Valeros

Osric Sarus's page

201 posts. Organized Play character for Keith S..


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Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric is in. Enjoyed it, thanks

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will take 10 also to make his way through.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will climb down and then explore the bottom of the pit, then climb up again, taking 10 as appropriate.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will fling a starknife at one of them!

1d20 ⇒ 13 to hit
1d4 + 1 ⇒ (4) + 1 = 5 damage if he does hit

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric has one cure light wounds left, and he can channel 1d6 healing 3 more times.

And he has a wand of cure light wounds if needed.

So I recommend a channel which will get everyone, and then see where we stand. Sing out if you need more

channel 1d6 ⇒ 2 points

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will cast detect magic to see if anything in here (like the pool) radiates magic.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric looks the group over. "Is Slypher Xen the only one hurt here?

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Good Master Aasif, perhaps you could examine this box and open it?"

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric shrugs "I hope the little blighters don't sneak back and cause us a problem

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric stabs the goblin he hit earlier

1d20 + 2 ⇒ (5) + 2 = 7 to hit
1d6 + 1 ⇒ (3) + 1 = 4 damage if hit is successful

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric move NE N N N N and attack the goblin with his shortspear!

The last move might have to be NE; not sure if Osric can fit where he moved. The goal is to stay up tight to prevent someone slipping past him on the side.

1d20 + 1 ⇒ (17) + 1 = 18 to hit
1d6 + 1 ⇒ (1) + 1 = 2 damage if he hits

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric moves up with Slypher and Sorin

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will ready his short spear and signal he is ready.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

On to the next room then? Tough guys up front, then soft and squishy in the middle, Osric will take up the rear.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric steps out, then trys to remember what the room looks like. Was it a dead end? Or was there another door out of the fog room?

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will check if it is safe. Will save +6

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric retreats if the effect did not dissipate with the fog.

And cast cure light wounds on himself.

1d8 + 2 ⇒ (2) + 2 = 4

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric moves into the room, helping Jostrum as needed and looking around in the mist. He will cast light to help him search the room.

perception for searching 1d20 + 4 ⇒ (1) + 4 = 5
will save if needed 1d20 + 6 ⇒ (13) + 6 = 19

can he tell anything about the mist from his knowledge planes or religion (bot at +4)?

He will make a quick pass, especially looking into the mist for clues or items.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Woot! A magic weapon even I can use" calls out Osric

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will help search for any valuables or interesting bits.

1d20 + 4 ⇒ (10) + 4 = 14 perception

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric casts stabilize on Sorin to stop the bleeding.

He will take a 5 foot step to put him out of combat range (if applicable) to prevent an attack of opportunity.

Stabilize has a range of 30 feet for Osric.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

I think Osric's regular turn was casting cure light wounds on Slypher unless I am way off my rounds here.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

fort save

1d20 + 3 ⇒ (13) + 3 = 16

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric casts cure light wounds on Slypher

1d8 + 2 ⇒ (6) + 2 = 8 is amount healed.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric yelps and attacks again, then takes a 5 foot step away from the creature out of range.

1d20 + 3 ⇒ (1) + 3 = 4 for fort save

1d20 + 1 ⇒ (9) + 1 = 10 for attack

1d6 + 1 ⇒ (4) + 1 = 5 for damage

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Sorin will charge the thing to the NE

to hit 1d20 + 6 ⇒ (9) + 6 = 15 +2 for charge included
damage 2d6 + 4 ⇒ (6, 1) + 4 = 11

AC drops to 13 while charge is "in effect"

^^^posting for Sorin per discussion under discussion tab^^^

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Link works for me, by the way.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric steps NW and attacks the thing!

1d20 + 1 ⇒ (11) + 1 = 12 to hit
1d6 + 1 ⇒ (1) + 1 = 2 damage if successful

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Perhaps it will jump over the frontline fighters and hit the spellcasters? They do look like grasshoppers, of a sort anyway

Osric readies his shortspear and shield, and stands ready to protect those without armor (Pai only, I think?)

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

perception: 1d20 + 4 ⇒ (20) + 4 = 24

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will make sure everything of value is picked up from the rooms we have been through.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric reads Jostrum's scroll to cure Aasif.

assuming it is lesser restoration.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

I agree with using it on Aasif.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric has a +1 magic weapon (due to the magic weapon spell).

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric steps up and stabs with his shortspear.

1d20 + 3 ⇒ (12) + 3 = 15 to hit
1d6 + 2 ⇒ (3) + 2 = 5 for damage it hits

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric casts magic weapon on his shortspear, giving it a +1 to attack, and step closer toward the fight.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric shrugs and moves off - but watches the dark area as they walk away

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

I was supposed to use my wand to cure everyone and Gabe would tell me how many charges that was.....but whichever wand works for me.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

move on!

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric shakes his head at seeing Pai beaming at Jostrum. She pays as much attention to what is happening as most women.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will heal up everyone with his wand of cure light wounds (DrGabe - let me know how many charges it takes).

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Given this group, I will stick with the cleric.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric touches Sorin with his cure light wounds wand.

1d8 + 1 ⇒ (7) + 1 = 8 is healed

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Hello...DrGabe has invited me to play. I am pretty familiar with forum based play.

I have a couple of character choices.

A level 2 cleric of Desna (Osric Sarus )would be my first choice, or a level 1 alchemist (Boom Boom Tharnak).

Let me know your thoughts...

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric moves to the zombie and attacks with his shortspear

to hit 1d20 + 2 ⇒ (10) + 2 = 12
damage 1d6 + 2 ⇒ (4) + 2 = 6

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will channel positive energy, healing all allies within 30'

1d6 ⇒ 5 is healed

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric watches Aasid in amazement. "Maybe you ought to try actually stabbing the thing?!?!?!?"

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Hang in there Sorin! I will be healing you as soon as I can! yells Osric

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

When his turn comes, Osric steps NE NE and stabs the zombie by Slypher

shortspear 1d20 + 2 ⇒ (1) + 2 = 3 to hit
damage if hit 1d6 + 2 ⇒ (3) + 2 = 5

If the wight comes within range, Osric will move to attack it instead

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Kill the big one first, boys!" calls out Osric

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