valais. So she can look into something?
Quartz tries to read the runes.
Linguistics take 10: 10 + 12 = 22
"Valais does any of this look familiar to your dreams?" Quartz asks.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz will inspect the goopy stuff.
Craft Alchemy: 1d20 + 17 ⇒ (14) + 17 = 31
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
I speak Kelish
Linguistics: 1d20 + 12 ⇒ (7) + 12 = 19
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz starts tapping himself with his wand. "Sorry guys! I didn't even see that thing!" He says bashfully.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Yep I know. I'm fighting defensively which is a move.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz springs a wand into his hand and casts shield on himself. Then tries to lie defensively.
Swift spring wrist sheath standard cast from wand move fight defensively.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
The one knowledge I don't have....
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
I was thinking just play dead so it doesn't notice me.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz pretend to be dead because getting up means getting hurt.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Stabilize DC 10: 1d20 + 1 - 8 ⇒ (16) + 1 - 8 = 9
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Theres runes? I can totally read those.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Oh well in that case I suppose.... I thought it was a trap mechanic DC on the door. Which would mean it was a nasty trap.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
WHAT?!?!? That's insane. Well it was nice knowing everyone.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Opps.... Perception check didn't help?
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Quartz inspects the doors and looks around!
|