Scrapwall Fanatic

Pig the Runt's page

407 posts. Organized Play character for Blake's Tiger.


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Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

I'm curious what the normal, live time limit is supposed to be. :)

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Thanks OMB!

I shall have to try harder to find something that can trigger Pig's Deathless Zealot feats. ;)

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Argh. Forgot again and had meant to add in a conditional: target is yellow unless it goes down then 5 ft step earlier and apply any remaining to the alchemist.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Fortitude: 1d20 + 12 ⇒ (3) + 12 = 15
Shirt Re-roll, 2-Star: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23

Pig growls and continues to swing his axe at the demon flanked between himself and Poh. "Die!" He moves around to place the alchemist within reach.

Miss 1-20: 1d100 ⇒ 88
cold iron greataxe, power attack, inspire, prayer, haste, flank: 1d20 + 12 - 2 + 2 + 1 + 1 + 2 ⇒ (7) + 12 - 2 + 2 + 1 + 1 + 2 = 23
Cold Iron, Slashing, Power Attack, Prayer: 1d12 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16

Miss 1-20: 1d100 ⇒ 37
Haste Bonus: cold iron greataxe, power attack, inspire, prayer, haste, flank: 1d20 + 12 - 2 + 2 + 1 + 1 + 2 ⇒ (2) + 12 - 2 + 2 + 1 + 1 + 2 = 18
Cold Iron, Slashing, Power Attack, Prayer: 1d12 + 7 + 6 + 1 ⇒ (9) + 7 + 6 + 1 = 23

Miss 1-20: 1d100 ⇒ 63
cold iron greataxe, power attack, inspire, prayer, haste, flank: 1d20 + 7 - 2 + 2 + 1 + 1 + 2 ⇒ (7) + 7 - 2 + 2 + 1 + 1 + 2 = 18
Cold Iron, Slashing, Power Attack, Prayer: 1d12 + 7 + 6 + 1 ⇒ (6) + 7 + 6 + 1 = 20

Potential AOOs vs. alchemist or others (2 of 3):

Miss 1-20: 1d100 ⇒ 5
Wiff
Miss 1-20: 1d100 ⇒ 89
cold iron greataxe, power attack, inspire, prayer, haste, flank: 1d20 + 12 - 2 + 2 + 1 + 1 + 2 ⇒ (16) + 12 - 2 + 2 + 1 + 1 + 2 = 32
Cold Iron, Slashing, Power Attack, Prayer: 1d12 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 21

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
Aroden Reincarnated wrote:
. . . she already took a 5' step this round and so cannot move.

Thus escaping my Combat Reflexes! Grr. >:)

Boon?: 1d20 ⇒ 12

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Don't forget +1 from Prayer.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
Quote:
Pig, you could 5' step NE diagonally. WHich target will you attack?

Oh. I'm sorry; I forgot again. Yellow.

Pig moves between the two demons as he brings his furry down on the (yellow) injured demon.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Fortitude vs. Disease: 1d20 + 12 ⇒ (17) + 12 = 29

Pig swings wildly through the pestilent smoke. "Argh!"

Full Attack
Am I assessing correctly that there is no path to 5-ft step closer to the alchemist?

Miss 1-20: 1d100 ⇒ 43
cold iron greataxe, power attack, Inspire, Prayer, Haste: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (19) + 12 - 2 + 2 + 1 + 1 = 33
Cold Iron, Slashing, Power Attack, Inspire, Prayer: 1d12 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18

Miss 1-20: 1d100 ⇒ 98
Haste Bonus: cold iron greataxe, power attack, Inspire, Prayer, Haste: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (14) + 12 - 2 + 2 + 1 + 1 = 28
Cold Iron, Slashing, Power Attack, Inspire, Prayer: 1d12 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21

Miss 1-20: 1d100 ⇒ 96
cold iron greataxe, power attack, Inspire, Prayer, Haste: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (9) + 7 - 2 + 2 + 1 + 1 = 18
Cold Iron, Slashing, Power Attack, Inspire, Prayer: 1d12 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Thanks Master Monkey!" Pig shouts as the drunken master knocks him out of the way.

Liberty's Edge

1 person marked this as a favorite.
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

I missed that we had Inspire Courage in effect.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Can certainly 5 ft step into Aroden's space. Leave it to OMB to add in the Inspiring Sword or not on the cross-posted actions.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

(FF because they were hiding, right? Not because Pig hadn't acted yet? I ask because of Combat Reflexes.)

Fortitude: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24

"Oh! Bad demon!" Pig shouts and swings his axe to repay the favor.

Full Attack

cold iron greataxe, power attack, haste: 1d20 + 12 - 2 + 1 ⇒ (15) + 12 - 2 + 1 = 26
Cold Iron, Slashing, Power Attack: 1d12 + 7 + 6 ⇒ (2) + 7 + 6 = 15

Hasted Bonus: cold iron greataxe, power attack, haste: 1d20 + 12 - 2 + 1 ⇒ (5) + 12 - 2 + 1 = 16
Cold Iron, Slashing, Power Attack: 1d12 + 7 + 6 ⇒ (7) + 7 + 6 = 20

cold iron greataxe, power attack, haste: 1d20 + 7 - 2 + 1 ⇒ (17) + 7 - 2 + 1 = 23
Cold Iron, Slashing, Power Attack: 1d12 + 7 + 6 ⇒ (8) + 7 + 6 = 21

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Aroden has positioned Pig. I'm good. :)

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"More demons?" Pig asks. "Pig keep iron axe out. Chop down rat wizard."

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Wand of Lesser Restoration:

STR: 1d4 ⇒ 2
CON: 1d4 ⇒ 1
STR: 1d4 ⇒ 3
CON: 1d4 ⇒ 1

(EDIT: Sorry. Was thinking how much damage was removed when I typed 5.)
Required 5 4 charges of Wand of Lesser Restoration to get to 1 STR damage and 0 CON damage. The CHA damage can sit there.
If Pig is under an ongoing effect, I could use Heroic Recovery.
GM Screen:

CLW: 5d8 + 5 ⇒ (4, 5, 8, 6, 5) + 5 = 33 63/69 hp
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Required 6 charges of his own Wand of CLW to get to full HP.

"Pig get!" Pig says, wresting open the bars to wade through the filth to get the object grasped in the severed hand.

Fortitude: 1d20 + 12 ⇒ (20) + 12 = 32

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

No DEX damage. Just 6 STR, 2 CON, and 3 CHA.

"That good fight!" Pig says, still looking unhealthily pale and smoldering a little from the lightning. "But Pig think should rest some."

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Pig not feel full power," he responds as he frowns at the remaining demon, currently protected from his wrath by his surrounding allies. So he waits.

Delay

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Alas. The 5-ft step and lack of additional targets in range locks Pig out of another action.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Pig steps around the demon that bit him and continues to wreak havoc with his axe despite his debilitated state. "Die! Die! Die!"

cold iron great axe, power attack, ic, haste: 1d20 + 9 - 2 + 2 + 1 ⇒ (20) + 9 - 2 + 2 + 1 = 30
Cold Iron, Slashing, Power Attack, IC: 1d12 + 3 + 6 + 2 ⇒ (12) + 3 + 6 + 2 = 23
Confirm?: 1d20 + 9 - 2 + 2 + 1 ⇒ (4) + 9 - 2 + 2 + 1 = 14
Extra Damage: 2d12 + 6 + 12 + 4 ⇒ (8, 11) + 6 + 12 + 4 = 41
I'm sad that second natural 20 didn't confirm, but I can't complain about 2 natural 20s.

Hasted Bonus: cold iron great axe, power attack, ic, haste: 1d20 + 9 - 2 + 2 + 1 ⇒ (16) + 9 - 2 + 2 + 1 = 26
Cold Iron, Slashing, Power Attack, IC: 1d12 + 3 + 6 + 2 ⇒ (12) + 3 + 6 + 2 = 23

cold iron great axe, power attack, ic, haste: 1d20 + 4 - 2 + 2 + 1 ⇒ (11) + 4 - 2 + 2 + 1 = 16
Cold Iron, Slashing, Power Attack, IC: 1d12 + 3 + 6 + 2 ⇒ (6) + 3 + 6 + 2 = 17

I'm sad that second natural 20 didn't confirm, but I can't complain about 2 natural 20s.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Oh. I forgot I had a bonus from cover, so adjusting HP up.

Pig, feeling absolutely awful from the demon bite, steps into the room and tries to chop the (yellow) demon into pieces despite his strength have fled his body. "Argh! Pig feel less than perfect."

5-ft Step, Full Attack

cold iron great axe, power attack, IC, Haste: 1d20 + 9 - 2 + 2 + 1 ⇒ (20) + 9 - 2 + 2 + 1 = 30
Cold Iron, Slashing, Power Attack, IC: 1d12 + 3 + 6 + 2 ⇒ (7) + 3 + 6 + 2 = 18
Confirmation: cold iron great axe, power attack, IC, Haste: 1d20 + 9 - 2 + 2 + 1 ⇒ (17) + 9 - 2 + 2 + 1 = 27
Critical Extra: Cold Iron, Slashing, Power Attack, IC: 2d12 + 6 + 12 + 4 ⇒ (1, 12) + 6 + 12 + 4 = 35

Hasted: cold iron great axe, power attack, IC, Haste: 1d20 + 9 - 2 + 2 + 1 ⇒ (13) + 9 - 2 + 2 + 1 = 23
Cold Iron, Slashing, Power Attack, IC: 1d12 + 3 + 6 + 2 ⇒ (1) + 3 + 6 + 2 = 12

+2 greataxe, power attack, IC, Haste: 1d20 + 4 - 2 + 2 + 1 ⇒ (19) + 4 - 2 + 2 + 1 = 24
Cold Iron, Slashing, Power Attack, IC: 1d12 + 3 + 6 + 2 ⇒ (7) + 3 + 6 + 2 = 18

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Fortitude: 1d20 + 12 ⇒ (6) + 12 = 18

Pink's continued existence or not will determine Pig's actions.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Now that the demons have come out of hiding, Pig swings his axe at them despite the inconvenient positioning. "Ha! Pig see fight! Too crowded," he laments.

Full Attack @ Purple

Cold Iron Great Axe, Haste, Inspire, PA: 1d20 + 12 + 1 + 2 - 2 ⇒ (9) + 12 + 1 + 2 - 2 = 22
Cold Iron, Slashing, Inspire, PA: 1d12 + 7 + 2 + 6 ⇒ (7) + 7 + 2 + 6 = 22
Hasted Bonus: Cold Iron Great Axe, Haste, Inspire, PA: 1d20 + 12 + 1 + 2 - 2 ⇒ (11) + 12 + 1 + 2 - 2 = 24
Cold Iron, Slashing, Inspire, PA: 1d12 + 7 + 2 + 6 ⇒ (2) + 7 + 2 + 6 = 17
Cold Iron Great Axe, Haste, Inspire, PA: 1d20 + 7 + 1 + 2 - 2 ⇒ (13) + 7 + 1 + 2 - 2 = 21
Cold Iron, Slashing, Inspire, PA: 1d12 + 7 + 2 + 6 ⇒ (12) + 7 + 2 + 6 = 27

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Fortitude: 1d20 + 12 ⇒ (3) + 12 = 15

"Pig going forward!" Pig rushes into the fog, drawing his well-worn, cold iron axe as he presses through to the other side.

EDIT: With the haste, I can get there in a single move action. So I have a standard or move left to make if there's something on the other side of the fog to respond to.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

If there haven't been any more opinions by the time I get back to my office, I'll double move to the rat room, then.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

I'd be inclined to back into the slime room. If the cloud follows, then we can push through.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

I've lost power. Stupid polar vortices.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Since we were in rounds, I just collected one item.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Pig picks up the rod and brings it to Aroden. "Pig find stick for Wizard."

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Ah! Chest unusually strong!" Pig complains. "Ah! Chest spits acid!" He notes as he ducks.

Liberty's Edge

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CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Aroden Dispels
Mun Dispels
Assuming no manifestation that would change our actions...
Pig moves to chest, force open
If Pig intact and chest open, the rest can do whatever.
If Pig intact and chest stuck, everyone delays. Pig leaves, Khugron enters and Sunders.
If Pig dead and chest stuck, probably Khugron enters and Sunders.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

I adjusted the slime map to include only people who are on the slime map. I don't think people should be forced into the trap room just because the action has moved there unless they intended to be in that room. That largely defeats the point of sending Pig in solo. Khurgon is probably technically still on the slime map until after Pig tries to pry open the chest. Though if he's going to sunder the chest if Pig fails to pop the lid, my preference would be for Pig to leave back to the slime room before he does that.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Pig grins and pulls out his crowbar. Once he is given the instruction to proceed, he runs in and tries to force the chest open.

Force Open, Crowbar: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Note: I have a boon consumable re-roll vs. Reflex saves that adds half his level (so +3) to the save, which I will use for a particularly horrible looking trap Reflex saving throw. Also, if it is just damage, he's not unconscious at negative HP. And if it is damage and manages to do 86+ points of damage in one shot, will use Armored Sacrifice and not take that damage.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Wizard dispel mind trap," Pig suggests, proudly boasting, "Pig endure any fire!"

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Pig will!" he asserts enthusiastically.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"What next? Demon rats?" Pig asks as he reels in the monk.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Master Monkey still alive," Pig informs the others. "No fish biting."

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Pig will!" Pig assures Poh after collecting his javelin-like arrows. "Pig like swimming."

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Pig begins drawing and firing arrows with incredible haste. "This fun. The fast part. Not shooting part. Shooting boring. Wizard make Pig fast makes shooting little less boring."

Full Attack

+1 Composite Shortbow, Haste, IC, IS: 1d20 + 10 + 1 + 2 + 2 ⇒ (5) + 10 + 1 + 2 + 2 = 20
+1 Durable Adamantium Arrow, IC, IS: 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13

+1 Extra Attack: Composite Shortbow, Haste, IC, IS: 1d20 + 10 + 1 + 2 + 2 ⇒ (11) + 10 + 1 + 2 + 2 = 26
+1 Durable Adamantium Arrow, IC, IS: 1d6 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 14

+1 Composite Shortbow, Haste, IC, IS: 1d20 + 5 + 1 + 2 + 2 ⇒ (13) + 5 + 1 + 2 + 2 = 23
+1 Durable Adamantium Arrow, IC, IS: 1d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Slime too smart. Cave too cramped," Pig laments as he steps to the side. He drops his old axe and draws the bow with the insane pull. He fires off an adamantium arrow.

5-ft Step, Drop Axe (free), Draw Bow, Attack

+1 Composite Shortbow, Haste, Inspire: 1d20 + 10 + 1 + 2 ⇒ (6) + 10 + 1 + 2 = 19
+1 Durable Adamantium Arrow, Inspire: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Sadly, as I was pasting the dice expressions, I forgot that I had spent a Move action to draw the bow and could not full attack. The subsequent attack rolls were much more impressive.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Fortitude: 1d20 + 12 ⇒ (9) + 12 = 21

Pig draws his cold iron great axe from over his shoulder as he follow Vrothum into the room. He swings at the first slime he encounters.

cold iron great axe, power attack, haste: 1d20 + 14 - 2 + 1 ⇒ (20) + 14 - 2 + 1 = 33
Cold Iron, Slashing, Power Attack: 1d12 + 9 + 6 ⇒ (8) + 9 + 6 = 23
And slimes are probably immune to critical hits anyhow...
Confirm: cold iron great axe, power attack, haste: 1d20 + 14 - 2 + 1 ⇒ (12) + 14 - 2 + 1 = 25
Cold Iron, Slashing, Power Attack: 2d12 + 18 + 12 ⇒ (12, 11) + 18 + 12 = 53

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Snake more impulsive than Pig? Inconceivable!"

I assume we're going to initiatives.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Oh. Pig not shoot?" Pig says. "Pig fine with that!"

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Pig not like shooting but fine," he complains, sling his magical axe over his shoulder and draws his ridiculously powerfully drawn bow.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Pig looks disappointed. "What if pushing now gives advantage?" he counters, brightening.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Oh! Push button!" Pig suggests.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Like a shirt button or a switch button?

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Wizard need Pig to lift something?" he asks.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Hmm. Pig not like slimes," Pig says with a frown.

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

Get well soon!

Liberty's Edge

CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1

"Pig open bars?" Pig asks with a look at Poh. "Snake have adamantine. Adamantine just as good as Pig."


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Maybe it's just me, but looks like there is an error on the full color one. I don't see the symbols for actions in the top left.


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38
Name: Mack Mountain
ABC: Human/Merchant/LG Champion of Sarenrae with MC Alchemist archetype
Catchphrases: "I sell Alchemist Fire, and Alchemist Fire accessories."
"I tell you h'what that bard ain't right"
Weapon: Longsword and Alchemists Fire

As you can probably tell by now he's based off of Hank Hill. I think he'd be a really fun to play paladin and of course he would constantly be trying to get people to use Alchemist Fire as a clean burning alternative fuel source so you can taste the meat not the heat.


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An update on my game, like you guys said it wasn't the end of the world. Actually as things went on my players started doubting it was really Aldern committing the murders. When the reveal with the key to Foxglove manor happened my players were still surprised, one of my players even let out a pretty loud gasp, it was great. Overall it was one of our best sessions with this AP, I was worried for nothing


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Mark Seifter wrote:
The Unfortunate Pumpkin wrote:

Hi Mark, I loved your Arcane Mark episode where you covered Jade Regent. Unfortunately I wasn't able to catch it live. I have a few questions, I know it's unlikely but will the rest of the ultimate relationships ever be released? Also do you ever think it possible you would release written notes of your changes to Jade Regent?

I recently purchased the Jade Regent AP and I would love to run it using Ultimate Relationships and your caravan system. Would I be able to do that with just the stuff you covered in the last episode or is there more stuff you would have to cover on it for me to use it properly?

I don't keep written notes that are usable for anyone else (they just have words that I've written down that remind me of what I want to do). But good news! Last night's episode saw a voting spike in general, directed towards Mark's Adventures, so Saturday will be Jade Regent Part 2!

The Ultimate Relationships line as I originally envisioned would cover pretty much all of the characters, but it had a crucial problem: While the short, sweet, rules in the original Ultimate Relationships sold amazingly well (and with Legendary's commission policy, actually helped me out more than writing for Paizo, rare for a 3rd party job), the characters were getting great reviews and a lot of passion from the few people who read them, but almost nobody actually bought them. I think it might be because more of the audience wanted to make their own. Unfortunately, it takes many hours of work for me to get the NPC's info together into a publishable form, so if very few people will buy it, I can't justify doing it over other options.

I can't wait to hear more about your changes to the AP, it's inspired me to attempt to recreate your social link idea with the harrow deck and caravan. I'm a huge fan of the Persona series and it's awesome to learn that ultimate relationship is somewhat inspired by it (although I had my suspicions). So I gotta ask which Persona game is your favorite? I prefer 3.


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Hi Mark, I loved your Arcane Mark episode where you covered Jade Regent. Unfortunately I wasn't able to catch it live. I have a few questions, I know it's unlikely but will the rest of the ultimate relationships ever be released? Also do you ever think it possible you would release written notes of your changes to Jade Regent?

I recently purchased the Jade Regent AP and I would love to run it using Ultimate Relationships and your caravan system. Would I be able to do that with just the stuff you covered in the last episode or is there more stuff you would have to cover on it for me to use it properly?


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Wow this Backstory is very similar to one I wrote for my goblin PC. I love fumbus and I love goblins, can't wait till goblins start getting even more love!


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I also feel like the poisons cost way too much, I didn't like that poison wasn't very useful in 1E and really want them to make poison more viable. although I also do like the new mechanical changes.


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So is investing in the staff the only way to restore charges? can I manually restore more charges if necessary if I'm not high enough level to invest all the charges back?


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Deighton Thrane wrote:

Have to say, I'm still torn about backgrounds. I don't really like the fact that half of the paladins you meet in PF1.0 were found in the wilds as a child, bearing fey markings. I've always felt that traits (and other mechanical advantages) should be divorced from backstory. Why should someone have to be bullied or adopted by elves to have quick reactions. Or why should you have to have trained from a young age using armor to know how to move efficiently while wearing it. Can't someone just be good at something because they have a natural aptitude?

On the other hand, background really does seem to fit into the new intuitive character creation system they have going. And there seems to be an effort to make backgrounds more diverse and open to many character concepts. So, really my hope is when we finally get into the swing of things, and have a few hardcovers out, that we're not going to see the same backstory popping up because there's a wealth of options to choose from, and there's not one best choice for every character build.

I feel the same, my group didn't use traits too much because it's was really limiting in terms of your characters backstory, where everyone wanted to pick the same traits for obvious reasons as many are plain crap and a few are really great. I liked the adventure path traits because it gave less creative players an easy way of making a character that fits the story, but I never forced players to use those to build their character.


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thflame wrote:

Not a fan.

These options are restricting, whether people want to admit it or not.

Paizo could save a bunch of book space by just having the following text.

"For your character's background, pick 2 ability scores and increase them by 2, then pick a feat from the table X, and a skill from table Y. Your GM may require that you explain your choices with a short description of your background."

Now I don't have to worry about my character having to pick a background that doesn't fit my envisioned character's actual background, or being stuck with the cliches associated with said backgrounds.

I know I had a horrible time with 5e's background system, as NONE of the choices fit my character, so I ended up picking the one with the best mechanical benefits to my character. It felt more like I was clicking boxes in a character creation menu on a cheap MMO than I was applying mechanical benefits that fit the character I envisioned.

Yes! This! I love this idea, it gives you freedom without making it too convoluted.


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kaid wrote:
The Unfortunate Pumpkin wrote:
I just hope there are enough backgrounds in the final version for me to write whatever backstory I want for my character and still be able to find a background that fits it. One of my favorite things about character creation is thinking out and writing my characters backstory, so I hope the backgrounds don't limit what I can create as a backstory.
In starfinder they had a themeless theme so I am imagining they will have something like that as the my background does not fit any of the listed ones well so here is a generic one that I can use for whatever.

That would be acceptable, as long as it's actually just as good an option as the other backgrounds to pick from and not a downgrade mechanically.


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I just hope there are enough backgrounds in the final version for me to write whatever backstory I want for my character and still be able to find a background that fits it. One of my favorite things about character creation is thinking out and writing my characters backstory, so I hope the backgrounds don't limit what I can create as a backstory.


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If the other alignments get their own paladin I wonder how they will prioritize the Good-Evil Law-Chaos spectrum. for example the LG paladin seems to prioritize good over law. How would other alignments work?