open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Thank you for running! Wow, that was a long scenario!
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins sends out flying needles at the most wounded and shields herself. Needle Darts: 1d20 + 12 ⇒ (5) + 12 = 17
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins has some options. She has Assurance (Medicine) [average 19], Life Boost [average 24], Spirit's Absolution (Wisp) [average 15], Spirit's Absolution (Remnant) [average 17.5], as well as two 3rd rank Soothe spells [average 27.5]. Treat Wounds is 10 min, Soothe is 2 actions, and all the rest are 1 action. She's out of Focus, so she can't Treat Wounds and regain a Life Boost. I think having a Life Boost is better, so she'll Refocus instead of Treating Wounds. She can use Spirit's Absolution on Shayla and Joli if they want, but if they've got other options, that would save some nice 1-action heals for combat.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins sends out more Needle Darts at the most wounded. ◆◆ Needle Darts: 1d20 + 12 ⇒ (14) + 12 = 26
◆ Guidance on Joli
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins smiles at the woman who's letting everyone else do the fighting for her while she lounges in the back of the crowd. Uh, the other woman who's letting everyone else do the fighting for her while she lounges in the back of the crowd. A staff composed of force appears and bonks the Oppressor. Shield Spiritual Armament: 1d20 + 12 ⇒ (16) + 12 = 28
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins casts life boost on Evindal, and then more needle darts at the most wounded (Yellow, unless someone scoops me). Needle Darts: 1d20 + 12 ⇒ (9) + 12 = 21
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins shields herself and sends out a flurry of needles at the most damaged (probably the leader). Needle Darts: 1d20 + 12 ⇒ (12) + 12 = 24
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins spends 10 minutes mending her book. Crafting: 1d20 + 14 ⇒ (11) + 14 = 25 vs DC 14 (Item 0)
--- "Good heavens! What is happening here? I can't see that far." Mrs. Perkins casts haste on Kernal Klank, and then life boost on Joli (fast healing 6 for 4 rounds).
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins Sustains the spell to whack the White ooze. Spirit Object: 1d20 + 12 ⇒ (6) + 12 = 18
Then, she moves it to block the path of the other oozes. Mrs. Perkins will cast Guidance on Joli, in case he tries to Escape.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
GM chadius wrote: Uh... I don't know what the Spirit Objects stats are... AC is my Spell DC (22), and hardness and hit points are from the GMC, per this post. The book cover is probably leather, so hardness 4 and 16 HP. Book is hit for 8 bludgeoning (12/16 hp remaining), Grabbed, and then Constricted for 7 bludgeoning (9/16 hp remaining). --- "Keep it," Mrs. Perkins scoffs. "Maybe read it before you eat it." I don't see any text that suggest she can have the book Escape, so she'll just make one last attack with it and let it get eaten. ◆◆ Spirit Object, Grabbed: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
◆ Shield
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will look at the closest ooze carefully. Recall Knowledge: Occultism +14 Then, she'll throw the book at it. Not literally - it sprouts legs and walks up. Spirit Object: 1d20 + 12 ⇒ (17) + 12 = 29
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
"Mister Klank, please do not lie down on the job." Life Boost on Klank - fast healing 6 for 4 rounds. Spirit Object: 1d20 + 12 ⇒ (9) + 12 = 21
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins's book smashes the toes of the dwarf. Spirit Object: 1d20 + 12 ⇒ (5) + 12 = 17
She'll shield herself.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
"Good heavens, these people need a lesson in manners." She shields ◆ herself, and then casts another spell ◆◆. Her copy of The Acts of Iomedae sprouts legs and runs through the crowd. This should trigger any OAs. It smashes Blue-Black on the toes. Spirit Object: 1d20 + 12 ⇒ (4) + 12 = 16
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will attempt to stabilize the final column. ◆ Stride
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins, not realizing the danger, calmly walks over and tries to stabilize a column. I assume that it's a 2-action Disable activity. Crafting, rolled above: 10 + 14 = 24 If that fails, there's probably a collapse, in which case I'll pre-roll my Reflex save. Reflex, rolled above: 14 + 12 = 26
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Is it too late to attempt more Crafting checks? Not too late: Crafting: 1d20 + 14 ⇒ (10) + 14 = 24
Reflex: 1d20 + 12 ⇒ (14) + 12 = 26
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins needs a breather. Refocus.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
◆◆ Needle Darts: 1d20 + 12 ⇒ (4) + 12 = 16
◆ Shield
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will do the same thing this round, but target Black with the Needle Darts, and Joli with the Life Boost. Hopefully, she doesn't mix those up. ◆ Life Boost (Joli, fast healing 6 for 4 rounds) ◆◆ Needle Darts: 1d20 + 12 ⇒ (8) + 12 = 20 vs Black
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
I can't load Google Slides, but unless one of the demons is next to her, Mrs. Perkins would likely shoot someone with needle darts and then cast Life Boost on a frontliner who's likely to get attacked. ◆◆ Needle Darts (30'): 1d20 + 11 ⇒ (4) + 11 = 15
◆ Life Boost (fast healing 6, 4 rounds)
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Religion: 1d20 + 9 ⇒ (1) + 9 = 10 vs DC 15 "That's a carving that hobos make to indicate to other hobos where work or food can be found." Mrs. Perkins is Searching, or Scouting if nobody with a lower Perception modifier is already Scouting. She'll light her wayfinder for light.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins is okay with the temple route.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
I didn't see a mention of Mrs. Perkins needle darts. Did they hit? Can she tell what the resistance was?
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
"Side by side?" Mrs. Perkins questions, "No, thank you, I will be right behind you, though!" She moves behind Klank, and then casts needle darts, her sewing needles turning into projectiles and flying through the water. vs White Needle Darts, Piercing (underwater range 30'): 1d20 + 11 - 0 ⇒ (11) + 11 - 0 = 22
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
We get the potions of water breathing from Society. Mrs. Perkins wouldn't mind a darkvision elixir!
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will Search, or Scout if nobody else is Scouting and she has the lowest Perception modifier. Did we know we were going underwater during daily preparations? Mrs. Perkins is untrained in Athletics, and has +0, so Swimming will be difficult for her. However, she has Cauldron, so she can make two potions a day. She knows the formula for a potion of swimming, so she can make two of those. They only last 10 minutes, though. She can hold one in her hand to drink when we enter combat, and she can offer one to someone else who's untrained in Athletics and has no other way to move around.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins takes a healing potion, please, and thank you, and she doesn't need to rest for the night, but will if others do.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins also reads Dwarven, and will tell all the children to sit in a circle so she can read out loud.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will attempt. She didn't have LoS on Red, before.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Will: 1d20 + 11 ⇒ (4) + 11 = 15 vs DC 18 "My goodness, that is ... loud."
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins moves up and casts haunting hymn (hits Blue-White and Blue-Yellow). Sonic: 2d8 ⇒ (3, 8) = 11
--- ↺ Mrs. Perkins will use her Spirit's Mercy reaction if hit by an incorporeal creature, expending a spirit wisp to gain resistance 6 to the damage.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Will: 1d20 + 11 ⇒ (1) + 11 = 12 vs DC 18
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins is very confused by the mist, and helps plug the hole. She moves up and uses her Crafting skills. Crafting: 1d20 + 14 ⇒ (10) + 14 = 24
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
GM, to be clear, Mrs. Perkins was able to gather a spirit remnant from the haunt, correct? Exorcist Dedication wrote:
If so, could I ask for the level of the haunt? Because Spirit's Absolution will heal 1d6 per level of the haunt. Mrs. Perkins will follow Klank.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Will: 1d20 + 11 ⇒ (15) + 11 = 26 Mrs. Perkins watches the scene, promising to release their souls from this haunted place.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will approach as well. Mrs. Perkins has Religion +9, but also, Mrs. Perkins has the Exorcist Dedication. This allows her to use a reaction - Spirit's Mercy - to gain resistance to damage from the haunt; and, assuming that the haunt doesn't TPK us, Mrs. Perkins will collect a spirit remnant within the first minute that the haunt is defeated (the spirit remnant can be used later)
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Religion: 1d20 + 9 ⇒ (1) + 9 = 10 vs DC 14
"Good heavens, these dwarves do love their icons, don't they?" Mrs. Perkins is Searching, unless nobody with a worse Perception modifier is Scouting, in which case she'll Scout.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins has focus healing (Life Boost), so if we have 10 minutes, she'll always cast Life Boost on anyone who's wounded (fast healing 6 for 4 rounds = 24 hp) and then Refocus.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will either sit back and nod approvingly if they're all defeated, or she'll Stride up and scold any remaining. Her copy of the Acts of Iomedae sprouts legs, runs over, and smashes the most damaged on the toe. Spirit Object: 1d20 + 11 ⇒ (2) + 11 = 13
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will encourage them to record their thoughts in calligraphy. "Your thoughts are beautiful, why shouldn't your writing be?" To be honest, I can't tell on the map where West from the Sisters means, but since Mrs. Perkins is hiding behind Klank, she'll second his directions.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
"Yes," Mrs. Perkins concurs. "Make a duplicate copy and then you can do both." She will show them her quilt, which contains in its stitching spells she can cast, which allows her both to use the information and to retain it. Society (T): 1d20 + 12 ⇒ (17) + 12 = 29
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
"Yes, those statues of handsome, muscular dwarves should be thoroughly investigated."
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Beyond the Unsealed Way's reach as in "outside of our mission", or as in "someplace we're supposed to explore because it hasn't been before"?
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
"I think figuring out what's here is part of clearing the level. I say we turn that wheel and hope it doesn't make a clanking noise."
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
GM chadius wrote: Klank figures the wheel can be rotated clockwise to move the platform up, and counterclockwise to lower the platform. What kind of noise does it make as it moves up and down?
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will jump in crafting if a second attempt is possible or if multiple successes are needed. Crafting (E) +14: 1d20+14
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will ask for a 10 minute rest. Her legs aren't what they used to be. Refocus.
open | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 7 | ◆◇↺ | AC 25 (26) | HP 71/71 | P+10, F+13, R+13, W+12 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] FB [ ] MA [X] 2nd B [ ] I [ ] SA [ ] 3rd H [ ] SI [ ] S [ ] 4th PP [ ] S [ ] | Hero (1/3) | Spirit Dwelling: none | Active conditions: sick of your nonsense 2
Mrs. Perkins will Sustain Bless (25') and cast Needle Darts. Needle Darts, Bless: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
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