Lini

Pai Kromnite PFS's page

1,787 posts. Organized Play character for Gerald.


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Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

That’s awesome, Teric!

Hamish, I can kick in some gold if you need help.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

29 is fine as well, for me GM. Forgot the body recovery.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I’ll spend the 24 prestige, GM. Just for my sheet purposes.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I screwed us up originally by not having a freaking light source. That took everyone off their game.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Reflex lightning one 1d20 + 11 ⇒ (8) + 11 = 19
Reflex lightning two 1d20 + 11 ⇒ (10) + 11 = 21

Reflex cold one 1d20 + 11 ⇒ (14) + 11 = 25
Will cold one 1d20 + 13 ⇒ (6) + 13 = 19

Reflex cold two 1d20 + 11 ⇒ (4) + 11 = 15
Will cold two 1d20 + 13 ⇒ (17) + 13 = 30

Reflex cold three 1d20 + 11 ⇒ (17) + 11 = 28
Will cold three 1d20 + 13 ⇒ (3) + 13 = 16

Reflex cold four 1d20 + 11 ⇒ (16) + 11 = 27
Will cold four1d20 + 13 ⇒ (18) + 13 = 31

Pai has +2 on saves v Illusion and +1 on saves v transmutations.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai takes a total defense action, hoping someone could provide some light to the situation.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Reflex fire 1d20 + 11 ⇒ (2) + 11 = 13
Will fire 1d20 + 13 ⇒ (10) + 13 = 23

Reflex acid 1d20 + 11 ⇒ (6) + 11 = 17
Will acid 1d20 + 13 ⇒ (19) + 13 = 32

Reflex acid two 1d20 + 11 ⇒ (14) + 11 = 25
Will acid two 1d20 + 13 ⇒ (7) + 13 = 20

Pai gets +2 v illusions and +1 v Transmutations. Pai’s not good, very bad day continued.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai is letting her curative wand begin refreshing her.

While waiting, she pulls out a potion and quaffs it.

CLW 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Thank you, Pai S!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai takes an offered potion, one of cure moderate wounds.

CMW 2d8 + 3 ⇒ (8, 4) + 3 = 15

”Im so sorry, everyone. I got distracted and then I realized I didn’t have a light, and something in the dark sliced me up really badly. I promise I’ll stay with the group better from now on…”

The illusionist pulls her wand of infernal healing and activates it the next round that she is able.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I’m still here by the way, just waiting for confirmation that I am back on my feet and no longer currently dying!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Merry Christmas, everyone!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Will 1d20 + 13 ⇒ (10) + 13 = 23 +1 v Transmutations, +2 v Illusions

Stabilization 1d20 + 2 - 6 ⇒ (7) + 2 - 6 = 3

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Don’t feel super stressed about Pai. It’s my own fault for dawdling around out here without a light. I have plenty of prestige to get a raise.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Total defense, please GM.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Oh and if I can’t tell the directions of the demons, I’ll take a total defensive action.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai definitely screams as loud as her small lungs could bellow. She tries to 5’ step away and withdraw after, if she’s able to tell the direction the attacks from the demon came. She realized she was in a ton of trouble however. All for being dumb enough to forget a light source!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai was put out, angry at herself for not having any independent light sources with the cloud coming towards her. She was going to get beat up one way or the other, so she feels for the wall and moves back down in the most southerly direction she could, knowing she’d have to deal with the effects of the cloud.

Basically move back towards the south GM, as far as she can make it in the darkness.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Sorry for the slow posting, everyone. This week and next week are pretty terrible for me. I’ll get a post up this weekend. Thanks for bearing with me.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”Im still alive out here! We should all get away from that yucky fog!”

Pai continues her blind move away from the billowing mist.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Will save with good hope 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Will save with good hope 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai moves backwards, not expecting the cloud to continue to engulf her, assuming she can stop retching.

Fort 1d20 + 12 ⇒ (14) + 12 = 26

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

lol!

I’ll stop right there, please and thank you!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pau double moves towards the voices of her squad, hearing “Pyramid room,” so that’s the direction she moves.

If you’d please love me, GM.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”Hey, wait for me,” Pai calls out as she begins flying towards the others to the left of the map.

If you could move Pai towards the others, GM, that would be spiffy. Thanks!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Would someone be so kind as to move me down there, please?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai flies to Quella, not wanting to be alone with a resurrected runelord running around all crazy.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai K pulls and drinks down a CLW potion.

Clw 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai couldn’t have the archons attacking her friends. She casts Acid arrow and the closest one. ”So sorry, but this is for the greater good and all!”

RTA 1d20 + 9 ⇒ (13) + 9 = 22
Acid damage 2d4 ⇒ (2, 4) = 6

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai will fly 20’ to the south, not wanting to leave Hamish alone against the powerful wizard.

If you could move me, please GM.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Boon 1d20 ⇒ 15

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I always get mixed up on this…..if I want to cast Dimension Door to pop out of the tentacles, do I cast defensively or do I have to cast versus the DC as if I am injured for a concentration check?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Ah I didn’t realize that. It’s better for the group if I cast Haste so I’ll do that.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai finishes the casting from her wand. She then uses her second haste spell for the day, steeling her mates for the epic battle to follow.

Please remember your haste bonuses!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Yeah, Pai K will hold off and let the melee crew reap those benefits.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai K pulls out her wand of infernal healing and uses a charge off of it to begin regaining her health.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai waits, knowing her magic isn’t suited to handing out damage like the others can do.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pau delays not exactly sure what was happening right now.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”Pai S., will that emerald come loose? That gem could he really important,” the other gnome named Pai calls out.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai K. Isn’t one to be left all alone in a scary place all by herself, so she attempts to fly over the hound as well and join her friends.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Good call, Teric!

Pai casts PFE on Mykel, hoping he could shrug off the spell!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Arcana 1d20 + 22 ⇒ (1) + 22 = 23

Pai was unable to figure out the magic around that spell. She holds her action to see how the damage did against it. ”Can anyone else dispel Magic? Ive only got one more casting of it today and I have a feeling we will need it versus that icky runelord.”

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai lets her invisibility come to an end. She then casts Greater Dispel Magic on Pai S., hoping to dispel the confusion effect.

Caster level check 1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Will 1d20 + 13 ⇒ (6) + 13 = 19

Pai didn’t want to run up to the front and get slashed, so she delays to see what the others are able to do.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Dont forget haste bonus to your attack, Pai S.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai K keeps her invisibility up (2/11) and moves just south of Pai S and Hamish. She then casts Haste, getting as many of her teammates included as possible.

Could someone move me, please?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Reflex 1d20 + 11 ⇒ (6) + 11 = 17

Pai activates her Invisibility field power (round 1/11) from her Illusion school.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
GM supervillan wrote:
My daughter is home from hospital :D

Awesome news!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”Aww I can’t do any of that icky stuff. How about the rest of you?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai moves to the last rune, after patting her lion friend on the head.

Know. Arcana with good hope 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43

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