Qualidar's page

Organized Play Member. 243 posts. 1 review. No lists. No wishlists.

Good morning,

Something weird's happening with my order #Order 17220840. Order history says it's complete, but there's nothing in there; $0.00 charge and no products listed.

I had tried to buy the print version of Starfinder Adventure Path #24 on Tuesday, but today noticed it was still in my cart, with a message that I bought it Tuesday. Thinking that the order didn't go through I tried to put the print order into my cart again, but I got an error message that "Your request produced an error".

Please note that I placed two other orders on Tuesday, so please make sure that whatever we do to investigate / fix this doesn't cancel those out.

Thank you,
Frank Michienzi

Extinction Curse seems like the type of AP that lends itself to some different music choices, whether traditional circus music or the dark and creepy twisted versions of the same. Let’s start a list of some good songs, playlists, and sources!

Hi there, I posted this in a return email to the order confirmation, but I'm not sure anyone sees that. I also just typed this all out and the message boards apparently ate it. Please forgive any duplication.

On Friday I signed up for the Pathfinder Rulebook subscription. I'm not sure if it's because I was using an iPhone, but I needed to renter it 7 times before it stuck that I wanted to start with the 2e Core Rulebook, and not Planar Adventures. Despite that, the confirmation email (and everything else) is saying it's going to start with Planar Adventures.

This is, obviously, very frustrating. I was going to sign up for the Lost Omens sub as well, but it was doing the same thing, and I just gave up.

Can you please have my subscription start with the 2e Core Rulebook, and not Planar Adventures?


p.s . one of the main reason's I'm jumping aboard this subscription train is to get in on this Tier I Advantage subscription. When does that kick in, exactly?

Hi there,

Can you please take a look at this? I’ve changed the billing info about 8 times on this and it isn’t sticking. I’ve also emailed over a week ago and have not received a response. I’ve always gone out if my way to say what great customer service Paizo has, because you’ve always gone out of your way to provide it, but I’ve got to say this time I’m disappointed.

Frank Michienzi


I purchased the new Starfinder Society adventure yesterday and it's still "pending". These have always been instantaneous. Did I his some sort of computerized snag with the order?

I'm not sue if this is actually an issue or not, but my order (4692409)has been "Pending" for more than a week. I've never seen that happen for more than a day or two before, so I wanted to make sure there's not some issue with the order.

Thanks in advance!

Hi there.

I'm trying to order the Redemption Engine novel, but when I get to shipping I don't have the option of waiting for it to ship with my AP subscription like I've done with other items in the past.

Is this a mistake, or has that option been discontinued? I don't really want to pay 75% of the cost of the novel on S&H.

Thank you,

Congratulations to Paizo on their 9 ENnies nominations and 1 honorable mention!

Also thumbs up to and the Chronicles: Pathfinder Podcast.

(The list is at

Well, after 5-years (including time off for other DMs to run their thing), our group has finally finished the Shackled City Adventure Path.

Along the way we lost 2 players (moved), and gained 2 more. All of the continuing original group's characters made it from 1st to 20th level. I think we had one character death along the way (as well as some animal companions and cohorts), but in general the "meat-grinder" was more of a cakewalk for them. I'll lay the blame for that at: me allowing Spell Compendium spells and action points, but mostly due to the fact that my players are extremely good at what they do (and it didn't hurt that there were 6 of them).

Running an adventure path that long taught me some valuable lessons for next time:

You could see the action slow down like a fly stuck in honey once they hit 13th level or so. One adventure we're breezing along, the next we're spending a night clearing 3 rooms. Ugh. I'm really glad that the new APs don't stretch all the way up to 20.

I tend to be a "just say yes" DM when it comes to character options. That really throws a wild card into a campaign. Action Points from UA definitely allowed them to survive the lower levels, but at the end they were just too much of a benefit in an adventure path with such rapid leveling. Don't get me started on the Spell Compendium. If I were to do it again I'd probably cut action points to 1/4 of standard, and allow maybe one spell/level out of the SC.

Long dungeons are not for me, either as a player or a DM, and I think my players feel the same. Jzadirune and The Fiery Sanctum stand out as locations I'd trim way back were I to run it again. I much prefer a dynamic element such as..well, most any of the current adventure paths. One really nice thing about the way the campaign ended is that the last adventure really broke out of the dungeon paradigm. It was a definite step away from the grind. The final battle in the AP worked out really well, too: the villain lasted several rounds, greatly endangering the party but eventually defeated. The PCs would have all been toast in the first round if they hadn't been smart about playing their characters, so I think it was very satisfying for them.

I think both Paizo and myself have learned a lot about how to run and make APs since the first big original, but SCAP was certainly worth every penny I spent on it. It gave us hours upon hours of fun. All in all, we had a great time, and I'm really excited to be starting Legacy of Fire next month. Onward and upward!

One final note: my players chipped in and surprised me with a little parting gift last night: a t-shirt with the names of all the characters in their group (The Ebon Shield), animal companions, important locations and npcs of the adventure, etc. With "Shackled City; 2005-2010" at the bottom. I have great players! :)

First up is Dralan, the Frost Giant Mummy. Note that I decided to extend his mummy rot to his battle axe. I thought it was more flavorful.

Dralan CR 9
Male Frost Giant Mummy
CE Large Undead (cold)
Init -1 (Dex); Low-light, Darkvision 60; Listen +2, Spot +12
Aura Dispair (sight, DC 16)
Languages Frost Giant, Common
AC 22, touch 8, flat-footed 22 (+4 chain shirt, -1 Dex, -1 size, +10 natural)
hp 91 (14d12 HD); DR 5/–
Immune Cold
Fort +10, Ref +6, Will +16
Weakness Vulnerable to Fire
Spd 40 ft
Melee Huge Great Axe +15/10 (3d6+13+mummy rot/x3)
or 2 Slams +15 (1d4+9+mummy rot)
Ranged Rock +6 (2d6+9)
Space 10 ft; Reach 10 ft
Base Atk +7; Grp +20
Atk Options Cleave, Great Cleave, Imp Overrun, Imp Sunder, Power Attack
Special Atks Rock Throwing
Combat Gear Huge Great Axe, 4 Rocks (tomb markers)
Abilities Str 29, Dex 9, Con 0, Int 6, Wis 14, Cha 15
SQ Undead Traits
Skills Climb +13, Craft Armor +6, Intimidate +6, Jump +17
Despair (Su): At the mere sight of a mummy, the viewer must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.
Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.
Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

I just sent this to one of my playerrs, a Strider of Farlanghan. It's her briefing from Meerthan. I thought I'd post it here in case anyone could use it.



The Assault on the Manor Karatis

Three decades past, the founding seven members of the Striders of Farlanghan, along with half a dozen famed adventurers hired for support, invaded the manor house of the then-noble family Karatis within the Free City of Greyhawk. It had been learned that the family was the front for a cabal, known as the Cagewrights, that worshiped certain powerful inhabitants of the dimension known as Carceri. During the assault, the Cagewrights managed to free one of their masters from the Prison Plane. Although the creature was driven back through the gate, and the surviving Cagewrights were forced to flee, the cost was high. Of the 13 heroes that participated in the assault, only two survived. Of the fallen, eight were irrevocably lost.

Of the surviving Cagewrights little is known. They were once ruled by a Council of Thirteen. In addition, most on the council had taken on apprentices to further spread their beliefs.

These are the Cagewrights that escaped destruction:

Dyr’ryd: The leader of the Thirteen is a creature known as Dyr’rad. Said to be a powerful and massive outsider, twisted and deformed, it is presumed that he may be a demodand. However, there were no surviving witnesses from the assault on the Manor Karatis that could offer verification. His apprentice was destroyed in the assault.

Ardeth Webb: A woman tainted by an infernal bloodline, Ardeth was orphaned at birth 150 years ago. She was raised in a Scarlet Brotherhood monastery, trained in the racist ideologies of that nation, before she eventually left them behind to join the Cagewrights. Her apprentice was once the assassin Nulin “Fish” Weirjon, and she had not taken another after his elevation to the Councel of Thirteen.

Nulin “Fish” Wierjon: Nulin had been elevated to Councilmember just prior to the assault on Karatis. His nickname came from his beginnings as a petty criminal on the docks of the city of Redhand. When others got in his way, they ended up dead, and soon he had a reputation that presumably captured the attention of the Cagewrights.

The Grey Man: His (or her) identity is unknown, but the entity known as the Grey Man served as Spymaster for the Cagewrights. Much of his network was compromised by documents uncovered during the Striders’ raid, but the man himself slipped away. His apprentice was captured during the raid, and eventually executed.

The Speaker: Little is known of the one known as “The Speaker”. He is rumored to be the chief priest of whatever entity the Cagewrights worship, but who that is remains a mystery.

The Apprentices:

Gau Kleeoch: Four decades ago the minotaur general Gau Kleeoch oversaw the northern barbarian hordes of Kurag Durm. Her troops sacked over two dozen border keeps before the united army of three nations was mustered to turn her back. Gau surfaced years later as apprentice to Toborauk, a fire giant slain by the Striders.

Alurad Sorizan: As the “Butcher of Harrowford” the farmboy Alurad was responsible for the murder of an estimated 36 innocents. His penchant for collecting trophies from his mutilated victims brought him to his mentor Shaavik, a priest of Erenthul slain by the Striders. It was similarities to his killings seen in the Cauldron region several years ago that originally turned the Striders’ attentions to the area.

Kyan Winterstrike: Apprentice and bodyguard to her slain wizard mentor, Kyan was able to fuse her magical training with her skill at archery. She served as sniper and scout on Cagewright expeditions, and had a hatred for her fellow apprentice Viidran.

Viirdran Daraqor: A dark elf, Viirdran served as apprentice to a Cagewright sorcerer that committed suicide rather than face capture. Little is known of his capabilities, other than he was both a skilled warrior and powerful wizard. It is known he shared a mutual loathing with Kyan Winterstrike.

Hi everyone.

I've been working on some Cagewright foreshadowing changes in the adventures, and one of them was having Shilsen move to Cauldron. I know this because I have a big sticky note in my book. I also know that I did this because someone here had a great idea that somehow required this. What I don't have is any clear recollection as to what is was. Does anyone remember this? Perhaps the proud originator of the idea will point me in the right direction? Thanks, all!


Similar to my other thread on the Striders, I'm stating out an affiliation to the Red Lady's temple. Please feel free to add your imput; it's a work in progress.

The Cauldron Temple to Wee Jas

Allies: Lord Mayor Navalant, Lord Vulanthru and the local government and nobility of Cauldron
Notable Members: Embril Aloustinai (High Priestress), Ike Iverson (Second-in-Command)
Type: Temple
Scale: 9 (Regional)
Goals: Increase the worship of the Red Lady and the power of her Temple

Character level                                   + 1/2 PC level
5+ ranks in Knowledge (arcane)         +1
10+ ranks in Knowledge (arcane)      +2*
Item creation feat                               +1
Can cast spells                                   +1
Can cast spells of 3rd - 4th level        +2
Can cast spells 5+ level                     +3
Makes a discovery of importance        +2
Donates gp/magic                              +1/1,000 gp value (+3/year max)
No ranks in Knowledge (arcane)          -5
Worships a god other than Wee Jas     -10
Non-lawful alignment                         -2

*non cumulative with bonus for having +5 ranks

Titles, Affiliations & Duties:
Affiliation score
3 or less     No affiliation
4-10          Petitioner to the Lady - The temple recognizes your devout faith.
11-19        Marked for Devotion - You may purchase spell-casting services from the temple or one of its congregation for 3/4 the normal price.
20-30        Favored by Darkness - Through the aid of dedicated assistants, rare tomes and secret techniques, you receive a 10% XP and gp discount when crafting items.
30+           Embraced of the Mysteries - You have been given permission to borrow a magic item from the temple worth up to 15,000, once per month, for 2d4 days. If the item is worth more than 10,000 gp, the temple's capitol is temporarily reduced by 1 for the duration of the loan. Failure to return the item reduces your affiliation score by 1 per 1,000 gp value of the item.

Executive Powers: Assassinate, Excommunicate, Gift

I'm stating out the Striders as an affiliation for my Shackled City campaign, and I wanted everyone's input. Please feel to comment and post suggestions. This is what I was thinking:

Striders of Farlanghan

Type: Spy Ring
Scale: 9 (regional)
Goals: Protect those that travel the wilderness and prevent evil from establishing a foothold in the region.

Character level    + 1/2 PC level
Worshiper of Farlanghan    +1
10+ ranks in Gather Information or Knowledge (local)    +2
Member of the Pathwarden prestige class    + 2
Has the Tracking feat    + 1
Completes a mission for the Striders    + 2*
Evil alignment    - 4
Fails to protect travelers in need    - 10

*note: For purposes of the SCAP I'm including many of the adventures that mirror the Strider's goals, even if the character wasn't explicitly hired by them to complete that mission (and as long as the Strider's are aware of what occurred, of course). Off of the top of my head, that involves the events of Life's Bazaare, Flood Season, and later adventures against the main organization behind the events of the SCAP.

Titles, Affiliations & Duties:
Affiliation Score
3 or less    No affiliation.
4-10    Watcher: The Striders recognize you as a potential ally in a fight against evil in the region.
11-20    Farstrider: You are accepted as a member of the Striders of Farlanghan. You take advantage of the Strider's training and network of contacts, receiving a +2 bonus to Knowledge (nature) and Gather Information checks. In return, you are expected to guard the pathways of the wilderness, aiding travelers in need and destroying threats to the area.
21-29    Pathwarden: Your access to the Strider's information network allows you to use your Gather Information skill throughout the region without having to physically travel to the location of your search.
30+    Shadowstalker: Due to your extensive web of sources, you can re-roll a Gather Information check. You can use this ability up to 3 times/day.

Executive Powers: Raid, Research and Shadow War

Any word on why there's no new cover image for the issue that just shipped? I was half-expecting that there was going to be some big announcement they were making at Origins that was going to be sprawled across the cover, and they didn't want to let the cat out of the bag too soon, but as no one's said anything about a big announcement, I guess my imagination is just hyperactive.



Just wondering if it's going to happen. I vote yes!


Hi Eric, James, et al.

Love the magazine, best it's ever been, etc., etc.

As someone who's Freeport characters have spent the last several months fighting dinosaurs, zombie masters and Kopru machinations en route to the City of the Gods atop Thanaclan, I have one request for the next adventure path: could you please refrain from publishing a mini-campaign/adventure 1-2 years before the announcement for the next AP that will inspire me to write the entire thing on my own before I get to buy it from you?

Your humble servant,

OK, I'm no message board nazi, but when I see a post that's offensive to an ethnic group, I reach for the Report Post button...except there isn't one?!? How are these boards getting moderaed, anyhow?

Can some moderator (assuming there is someone) please fix: DiehardDoesnTHelpYouNow

Just to be clear, it's the post from "M. Fatman"

And since we're at it, are you really going to allow someone to go around calling himself "M. Fatman"?


(Edited by the PostMonster General -- changed Fatman's name)