Cliffs;
Swashbuckler (Mouser) and the Vexing Dodger Rogue archetype have some juicy synergy. Underfoot Dodger slam-dunks the target's attacks on your allies and nets you basically guaranteed constant flanking as long as there's at least one other martial in your party and Limb Climber knocks a couple of points off their rolls to hit you AND keeps you firmly rooted onto them so you can keep full attacking with zero issues.
So that, the core of the build, is set. I'm just not certain where to take it from here.
My current iteration, planned til level 8, is set up as follows;
Stats:
Str: 9 (Knocked down to 7 by Reduce Person, this is to avoid an unlucky oneshot by the strength-drain types at higher levels. Original iteration was 7 > 5 until someone on Reddit suggested this)
Dex: 19 ( > 21 by RP)
Con: 14
Int: 10
Wis: 10
Cha: 13 (For Combat Expertise, Swash. lets you sub Cha for Int)
1: Swashbuckler (Mouser) - Combat Expertise
2: Rogue (Vexing Dodger) -
3: Rogue (Vexing Dodger) - Butterfly's Sting, Improved Dirty Trick (Free)
4: Rogue (Vexing Dodger) - Finesse Training: Kukri Dex > 22
5: Rogue (Vexing Dodger) - Combat Trick: Dirty Fighting, Two Weapon Fighting
6: Slayer (Bounty Hunter) -
7: Slayer (Bounty Hunter) - Greater Dirty Trick
8: Rogue (Vexing Dodger) ????
1 in SwashMouse gets us Underfoot Dodger, 4 in VexRogue gets us a combat trick, limb climber and Debilitating Injuries, 2 in SlayBount gets us free action dirty trick attempts in place of SA damage on every single sneak attack (which we will be getting nothing but thanks to the near-constant flanking from Underfoot Dodger)
There's tons of synergy as well. Debuffs would be had in spades (At level 8, thanks to class abilities and gear I'm too tired to type up, they'd be at a -4 to hit your allies and a -3 to hit you from you entering their square and climbing, flanking with any ally in any adjacent square, and then you'd get three attacks with a pair of +1 keen kukris resulting in at least one (hopefully) crit to pass along to your allies and 1-2 hits you'd turn into free action dirty trick attempts, which you'd use to blind the enemy and net them more negatives, a 50% miss chance for 1d4+1 rounds and crippled action economy as they'd need to use a standard action to remove the effect)
I just can't help but feel as if the build needs a little more focus. On paper, Dirty Tricks don't look good enough to be the sole focus of a build, so I threw in Butterfly's Sting to critfish with keen kukris...but I feel torn, like I should just focus on one or the other, or perhaps switch gears entirely.
The only thing set in stone, as I said, is the first two levels as this gives me a valid excuse to play a tiny character and those automatic debuffs are juicy.
It's honestly very tempting to just scrap all of this and make a DPR character using Risky Striker and the TWF feat line but I'd love some input and alternative ideas.