Mysterious Stranger |
I would say that a dwarven warpreist with the champion of the faith archetype would probably be a good fit for you. You mentioned playing a paladin in the original post, but said the group has a policy about new players playing paladins. The champion of the faith archetype has most of the paladin’s abilities but better spell casting. While it does have alignment restrictions it does not have the paladins code which is usually what causes problems in a group.
The champion of the faith works perfectly for a dwarf since almost all of its abilities are WIS based. With a penalty to CHA you don’t get the deflection bonus to AC when smiting but that is the only thing you use CHA for. Take the healing blessing in addition to good and you are good to go.
Madokar Valortouched |
I would say that a dwarven warpreist with the champion of the faith archetype would probably be a good fit for you. You mentioned playing a paladin in the original post, but said the group has a policy about new players playing paladins. The champion of the faith archetype has most of the paladin’s abilities but better spell casting. While it does have alignment restrictions it does not have the paladins code which is usually what causes problems in a group.
The champion of the faith works perfectly for a dwarf since almost all of its abilities are WIS based. With a penalty to CHA you don’t get the deflection bonus to AC when smiting but that is the only thing you use CHA for. Take the healing blessing in addition to good and you are good to go.
An option to consider for a build down the road, to be sure. But due to the current needs of the party, I'm going to go with a dedicated healer.
Madokar Valortouched |
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Got a chance to talk to the GM for the first time this week. After realizing what my play style is like, he is going to allow me to play a paladin. So I'm going to take the opportunity to play a Tempered Champion paladin. Not sure of which faith I'll follow, but it's likely going to be either Iomedae or Sarenrae.
In regards as to why I'm not going to be a dedicated healer, the GM assured me that there was plenty of healer characters already. That, and he could always throw more healing items our way.
Osmin |
Oath of Vengeance >>>>> Tempered Champion unless you specifically want to limit yourself for flavor purposes. The bonus feats you get to choose from vary from passably good to awful, and none of them are worth sacrificing your spellcasting.
EDIT: Had a glance and apparently these archetypes stack, so there's that.
Madokar Valortouched |
Oath of Vengeance >>>>> Tempered Champion unless you specifically want to limit yourself for flavor purposes. The bonus feats you get to choose from vary from passably good to awful, and none of them are worth sacrificing your spellcasting.
EDIT: Had a glance and apparently these archetypes stack, so there's that.
GM doesn't allow stacking Archetypes, so it's out. At any rate, by the RAW, they wouldn't stack anyway. Both Archetypes modify spells, so they aren't compatible.
I feel that spellcasting is the weakest feature of the paladin class. What with the diminished Caster Level and the small amount of spells you can cast. Oath of Vengeance has some benefit, but it's entirely situational and dependant on whether you can smite an opponent or not.
On the other hand, Tempered Champion provides flat bonuses to attack and damage through feats a paladin wouldn't normally be able to acquire, and the base weapon damage scales up as you level. You can also call down your celestial spirit to bond with your weapon, furthering your damage output. Not to mention that it only takes one charge of Lay on Hands to call the spirit an additional time, as opposed to the two charges that you'd have to spend for additional uses of Smite Evil.
Link2000 |
Alchemist is a very versatile class. With mutagen, they can play frontlines pretty well. Bombs help against swarms and are a built in range weapon. Brew potion will allow you to make and dispense nice buffs for your party. Not to mention there are a crazy number of really good discoveries.
Also extracts are awesome. Infusion discovery will allow you to hand them out to party members as you see fit (give an extract of shield/true strike to a fighter and they will be super happy).
Paladins are cool too though.
Kris Verschaeve |
Are you kidding me,
Check if the other frontliner gets enlarged on every fight like there is no tomorrow if so:
Halfling with risky striker as first feat: 3 levels of unrogue for Dex to damage, sneak attack 2 and then urban barbarian for the big hit die. But pally of course would work as well since you have dex to dam and a boon to charisma
Then convince the other front liner to take blades above and below and become tag team champions of epic proportions... (receive flanking bonuses from being adjacent, pulling sneak attacks and doing more damage from risky striker + piranha strike than power attack would.