Amin Jalento

Petronicus Krupt III's page

171 posts. Organized Play character for Branding Opportunity.


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Dark Archive

Petronicus Krupt III, detective, demon hunter, and debonair Chelish man-about-town is willing to join your crusade if you'll have him. He has not heard of this Emerald Spire before (located in the backwater kingdom of Taldor, as it is), but would be willing to relocate from his native Kintargo.

Petronicus is a Fighter (Lore Warden) 5/Investigator 1 (15 XP), but I'm willing to play out of subtier if that's okay with you.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

My chronicle sheet looks good. Thank you.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Thanks for running the quest, EbonFist!

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus cleans off the gore from his polearm as he looks around the temple. Disgusted by the demonic corruption, he then begins cleaning up the place and restoring any of the original Erastilian trappings he can find.

"Wby do they do this? Why is chaos so messy?" he yells out loud to no one.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus grins at the knowledge that their opponents will have trouble seeing them as he maneuvers behind Taman and strikes at a ram (if any of them are still standing).

Guisarme attack, magic, good - PA: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17, Damage: 2d4 + 16 ⇒ (1, 3) + 16 = 20

Petronicus had Phalanx Formation, so Taman doesn't count as cover when he attacks the rams. If any of them are still standing and attack Tamran or Toral, he will use his AoO to give them a +3 to their AC, which he succeeds unless he gets a natural 1: 1d20 ⇒ 5, 1d20 ⇒ 1, so first one succeeds, but of course I get extra-special lucky on the second >:(

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:
EbonFist wrote:
So...keep in mind it's flying. It's purposefully keeping out of range of your melee attacks. It has reach, though so it can attack in turn. Taman and Petronicus, feel free to redo your turns. Petronicus you can attack him with your reach weapon but you have to be adjacent to him to do it. Taman, you'll need a reach weapon or switch to ranged...or climb a column to get up on his level.

But not Acrobatics checks to move around it, correct? I've moved myself adjacent to it and hopefully my attacks still stand.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Reflex Save: 1d20 + 6 ⇒ (17) + 6 = 23

Petronicus manages to roll away and avoid the worst of the demonfire, but grits his teeth against the pain. (Petroniucus takes 11 hp of fire damage.)

Knowledge (planes): 1d20 + 8 + 1d6 ⇒ (1) + 8 + (2) = 11, uh

He wracks his brain to identify the demon, but comes up with nothing. Seems his uncle's books didn't have much on this particular species.

"I'll try to flank it!" he calls out as he moves to the left of the creature, stabbing at his with his polearm and ducking behind a column.

Guisarme attack, magic, good-aligned: 1d20 + 12 ⇒ (15) + 12 = 27,Damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus carefully dips the head of his guisarme in the holy water before poking at the bodies in the pool.

Are they truly dead? If so, he'll ask for help to haul them out.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus walks over to the prone form. "Well, we could interrogate it. Anyone have experience getting secrets out of prisoners?"

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Waiting to see if the slumber hex works.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Also forgot to mention that (when I'm not flat-footed), I have the Bodyguard feat, so that when I am adjacent to an ally and can strike an enemy, I can use an AoO to give someone a +3 to their AC. I'll do that every time the opportunity arises.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Knowledge (dungeoneering) check to identify the shapeshifters: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (1) = 13

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus Krupt III comes running in, finally catches up to the rest of the group. He is breathing heavily and leaning up against his guisarme.

"Didn't you hear me say: 'Wait a minute, lads, something I ate last night didn't agree with me' when we stopped to have lunch? You just left me squatting behind those bushes with my pants down and ..."

His voices trails off with some embarrassment as he sees they are talking to what appear to be priests of Erastil.

"Oh, sorry, Padres, didn't see you there. Well, Padre and Madre, I guess."

Dark Archive

Is this game full, or is there room for one more?

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Thanks a lot! I'll wait around here for the boon.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Thanks for running and sorry it turned out to be so short!

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus continues breathing heavily after the fight. "Clean it up? Where do the rest of the bones go? I mean, were they here already, or did they come in from the outside? I'm very confused."

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Sorry for the delay in posting this weekend. Very busy with family in town! Now back on track.

Taking advantage of his current position, Petronicus strikes at the distant (red) wolf-like creature, feeling the magical powers of the other Pathfinders coursing through him. (I'm pretty sure I'm not flanking or adjacent to an ally that's also threatening the red wolf, so no paired opportunist: Full attack 1 with guisarme (magical, slashing) w/Haste, Good Will, Prayer, and Inspired Rage -4 cover -2 PA: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20, Damage 1: 2d4 + 19 ⇒ (1, 4) + 19 = 24, Haste attack: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11, Damage 2: 2d4 + 19 ⇒ (2, 1) + 19 = 22)

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Knowledge (arcana) wolves: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12
Knowledge (arcana) bones: 1d20 + 8 + 1d6 ⇒ (11) + 8 + (6) = 25

"Stand back!" shouts Petronicus. "I'll keep them off of you ... I hope."

The tall man tries to hook the feet of the nearest (blue) wolf in order to trip it. Trip versus blue wolf's CMD: 1d20 + 14 ⇒ (2) + 14 = 16. Yuck, I'll take my shirt/other stuff reroll on that: trip reroll + GM Stars bonus: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus sits down on the ground to catch his breath. "Whew! That was the hardest illusion I've ever climbed. Seems my body doesn't care if I climb a cliff or only think I'm climbing a cliff. Very strange." He then congratulates Jennings for achieving the milestone and helping everyone along the way.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Um, do we keep on making climb checks or what is the obstacle now?

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus quickly straps his guisarme to his back and does his best to climb ... in complete darkness, swearing profusely.

Climb: 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Will save: 1d20 + 5 ⇒ (11) + 5 = 16

"What? An obstacle course?" Petronicus yells at the Glastor. "What is this, some kind of haunted Shoanti amusement park?"

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

The lanky Chelaxian tries his best to move through the room, avoiding anything in his way.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

"Hold on, there's something not right here and that flame is going out. That's a bad sign, right?"

Petronicus tries to talk Ingrge from advancing into the room and holds out his guisarme in case anything comes charging out of the darkness.

Ready an attack attack should anything come into range.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Knowledge (local): 1d20 + 7 + 1d6 ⇒ (13) + 7 + (5) = 25
(Back in the empty room with the statues:
"I think those are Skoan-Quah Boneslayers. I read about them in Mr. Meticus's Guide to Wilds of Varisia."

Petronicus takes a look at the broken pots and shakes his head. "I knew we should have brought a hor ... I mean a Shoanti with us. They would know their own pots better than anyone else."

Could I make a Knowledge (local) check to simulate any knowledge of Shoanti pottery or use it to get a bonus on an Appraise check

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus puts his polearm aside to assist the others in the pit.

"What would my dear aunt Veronique think if she knew I was mucking about amongst some Shoanti bones?"

Strength assist: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26
Petronicus has the "Helpful" trait, so his aid another attempts grant a +3 versus a +2.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus fumbles out his healing wand and hands it to Glastor. "Mind tapping me with that, Master Gilderhoff? One of my wounds hasn't closed yet. The command word is: "All hail Asmodeus, Prince of Hell!""

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus curses under his breath as he digs for another of the weapons and moves toward the nearest indentation.

In case it does any good:
Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (20) + 7 + (2) = 29
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Who's got the brown bag with the carvings?

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Sorry I've been a bit slow the last 24-48. Internet problems here and really busy RL on top of that!

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Knowledge (Engineering): 1d20 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12
Petronicus knew a little bit about engineering, having studied the maps of his engineer uncle as a child; he just didn't study them very hard.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus does his best to clean the blood and gore off himself and his weapon.

"I doubt it," he mutters, taking out his whetstone to sharpen the blade. "I've not known many Shoanti who were big of subtlety."

Once he finishes sharpening his blade, he walks deeper into the tomb and out to the edge of the group and keeps watch to make sure they aren't ambushed again.

Taking 10 on Perception, so: 18

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Hoping to finish off the ogre quickly, Petronicus lunges at the giant with his polearm, (assuming that hits) slicing it cleanly through the jugular as blood fountains out over the area. Guisarmed - PA: 1d20 + 9 ⇒ (14) + 9 = 23, Damage: 2d4 + 16 ⇒ (2, 1) + 16 = 19

Reflex save vs. blood: 1d20 + 6 ⇒ (10) + 6 = 16

Petronicus jumps back out of the way as the blood comes raining down, avoiding the worst of it.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus steps around the magically enlarged half-orc and stabs it at the raging ogre. "Down, fell beast!" he shouts, the mad inspiration of the skald making his heart race. (Move action + attack w/PA+CE)

Taking the Raging Song

Guisarme attack + Raging Song - Power Attack - Combat Expertise: 1d20 + 7 ⇒ (15) + 7 = 22
Guisarme damage: 2d4 + 16 ⇒ (2, 4) + 16 = 22

If any allies that are in range of my guisarme (reach weapon) are attacked by the ogre, I will try to use my Bodyguard feat to increase their AC +3. I can do this 3/round in case the ogre has iterative attacks: Aid another vs AC 10: 1d20 + 7 ⇒ (8) + 7 = 15, success! Aid another vs AC 10: 1d20 + 7 ⇒ (11) + 7 = 18,success! Aid another vs AC 10: 1d20 + 7 ⇒ (6) + 7 = 13, success!

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Knowledge (local): 1d20 + 7 + 1d6 ⇒ (5) + 7 + (4) = 16

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Before we leave the Shoanti, Petronicus thanks the assembled group for allowing the Pathfinders to complete their apology.

"Before we enter the Sepulcher, are there any defenses designed to deter grave robbers? If there are, is there anything we can do to bypass them or convince them that we are in fact the opposite or robbers, intent on returning which was unlawfully taken? We would not wish to damage anything or anyone whose purpose is to protect the dead of your people."

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

I'm confused. How many more successes do we need for Lake at Dawn and Memory Tender?

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus respectfully approaches Memory Tender and bows formally. "From when I was a little boy in Cheliax, I was told of the bravery and the skill of the Shoanti in the defense of their land against the enemy." He then goes on to get Memory Tender to speak of importance of the weapons the Pathfinders have brought to be restored to the sepulcher, and asks how they might be best returned in honor to their place of origin.

Knowledge (history): 1d20 + 7 + 1d6 ⇒ (10) + 7 + (2) = 19

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus tries to remember anything he has heard about the Shoanti leader Payah Against the Wind. (Knowledge (local) to analyze what Payah might be impressed by: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (3) = 21)

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Can others assist a single person making the influence check to analyze, or learn weaknesses or strengths?

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:
GM Batpony wrote:
Sorry to leave that info out.. Discovery checks are kn local or sense motive.

Do these have to be made for each of the councilmembers or for each of the influence checks?

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

With my Chelish background, I should DEFINITELY not be the one to address anyone, and my -1 to Diplomacy means that I most likely won't be convincing anyone of anything.

That said, I have a decent Sense Motive (+5) and Perception (+8) and have ranks in all the Knowledge Skills to which I can add my +1d6 for being an investigator.

My first inclination is to first present the artifacts that were removed to show our intentions and then contritely ask how we could assist in repair the damage the Society has caused ... just not with me doing the talking.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus nods in agreement with the venture-captain. "I'm sure you are right, sir. I'll try my best not to distract from our mission, but if the Horsers start in about the injustices done to their people," and here tall man uses his hands to make the largest air quotes, "I might have to give them a bit of my mind. In private, of course."

After going over the papers, Petronicus hands them off to Glastor. "The items are mentioned here in these documents, Mr. Gilderhoff. (See the link under the GM's name.) By the by, I hope your mother and father are doing well. Please give them my regards the next time you speak with them."

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus clears his throat, glancing briefly at Ingrgre before speaking. "Pardon me, Venture-Captain, but what is the Decemvirate thinking of sending me on this particular mission? Although I no longer support the government of Cheliax in the matter that I used to, I am a Chelishman born and bred. In fact, an ancestor of mine, Reginald the Corpulent, died defending the settlers of Fort Korvosa from the Horsers. I will happily go on this mission, but I will not hold my tongue if I feel that the honor of my motherland is being besmirched."

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

As for marching order (see linked documents in Gameplay thread), I'd very much like to be in second place as I am a reach weapon melee fighter (for the most part).

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

A tall, gangling Chelaxian man with a guisarme strapped to his back ambles in and immediately heads for the man serving tea.

"Pardon me, sir," he addresses the man in the bowler hat, "but what kind of tea is this? I prefer Sargavan tea if at all possible, but all they serve around here seems to be that swill from Jalmeray. Tastes as if a Vudrani who has taken a bath in it."

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Very cool. I've wanted to visit Kuala Lumpur for a while. Didn't know it had such a good gaming community. Good luck finding a new gaming community where you are. It can be tricky if you're not in a town of a reasonable size, especially in a part of the country where the towns are few and far between.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

GM, where in Asia were you moving from? I'm currently in the
Western Pacific (GMT +10).

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Sorry for the delay. I guess I hadn't notice that the OOC thread for this game had started.

player name: Branding Opportunity
Character name: Petronicus Krupt III
Class & levels: Fighter (lore warden) 4/ Investigator 1
PFS id: 2840-5
Faction: Dark Archives
Day job: Profession (demon hunter): 1d20 + 7 ⇒ (13) + 7 = 20
Other info I need to know? My character is a bit full of himself and tends to insult those around him without meaning to. I hope this does not offend you (meaning you the player). If it does, please let me know, and I will tune it down.

I tend to stay in the second rank of fighting, but am mainly a melee character. I am a polearm fighter who uses the trip maneuver a lot, but also have the bodyguard feat.

Looking forward to the game!

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Treasure in PFS is done in the abstract. What that means is that the total gold you received for playing the module equals the total value of everything we picked up divided by 4 or 5 (I forget). We automatically receive NONE of the items we found during the adventure, but have to purchase any we wish to use in the future.

We each have access to the items listed on the chronicle sheet, in addition to the "always available" items, and the items that we qualify for given our Prestige score.

For more info on this, read the Guide to Pathfinder Society Organized Play, which you can download for free HERE.

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