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![]() Heya folks! We have playtest forums set up for each class, the biohacker, vanguard, and witchwarper, and one for general discussion. There also also surveys you can take once you've had some time to playtest the classes. I'll be paying attention primarily to the surveys and the forum feedback, but I'll do my best to read and consider all the feedback we get in any venue. Have fun kicking the tires, and tell us what you think! ![]()
![]() I'm glad y'all're here! You put so much time and energy into this community; your creative work enriches our games, and the examples you set and statements you make are inspirations to change how we think about and approach the world. Personally, your forum posts, panel appearances, and social media presences have taught me so much about how to make gaming something everyone can enjoy, and I do my best to apply those lessons away from the table. And I don't use you in the general sense—I can basically point to specific contributions from everyone in this post. I'm a better person for those contributions. Thank you. ![]()
![]() Hey folks! It seemed potentially with mentioning that I am the subject of an ENnie Dream Date, and that the swag that goes to the winner (in addition to my unquestionably delightful company) is a signed hardback copy of the Starfinder Roleplaying Game, the Starfinder GM Screen, the Starfinder Player Character Folio, and the Starfinder Core Rulebook Pawn Collection. So, if you want to make sure you get that stuff at Get Con, can wait until that night and hate lines... There is likely to be a separate Paizo Team dream date auctioned off later, which will have at least one piece of Starfinder swag I wish I had... ![]()
![]() In this article, which also has comments from Erik mona and James Sutter. (Edit: Link fixed!) ![]()
![]() Sadly, we've had an issue with the submission tool for the final four entries, which prevents them from using it and its official word count preview function. We've contacted our final four, and given them an alternate method of submitting. However, because that option doesn't have the preview function, I will be giving slight leeway on these entries word counts, since different word processor programs may give slightly different word counts. When considering your votes in the Final Round, please keep this additional difficulty our contestants had to overcome in mind. And if you see anyone mention a word count discrepancy, please direct them to this post. ![]()
![]() Rogue Genius Games has dozens of short 1- or 2-page Bullet Point products for sale at $1 a piece. These popular PDFs cover short collections of feats, magic items, or just random ideas, we feel they're reasonable priced when they come out new, and no one's ever complained. But if you miss 5 or 6, or a few dozen, it can seem like a lot to spend $20 to pick up 20 pages of new content. For people who want it all, this amazing Bullet Point Bundle offers ALL the Bullet Point PDFs for just $7! That's a savings of 90% for buying everything. Even if you are only missing 1/4 of the Bullet Point line, this is the best way to complete your collection! But it's for a limited time only! So if you want every Bullet Point RGG has, get the bundle NOW! ![]()
![]() Everyone, there are two more new maps to consider for your votes! Stephens Stack presents the Flintyreach Cliff Harbor Ascent Frank Gori offers up the Standoff at River Logjam And remember, you can go back and modify your votes if one of these designers is someone you'd like to see move on to Round 3! ![]()
![]() A New Challenger Appears! One of the alternates has moved into top 32 status! Please check out Kim's Cabin in the Woods, and consider it for your Round 2 votes! ![]()
![]() We may or may not get the full rules for Round 3 out early, but here's a preview. The monster round will be for a fantasy-themed monster tied to Golarion, CR 6-9, referencing no rules elements* not in the PRD (but allowed to access any Golarion lore), with a CR from 6 to 9. There's no specific theme requirement this year. *You can make up your own new abilities if appropriate and within CR and word count, but don't reference any existing rule or ability if it's not in the PRD. ![]()
![]() As promised, here are the rest of the items that make up the Top 100 entries for the Open Call of RPG Superstar Season 9!
Many thanks to everyone who entered, and voted, and who has commented or given feedback during this contest, Without all your participation, we would't have a Supertar contest! Anathema Brand
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![]() Hey folks! So, this is part three of my multiyear plot to have players clear all of the Emerald Spire! Last year, two groups of players using regenerated characters managed to clear levels 1 & 2! They made an assault on Level 3 but failed to clear it, so that's where the group playing Part 3 will start! So who knows, you may have to make yet another run on level 3, or move on to level 4, or even get to try your hand at level 5! I'll have the pregenerated characters representing a wide range of classes and heroes, miniatures tied to the pregens, dice, pencils, and so on. You can bring your own dice if you want, but you are stuck with my character builds. Decisions made by players last time impact your resources this time, and things you do this time can impact character options for years to come! So join me for a few hours, as we see how far you can make it through the Emerald Spire Superdungeon! ![]()
![]() Hey folks! So, this is part three of my multiyear plot to have players clear all of the Emerald Spire! Last year, two groups of players using regenerated characters managed to clear levels 1 & 2! They made an assault on Level 3 but failed to clear it, so you get to try again! I'll have the pregenerated characters representing a wide range of classes and heroes, miniatures tied to the pregens, dice, pencils, and so on. You can bring your own dice if you want, but you are stuck with my character builds. Decisions made by players last time impact your resources this time, and things you do this time can impact character options for years to come! So join me for a few hours, as we see how far you can make it through the Emerald Spire Superdungeon! ![]()
![]() Help welcome our new editor, Jason Keeley! Who had to drop out of this year's RPG Superstar when he got a new job. What we didn't mention to anyone at the time was that the new job was here at Paizo! ![]()
![]() Last night I went over my notes for the final four entries of the 2015 RPG Superstar contest, compiled them, edited them, and posted them. And when I did, I realized that was the last time I'll be doing that at least for quite a while. I have always followed RPG Superstar, and mentioned it regularly in my social media posts, but I'd never been part of it before. Then I was suddenly a Paizo employee, and Sean K Reynolds (the very able host who ran it so often before), was gone. I talked to a number of folks internally about the contest before I eventually volunteered to run it, but the enthusiasm I have always felt for this opportunity for new folks to break in convinced me to throw my hat in the ring, and I have yet to regret doing so. Certainly I've made some mistakes along the way. I think more blog posts and press releases are called for, and next year I really want whoever runs it to warn people a month or so ahead of time what date the contest will begin. There was an issue with the resolution of the map round we should (and will) fix if we do it again. And there are tons of feedback on issues where I'm not positive we'll change what we're doing, but I know we'll be discussing it. There are also things I am entirely convinced were good ideas. Changing round 1 clearly brought in a lot of people who have never entered before, and that's the ultimate reward for any early round change. The discussion about what cartographers do and what it takes to produce a good map sketch is enough to justify having a map round of some kind all by itself, however we may or may not tweak the exact rules for it. And a number of first-time judges really stepped up their participation in ways that made me glad I invited them. And, of course, fan participation has been great. The community is fun, helpful, and friendly, which is amazing and gratifying. Thanks to you all. Now assuming you are reading this after the Round 5 entries have been revealed, go read them and vote for your favorite! ![]()
![]() We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution. When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well. Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible. We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections. Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round. ![]()
![]() As a result of a disqualification, a new map has been entered in Round 2. Because the timeframe on voting is getting tight, I'd ask everyone who has already voted to take a moment to consider The Sunken City of Justnoque, and decide if it's inclusion calls for a change in your vote. This is the map of the first alternate, Allana Sliwinski, who won that position with the round 1 entry of the Harlequin's Hurlbat. It takes considerable drive to complete a Superstar challenge as an alternate, since you know there is only an outside chance anyone will get to see your work, and I congratulate Allana Sliwinski on being ready for this moment. We now return you to your regularly scheduled contest! ![]()
![]() So, all the submissions for round 1 of RPG Superstar 2015 that are going to get considered are now in! Here’s some next steps.
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![]() As we near the last 24 hours of the submissions process (ending TOMORROW, 2pm PST)I want to reach out to contestants and people preparing to be contestants for a moment, and say: thanks. Thanks for coming onto the boards and creating a helpful, encouraging community for everyone to enjoy and learn from.
And, most of all, thanks for having the courage to release your creation into the wild to see if it survives. Although I've never been eligible for Superstar, I know what it's like to put your favorite ideas up for scrutiny. It's not easy. It takes courage and conviction, and I'm constantly impressed by how professionally Paizo fans treat this event. As a gamer and a fellow creative, and as the Host:
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![]() The shadow warrior, follow up class to the shadow assassin, it coming soon. I talk about the delays that pushed this product back by 4 years, and tease the cover, at my blog. ![]()
![]() A teaser for Horrifically Overpowered Mythic Feats Coming April 1st. Seriously.
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![]() So, in the APG, the Crossbow combat style for rangers lists Crossbow Mastery and Focused Shot feats as options. The descriptions of those feats mentions they are also options for the archery combat style. If true, that means the archery style has more feat options than any other style, and can be used to master a crossbow, even though there is a separate crossbow combat style that offers rapid reload... which you don't necessarily need if you take Crossbow Mastery (which, as a ranger, you can take as a combat style without meeting its prerequisites, although you may still want Rapid Reload to avoid taking AoOs from reloading). And Crossbow combat style gives you Deadly Aim, while Archery does not. So an archer might prefer Crossbow combat style for Deadly Aim (since Far Shot is the similar option for archery style, and doesn't come up as often), while a crossbow user might prefer the Archery combat style since it gets him Rapid Shot and he can still take Crossbow Mastery. This strikes me as odd. ![]()
![]() Hiya folks! So, I know there are people who are trepidatious about giving a new 3pp a try, especially when they are most interested in some of our bigger (and thus pricier) pdfs. So I just wanted to let everyone know we're having a GM's Day sale from now to March 11th, with all our pdfs here at Paizo 35% off! While we are on the subject of GMs: What kinds of thigns would you fine GM-ing folks like to see as GM-oriented resources? Anyone who answers that here and who
will get a code for a free copy of that pdf! ![]()
![]() Hey folks, this is me with my Green Ronin Developer hat on. I'm considering taking sections of 3.0/3.5 era GR products and updating them to Pathfinder, specifically to release as pdfs. I want to work on updating the back stock in magazine-article-sized slices, and see how they are received, and not undertake a huge process to do it.
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![]() Our most recent book in the "Talented Class" line, The Genius Guide to the Talented Barbarian is now available! More than berserkers, the options in this book allow your barbarians to be scouts, cunning warriors, mercenary captains, shapeshifters, and even shamans of the tribe. ![]()
![]() Mythic Options: Mythic Rogue Class Features is available now!
This is unfortunate, because many rogue characters focus much more on their core abilities and talents than on feats. Mythic Options: Mythic Rogue Class Features offers mythic upgrades for every rogue class feature and talent from the Pathfinder Roleplaying Game Core Rulebook. It allows rogue characters to focus on classic rogue abilities such as uncanny dodge, skill mastery, and trap spotter, or select just a few such abilities to upgrade while adding the normal options of mythic feats and path abilities. Author: Owen K.C. Stephens
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![]() Rogue Genius Games' very first new pathfinder-compatible product, Mythic Options: The Missing Core Feats, is now available! This book fills in he gaps in Mythic version of feats from the core rulebook. Every single feat in the core rulebook that doesn't already have a mythic option is given one! Mythic critical feats, mythic metamagic, and even mythic proficiencies are fully covered along with every other missing mythic feat from the core rulebook. ![]()
![]() Right now, we're funded for a full-color print book with new cover, new interior art, and 16 more pages of new templates. We have just 24 hours to add one more batch of 16 pages, for EVEN MORE new templates. So, even if you've pledged, or can't afford it, help us get the word out! And after that, come post your favorite idea for making new monsters with the old templates, or what new template you've always wanted to see! ![]()
![]() This is, most likely, the VERY LAST 52% off Genius sale. From November 2009 through October 2013. Super Genius Games successfully released a new product a week, every week without fail, for 4 years. At the end of each year, they held a 52% off "52 in 52" sale to thank their fans. While SGG managed to finish a forth full year of weekly releases this year before taking a break, it didn't have a chance to hold that sale. Since a large percentage of Super Genius's products and staff are now part of Rogue Genius Games, over the past few weeks a lot of people have asked me about that missing sale. So now, to honor our heritage and to celebrate an unbroken year of releases one final time, we're having a 52% off sale of our ENTIRE back catalog of SGG products. More than 200 pdfs at more than half off, from Nov. 19th through Dec 1st! What Super Genius Games accomplished was amazing, and Rogue Genius Games has no aspirations to repeat it anytime soon. So please come celebrate with us as we have the VERY LAST 52% off for 52 in 52 Sale! ![]()
![]() Thanks Liz! This is, most likely, the VERY LAST 52% off Genius sale. From November 2009 through October 2013. Super Genius Games successfully released a new product a week, every week without fail, for 4 years. At the end of each year, they held a 52% off "52 in 52" sale to thank their fans. While SGG managed to finish a forth full year of weekly releases this year before taking a break, it didn't have a chance to hold that sale. Since a large percentage of Super Genius's products and staff are now part of Rogue Genius Games, over the past few weeks a lot of people have asked me about that missing sale. So now, to honor our heritage and to celebrate an unbroken year of releases one final time, we're having a 52% off sale of our ENTIRE back catalog of SGG products. More than 200 pdfs at more than half off, from Nov. 19th through Dec 1st! What Super Genius Games accomplished was amazing, and Rogue Genius Games has no aspirations to repeat it anytime soon. So please come celebrate with us as we have the VERY LAST 52% off for 52 in 52 Sale!
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