ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric has one cure light wounds left, and he can channel 1d6 healing 3 more times. And he has a wand of cure light wounds if needed. So I recommend a channel which will get everyone, and then see where we stand. Sing out if you need more channel 1d6 ⇒ 2 points
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric move NE N N N N and attack the goblin with his shortspear! The last move might have to be NE; not sure if Osric can fit where he moved. The goal is to stay up tight to prevent someone slipping past him on the side. 1d20 + 1 ⇒ (17) + 1 = 18 to hit
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric moves into the room, helping Jostrum as needed and looking around in the mist. He will cast light to help him search the room. perception for searching 1d20 + 4 ⇒ (1) + 4 = 5
can he tell anything about the mist from his knowledge planes or religion (bot at +4)? He will make a quick pass, especially looking into the mist for clues or items.
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
"Perhaps it will jump over the frontline fighters and hit the spellcasters? They do look like grasshoppers, of a sort anyway Osric readies his shortspear and shield, and stands ready to protect those without armor (Pai only, I think?)
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Hello...DrGabe has invited me to play. I am pretty familiar with forum based play. I have a couple of character choices. A level 2 cleric of Desna (Osric Sarus )would be my first choice, or a level 1 alchemist (Boom Boom Tharnak). Let me know your thoughts...
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