Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Know. (arcana) DC27: 1d20 + 20 ⇒ (20) + 20 = 40
Better to not let this demon open this portal. Destruction is good, but only done by Dragons! Qalim moves as fast as he can to get closer to the demon. This creature seems to be tied to Koth’Vaul! Double move.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Know. (religion): 1d20 + 16 ⇒ (17) + 16 = 33 I want to know their immunities and resistance to elements Qalim moves closer and call for the power of Dragons to breathe on two of the creatures! Dragon's Breath (line) - Ref DC23 for half -: 9d6 + 9 + 4 ⇒ (6, 1, 5, 6, 6, 3, 1, 3, 2) + 9 + 4 = 46
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Know. (arcana): 1d20 + 20 ⇒ (19) + 20 = 39
These are Demonflesh golems! wait to see what can Qalim do again such creatures.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Know. (planes): 1d20 + 16 ⇒ (1) + 16 = 17 Qalim moves closer to the creature while drawing his dragon's head scepter. Once close enough, he touch his amulet and target the minotaur. May Dahak's curse be upon you! Swift action: Amulet of the spirit -> Vulnerability to fire Now, lets the Dragon's ROAR! (Empowered) Fireball: 10d6 + 20 ⇒ (2, 4, 3, 5, 1, 1, 6, 2, 5, 4) + 20 = 53 53x1.5+4=83 damages (+vulnerability) Reflex DC22 for half. if the creature makes it, I will use as an immediate action a pugwampi bread to make it reroll
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
yes, here in the ooc comments of the GM ;)
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Know. (planes): 1d20 + 16 ⇒ (19) + 16 = 35 Qalim casts Fireball on the creatures next to Rocky Blue & Green BURN! Fireball (fire damages): 10d6 + 20 + 4 ⇒ (2, 6, 2, 3, 1, 2, 1, 3, 2, 4) + 20 + 4 = 50 Ref. DC22 for half
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Qalim tries to encourage Gulgamesh to wake up. Mighty Gulgamod, wake up from your slumber! Absalom is under attack, it's time to lay waste upon the ennemies of Absalom. Linguistic: 1d20 + 20 ⇒ (16) + 20 = 36
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Qalim tries to remember who was Gulgamoth Know. (local): 1d20 + 20 ⇒ (12) + 20 = 32 Then with his knowledge of the arcane realign the wards. Know. (Local): 1d20 + 20 ⇒ (1) + 20 = 21 Then help removing the parts that wasn’t originally part of the fountain. Know. (Engineering): 1d20 + 12 ⇒ (4) + 12 = 16
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
sorry for my silence today, I got married! Show your strength! Not your cowardice! Noble need to lead by example. So get your weapon, lead your men to the city defense! Don’t hide behind your walls like some rats. Intimidate: 1d20 + 26 + 2 ⇒ (6) + 26 + 2 = 34
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Fort DC20: 1d20 + 7 ⇒ (5) + 7 = 12
Sensing the poison into his vains, Qalim knows that he has little time to spare. He draws his rod and uses it as his cast his favored spell! Let the Dragon's Roar! (Empower) Fireball DC22 for half: 10d6 + 20 ⇒ (1, 6, 2, 6, 1, 2, 6, 6, 3, 3) + 20 = 56 x1.5+4=88 fire damages
He then moves back. Fort DC22: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
How can an Al-Hadir not show his courage like your ancestor did against Taldor!
Intimidate: 1d20 + 26 ⇒ (9) + 26 = 35
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Feel free to open the spoilers Qalim knowledge of Absalom's nobility is almost unmatched after sharing what he knows about all three families he supports Ameko's suggestion. I agree, lets starts with the Al-Hadirs, but I think stopping the Tullians to flee must be our next priority.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Interesting, she's still alive and continue to sabotage the effort of the Society, my mentors will not be happy by this news. Thank you for this information. We will use it wisely. Say the Merchant Prince.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
My friends, don't worry, I'm Trade Prince Qalim Al Asham! Everybody knows that I'm a man of great prestige and use to deal with any kind of weapon.
Appraise: 1d20 + 14 ⇒ (3) + 14 = 17
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Of course you could! But, if you don't it now for a lesser price, you will happened to sell it to no-one! Think, if your weapons help defend the city how well an add it will do for your product! Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Will DC20: 1d20 + 9 ⇒ (12) + 9 = 21
Qalim easily open the Brass Lock, decides to use his robes to open the second lock by breathing fire on it but he's unable to understand how to open the third one in dark metal.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Again, Qalim casts Burning Arc on the three remaining creatures. May fire burns you to ashes! Fire Damages vs Blue Ref DC21 for half: 10d6 + 20 + 4 ⇒ (6, 2, 5, 3, 5, 3, 6, 5, 1, 5) + 20 + 4 = 65
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Know. (religion): 1d20 + 16 ⇒ (15) + 16 = 31 Energy resistance, Immunity These are black echelon elite! Undead rising from the grave to continue their mission. I understand now why the codebook was stolen. Qalim moves while drawing his dragon's staff to be closer to the undead then casts burninc arc on them. Yellow -> Black -> Red May fire burns you to ashes! May the Dragon ROAR! Fire Damages vs Yellow Ref DC21 for half: 10d6 + 20 ⇒ (4, 4, 5, 5, 1, 3, 4, 6, 4, 6) + 20 = 62
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Lets go for DA, I propose next to be The Exchange Lets find out what the Black Cipher is! I'm quite intrigued to say the least. Before going, Qalim casts Greater False Life on himself. Temporary HP: 2d10 + 8 ⇒ (3, 7) + 8 = 18 8 hour duration
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Arriving late, a fin tall man of Keleshite heritage arrives. He has short red hair, black eyes blinking under the sun despite being clearly from the hot desert of Qadira. His skin is covered with numerous tattoos of strange arabesques and chromatic dragons. He wores heavy robe of red silk with golden patterns of flying dragons, expensive jewellery - most of them representing dragon's head or flying dragons - and a golden symbol representing a falling burning scale.
The only weapon he seems carrying is a short staff - like a light mass - carved to look like a red dragon climbing around the handle. Be the blessing of Dragons upon you ! I'm Trade Prince Qalim Al Shama, Master of Fire and Ashes. My character is a powerful sorcerer/mage that can burn things to ashes with one fireball.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Player Name: Florent
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