Sajan

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Silver Crusade

Dex is definitely the primary stat.

Cavall wrote:
I'd also look into piranha strike.

The scimitar isn't a light weapon, unfortunately (my build goes the designer's expected route of using a single scimitar).

A metamagic rod of extend is recommended for use with Good Hope — fantastic party buff.

Arcane Strike is a good 3rd lvl feat — it means that you don't need to worry about getting a magic weapon for a while.

Silver Crusade

Halflings have ideal stat bumps, and being small is a distinct advantage: +1 to hit and AC, in exchange for -1 average damage.

Silver Crusade

I am fond of the Aegis of Recovery. It can save your life.

Silver Crusade

You could, with standard two-weapon fighting penalties (and the scimitar isn't a light weapon), but you wouldn't be able to use Dervish Dance. I don't think it's worth it.

Note that Dawnflower Dervish and Dervish Dancer are different archetypes, so the acronym DD is confusing.

Silver Crusade

Here is my Hell's Rebels Dawnflower Dervish (note that we're using Background Skills). I make no claims about her being thoroughly optimized, but she's performed well so far (currently 4th lvl). Halfling is the optimal race IMHO.

Race: Halfling
Starting Stats: Str 8, Dex 18, Con 14, Int 12, Wis 8, Cha 16

Traits: natural born leader (campaign), resilient (optionally replace with blade of mercy)

Feat Progression:
1st: Toughness, Dervish Dance (bonus feat)
3rd: Arcane Strike (removes the need for a magic weapon for a while)

EDIT: Persuasive is a bonus feat from the rebellion rules (also one extra skill point).
Planned 5th lvl feat: Extra Traits (blade of mercy, irrepressible)

Silver Crusade

My Half-orc Heavens Spirit Speaker for the Past Shaman.

Silver Crusade

There's also Tears to Wine. It's a controversial and strangely worded spell, which would last 80 min for you; I would definitely run this one by your GM first. I think it may be banned in PFS.

Silver Crusade

If you happen to be a Speaker for the Past shaman, Threefold Aspect is a 4th level spell for you (if 7th counts as "low level").

I'd be surprised if a GM allowed the Fortune Hex, or any shortish duration spell, to count for a crafting roll.

Silver Crusade

Shaman is a very flexible class, so you have lots of options. With that particular party composition, I would favor a strength build over a pure caster build. The Battle spirit (either main or wandering) is a good choice for a high strength shaman. The human and half-orc favored class bonus is quite good, so consider those races.

One option would be a high strength human or half-orc Speaker for the Past, with Battle spirit, using reach tactics with a longspear. Take combat reflexes as your first feat (and Toughness if you're human). Stats would be:

Str 18
Dex 12
Con 14
Int 10
Wis 14
Cha 8

Silver Crusade

Book 3 of Strange Aeons: Dreams of the Yellow King, takes place mostly in the Dreamlands.

Silver Crusade

An alternative would be to make a high-strength human or half-orc Waves spirit Shaman, probably using reach tactics with a longspear.

Silver Crusade

magnaangemon01 wrote:
Our GM said he'll let us know about gold later. So not sure what I will have yet.

Make sure to buy a +5 Cloak of Resistance; failed saving throws are the biggest threat at this level.

Silver Crusade

You should consider Iron Will mandatory at that level IMHO. Expect to be rolling DC 25 or greater will saves, with nasty consequences for failure.

Silver Crusade

The PCs should be able to do positive energy damage with Cure Light Wounds, I think.

Silver Crusade

I have set to see a good 20 point build with arcane enlightenment; the int and cha requirements consume too many stat points for my liking. The alternative, the Speaker for the Past archetype, also gives you revelations, which are very good. A Speaker for the Past can Haste the party on the enemy surprise round (Speed or Slow Time, Temporal Cererity).

Silver Crusade

Shamans start out weak, but become very good later on. The Speaker for the Past archetype is particularly strong, giving you some good "arcane" spells without needing arcane enlightenment.

Silver Crusade

There's a skill challenge in book 4 of Ironfang Invasion, where the party must convince the dwarves of Kraggodan to aid them. It might give you some ideas:

DM Brainiac wrote:

Story time! The story the PCs tell the tribunal is divided into four sections: the fall of Phaendar, rescuing the Chernasardo Rangers, defending Longshadow, and finally the events that directly led to the PCs’ arrival in Kraggodan.

Each of the four retellings is divided into three checks—conveniently matching the beginning, middle, and end of the adventure—which can be explained with a variety of skill checks. A PC can attempt a check using Appraise (presenting a trophy from the tale), Bluff, Diplomacy, Handle Animal (pushing an animal companion or a familiar to reenact events), Intimidate, Knowledge (varies), Perform (varies), Sense Motive, or Spellcraft (presenting an acquired magical item); however, the dwarves of the Evenhanded Synod are quickly bored by a single style of story, and each time the PCs use the same skill for a subsequent check, the DC increases by 5. The DC also increases by 5 if the same PC attempts more than one check in a row, as the tribunal wishes to hear from as many of the heroes as possible. PCs can perform the aid another action to enhance a companion’s story, and powerful roleplaying should be rewarded with an appropriate bonus ranging from +2 to +5. Any PC who speaks Dwarven gains a +2 circumstance bonus on skill checks in this event.

In addition, each of the tales has specific bonuses associated with it, as detailed below. A PC can get an idea for what skills may provide bonuses or penalties in each tale with a successful DC 20 Sense Motive check to read the social situation.

So, let's begin! The first check should involve telling the story about the doomed defense of Phaendar and your escape into the Fangwood.

You can read about our play-through of this episode in our online play-by-post campaign here (I play Wulfram in this game).

Silver Crusade

I think that a Speaker for the Past Shaman is a good alternative to the Mystic Theurge. You get a full range of healing spells, along with a broad range of utility, battlefield control and buff spells (including Heroism and Haste), all without losing caster levels. Having Threefold Aspect on your spell list, and access to the Knowledge of the Ages revelation, can make you good at research challenges and occult rituals, if you choose to focus on that.

I'm playing a half-orc Speak for the Past Heavens Shaman (using Background Skills and Automatic Bonus Progression) in Strange Aeons, and am finding it very suitable for this AP. That being said, with a full wizard and cleric already in the party, you're looking at a fair amount of duplication.

Silver Crusade

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I can only think of one campaign that I played that started at higher than 1st level, and that one wasn't Pathfinder.

I personally enjoy the first level experience. I would feel that I was missing out if I started at 3rd lvl.

Silver Crusade

Another thing I'll mention: make sure your character has reasons to care about the city of Korvosa. If your only goal is killing Gaedren Lamm, that can cause problems.

Silver Crusade

I'm playing a Tiefling Inspired Blade Swashbuckler 1/Empiricist Investigator X in Curse of the Crimson Throne, and it's working out well.

Silver Crusade

My Hell's Rebels Dawnflower Dervish is an effective melee face character. Lot's of intrigue in Hell's Rebels!

Note: We're using Background Skills for this campaign.

Silver Crusade

Personally, I'd be leery about giving Shamans access to Ill Omen — a quickened Ill Omen plus a Save or Suck spell on the same round is pretty nasty.

Silver Crusade

Leostarnfire wrote:
Can anyone suggest a frontline skill monkey to help keep the party alive?

If you don't want to be the guy that dies all the time, I suggest prioritizing keeping yourself alive. I'm not saying to abandon your team-mates, just that they should bear some responsibility for their own survival.

born_of_fire wrote:
Swashigator is a great choice but no reason that a straight strength investigator is not also a great choice.

I agree that strength investigators work very well. With the given (dysfunctional) party composition, I favor the Swashtigator here simply because it can better cope with getting swarmed, which I see as a big risk here.

Silver Crusade

A Swashtigator (Inspired Blade Swashbckler 1/Investigator x) qualifies as a frontline skillmonkey, and is very resilient in combat. But no character can do all the fighting themselves. How are the other characters helping out?

Silver Crusade

My experience with this AP is as a player (currently 7th lvl). Will saves seem particularly important, even at lower levels. Everyone should take Iron Will at some point.

Silver Crusade

Derklord wrote:
If all three martialish characters are well build, you might have a high damage party, which can make enemies too easy. A well-build Witch can also easily decide encounters with controll spells and hexes. Both are things to watch ouf for, lest the game become too easy.

There are still some encounters that could be very dangerous, especially if people neglect their will saves.

Strange Aeons Spoilers:
The Vivisectionist will likely fail the fear saves against the Tatterman (book 1) and the Revenant(book 2). So those will be especially dangerous encounters.

I would check that the Witch takes a hex that can be used against undead (immune to mind affecting).

Make sure the Monk and Vivisectionist don't have 5 Cha, or they won't be able to reliably wake up from the Dreamlands Excursion ritual in book 3 (at 7th lvl).

Silver Crusade

Mirror Image is very helpful (but some high level enemies aren't fooled).

Fort and Will saves are very important at higher levels; prioritize a superior Cloak of Resistance (this seems to be the most commonly neglected item), and strongly consider feats like Great Fortitude and Iron Will.

Think about how you're going to get out of a grapple.

Silver Crusade

I'm playing a goblin telekineticist in Giantslayer (currently 6th lvl).

Feats:
1. Weapon Finesse
3. Point-Blank Shot
5. Precise Shot

Wild Talents:
2. Kinetic Healer (the only other healer in the party is a Warpriest)
4. Telekinetic Finesse
6. Self Telekinesis

Infusions:
1. Kinetic Blade
3. Extended Range
5. Bowling Infusion

I'm planning on taking water as my expanded element.

Silver Crusade

In Mummy's Mask, I played an elven Cryptbreaker Alchemist, which was inspired by T.E. Lawrence (Lawrence of Arabia), plus a bit of Sir Richard Francis Burton.

Silver Crusade

For carrying stuff, any class with Ant Haul on its list will work.

Silver Crusade

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Some of ideas:

A high strength bard (you could use reach tactics with a longspear if you wanted).

A high strength shaman using reach tactics. Note that you don't need high Cha to be decent at diplomacy, as long as you max out your skill ranks (and have it as a class skill). My desert half-orc Speaker for the Past shaman has 8 Cha, and acts as the party face. If the armor thing is a big deal for you, a Speaker for the Past can take the Spirit Shield revelation (at 4th lvl).

A high strength Investigator with the Student of Philosophy trait (can use Int for Diplomacy).

Silver Crusade

My elven Crypt-Breaker Alchemist worked out well in Mummy's Mask. That AP has a fair amount of constructs and traps as well, which plays to the archetype's strengths.

Silver Crusade

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I agree with Meirril: no need for combat, just get together with the other PCs and arrange an intervention.

Silver Crusade

The Hell's Rebels rebellion rules do add cha to some checks. For example, rebellion teams add their manager's cha bonus for their rebellion actions.

Silver Crusade

Post #4502 displayed after post #4501

Silver Crusade

A cut scene can be used to give the players important information that they will need later:

Hell's Rebels Spoiler:
At the start of the very first encounter of Hell's Rebels, the PCs see Lady Nox get a dagger in the throat; she pulls it out and the wound heals right away. This tells them that:
a) She's too tough for them to fight right now.
b) She has fast healing.

They can also hear a rumor that she's a half-devil, so they can guess that she probably has DR/silver, and that fire is not likely to be terribly effective against her. In addition, they see her holding a glaive — a x3 crit, two-handed reach weapon. Putting that all together gives them information that they can use, to plan for when they meet her later on.

Silver Crusade

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The first post on a new page (eg post #101) will sometimes not be displayed until another post (eg post #102) is added. The post will be visible in the Posts tab of the relevant alias. It's particularly disruptive when it's a PBP Gameplay post.

Silver Crusade

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Resource management helps ensure that you don't run out of Battle Dance — I try to avoid using it for easier encounters.

At 5th lvl, with Cat's Grace, Heroism, Battle Dance, a masterwork weapon and Arcane Strike, I will be +17 to hit, for 1d4+12 damage.

Silver Crusade

I'm playing a halfling Dawnflower Dervish as a primary melee character in Hell's Rebels, and find it works well. Once you have Mirror Image, your defenses are very good (better than many martials). It gets even better once you have Meditative Whirl, because you can replenish your Mirror Images and heal yourself at the same time.

Damage output is moderate, but very reliable due to high attack bonuses.

I played this character in PFS as well. On one occasion, my 2nd lvl character was tougher than the 3rd lvl characters in the party. At higher levels, enemy bosses occasionally despaired of damaging my character.

Silver Crusade

How many fighters won't have some spellcasting by 12th lvl? A multiclass feat seems like a good idea for most characters.

Silver Crusade

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Feeblemind would certainly do the trick. More than you probably have in mind.

Silver Crusade

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@OP: I think you should ask yourself: Why do I want to play with these people?

They're not your friends, IMHO — that's not how real friends behave. The fact that you've played with them for several years is not a reason to continue — that would be falling for the sunk cost fallacy.

Silver Crusade

PCScipio wrote:
Increasing the Full Plate to +4 only costs 9,000 GP, for example.

Correction: The cost to upgrade from +3 Full Plate to +4 is 7,000 GP.

Silver Crusade

Better to reduce the amulet of natural armor to +2 (saving 10,000 GP), and spend the money elsewhere. Increasing the Full Plate to +4 only costs 9,000 GP, for example. Likewise, a +3 ring of protection is pretty expensive; perhaps reduce to +2 and buy an ioun stone or two.

I would also consider buying a scroll or two like Remove Paralysis or Remove Blindness — situational spells that your might not want to memorize most of the time. And a wand of Cure Light Wounds is always a good thing to have.

Silver Crusade

+5 Cloak of Resistance - that's your most important defensive item at that level, IMHO.

Silver Crusade

One other thing I'll mention is that Fortune or Misfortune, combined with Chant, gives you something useful to do when you run into things that are immune to mind-affecting.

Silver Crusade

Well, according to the bestiary, the Revenant is a CR 6 (CR 9 would be more accurate)! :)

We were 4th lvl when it attacked at the Silver Wagon. Two of the party members were passed out after an afternoon of drinking, and were woken up by the monster's shriek. :)

And yes, it was down to 1 hp. It was good to have a touch attack to use against it, because otherwise I would have missed!

We're in Book 3 now, at Viscount Brellin's party.

Silver Crusade

Enoren wrote:

Yeah, I know about the Split Hex prerequisites, but my master is reasonable and we both think that the only reason for that is because at the time that feat was written, the shaman didn't even exist.

Don't get mad, but I personally think that Healing Hex is the worst hex on the list. Seriously, healing in combat is not a good choice unless you have invested many resources for making it viable OR your party is low level. And if the party is low level, a wand of CLW is cheap and almost the same (wands don't provoke aoo too). If the party is not low level, well, cure light/moderate wounds is just not enough to do anything relevant in combat.

IMHO, it's intentional for the Witch class to have access to some things that the Shaman doesn't. Otherwise, why play a Witch?

It's a move action to take out a wand (which does provoke an AoO), so it's not always available. As for doing anything relevant in combat, I'm playing a Shaman in Strange Aeons. In Book 2, the Revenant (super-deadly encounter) had grabbed the Bloodrager, dropping him below 0 hp at the same time, and was about to deliver a coup de grâce. I finished it off with my Healing Hex, and the Bloodrager lived. :)

It probably makes a difference that in both cases (published APs) when I have played a Shaman, there was absolutely no access to merchants before 4th lvl.

Silver Crusade

Split Hex requires Witch level 10, so you can't take it.

I personally always take Healing Hex. Having a way to heal people that doesn't provoke an AoO (supernatural) can be very valuable. You can even heal yourself when you're grappled.

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