Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Reflex lightning one 1d20 + 11 ⇒ (8) + 11 = 19
Reflex cold one 1d20 + 11 ⇒ (14) + 11 = 25
Reflex cold two 1d20 + 11 ⇒ (4) + 11 = 15
Reflex cold three 1d20 + 11 ⇒ (17) + 11 = 28
Reflex cold four 1d20 + 11 ⇒ (16) + 11 = 27
Pai has +2 on saves v Illusion and +1 on saves v transmutations.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Reflex fire 1d20 + 11 ⇒ (2) + 11 = 13
Reflex acid 1d20 + 11 ⇒ (6) + 11 = 17
Reflex acid two 1d20 + 11 ⇒ (14) + 11 = 25
Pai gets +2 v illusions and +1 v Transmutations. Pai’s not good, very bad day continued.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai is letting her curative wand begin refreshing her. While waiting, she pulls out a potion and quaffs it. CLW 1d8 + 1 ⇒ (1) + 1 = 2
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai takes an offered potion, one of cure moderate wounds. CMW 2d8 + 3 ⇒ (8, 4) + 3 = 15 ”Im so sorry, everyone. I got distracted and then I realized I didn’t have a light, and something in the dark sliced me up really badly. I promise I’ll stay with the group better from now on…” The illusionist pulls her wand of infernal healing and activates it the next round that she is able.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Don’t feel super stressed about Pai. It’s my own fault for dawdling around out here without a light. I have plenty of prestige to get a raise.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai definitely screams as loud as her small lungs could bellow. She tries to 5’ step away and withdraw after, if she’s able to tell the direction the attacks from the demon came. She realized she was in a ton of trouble however. All for being dumb enough to forget a light source!
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai was put out, angry at herself for not having any independent light sources with the cloud coming towards her. She was going to get beat up one way or the other, so she feels for the wall and moves back down in the most southerly direction she could, knowing she’d have to deal with the effects of the cloud. Basically move back towards the south GM, as far as she can make it in the darkness.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Sorry for the slow posting, everyone. This week and next week are pretty terrible for me. I’ll get a post up this weekend. Thanks for bearing with me.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
”Im still alive out here! We should all get away from that yucky fog!” Pai continues her blind move away from the billowing mist.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai moves backwards, not expecting the cloud to continue to engulf her, assuming she can stop retching. Fort 1d20 + 12 ⇒ (14) + 12 = 26
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pau double moves towards the voices of her squad, hearing “Pyramid room,” so that’s the direction she moves. If you’d please love me, GM.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
”Hey, wait for me,” Pai calls out as she begins flying towards the others to the left of the map. If you could move Pai towards the others, GM, that would be spiffy. Thanks!
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai couldn’t have the archons attacking her friends. She casts Acid arrow and the closest one. ”So sorry, but this is for the greater good and all!” RTA 1d20 + 9 ⇒ (13) + 9 = 22
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai will fly 20’ to the south, not wanting to leave Hamish alone against the powerful wizard. If you could move me, please GM.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
I always get mixed up on this…..if I want to cast Dimension Door to pop out of the tentacles, do I cast defensively or do I have to cast versus the DC as if I am injured for a concentration check?
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai finishes the casting from her wand. She then uses her second haste spell for the day, steeling her mates for the epic battle to follow. Please remember your haste bonuses!
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai K. Isn’t one to be left all alone in a scary place all by herself, so she attempts to fly over the hound as well and join her friends.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Know. Arcana 1d20 + 22 ⇒ (1) + 22 = 23 Pai was unable to figure out the magic around that spell. She holds her action to see how the damage did against it. ”Can anyone else dispel Magic? Ive only got one more casting of it today and I have a feeling we will need it versus that icky runelord.”
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai lets her invisibility come to an end. She then casts Greater Dispel Magic on Pai S., hoping to dispel the confusion effect. Caster level check 1d20 + 11 ⇒ (12) + 11 = 23
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Will 1d20 + 13 ⇒ (6) + 13 = 19 Pai didn’t want to run up to the front and get slashed, so she delays to see what the others are able to do.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai K keeps her invisibility up (2/11) and moves just south of Pai S and Hamish. She then casts Haste, getting as many of her teammates included as possible. Could someone move me, please?
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai moves to the last rune, after patting her lion friend on the head. Know. Arcana with good hope 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
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